mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-19 00:41:35 +00:00
9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
78 lines
2.8 KiB
C
78 lines
2.8 KiB
C
//===========================================================================
|
|
// BSPC configuration file
|
|
// Quake3
|
|
//===========================================================================
|
|
|
|
#define PRESENCE_NONE 1
|
|
#define PRESENCE_NORMAL 2
|
|
#define PRESENCE_CROUCH 4
|
|
|
|
// more bounding boxes can be added if required
|
|
// always minimize the number of bounding boxes listed here to reduce AAS file size
|
|
// for instance if players cannot crouch then it's good to remove the bbox definition for it
|
|
|
|
//bounding box when running/walking
|
|
bbox //30x30x56
|
|
{
|
|
presencetype PRESENCE_NORMAL
|
|
flags 0x0000
|
|
mins {-15, -15, -24}
|
|
maxs {15, 15, 32}
|
|
}
|
|
|
|
// bounding box when crouched
|
|
bbox //30x30x40
|
|
{
|
|
presencetype PRESENCE_CROUCH
|
|
flags 0x0001
|
|
mins {-15, -15, -24}
|
|
maxs {15, 15, 16}
|
|
}
|
|
|
|
// do not forget settings as they might not be defaulted correctly when this cfg is used
|
|
settings
|
|
{
|
|
// physics settings
|
|
phys_gravitydirection {0, 0, -1} // direction of gravity
|
|
phys_friction 6 // friction
|
|
phys_stopspeed 100 // stop speed
|
|
phys_gravity 800 // gravity
|
|
phys_waterfriction 1 // friction in water
|
|
phys_watergravity 400 // gravity in water
|
|
phys_maxvelocity 320 // maximum run speed
|
|
phys_maxwalkvelocity 320 // maximum walk speed (set for running)
|
|
phys_maxcrouchvelocity 100 // maximum crouch speed
|
|
phys_maxswimvelocity 150 // maximum swim speed
|
|
phys_walkaccelerate 100 // acceleration for walking
|
|
phys_airaccelerate 0 // acceleration flying through the air
|
|
phys_swimaccelerate 0 // acceleration for swimming
|
|
phys_maxstep 18 // maximum step height
|
|
phys_maxsteepness 0.7 // maximum floor steepness a player can walk on
|
|
phys_maxwaterjump 19 // maximum height for an out of water jump
|
|
phys_maxbarrier 33 // maximum barrier a player can jump onto
|
|
phys_jumpvel 270 // jump velocity
|
|
phys_falldelta5 40 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
|
|
phys_falldelta10 60 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
|
|
// reachability settings
|
|
// the following are all additional travel times added
|
|
// for certain reachabilities in 1/100th of a second
|
|
rs_waterjump 400
|
|
rs_teleport 50
|
|
rs_barrierjump 100
|
|
rs_startcrouch 300
|
|
rs_startgrapple 500
|
|
rs_startwalkoffledge 70
|
|
rs_startjump 300
|
|
rs_rocketjump 500
|
|
rs_bfgjump 500
|
|
rs_jumppad 250
|
|
rs_aircontrolledjumppad 300
|
|
rs_funcbob 300
|
|
rs_startelevator 50
|
|
rs_falldamage5 300 // avoid getting 5 damage
|
|
rs_falldamage10 500 // avoid getting 10 damage
|
|
// if != 0 then this is the maximum fall height a reachability can be created for
|
|
rs_maxfallheight 0
|
|
// maximum height a bot may fall down when jumping to some location
|
|
rs_maxjumpfallheight 450
|
|
}
|