gtkradiant/regression_tests/q3map2/decal_misalignment/scripts/radiant_regression_tests.shader
rambetter 0475bf8f9c In decal_misalignment regression test for q3map2, accidentally had checked in
the wrong shader file, ramb_common.shader.  Replacing with
radiant_regression_tests.shader.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@428 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 08:33:40 +00:00

29 lines
634 B
GLSL

textures/radiant_regression_tests/tile_trans
{
qer_trans 0.9
q3map_bounceScale 0.0
surfaceparm trans
cull disable
polygonOffset
{
map textures/radiant_regression_tests/tile_trans.tga
blendFunc blend
alphaGen const 1
}
}
textures/radiant_regression_tests/glass
{
qer_editorImage textures/radiant_regression_tests/qer_glass.tga
qer_trans 0.6
q3map_bounceScale 0.0
surfaceparm nolightmap
surfaceparm detail
surfaceparm trans
cull disable
{
map textures/radiant_regression_tests/glass.tga
blendFunc add
tcGen environment
}
}