mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-24 04:41:34 +00:00
8c35fd8d9f
Fixed a bug for mp mapping where the hm_entities.def was ignored instead of the sp_entities.def.
473 lines
12 KiB
C++
473 lines
12 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "stdafx.h"
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#include <sys/stat.h>
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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#include <dirent.h>
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#endif
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#include "assert.h"
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eclass_t *eclass = NULL;
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eclass_t *eclass_bad = NULL;
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const vec3_t smallbox[2] = {{-8,-8,-8},{8,8,8}};
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char eclass_directory[1024];
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qboolean parsing_single = false;
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eclass_t *eclass_e;
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/*!
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implementation of the EClass manager API
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*/
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eclass_t** Get_EClass_E(){
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return &eclass_e;
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}
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void Set_Eclass_Found( qboolean b ){
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eclass_found = b;
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}
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qboolean Get_Parsing_Single(){
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return parsing_single;
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}
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// md3 cache for misc_models
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//eclass_t *g_md3Cache = NULL;
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/*
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the classname, color triple, and bounding box are parsed out of comments
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A ? size means take the exact brush size.
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/ *QUAKED <classname> (0 0 0) ?
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/ *QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)
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Flag names can follow the size description:
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/ *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY
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*/
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void CleanEntityList( eclass_t *&pList ){
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while ( pList )
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{
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eclass_t* pTemp = pList->next;
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entitymodel *model = pList->model;
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while ( model != NULL )
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{
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delete []model->pTriList;
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if ( model->strSkin ) {
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g_string_free( (GString *)model->strSkin, TRUE );
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}
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model->strSkin = NULL;
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model = model->pNext;
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}
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if ( pList->modelpath ) {
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free( pList->modelpath );
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pList->modelpath = NULL;
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}
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if ( pList->skinpath ) {
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free( pList->skinpath );
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pList->skinpath = NULL;
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}
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free( pList->name );
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free( pList->comments );
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free( pList );
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pList = pTemp;
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}
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pList = NULL;
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}
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void CleanUpEntities(){
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// NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff
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CleanEntityList( eclass );
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//CleanEntityList(g_md3Cache);
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if ( eclass_bad ) {
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free( eclass_bad->name );
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free( eclass_bad->comments );
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free( eclass_bad );
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eclass_bad = NULL;
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}
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}
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void EClass_InsertSortedList( eclass_t *&pList, eclass_t *e ){
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eclass_t *s;
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if ( !pList ) {
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pList = e;
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return;
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}
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s = pList;
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if ( stricmp( e->name, s->name ) < 0 ) {
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e->next = s;
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pList = e;
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return;
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}
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do
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{
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if ( !s->next || stricmp( e->name, s->next->name ) < 0 ) {
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e->next = s->next;
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s->next = e;
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return;
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}
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s = s->next;
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} while ( 1 );
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}
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/*
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=================
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Eclass_InsertAlphabetized
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=================
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*/
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void Eclass_InsertAlphabetized( eclass_t *e ){
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#if 1
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EClass_InsertSortedList( eclass, e );
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#else
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eclass_t *s;
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if ( !eclass ) {
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eclass = e;
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return;
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}
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s = eclass;
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if ( stricmp( e->name, s->name ) < 0 ) {
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e->next = s;
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eclass = e;
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return;
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}
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do
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{
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if ( !s->next || stricmp( e->name, s->next->name ) < 0 ) {
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e->next = s->next;
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s->next = e;
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return;
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}
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s = s->next;
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} while ( 1 );
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#endif
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}
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/*!
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This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone
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if it's not set it checks to see if a file called "sprites/<eclassname>.*" exists, and
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if it does exist then it sets the "modelpath" to "sprites/<eclassname>.spr"
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*/
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void Eclass_CreateSpriteModelPaths(){
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int Counts[4] = { 0, 0, 0, 0 };
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char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size...
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eclass_t *e;
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// get a list of all sprite/*>* files in all sprite/ directories
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Sys_Printf( "Searching VFS for files in sprites/*.* that match entity names...\n" );
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GSList *pFiles = vfsGetFileList( "sprites", NULL );
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GSList *pFile;
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if ( pFiles ) {
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// find an eclass without a modelpath.
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for ( e = eclass ; e ; e = e->next )
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{
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Counts[0]++;
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if ( e->modelpath ) {
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#ifdef _DEBUG
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Sys_Printf( "Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath );
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#endif
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Counts[1]++;
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continue; // ignore this eclass, it's already got a model
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}
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// TODO: remove this check when we can have sprites for non-fixed size entities.
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if ( !e->fixedsize ) {
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#ifdef _DEBUG
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Sys_Printf( "Ignoring sprite for non-fixed-size entity %s\n",e->name );
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#endif
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Counts[2]++;
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continue; // can't have sprites for non-fixed size entities (yet!)
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}
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Sys_Printf( "Searching for sprite for fixed-size entity %s...",e->name );
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pFile = pFiles; // point to start of list
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// look for a file that has the same name, with any extension.
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bool Found = FALSE;
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while ( pFile )
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{
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// strip the path/ and the .extension.
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ExtractFileBase( (char *)pFile->data,filename );
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// does the eclass name match the filename?
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if ( stricmp( e->name,filename ) == 0 ) {
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// yes, so generate a sprite filename using the all-encompasing .spr extension
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// so that the model wrapper knows the sprite model plugin will be the model
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// plugin used to render it.
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CString strSpriteName;
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strSpriteName.Format( "sprites/%s.spr",e->name );
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e->modelpath = strdup( strSpriteName.GetBuffer() );
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Sys_Printf( "Found! (\"%s\")\n",(char *)pFile->data );
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Counts[3]++;
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Found = TRUE;
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}
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pFile = pFile->next;
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}
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if ( !Found ) {
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Sys_Printf( "not found\n" );
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}
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}
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vfsClearFileDirList( &pFiles );
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}
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Sys_Printf( "%d entities were scanned\n"
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"%d entities that already had models/sprites were ignored\n"
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"%d non-fixed-size entities were ignored\n"
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"%d entities did not have matching sprite files\n"
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"%d entities had sprite files and have been attached\n",
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Counts[0],Counts[1],Counts[2],Counts[0] - Counts[3],Counts[3] );
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}
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void EClass_InitForFileList( GSList *pFiles, _EClassTable *pTable ){
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GSList *pFile = pFiles;
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while ( pFile )
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{
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// for a given name, we grab the first .def in the vfs
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// this allows to override baseq3/scripts/entities.def for instance
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char relPath[PATH_MAX];
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strcpy( relPath, "scripts/" );
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strcat( relPath, (char*)pFile->data );
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if ( !vfsGetFullPath( relPath, 0, 0 ) ) {
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Sys_FPrintf( SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath );
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}
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else{
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pTable->m_pfnScanFile( vfsGetFullPath( relPath, 0, 0 ) );
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}
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pFile = pFile->next;
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}
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}
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/*!
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Manually create an eclass_t, for when no modules exist.
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this replaces and centralizes the eclass_t allocation
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*/
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eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments ){
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eclass_t *e;
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char color[128];
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e = (eclass_t*)malloc( sizeof( *e ) );
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memset( e, 0, sizeof( *e ) );
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e->name = strdup( name );
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// grab the color, reformat as texture name
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e->color[0] = col1;
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e->color[1] = col2;
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e->color[2] = col3;
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sprintf( color, "(%f %f %f)", e->color[0], e->color[1], e->color[2] );
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e->texdef.SetName( color );
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// supplied size ?
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if ( mins && maxs ) {
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// Hydra:
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// If we set worldspawn to be a fixed-size all the textures are
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// displayed as flat-shaded. This is a KLUDGE now that we have
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// multiple game support as the worldspawn entity is game specific.
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// Note that this is only ever fixed for the user if a definition
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// for the worldspawn entity was not loaded, this can happen for
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// several reasons:
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// a) no entity definition plugin exists
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// b) no entity definition files were found
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// c) no entity definition file contained an entry for worldspawn.
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if ( stricmp( name,"worldspawn" ) != 0 ) {
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e->fixedsize = true;
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}
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// copy the sizes..
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memcpy( e->mins,mins,sizeof( vec3_t ) );
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memcpy( e->maxs,maxs,sizeof( vec3_t ) );
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}
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if ( comments ) {
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e->comments = strdup( comments );
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}
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else
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{
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e->comments = (char*)malloc( 1 );
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e->comments[0] = '\0';
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}
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return e;
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}
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void Eclass_Init(){
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GSList *pFiles;
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// start by creating the default unknown eclass
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eclass_bad = EClass_Create( "UNKNOWN_CLASS", 0, 0.5, 0,NULL,NULL,NULL );
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// now scan the definitions
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_EClassTable *pTable = &g_EClassDefTable;
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while ( pTable )
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{
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// read in all scripts/*.<extension>
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pFiles = vfsGetFileList( "scripts", pTable->m_pfnGetExtension() );
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if ( pFiles ) {
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GSList *pFile = pFiles;
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while ( pFile )
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{
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/*!
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\todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED
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*/
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// HACK
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// JKII SP/MP mapping mode
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if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) {
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if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) {
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// SP mapping, ignore mp_*.def
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char *name = (char *)pFile->data;
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if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' ) {
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Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name );
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pFile = pFile->next;
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continue;
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}
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}
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else
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{
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// MP mapping, ignore sp_*.def
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char *name = (char *)pFile->data;
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if ( name[0] == 's' && name[1] == 'p' && name[2] == '_' ) {
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Sys_Printf( "Multiplayer mapping mode. Ignoring '%s'\n", name );
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pFile = pFile->next;
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continue;
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}
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}
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}
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// RIANT
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// STVEF SP/MP mapping mode
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else if ( g_pGameDescription->mGameFile == "stvef.game" ) {
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if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) {
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// SP mapping, ignore mp_*.def
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char *name = (char *)pFile->data;
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if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_'
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|| name[0] == 'h' && name[1] == 'm' && name[2] == '_' ) {
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Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name );
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pFile = pFile->next;
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continue;
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}
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}
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else
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{
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// HM mapping, ignore sp_*.def
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char *name = (char *)pFile->data;
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if ( name[0] == 's' && name[1] == 'p' && name[2] == '_' ) {
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Sys_Printf( "HoloMatch mapping mode. Ignoring '%s'\n", name );
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pFile = pFile->next;
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continue;
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}
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}
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}
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// for a given name, we grab the first .def in the vfs
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// this allows to override baseq3/scripts/entities.def for instance
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char relPath[PATH_MAX];
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strcpy( relPath, "scripts/" );
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strcat( relPath, (char*)pFile->data );
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char *fullpath = vfsGetFullPath( relPath, 0, 0 );
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if ( !fullpath ) {
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Sys_FPrintf( SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath );
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}
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else{
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pTable->m_pfnScanFile( fullpath );
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}
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if ( g_pGameDescription->mEClassSingleLoad ) {
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break;
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}
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pFile = pFile->next;
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}
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vfsClearFileDirList( &pFiles );
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pFiles = NULL;
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}
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else{
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Sys_FPrintf( SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension() );
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}
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// we deal with two formats max, if the other table exists, loop again
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if ( g_bHaveEClassExt && pTable == &g_EClassDefTable ) {
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pTable = &g_EClassExtTable;
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}
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else{
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pTable = NULL; // done, exit
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}
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}
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Eclass_CreateSpriteModelPaths();
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}
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eclass_t *Eclass_ForName( const char *name, qboolean has_brushes ){
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eclass_t *e;
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if ( !name || *name == '\0' ) {
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return eclass_bad;
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}
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#ifdef _DEBUG
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// grouping stuff, not an eclass
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if ( strcmp( name, "group_info" ) == 0 ) {
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Sys_Printf( "WARNING: unexpected group_info entity in Eclass_ForName\n" );
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}
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#endif
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if ( !name ) {
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return eclass_bad;
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}
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for ( e = eclass ; e ; e = e->next )
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if ( !strcmp( name, e->name ) ) {
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return e;
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}
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// create a new class for it
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if ( has_brushes ) {
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e = EClass_Create( name, 0, 0.5, 0,NULL,NULL,"Not found in source." );
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}
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else
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{
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e = EClass_Create( name, 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source." );
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}
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Eclass_InsertAlphabetized( e );
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return e;
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}
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