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https://github.com/UberGames/GtkRadiant.git
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ab3a99dbbe
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@184 8a3a26a2-13c4-0310-b231-cf6edde360e5
82 lines
3.1 KiB
C
82 lines
3.1 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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typedef struct
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{
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brush_t *brush;
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face_t *face;
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float dist;
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qboolean selected;
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} trace_t;
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#define SF_SELECTED_ONLY 0x0001
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#define SF_ENTITIES_FIRST 0x0002
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#define SF_SINGLEFACE 0x0004
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#define SF_IGNORECURVES 0x0008
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#define SF_IGNOREGROUPS 0x0010
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#define SF_CYCLE 0x0020
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#define SF_CAMERA 0x0040 // set when the operation happens through camera view, otherwise XY
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#define SF_DRAG_ON 0x0080
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#define SF_DRAG_OFF 0x0100
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#define SF_DRAG (SF_DRAG_ON | SF_DRAG_OFF)
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trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags);
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void Select_GetBounds (vec3_t mins, vec3_t maxs);
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void Select_GetMid (vec3_t mid);
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void Select_Brush (brush_t *b, bool bComplete = true, bool bStatus = true);
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void Select_Ray (vec3_t origin, vec3_t dir, int flags);
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void Select_Delete (void);
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void Select_Deselect (bool bDeselectFaces = true);
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void Select_Invert(void);
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void Select_Clone (void);
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void Select_Move (vec3_t delta, bool bSnap = true);
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void Select_NudgePoint(vec3_t delta, qboolean bSnap = true);
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void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL);
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void Select_FlipAxis (int axis);
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void Select_RotateAxis (int axis, float deg, bool bPaint = true, bool bMouse = false);
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void Select_RealCompleteTall(vec3_t mins, vec3_t maxs);
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void Select_CompleteTall (void);
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void Select_PartialTall (void);
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void Select_Touching (void);
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void Select_Inside (void);
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void Select_Seperate (void);
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void Select_MakeStructural (void);
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void Select_MakeDetail (void);
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void Select_AllOfType();
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void Select_Reselect();
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void Select_FitTexture(int nHeight = 1, int nWidth = 1);
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// absolute texture coordinates
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// TTimo NOTE: this is stuff for old brushes format and rotation texture lock .. sort of in-between with bush primitives
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void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
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void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
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void Select_Hide();
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void Select_ShowAllHidden();
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// add selected brushes to a group, update the tree
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//void Select_AddToGroup(const char *pName);
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//void Select_Name(const char *pName);
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// updating workzone to a given brush (depends on current view)
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void UpdateWorkzone_ForBrush( brush_t* b );
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void Select_GroupEntity(entity_t* e);
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void Select_MergeEntity();
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