mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-25 21:31:12 +00:00
459 lines
12 KiB
C++
459 lines
12 KiB
C++
/*
|
|
BobToolz plugin for GtkRadiant
|
|
Copyright (C) 2001 Gordon Biggans
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
// DShape.cpp: implementation of the DShape class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "StdAfx.h"
|
|
#include "DShape.h"
|
|
|
|
//#include "dialogs-gtk.h"
|
|
|
|
#include "misc.h"
|
|
#include "shapes.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
bool bFacesAll[6] = {TRUE, TRUE, TRUE, TRUE, TRUE, TRUE};
|
|
|
|
DShape::DShape(){
|
|
m_nNextBrush = 0;
|
|
}
|
|
|
|
DShape::~DShape(){
|
|
|
|
}
|
|
|
|
void DShape::BuildRegularPrism( vec3_t min, vec3_t max, int nSides, bool bAlignTop ){
|
|
vec3_t vc[MAX_POLYGON_FACES + 2], vd[MAX_POLYGON_FACES + 2];
|
|
|
|
vec3_t radius;
|
|
vec3_t origin;
|
|
|
|
VectorSubtract( max, min, radius );
|
|
VectorScale( radius, 0.5f, radius );
|
|
// calc 3d radius and origin
|
|
VectorAdd( max, min, origin );
|
|
VectorScale( origin, 0.5f, origin );
|
|
|
|
float phase = 0.0f;
|
|
|
|
if ( bAlignTop ) {
|
|
phase = -( Q_PI / nSides );
|
|
VectorScale( radius, static_cast< float >( 1 / cos( phase ) ), radius );
|
|
}
|
|
|
|
//----- Build Polygon Vertices -----
|
|
|
|
int i;
|
|
for ( i = 0; i < nSides; i++ )
|
|
{
|
|
VectorCopy( origin, vc[i] );
|
|
VectorCopy( origin, vd[i] );
|
|
|
|
vc[i][2] = min[2];
|
|
vd[i][2] = max[2];
|
|
|
|
vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
|
|
vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
|
|
|
|
vd[i][0] = vc[i][0];
|
|
vd[i][1] = vc[i][1];
|
|
}
|
|
|
|
VectorCopy( vc[0], vc[nSides] );
|
|
VectorCopy( vd[0], vd[nSides] );
|
|
VectorCopy( vc[1], vc[nSides + 1] );
|
|
VectorCopy( vd[1], vd[nSides + 1] );
|
|
|
|
//----------------------------------
|
|
|
|
DBrush* pB = m_Container.GetWorldSpawn()->NewBrush( m_nNextBrush++ );
|
|
|
|
for ( i = 1; i <= nSides; i++ )
|
|
pB->AddFace( vc[i - 1], vc[i], vd[i], GetCurrentTexture(), FALSE );
|
|
|
|
pB->AddFace( vc[2], vc[1], vc[0], "textures/common/caulk", FALSE );
|
|
pB->AddFace( vd[0], vd[1], vd[2], "textures/common/caulk", FALSE );
|
|
}
|
|
|
|
void DShape::Commit(){
|
|
m_Container.GetWorldSpawn()->FixBrushes( FALSE );
|
|
m_Container.BuildInRadiant( TRUE );
|
|
}
|
|
|
|
void DShape::BuildInversePrism( vec3_t min, vec3_t max, int nSides, bool bAlignTop ){
|
|
vec3_t va[MAX_POLYGON_FACES + 1], vb[MAX_POLYGON_FACES + 1];
|
|
vec3_t radius;
|
|
vec3_t origin;
|
|
|
|
VectorSubtract( max, min, radius );
|
|
VectorScale( radius, 0.5f, radius );
|
|
// calc 3d radius and origin
|
|
VectorAdd( max, min, origin );
|
|
VectorScale( origin, 0.5f, origin );
|
|
|
|
float phase = 0.0f;
|
|
|
|
if ( bAlignTop ) {
|
|
phase = -( Q_PI / nSides );
|
|
VectorScale( radius, static_cast< float >( 1 / cos( phase ) ), radius );
|
|
}
|
|
|
|
//----- Build Polygon Vertices -----
|
|
|
|
int i;
|
|
for ( i = 0; i < nSides; i++ )
|
|
{
|
|
VectorCopy( origin, va[i] );
|
|
VectorCopy( origin, vb[i] );
|
|
|
|
va[i][2] = min[2];
|
|
vb[i][2] = max[2];
|
|
|
|
va[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
|
|
va[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
|
|
|
|
vb[i][0] = va[i][0];
|
|
vb[i][1] = va[i][1];
|
|
}
|
|
|
|
VectorCopy( va[0], va[nSides] );
|
|
VectorCopy( vb[0], vb[nSides] );
|
|
|
|
//----------------------------------
|
|
|
|
for ( i = 1; i <= nSides; i++ )
|
|
{
|
|
DBrush* pB = GetBoundingCube( min, max, "textures/common/caulk" );
|
|
|
|
vec3_t top, bottom;
|
|
VectorCopy( va[i - 1], top );
|
|
VectorCopy( va[i], bottom );
|
|
|
|
if ( va[i - 1][1] > va[i][1] ) {
|
|
top[0] += 5;
|
|
bottom[0] += 5;
|
|
}
|
|
else // flip direction of plane on crossover
|
|
{
|
|
top[0] -= 5;
|
|
bottom[0] -= 5;
|
|
}
|
|
|
|
if ( top[1] != bottom[1] ) { // internal line is flat already if true
|
|
pB->AddFace( va[i - 1], top, vb[i - 1], "textures/common/caulk", FALSE );
|
|
pB->AddFace( va[i], vb[i], bottom, "textures/common/caulk", FALSE );
|
|
} // add cut-off planes
|
|
|
|
pB->AddFace( va[i - 1], vb[i - 1], vb[i], GetCurrentTexture(), FALSE );
|
|
// add internal polygon plane
|
|
}
|
|
}
|
|
|
|
void DShape::BuildBorderedPrism( vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop ){
|
|
vec3_t va[MAX_POLYGON_FACES + 2], vb[MAX_POLYGON_FACES + 2];
|
|
vec3_t vc[MAX_POLYGON_FACES + 2], vd[MAX_POLYGON_FACES + 2];
|
|
|
|
vec3_t radius;
|
|
vec3_t origin;
|
|
|
|
VectorSubtract( max, min, radius );
|
|
VectorScale( radius, 0.5f, radius );
|
|
// calc 3d radius and origin
|
|
VectorAdd( max, min, origin );
|
|
VectorScale( origin, 0.5f, origin );
|
|
|
|
if ( nBorder >= Min( radius[0], radius[1] ) ) {
|
|
// DoMessageBox("Border is too large", "Error", MB_OK);
|
|
return;
|
|
}
|
|
|
|
float phase = 0.0f;
|
|
|
|
if ( bAlignTop ) {
|
|
phase = -( Q_PI / nSides );
|
|
VectorScale( radius, static_cast< float >( 1 / cos( phase ) ), radius );
|
|
}
|
|
|
|
//----- Build Polygon Vertices -----
|
|
|
|
int i;
|
|
for ( i = 0; i < nSides; i++ )
|
|
{
|
|
VectorCopy( origin, va[i] );
|
|
VectorCopy( origin, vb[i] );
|
|
VectorCopy( origin, vc[i] );
|
|
VectorCopy( origin, vd[i] );
|
|
|
|
va[i][2] = min[2];
|
|
vb[i][2] = max[2];
|
|
|
|
va[i][0] += ( radius[0] - nBorder ) * sinf( ( 2 * Q_PI * i / nSides ) + phase );
|
|
va[i][1] += ( radius[1] - nBorder ) * cosf( ( 2 * Q_PI * i / nSides ) + phase );
|
|
|
|
vb[i][0] = va[i][0];
|
|
vb[i][1] = va[i][1];
|
|
|
|
|
|
|
|
vc[i][2] = min[2];
|
|
vd[i][2] = max[2];
|
|
|
|
vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
|
|
vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
|
|
|
|
vd[i][0] = vc[i][0];
|
|
vd[i][1] = vc[i][1];
|
|
}
|
|
|
|
VectorCopy( va[0], va[nSides] );
|
|
VectorCopy( vb[0], vb[nSides] );
|
|
VectorCopy( va[1], va[nSides + 1] );
|
|
VectorCopy( vb[1], vb[nSides + 1] );
|
|
|
|
VectorCopy( vc[0], vc[nSides] );
|
|
VectorCopy( vd[0], vd[nSides] );
|
|
VectorCopy( vc[1], vc[nSides + 1] );
|
|
VectorCopy( vd[1], vd[nSides + 1] );
|
|
|
|
//----------------------------------
|
|
|
|
for ( i = 1; i <= nSides; i++ )
|
|
{
|
|
DBrush* pB = GetBoundingCube( min, max, "textures/common/caulk" );
|
|
|
|
pB->AddFace( origin, vc[i - 1], vd[i - 1], "textures/common/caulk", FALSE );
|
|
pB->AddFace( origin, vd[i], vc[i], "textures/common/caulk", FALSE );
|
|
|
|
pB->AddFace( vc[i - 1], vc[i], vd[i], GetCurrentTexture(), FALSE );
|
|
pB->AddFace( vb[i], va[i], va[i - 1], GetCurrentTexture(), FALSE );
|
|
}
|
|
}
|
|
|
|
DBrush* DShape::GetBoundingCube_Ext( vec3_t min, vec3_t max, const char *textureName, bool* bUseFaces, bool detail ){
|
|
DBrush* pB = new DBrush;
|
|
//----- Build Outer Bounds ---------
|
|
|
|
vec3_t v1, v2, v3, v5, v6, v7;
|
|
VectorCopy( min, v1 );
|
|
VectorCopy( min, v2 );
|
|
VectorCopy( min, v3 );
|
|
VectorCopy( max, v5 );
|
|
VectorCopy( max, v6 );
|
|
VectorCopy( max, v7 );
|
|
|
|
v2[0] = max[0];
|
|
v3[1] = max[1];
|
|
|
|
v6[0] = min[0];
|
|
v7[1] = min[1];
|
|
|
|
//----------------------------------
|
|
|
|
//----- Add Six Cube Faces ---------
|
|
|
|
if ( bUseFaces[0] ) {
|
|
pB->AddFace( v1, v2, v3, textureName, detail );
|
|
}
|
|
if ( bUseFaces[1] ) {
|
|
pB->AddFace( v1, v3, v6, textureName, detail );
|
|
}
|
|
if ( bUseFaces[2] ) {
|
|
pB->AddFace( v1, v7, v2, textureName, detail );
|
|
}
|
|
|
|
if ( bUseFaces[3] ) {
|
|
pB->AddFace( v5, v6, v3, textureName, detail );
|
|
}
|
|
if ( bUseFaces[4] ) {
|
|
pB->AddFace( v5, v2, v7, textureName, detail );
|
|
}
|
|
if ( bUseFaces[5] ) {
|
|
pB->AddFace( v5, v7, v6, textureName, detail );
|
|
}
|
|
|
|
//----------------------------------
|
|
|
|
return pB;
|
|
}
|
|
|
|
DBrush* DShape::GetBoundingCube( vec3_t min, vec3_t max, const char *textureName, DEntity* ent, bool* bUseFaces ){
|
|
DBrush* pB;
|
|
if ( ent == NULL ) {
|
|
pB = m_Container.GetWorldSpawn()->NewBrush( m_nNextBrush++ );
|
|
}
|
|
else{
|
|
pB = ent->NewBrush( m_nNextBrush++ );
|
|
}
|
|
|
|
//----- Build Outer Bounds ---------
|
|
|
|
vec3_t v1, v2, v3, v5, v6, v7;
|
|
VectorCopy( min, v1 );
|
|
VectorCopy( min, v2 );
|
|
VectorCopy( min, v3 );
|
|
VectorCopy( max, v5 );
|
|
VectorCopy( max, v6 );
|
|
VectorCopy( max, v7 );
|
|
|
|
v2[0] = max[0];
|
|
v3[1] = max[1];
|
|
|
|
v6[0] = min[0];
|
|
v7[1] = min[1];
|
|
|
|
//----------------------------------
|
|
|
|
//----- Add Six Cube Faces ---------
|
|
|
|
if ( bUseFaces[0] ) {
|
|
pB->AddFace( v1, v2, v3, textureName, FALSE );
|
|
}
|
|
if ( bUseFaces[1] ) {
|
|
pB->AddFace( v1, v3, v6, textureName, FALSE );
|
|
}
|
|
if ( bUseFaces[2] ) {
|
|
pB->AddFace( v1, v7, v2, textureName, FALSE );
|
|
}
|
|
|
|
if ( bUseFaces[3] ) {
|
|
pB->AddFace( v5, v6, v3, textureName, FALSE );
|
|
}
|
|
if ( bUseFaces[4] ) {
|
|
pB->AddFace( v5, v2, v7, textureName, FALSE );
|
|
}
|
|
if ( bUseFaces[5] ) {
|
|
pB->AddFace( v5, v7, v6, textureName, FALSE );
|
|
}
|
|
|
|
//----------------------------------
|
|
|
|
return pB;
|
|
}
|
|
|
|
bool DShape::BuildPit( vec3_t min, vec3_t max ){
|
|
if ( ( max[2] - min[2] ) < 196 ) {
|
|
return FALSE;
|
|
}
|
|
|
|
srand( time( NULL ) );
|
|
|
|
vec3_t centre;
|
|
VectorAdd( min, max, centre );
|
|
VectorScale( centre, 0.5f, centre );
|
|
|
|
char buffer[256];
|
|
|
|
int team = ( rand() % 10000 ) + 5000;
|
|
|
|
// ************* SPEAKER ***************
|
|
sprintf( buffer, "t%i_1", team );
|
|
|
|
// trigger for speaker
|
|
vec3_t triggerVoiceBtm;
|
|
VectorCopy( min, triggerVoiceBtm );
|
|
triggerVoiceBtm[2] = max[2] - 16;
|
|
|
|
DEntity* triggerVoice = m_Container.AddEntity( "trigger_multiple" );
|
|
GetBoundingCube( triggerVoiceBtm, max, "textures/common/trigger", triggerVoice );
|
|
triggerVoice->AddEPair( "target", buffer );
|
|
//--------------------
|
|
|
|
// target for speaker
|
|
vec3_t voiceOrigin;
|
|
VectorCopy( centre, voiceOrigin );
|
|
voiceOrigin[2] = max[2] + 16;
|
|
|
|
|
|
DEntity* targetVoice = m_Container.AddEntity( "target_speaker" );
|
|
targetVoice->AddEPair( "targetname", buffer );
|
|
|
|
sprintf( buffer, "%f %f %f", voiceOrigin[0], voiceOrigin[1], voiceOrigin[2] );
|
|
targetVoice->AddEPair( "origin", buffer );
|
|
targetVoice->AddEPair( "spawnflags", "8" );
|
|
targetVoice->AddEPair( "noise", "*falling1.wav" );
|
|
//--------------------
|
|
|
|
// *********** END SPEAKER *************
|
|
|
|
// ********* POWERUP REMOVAL ***********
|
|
sprintf( buffer, "t%i_2", team );
|
|
|
|
// trigger for powerup removal
|
|
vec3_t triggerPwrRmvTop, triggerPwrRmvBtm;
|
|
VectorCopy( min, triggerPwrRmvBtm );
|
|
VectorCopy( max, triggerPwrRmvTop );
|
|
|
|
triggerPwrRmvTop[2] = triggerVoiceBtm[2] - 64;
|
|
triggerPwrRmvBtm[2] = triggerPwrRmvTop[2] - 16;
|
|
|
|
DEntity* triggerPwrRmv = m_Container.AddEntity( "trigger_multiple" );
|
|
GetBoundingCube( triggerPwrRmvBtm, triggerPwrRmvTop, "textures/common/trigger", triggerPwrRmv );
|
|
triggerPwrRmv->AddEPair( "target", buffer );
|
|
//--------------------
|
|
|
|
// target for powerup removal
|
|
vec3_t pwrRmvOrigin;
|
|
VectorCopy( centre, pwrRmvOrigin );
|
|
pwrRmvOrigin[2] = triggerPwrRmvTop[2] + 16;
|
|
|
|
DEntity* targetPwrRmv = m_Container.AddEntity( "target_remove_powerups" );
|
|
targetPwrRmv->AddEPair( "targetname", buffer );
|
|
|
|
sprintf( buffer, "%f %f %f", pwrRmvOrigin[0], pwrRmvOrigin[1], pwrRmvOrigin[2] );
|
|
targetPwrRmv->AddEPair( "origin", buffer );
|
|
//--------------------
|
|
|
|
// ****** END POWERUP REMOVAL ********
|
|
|
|
// ********* DAMAGE ***********
|
|
|
|
// trigger for damage
|
|
vec3_t triggerDmgTop, triggerDmgBtm;
|
|
VectorCopy( min, triggerDmgBtm );
|
|
VectorCopy( max, triggerDmgTop );
|
|
|
|
triggerDmgBtm[2] = min[2] + 64;
|
|
triggerDmgTop[2] = triggerDmgBtm[2] + 16;
|
|
|
|
DEntity* triggerDmg = m_Container.AddEntity( "trigger_hurt" );
|
|
GetBoundingCube( triggerDmgBtm, triggerDmgTop, "textures/common/trigger", triggerDmg );
|
|
triggerDmg->AddEPair( "dmg", "9999" );
|
|
triggerDmg->AddEPair( "spawnflags", "12" );
|
|
//--------------------
|
|
|
|
// ****** END DAMAGE ********
|
|
|
|
// ********* NODROP ***********
|
|
|
|
vec3_t nodropTop;
|
|
VectorCopy( max, nodropTop );
|
|
|
|
nodropTop[2] = min[2] + 64;
|
|
|
|
GetBoundingCube( min, nodropTop, "textures/common/nodrop" );
|
|
|
|
// ****** END NODROP ********
|
|
|
|
return TRUE;
|
|
}
|