mirror of
https://github.com/UberGames/GtkRadiant.git
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33efc90892
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdlib.h>
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#include "entity_entitymodel.h"
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void Entity_UpdateClass(entity_t *e, const char* value)
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{
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if(strcmp(value, "misc_model") == 0
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|| (strcmp(value, "misc_gamemodel") == 0)
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|| (strcmp(value, "model_static") == 0))
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{
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if (e->model.pRender) e->model.pRender->DecRef();
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if (e->model.pSelect) e->model.pSelect->DecRef();
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if (e->model.pEdit) e->model.pEdit->DecRef();
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e->model.pRender = NULL;
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e->model.pSelect = NULL;
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e->model.pEdit = NULL;
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CEntityMiscModel *model = new CEntityMiscModel(e);
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e->model.pRender = (IRender*)model;
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e->model.pRender->IncRef();
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e->model.pSelect = (ISelect*)model;
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e->model.pSelect->IncRef();
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e->model.pEdit = (IEdit*)model;
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e->model.pEdit->IncRef();
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model->DecRef();
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}
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else if(e->eclass && e->eclass->modelpath)
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{
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if (e->model.pRender) e->model.pRender->DecRef();
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if (e->model.pSelect) e->model.pSelect->DecRef();
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if (e->model.pEdit) e->model.pEdit->DecRef();
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e->model.pRender = NULL;
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e->model.pSelect = NULL;
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e->model.pEdit = NULL;
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CEntityEclassModel *model = new CEntityEclassModel;
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model->SetEclass(e->eclass);
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model->SetName(e->eclass->modelpath);
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e->model.pRender = (IRender*)model;
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e->model.pRender->IncRef();
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e->model.pSelect = (ISelect*)model;
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e->model.pSelect->IncRef();
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e->model.pEdit = (IEdit*)model;
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e->model.pEdit->IncRef();
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model->DecRef();
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}
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}
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void pivot_draw(const vec3_t pivot)
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{
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vec3_t vCenter, vMin, vMax;
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VectorCopy(pivot, vCenter);
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g_QglTable.m_pfn_qglPointSize(4);
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g_QglTable.m_pfn_qglBegin(GL_POINTS);
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g_QglTable.m_pfn_qglVertex3fv(vCenter);
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g_QglTable.m_pfn_qglEnd();
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g_QglTable.m_pfn_qglBegin(GL_LINES);
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vCenter[0] -= 8;
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g_QglTable.m_pfn_qglVertex3fv(vCenter);
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vCenter[0] += 16;
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g_QglTable.m_pfn_qglVertex3fv(vCenter);
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vCenter[0] -= 8;
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vCenter[1] -= 8;
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g_QglTable.m_pfn_qglVertex3fv(vCenter);
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vCenter[1] += 16;
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g_QglTable.m_pfn_qglVertex3fv(vCenter);
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vCenter[1] -= 8;
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vCenter[2] -= 8;
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g_QglTable.m_pfn_qglVertex3fv(vCenter);
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vCenter[2] += 16;
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g_QglTable.m_pfn_qglVertex3fv(vCenter);
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vCenter[2] -= 8;
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g_QglTable.m_pfn_qglEnd();
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VectorCopy(vCenter, vMin);
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VectorCopy(vCenter, vMax);
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vMin[0] -= 4;
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vMin[1] -= 4;
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vMin[2] -= 4;
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vMax[0] += 4;
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vMax[1] += 4;
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vMax[2] += 4;
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g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP);
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g_QglTable.m_pfn_qglVertex3f(vMin[0],vMin[1],vMin[2]);
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g_QglTable.m_pfn_qglVertex3f(vMax[0],vMin[1],vMin[2]);
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g_QglTable.m_pfn_qglVertex3f(vMax[0],vMax[1],vMin[2]);
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g_QglTable.m_pfn_qglVertex3f(vMin[0],vMax[1],vMin[2]);
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g_QglTable.m_pfn_qglEnd();
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g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP);
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g_QglTable.m_pfn_qglVertex3f(vMin[0],vMin[1],vMax[2]);
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g_QglTable.m_pfn_qglVertex3f(vMax[0],vMin[1],vMax[2]);
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g_QglTable.m_pfn_qglVertex3f(vMax[0],vMax[1],vMax[2]);
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g_QglTable.m_pfn_qglVertex3f(vMin[0],vMax[1],vMax[2]);
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g_QglTable.m_pfn_qglEnd();
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g_QglTable.m_pfn_qglBegin(GL_LINES);
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g_QglTable.m_pfn_qglVertex3f(vMin[0],vMin[1],vMin[2]);
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g_QglTable.m_pfn_qglVertex3f(vMin[0],vMin[1],vMax[2]);
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g_QglTable.m_pfn_qglVertex3f(vMin[0],vMax[1],vMax[2]);
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g_QglTable.m_pfn_qglVertex3f(vMin[0],vMax[1],vMin[2]);
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g_QglTable.m_pfn_qglVertex3f(vMax[0],vMin[1],vMin[2]);
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g_QglTable.m_pfn_qglVertex3f(vMax[0],vMin[1],vMax[2]);
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g_QglTable.m_pfn_qglVertex3f(vMax[0],vMax[1],vMax[2]);
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g_QglTable.m_pfn_qglVertex3f(vMax[0],vMax[1],vMin[2]);
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g_QglTable.m_pfn_qglEnd();
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}
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