mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
8999fcc3a7
* added support for relative md2 skin paths * fixed wrong _pico_printf call git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@203 8a3a26a2-13c4-0310-b231-cf6edde360e5
259 lines
7.3 KiB
C++
259 lines
7.3 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// implementation of isurfaceplugin-interface specifics
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#include "stdafx.h"
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void QERApp_GetTwoSelectedPatch( patchMesh_t **p1, patchMesh_t **p2 )
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{
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*p1 = NULL; *p2 = NULL;
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for (brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next)
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{
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if (pb->patchBrush)
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{
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if (!(*p1))
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*p1 = pb->pPatch;
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else if (!(*p2))
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{
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*p2 = pb->pPatch;
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return;
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}
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}
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}
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#ifdef _DEBUG
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Sys_Printf("WARNING: QERApp_GetTwoSelectedPatch failed (did not find two patches)\n");
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#endif
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return;
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}
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// Nurail: The following functions are used by the Surface Inspector module
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// Queries the number of faces from selected brushes
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int SI_GetSelectedFaceCountfromBrushes(void)
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{
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face_t *f;
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brush_t *b;
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int num_of_faces = 0;
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if(selected_brushes.next == &selected_brushes)
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return(0);
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for(b=selected_brushes.next; b!=&selected_brushes; b=b->next)
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if (!(b->patchBrush))
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for(f=b->brush_faces; f ; f=f->next, num_of_faces++);
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return num_of_faces;
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}
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void SI_GetSelFacesTexdef(texdef_to_face_t *allocd_block_texdef)
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{
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int i;
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face_t *f;
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brush_t *b;
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texdef_to_face_t *position, *prev_pos;
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if(selected_brushes.next != &selected_brushes)
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{
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prev_pos = position = allocd_block_texdef;
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for(b=selected_brushes.next; b!=&selected_brushes; b=b->next)
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{
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if ( !(b->patchBrush) )
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{
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for(f=b->brush_faces; f ; f = f->next)
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{
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position->face = f;
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position->brush = b;
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position->texdef = f->texdef;
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position->orig_texdef = f->texdef;
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prev_pos->next = position;
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prev_pos = position;
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position++;
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}
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prev_pos->next = NULL;
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}
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}
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}
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else if(g_ptrSelectedFaces.GetSize() != 0)
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{
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f = (face_t *) g_ptrSelectedFaces.GetAt(0);
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b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt(0);
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position = (texdef_to_face_t*) allocd_block_texdef;
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position->face = f;
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position->brush = b;
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position->texdef = f->texdef;
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position->orig_texdef = f->texdef;
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prev_pos = position;
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for(i=1; i<g_ptrSelectedFaces.GetSize(); i++)
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{
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f = (face_t *) g_ptrSelectedFaces.GetAt(i);
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b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt(i);
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position = allocd_block_texdef + i;
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position->face = f;
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position->brush = b;
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position->texdef = f->texdef;
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position->orig_texdef = f->texdef;
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prev_pos->next = position;
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prev_pos = position;
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}
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position->next = NULL;
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}
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}
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/*
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SetFaceTexdef_Q2
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This doesn't mess with CONTENTS_DETAIL needed for Quake2 content flag
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*/
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void SetFaceTexdef_Q2 (face_t *f, texdef_t *texdef, bool bFitScale)
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{
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if(strcmp(f->texdef.GetName(), texdef->GetName()) != 0) // set shader here instead of Brush_Build
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Face_SetShader(f, texdef->GetName());
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if (bFitScale)
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{
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f->texdef = *texdef;
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// fit the scaling of the texture on the actual plane
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vec3_t p1,p2,p3; // absolute coordinates
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// compute absolute coordinates
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ComputeAbsolute(f,p1,p2,p3);
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// compute the scale
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vec3_t vx,vy;
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VectorSubtract(p2,p1,vx);
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VectorNormalize(vx, vx);
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VectorSubtract(p3,p1,vy);
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VectorNormalize(vy, vy);
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// assign scale
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VectorScale(vx,texdef->scale[0],vx);
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VectorScale(vy,texdef->scale[1],vy);
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VectorAdd(p1,vx,p2);
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VectorAdd(p1,vy,p3);
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// compute back shift scale rot
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AbsoluteToLocal(f->plane,f,p1,p2,p3);
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}
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else
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{
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f->texdef = *texdef;
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}
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}
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void SI_SetTexdef_FaceList(texdef_to_face_t* texdef_face_list, bool b_SetUndoPoint, bool bFit_to_Scale)
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{
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texdef_to_face_t* texdef_to_face;
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bool b_isQuake2;
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if ( ( g_pGameDescription->quake2 ) || ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) )
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b_isQuake2 = true;
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else
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b_isQuake2 = false;
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if (!texdef_face_list)
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return;
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if (b_SetUndoPoint)
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{
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if(g_ptrSelectedFaces.GetSize() > 1)
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Sys_FPrintf(SYS_WRN, "WARNING: Undo NOT supported for multiple face selections\n");
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else if( (selected_brushes.next != &selected_brushes) || (g_ptrSelectedFaces.GetSize() == 1))
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{
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// Give something to undo to
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for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
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if (b_isQuake2)
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SetFaceTexdef_Q2(texdef_to_face->face, &texdef_to_face->orig_texdef, bFit_to_Scale);
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else
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SetFaceTexdef(texdef_to_face->face, &texdef_to_face->orig_texdef, NULL);
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Undo_Start("set facelist texdefs");
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if( selected_brushes.next != &selected_brushes )
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Undo_AddBrushList(&selected_brushes);
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else
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Undo_AddBrush(texdef_face_list->brush);
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}
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}
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for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
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{
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if (b_isQuake2)
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SetFaceTexdef_Q2(texdef_to_face->face, &texdef_to_face->texdef, bFit_to_Scale);
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else
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SetFaceTexdef(texdef_to_face->face, &texdef_to_face->texdef, NULL , bFit_to_Scale);
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Brush_Build(texdef_to_face->brush);
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if(bFit_to_Scale)
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texdef_to_face->texdef = texdef_to_face->face->texdef;
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}
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if ( b_SetUndoPoint )
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{
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if( (selected_brushes.next != &selected_brushes) || (g_ptrSelectedFaces.GetSize() == 1) )
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{
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if(selected_brushes.next != &selected_brushes)
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Undo_EndBrushList(&selected_brushes);
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else
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Undo_EndBrush(texdef_face_list->brush);
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Undo_End();
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// Over-write the orig_texdef list, cementing the change.
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for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
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texdef_to_face->orig_texdef = texdef_to_face->texdef;
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}
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}
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Sys_UpdateWindows (W_ALL);
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}
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void SI_FaceList_FitTexture(texdef_to_face_t* si_texdef_face_list, int nHeight, int nWidth)
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{
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texdef_to_face_t* temp_texdef_face_list;
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if (!si_texdef_face_list)
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return;
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for (temp_texdef_face_list = si_texdef_face_list; temp_texdef_face_list; temp_texdef_face_list = temp_texdef_face_list->next)
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{
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Face_FitTexture(temp_texdef_face_list->face, nHeight, nWidth);
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Brush_Build(temp_texdef_face_list->brush,true,true,false,false);
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// Write changes to our working Texdef list
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temp_texdef_face_list->texdef = temp_texdef_face_list->face->texdef;
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}
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Sys_UpdateWindows (W_CAMERA);
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}
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GtkWindow* SI_GetMainWindow(void)
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{
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return GTK_WINDOW(g_qeglobals_gui.d_main_window);
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}
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void SI_SetWinPos_from_Prefs(GtkWidget *win)
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{
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load_window_pos (win, g_PrefsDlg.mWindowInfo.posSurfaceWnd);
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}
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