mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-25 13:21:47 +00:00
216 lines
5.9 KiB
C++
216 lines
5.9 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// writes quake3 map format from internal objects
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//
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static int g_count_entities;
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static int g_count_brushes;
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#include "plugin.h"
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extern int g_MapVersion;
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void Float_Write( float data, IDataStream *out ){
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if ( data == (int)data ) {
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out->printf( "%i ", (int)data );
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}
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else{
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out->printf( "%f ", data );
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}
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}
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void Patch_Write( patchMesh_t *pPatch, IDataStream *out ){
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int i, j;
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const char *str;
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// write shader name and matrix dimensions
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str = pPatch->pShader->getName();
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if ( strchr( str, ' ' ) ) {
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Sys_FPrintf( SYS_WRN, "WARNING: Patch_Write: shader names with spaces are not allowed, ignoring '%s'\n", str );
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str = SHADER_NOT_FOUND;
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}
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if ( !strncmp( str, "textures/", 9 ) ) {
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str += 9;
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}
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out->printf( "patchDef2\n{\n%s\n( %i %i 0 0 0 )\n",
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str, pPatch->width, pPatch->height );
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// write matrix
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out->printf( "(\n" );
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for ( i = 0; i < pPatch->width; i++ )
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{
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out->printf( "( " );
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for ( j = 0; j < pPatch->height; j++ )
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{
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out->printf( "( " );
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Float_Write( pPatch->ctrl[i][j].xyz[0], out );
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Float_Write( pPatch->ctrl[i][j].xyz[1], out );
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Float_Write( pPatch->ctrl[i][j].xyz[2], out );
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Float_Write( pPatch->ctrl[i][j].st[0], out );
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Float_Write( pPatch->ctrl[i][j].st[1], out );
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out->printf( ") " );
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}
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out->printf( ")\n" );
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}
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out->printf( ")\n}\n" );
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}
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void Face_Write( face_t *face, IDataStream *out, bool bAlternateTexdef = false ){
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int i, j;
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const char *str;
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// write planepts
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for ( i = 0; i < 3; i++ )
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{
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out->printf( "( " );
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for ( j = 0; j < 3; j++ )
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{
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Float_Write( face->planepts[i][j], out );
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}
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out->printf( ") " );
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}
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if ( bAlternateTexdef ) {
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// write alternate texdef
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out->printf( "( ( " );
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for ( i = 0; i < 3; i++ )
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Float_Write( face->brushprimit_texdef.coords[0][i], out );
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out->printf( ") ( " );
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for ( i = 0; i < 3; i++ )
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Float_Write( face->brushprimit_texdef.coords[1][i], out );
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out->printf( ") ) " );
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}
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// write shader name
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str = face->texdef.GetName();
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if ( strchr( str, ' ' ) ) {
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Sys_FPrintf( SYS_WRN, "WARNING: Face_Write: shader names with spaces are not allowed, ignoring '%s'\n", str );
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str = SHADER_NOT_FOUND;
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}
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if ( !strncmp( str, "textures/", 9 ) ) {
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str += 9;
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}
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// Strip all remaining paths.
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// FIXME: Hydra - this is actually a HalfLife specific bit, not Q2 map format specific.
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if ( g_MapVersion == MAPVERSION_HL ) {
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char *pos;
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while ( ( pos = (char*)strchr( str, '/' ) ) != NULL ) {
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str = pos + 1; // to speed optimize, change the "while" to an "if"
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}
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}
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out->printf( "%s ", str );
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if ( !bAlternateTexdef ) {
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// write texdef
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out->printf( "%i %i %i %f %f ",
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(int)face->texdef.shift[0],
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(int)face->texdef.shift[1],
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(int)face->texdef.rotate,
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face->texdef.scale[0],
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face->texdef.scale[1] );
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}
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if ( g_MapVersion == MAPVERSION_Q3 ) {
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// write surface flags
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out->printf( "%i %i %i\n",
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face->texdef.contents,
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face->texdef.flags,
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face->texdef.value );
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}
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if ( ( g_MapVersion == MAPVERSION_HL ) || ( g_MapVersion == MAPVERSION_Q2 ) ) {
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// write surface flags if non-zero values.
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if ( face->texdef.contents || face->texdef.flags || face->texdef.value ) {
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out->printf( "%i %i %i\n",
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face->texdef.contents,
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face->texdef.flags,
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face->texdef.value );
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}
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else
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{
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out->printf( "\n" );
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}
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}
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}
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void Primitive_Write( brush_t *pBrush, IDataStream *out ){
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if ( ( g_MapVersion == MAPVERSION_Q2 ) && ( pBrush->patchBrush ) ) {
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Sys_FPrintf( SYS_WRN, "WARNING: Primitive_Write: Patches are not supported in Quake2, ignoring Brush %d\n", g_count_brushes++ );
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}
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else
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{
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out->printf( "// brush %i\n", g_count_brushes++ );
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out->printf( "{\n" );
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if ( pBrush->patchBrush ) {
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Patch_Write( pBrush->pPatch, out );
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}
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else if ( pBrush->bBrushDef ) {
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out->printf( "brushDef\n{\n" );
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for ( face_t *face = pBrush->brush_faces; face != NULL; face = face->next )
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Face_Write( face, out, true );
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out->printf( "}\n" );
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}
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else{
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for ( face_t *face = pBrush->brush_faces; face != NULL; face = face->next )
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Face_Write( face, out );
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}
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out->printf( "}\n" );
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}
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}
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void Entity_Write( entity_t *pEntity, IDataStream *out ){
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epair_t *pEpair;
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CPtrArray *brushes = (CPtrArray*)pEntity->pData;
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out->printf( "// entity %i\n", g_count_entities++ );
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out->printf( "{\n" );
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for ( pEpair = pEntity->epairs; pEpair != NULL; pEpair = pEpair->next )
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out->printf( "\"%s\" \"%s\"\n", pEpair->key, pEpair->value );
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g_count_brushes = 0;
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for ( int i = 0; i < brushes->GetSize(); i++ )
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Primitive_Write( (brush_t*)brushes->GetAt( i ), out );
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out->printf( "}\n" );
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}
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void Map_Write( CPtrArray *map, IDataStream *out ){
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g_count_entities = 0;
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for ( int i = 0; i < map->GetSize(); i++ )
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Entity_Write( (entity_t*)map->GetAt( i ), out );
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}
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void Map_WriteQ3( CPtrArray *map, IDataStream *out ){
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g_MapVersion = MAPVERSION_Q3;
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Map_Write( map,out );
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}
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void Map_WriteHL( CPtrArray *map, IDataStream *out ){
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g_MapVersion = MAPVERSION_HL;
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Map_Write( map,out );
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}
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void Map_WriteQ2( CPtrArray *map, IDataStream *out ){
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g_MapVersion = MAPVERSION_Q2;
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Map_Write( map,out );
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}
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