mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
199 lines
5.5 KiB
C++
199 lines
5.5 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_RENDERER_H)
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#define INCLUDED_RENDERER_H
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#include "irender.h"
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#include "renderable.h"
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#include "iselection.h"
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#include "cullable.h"
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#include "scenelib.h"
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#include "math/frustum.h"
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#include <vector>
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inline Cullable* Instance_getCullable(scene::Instance& instance)
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{
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return InstanceTypeCast<Cullable>::cast(instance);
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}
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inline Renderable* Instance_getRenderable(scene::Instance& instance)
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{
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return InstanceTypeCast<Renderable>::cast(instance);
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}
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inline VolumeIntersectionValue Cullable_testVisible(scene::Instance& instance, const VolumeTest& volume, VolumeIntersectionValue parentVisible)
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{
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if(parentVisible == c_volumePartial)
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{
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Cullable* cullable = Instance_getCullable(instance);
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if(cullable != 0)
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{
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return cullable->intersectVolume(volume, instance.localToWorld());
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}
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}
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return parentVisible;
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}
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template<typename _Walker>
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class CullingWalker
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{
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const VolumeTest& m_volume;
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const _Walker& m_walker;
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public:
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CullingWalker(const VolumeTest& volume, const _Walker& walker)
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: m_volume(volume), m_walker(walker)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
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{
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VolumeIntersectionValue visible = Cullable_testVisible(instance, m_volume, parentVisible);
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if(visible != c_volumeOutside)
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{
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return m_walker.pre(path, instance);
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}
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
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{
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return m_walker.post(path, instance);
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}
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};
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template<typename Walker_>
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class ForEachVisible : public scene::Graph::Walker
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{
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const VolumeTest& m_volume;
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const Walker_& m_walker;
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mutable std::vector<VolumeIntersectionValue> m_state;
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public:
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ForEachVisible(const VolumeTest& volume, const Walker_& walker)
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: m_volume(volume), m_walker(walker)
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{
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m_state.push_back(c_volumePartial);
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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VolumeIntersectionValue visible = (path.top().get().visible()) ? m_state.back() : c_volumeOutside;
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if(visible == c_volumePartial)
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{
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visible = m_volume.TestAABB(instance.worldAABB());
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}
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m_state.push_back(visible);
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if(visible == c_volumeOutside)
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{
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return false;
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}
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else
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{
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return m_walker.pre(path, instance, m_state.back());
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}
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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if(m_state.back() != c_volumeOutside)
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{
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m_walker.post(path, instance, m_state.back());
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}
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m_state.pop_back();
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}
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};
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template<typename Functor>
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inline void Scene_forEachVisible(scene::Graph& graph, const VolumeTest& volume, const Functor& functor)
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{
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graph.traverse(ForEachVisible< CullingWalker<Functor> >(volume, CullingWalker<Functor>(volume, functor)));
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}
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class RenderHighlighted
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{
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Renderer& m_renderer;
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const VolumeTest& m_volume;
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public:
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RenderHighlighted(Renderer& renderer, const VolumeTest& volume)
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: m_renderer(renderer), m_volume(volume)
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{
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}
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void render(const Renderable& renderable) const
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{
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switch(m_renderer.getStyle())
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{
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case Renderer::eFullMaterials:
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renderable.renderSolid(m_renderer, m_volume);
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break;
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case Renderer::eWireframeOnly:
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renderable.renderWireframe(m_renderer, m_volume);
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break;
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}
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}
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typedef ConstMemberCaller1<RenderHighlighted, const Renderable&, &RenderHighlighted::render> RenderCaller;
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bool pre(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
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{
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m_renderer.PushState();
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if(Cullable_testVisible(instance, m_volume, parentVisible) != c_volumeOutside)
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{
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Renderable* renderable = Instance_getRenderable(instance);
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if(renderable)
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{
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renderable->viewChanged();
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}
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Selectable* selectable = Instance_getSelectable(instance);
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if(selectable != 0 && selectable->isSelected())
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{
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if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
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{
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m_renderer.Highlight(Renderer::eFace);
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}
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else if(renderable)
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{
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renderable->renderComponents(m_renderer, m_volume);
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}
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m_renderer.Highlight(Renderer::ePrimitive);
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}
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if(renderable)
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{
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render(*renderable);
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}
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}
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
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{
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m_renderer.PopState();
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}
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};
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inline void Scene_Render(Renderer& renderer, const VolumeTest& volume)
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{
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GlobalSceneGraph().traverse(ForEachVisible<RenderHighlighted>(volume, RenderHighlighted(renderer, volume)));
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GlobalShaderCache().forEachRenderable(RenderHighlighted::RenderCaller(RenderHighlighted(renderer, volume)));
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}
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#endif
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