mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
88cea027e6
made Visual Studio files work in VS2005 Express fixed a ton of warnings in VS2005 Express fixed some compile problems on OpenSUSE 11.0 git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
563 lines
13 KiB
C
563 lines
13 KiB
C
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
//
|
|
// qfiles.h: quake file formats
|
|
// This file must be identical in the quake and utils directories
|
|
//
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
The .pak files are just a linear collapse of a directory tree
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
#ifdef WIN32
|
|
#ifdef NDEBUG // Don't show in a Release build
|
|
#pragma warning(disable : 4305) // truncate from double to float
|
|
#pragma warning(disable : 4244) // conversion from double to float
|
|
#pragma warning(disable : 4018) // signed/unsigned mismatch
|
|
#endif
|
|
#endif
|
|
|
|
#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
|
|
|
|
typedef struct
|
|
{
|
|
char name[56];
|
|
int filepos, filelen;
|
|
} dpackfile_t;
|
|
|
|
typedef struct
|
|
{
|
|
int ident; // == IDPAKHEADER
|
|
int dirofs;
|
|
int dirlen;
|
|
} dpackheader_t;
|
|
|
|
#define MAX_FILES_IN_PACK 4096
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
PCX files are used for as many images as possible
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
char manufacturer;
|
|
char version;
|
|
char encoding;
|
|
char bits_per_pixel;
|
|
unsigned short xmin,ymin,xmax,ymax;
|
|
unsigned short hres,vres;
|
|
unsigned char palette[48];
|
|
char reserved;
|
|
char color_planes;
|
|
unsigned short bytes_per_line;
|
|
unsigned short palette_type;
|
|
char filler[58];
|
|
unsigned char data; // unbounded
|
|
} pcx_t;
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
.MD2 triangle model file format
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
|
|
#define ALIAS_VERSION 8
|
|
|
|
#define MAX_TRIANGLES 4096
|
|
#define MAX_VERTS 2048
|
|
#define MAX_FRAMES 512
|
|
#define MAX_MD2SKINS 32
|
|
#define MAX_SKINNAME 64
|
|
|
|
typedef struct
|
|
{
|
|
short s;
|
|
short t;
|
|
} dstvert_t;
|
|
|
|
typedef struct
|
|
{
|
|
short index_xyz[3];
|
|
short index_st[3];
|
|
} dtriangle_t;
|
|
|
|
typedef struct
|
|
{
|
|
byte v[3]; // scaled byte to fit in frame mins/maxs
|
|
byte lightnormalindex;
|
|
} dtrivertx_t;
|
|
|
|
#define DTRIVERTX_V0 0
|
|
#define DTRIVERTX_V1 1
|
|
#define DTRIVERTX_V2 2
|
|
#define DTRIVERTX_LNI 3
|
|
#define DTRIVERTX_SIZE 4
|
|
|
|
typedef struct
|
|
{
|
|
float scale[3]; // multiply byte verts by this
|
|
float translate[3]; // then add this
|
|
char name[16]; // frame name from grabbing
|
|
dtrivertx_t verts[1]; // variable sized
|
|
} daliasframe_t;
|
|
|
|
|
|
// the glcmd format:
|
|
// a positive integer starts a tristrip command, followed by that many
|
|
// vertex structures.
|
|
// a negative integer starts a trifan command, followed by -x vertexes
|
|
// a zero indicates the end of the command list.
|
|
// a vertex consists of a floating point s, a floating point t,
|
|
// and an integer vertex index.
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
|
|
int skinwidth;
|
|
int skinheight;
|
|
int framesize; // byte size of each frame
|
|
|
|
int num_skins;
|
|
int num_xyz;
|
|
int num_st; // greater than num_xyz for seams
|
|
int num_tris;
|
|
int num_glcmds; // dwords in strip/fan command list
|
|
int num_frames;
|
|
|
|
int ofs_skins; // each skin is a MAX_SKINNAME string
|
|
int ofs_st; // byte offset from start for stverts
|
|
int ofs_tris; // offset for dtriangles
|
|
int ofs_frames; // offset for first frame
|
|
int ofs_glcmds;
|
|
int ofs_end; // end of file
|
|
|
|
} dmdl_t;
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
.SP2 sprite file format
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
|
|
// little-endian "IDS2"
|
|
#define SPRITE_VERSION 2
|
|
|
|
typedef struct
|
|
{
|
|
int width, height;
|
|
int origin_x, origin_y; // raster coordinates inside pic
|
|
char name[MAX_SKINNAME]; // name of pcx file
|
|
} dsprframe_t;
|
|
|
|
typedef struct {
|
|
int ident;
|
|
int version;
|
|
int numframes;
|
|
dsprframe_t frames[1]; // variable sized
|
|
} dsprite_t;
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
.WAL texture file format
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
#define MIPLEVELS 4
|
|
typedef struct miptex_s
|
|
{
|
|
char name[32];
|
|
unsigned width, height;
|
|
unsigned offsets[MIPLEVELS]; // four mip maps stored
|
|
char animname[32]; // next frame in animation chain
|
|
int flags;
|
|
int contents;
|
|
int value;
|
|
} miptex_t;
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
- .WAL texture file format
|
|
+ .M8 texture file format
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct palette_s
|
|
{
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
byte r,g,b;
|
|
};
|
|
};
|
|
} palette_t;
|
|
|
|
#define MIP_VERSION 2
|
|
#define PAL_SIZE 256
|
|
#define H2_MIPLEVELS 16
|
|
|
|
typedef struct miptex_m8_s
|
|
{
|
|
int version;
|
|
char name[32];
|
|
unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
|
|
unsigned offsets[H2_MIPLEVELS]; // four mip maps stored
|
|
char animname[32]; // next frame in animation chain
|
|
palette_t palette[PAL_SIZE];
|
|
int flags;
|
|
int contents;
|
|
int value;
|
|
} miptex_m8_t;
|
|
|
|
|
|
#define MIP32_VERSION 4
|
|
|
|
#define MIP32_NOMIP_FLAG2 0x00000001
|
|
#define MIP32_DETAILER_FLAG2 0x00000002
|
|
|
|
typedef struct miptex_m32_s
|
|
{
|
|
int version;
|
|
char name[128];
|
|
char altname[128]; // texture substitution
|
|
char animname[128]; // next frame in animation chain
|
|
char damagename[128]; // image that should be shown when damaged
|
|
unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
|
|
unsigned offsets[H2_MIPLEVELS];
|
|
int flags;
|
|
int contents;
|
|
int value;
|
|
float scale_x, scale_y;
|
|
int mip_scale;
|
|
|
|
// detail texturing info
|
|
char dt_name[128]; // detailed texture name
|
|
float dt_scale_x, dt_scale_y;
|
|
float dt_u, dt_v;
|
|
float dt_alpha;
|
|
int dt_src_blend_mode, dt_dst_blend_mode;
|
|
|
|
int flags2;
|
|
int unused[19]; // future expansion to maintain compatibility with h2
|
|
} miptex_m32_t;
|
|
|
|
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
.BSP file format
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
|
|
// little-endian "IBSP"
|
|
|
|
#define BSPVERSION 38
|
|
|
|
|
|
// upper design bounds
|
|
// leaffaces, leafbrushes, planes, and verts are still bounded by
|
|
// 16 bit short limits
|
|
#define MAX_MAP_MODELS 1024
|
|
#define MAX_MAP_BRUSHES 8192
|
|
#define MAX_MAP_ENTITIES 2048
|
|
#define MAX_MAP_ENTSTRING 0x40000
|
|
#define MAX_MAP_TEXINFO 8192
|
|
|
|
#define MAX_MAP_AREAS 256
|
|
#define MAX_MAP_AREAPORTALS 1024
|
|
#define MAX_MAP_PLANES 65536
|
|
#define MAX_MAP_NODES 65536
|
|
#define MAX_MAP_BRUSHSIDES 65536
|
|
#define MAX_MAP_LEAFS 65536
|
|
#define MAX_MAP_VERTS 65536
|
|
#define MAX_MAP_FACES 65536
|
|
#define MAX_MAP_LEAFFACES 65536
|
|
#define MAX_MAP_LEAFBRUSHES 65536
|
|
#define MAX_MAP_PORTALS 65536
|
|
#define MAX_MAP_EDGES 128000
|
|
#define MAX_MAP_SURFEDGES 256000
|
|
#define MAX_MAP_LIGHTING 0x200000
|
|
#define MAX_MAP_VISIBILITY 0x100000
|
|
|
|
// key / value pair sizes
|
|
|
|
#define MAX_KEY 32
|
|
#define MAX_VALUE 1024
|
|
|
|
//=============================================================================
|
|
|
|
typedef struct
|
|
{
|
|
int fileofs, filelen;
|
|
} lump_t;
|
|
|
|
#define LUMP_ENTITIES 0
|
|
#define LUMP_PLANES 1
|
|
#define LUMP_VERTEXES 2
|
|
#define LUMP_VISIBILITY 3
|
|
#define LUMP_NODES 4
|
|
#define LUMP_TEXINFO 5
|
|
#define LUMP_FACES 6
|
|
#define LUMP_LIGHTING 7
|
|
#define LUMP_LEAFS 8
|
|
#define LUMP_LEAFFACES 9
|
|
#define LUMP_LEAFBRUSHES 10
|
|
#define LUMP_EDGES 11
|
|
#define LUMP_SURFEDGES 12
|
|
#define LUMP_MODELS 13
|
|
#define LUMP_BRUSHES 14
|
|
#define LUMP_BRUSHSIDES 15
|
|
#define LUMP_POP 16
|
|
#define LUMP_AREAS 17
|
|
#define LUMP_AREAPORTALS 18
|
|
#define HEADER_LUMPS 19
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
lump_t lumps[HEADER_LUMPS];
|
|
} dheader_t;
|
|
|
|
typedef struct
|
|
{
|
|
float mins[3], maxs[3];
|
|
float origin[3]; // for sounds or lights
|
|
int headnode;
|
|
int firstface, numfaces; // submodels just draw faces
|
|
// without walking the bsp tree
|
|
} dmodel_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
float point[3];
|
|
} dvertex_t;
|
|
|
|
|
|
// 0-2 are axial planes
|
|
#define PLANE_X 0
|
|
#define PLANE_Y 1
|
|
#define PLANE_Z 2
|
|
|
|
// 3-5 are non-axial planes snapped to the nearest
|
|
#define PLANE_ANYX 3
|
|
#define PLANE_ANYY 4
|
|
#define PLANE_ANYZ 5
|
|
|
|
// planes (x&~1) and (x&~1)+1 are allways opposites
|
|
|
|
typedef struct
|
|
{
|
|
float normal[3];
|
|
float dist;
|
|
int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
|
|
} dplane_t;
|
|
|
|
|
|
// contents flags are seperate bits
|
|
// a given brush can contribute multiple content bits
|
|
// multiple brushes can be in a single leaf
|
|
|
|
// these definitions also need to be in q_shared.h!
|
|
|
|
// lower bits are stronger, and will eat weaker brushes completely
|
|
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
|
|
#define CONTENTS_WINDOW 2 // translucent, but not watery
|
|
#define CONTENTS_AUX 4
|
|
#define CONTENTS_LAVA 8
|
|
#define CONTENTS_SLIME 16
|
|
#define CONTENTS_WATER 32
|
|
#define CONTENTS_MIST 64
|
|
#define LAST_VISIBLE_CONTENTS 64
|
|
|
|
// remaining contents are non-visible, and don't eat brushes
|
|
|
|
#define CONTENTS_AREAPORTAL 0x8000
|
|
|
|
#define CONTENTS_PLAYERCLIP 0x10000
|
|
#define CONTENTS_MONSTERCLIP 0x20000
|
|
|
|
// currents can be added to any other contents, and may be mixed
|
|
#define CONTENTS_CURRENT_0 0x40000
|
|
#define CONTENTS_CURRENT_90 0x80000
|
|
#define CONTENTS_CURRENT_180 0x100000
|
|
#define CONTENTS_CURRENT_270 0x200000
|
|
#define CONTENTS_CURRENT_UP 0x400000
|
|
#define CONTENTS_CURRENT_DOWN 0x800000
|
|
|
|
#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
|
|
|
#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
|
|
#define CONTENTS_DEADMONSTER 0x4000000
|
|
#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
|
|
#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
|
|
#define CONTENTS_LADDER 0x20000000
|
|
|
|
|
|
|
|
#define SURF_LIGHT 0x1 // value will hold the light strength
|
|
|
|
#define SURF_SLICK 0x2 // effects game physics
|
|
|
|
#define SURF_SKY 0x4 // don't draw, but add to skybox
|
|
#define SURF_WARP 0x8 // turbulent water warp
|
|
#define SURF_TRANS33 0x10
|
|
#define SURF_TRANS66 0x20
|
|
#define SURF_FLOWING 0x40 // scroll towards angle
|
|
#define SURF_NODRAW 0x80 // don't bother referencing the texture
|
|
|
|
#define SURF_HINT 0x100 // make a primary bsp splitter
|
|
#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
|
|
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int children[2]; // negative numbers are -(leafs+1), not nodes
|
|
short mins[3]; // for frustom culling
|
|
short maxs[3];
|
|
unsigned short firstface;
|
|
unsigned short numfaces; // counting both sides
|
|
} dnode_t;
|
|
|
|
|
|
typedef struct texinfo_s
|
|
{
|
|
float vecs[2][4]; // [s/t][xyz offset]
|
|
int flags; // miptex flags + overrides
|
|
int value; // light emission, etc
|
|
char texture[32]; // texture name (textures/*.wal)
|
|
int nexttexinfo; // for animations, -1 = end of chain
|
|
} texinfo_t;
|
|
|
|
|
|
// note that edge 0 is never used, because negative edge nums are used for
|
|
// counterclockwise use of the edge in a face
|
|
typedef struct
|
|
{
|
|
unsigned short v[2]; // vertex numbers
|
|
} dedge_t;
|
|
|
|
#define MAXLIGHTMAPS 4
|
|
typedef struct
|
|
{
|
|
unsigned short planenum;
|
|
short side;
|
|
|
|
int firstedge; // we must support > 64k edges
|
|
short numedges;
|
|
short texinfo;
|
|
|
|
// lighting info
|
|
byte styles[MAXLIGHTMAPS];
|
|
int lightofs; // start of [numstyles*surfsize] samples
|
|
} dface_t;
|
|
|
|
typedef struct
|
|
{
|
|
int contents; // OR of all brushes (not needed?)
|
|
|
|
short cluster;
|
|
short area;
|
|
|
|
short mins[3]; // for frustum culling
|
|
short maxs[3];
|
|
|
|
unsigned short firstleafface;
|
|
unsigned short numleaffaces;
|
|
|
|
unsigned short firstleafbrush;
|
|
unsigned short numleafbrushes;
|
|
} dleaf_t;
|
|
|
|
typedef struct
|
|
{
|
|
unsigned short planenum; // facing out of the leaf
|
|
short texinfo;
|
|
} dbrushside_t;
|
|
|
|
typedef struct
|
|
{
|
|
int firstside;
|
|
int numsides;
|
|
int contents;
|
|
} dbrush_t;
|
|
|
|
#define ANGLE_UP -1
|
|
#define ANGLE_DOWN -2
|
|
|
|
|
|
// the visibility lump consists of a header with a count, then
|
|
// byte offsets for the PVS and PHS of each cluster, then the raw
|
|
// compressed bit vectors
|
|
#define DVIS_PVS 0
|
|
#define DVIS_PHS 1
|
|
typedef struct
|
|
{
|
|
int numclusters;
|
|
int bitofs[8][2]; // bitofs[numclusters][2]
|
|
} dvis_t;
|
|
|
|
// each area has a list of portals that lead into other areas
|
|
// when portals are closed, other areas may not be visible or
|
|
// hearable even if the vis info says that it should be
|
|
typedef struct
|
|
{
|
|
int portalnum;
|
|
int otherarea;
|
|
} dareaportal_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numareaportals;
|
|
int firstareaportal;
|
|
} darea_t;
|