mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
199 lines
4.4 KiB
C++
199 lines
4.4 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_ROTATION_H)
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#define INCLUDED_ROTATION_H
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#include "ientity.h"
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#include "stream/stringstream.h"
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#include "math/quaternion.h"
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#include "generic/callback.h"
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#include "stringio.h"
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#include "angle.h"
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typedef float Float9[9];
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inline void default_rotation(Float9 rotation)
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{
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rotation[0] = 1;
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rotation[1] = 0;
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rotation[2] = 0;
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rotation[3] = 0;
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rotation[4] = 1;
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rotation[5] = 0;
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rotation[6] = 0;
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rotation[7] = 0;
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rotation[8] = 1;
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}
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inline void write_rotation(const Float9 rotation, Entity* entity, const char* key = "rotation")
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{
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if(rotation[0] == 1
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&& rotation[1] == 0
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&& rotation[2] == 0
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&& rotation[3] == 0
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&& rotation[4] == 1
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&& rotation[5] == 0
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&& rotation[6] == 0
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&& rotation[7] == 0
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&& rotation[8] == 1)
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{
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entity->setKeyValue(key, "");
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}
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else
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{
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StringOutputStream value(256);
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value << rotation[0] << ' '
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<< rotation[1] << ' '
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<< rotation[2] << ' '
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<< rotation[3] << ' '
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<< rotation[4] << ' '
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<< rotation[5] << ' '
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<< rotation[6] << ' '
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<< rotation[7] << ' '
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<< rotation[8];
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entity->setKeyValue(key, value.c_str());
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}
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}
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inline void read_rotation(Float9 rotation, const char* value)
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{
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if(!string_parse_vector(value, rotation, rotation + 9))
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{
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default_rotation(rotation);
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}
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}
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inline Matrix4 rotation_toMatrix(const Float9 rotation)
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{
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return Matrix4(
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rotation[0],
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rotation[1],
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rotation[2],
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0,
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rotation[3],
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rotation[4],
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rotation[5],
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0,
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rotation[6],
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rotation[7],
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rotation[8],
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0,
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0,
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0,
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0,
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1
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);
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}
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inline void rotation_fromMatrix(Float9 rotation, const Matrix4& matrix)
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{
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rotation[0] = matrix.xx();
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rotation[1] = matrix.xy();
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rotation[2] = matrix.xz();
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rotation[3] = matrix.yx();
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rotation[4] = matrix.yy();
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rotation[5] = matrix.yz();
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rotation[6] = matrix.zx();
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rotation[7] = matrix.zy();
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rotation[8] = matrix.zz();
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}
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inline void rotation_assign(Float9 rotation, const Float9 other)
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{
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rotation[0] = other[0];
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rotation[1] = other[1];
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rotation[2] = other[2];
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rotation[3] = other[3];
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rotation[4] = other[4];
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rotation[5] = other[5];
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rotation[6] = other[6];
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rotation[7] = other[7];
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rotation[8] = other[8];
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}
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inline void rotation_rotate(Float9 rotation, const Quaternion& rotate)
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{
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rotation_fromMatrix(rotation,
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matrix4_multiplied_by_matrix4(
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rotation_toMatrix(rotation),
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matrix4_rotation_for_quaternion_quantised(rotate)
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)
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);
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}
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inline void read_angle(Float9 rotation, const char* value)
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{
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float angle;
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if(!string_parse_float(value, angle))
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{
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default_rotation(rotation);
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}
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else
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{
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rotation_fromMatrix(rotation, matrix4_rotation_for_z_degrees(angle));
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}
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}
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class RotationKey
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{
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Callback m_rotationChanged;
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public:
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Float9 m_rotation;
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RotationKey(const Callback& rotationChanged)
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: m_rotationChanged(rotationChanged)
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{
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default_rotation(m_rotation);
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}
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void angleChanged(const char* value)
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{
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read_angle(m_rotation, value);
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m_rotationChanged();
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}
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typedef MemberCaller1<RotationKey, const char*, &RotationKey::angleChanged> AngleChangedCaller;
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void rotationChanged(const char* value)
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{
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read_rotation(m_rotation, value);
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m_rotationChanged();
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}
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typedef MemberCaller1<RotationKey, const char*, &RotationKey::rotationChanged> RotationChangedCaller;
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void write(Entity* entity) const
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{
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Vector3 euler = matrix4_get_rotation_euler_xyz_degrees(rotation_toMatrix(m_rotation));
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if(euler[0] == 0 && euler[1] == 0)
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{
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entity->setKeyValue("rotation", "");
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write_angle(euler[2], entity);
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}
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else
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{
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entity->setKeyValue("angle", "");
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write_rotation(m_rotation, entity);
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}
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}
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};
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#endif
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