mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-02 16:42:19 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
526 lines
14 KiB
C++
526 lines
14 KiB
C++
/*
|
|
Copyright (C) 2001-2006, William Joseph.
|
|
All Rights Reserved.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
///\file
|
|
///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg).
|
|
///
|
|
/// This entity displays the model specified in its entity-definition.
|
|
/// The "origin" and "angle" keys directly control the entity's local-to-parent transform.
|
|
/// The "rotation" key directly controls the entity's local-to-parent transform for Doom3 only.
|
|
|
|
#include "eclassmodel.h"
|
|
|
|
#include "cullable.h"
|
|
#include "renderable.h"
|
|
#include "editable.h"
|
|
|
|
#include "selectionlib.h"
|
|
#include "instancelib.h"
|
|
#include "transformlib.h"
|
|
#include "traverselib.h"
|
|
#include "entitylib.h"
|
|
#include "render.h"
|
|
#include "eclasslib.h"
|
|
#include "pivot.h"
|
|
|
|
#include "targetable.h"
|
|
#include "origin.h"
|
|
#include "angle.h"
|
|
#include "rotation.h"
|
|
#include "model.h"
|
|
#include "filters.h"
|
|
#include "namedentity.h"
|
|
#include "keyobservers.h"
|
|
#include "namekeys.h"
|
|
#include "modelskinkey.h"
|
|
|
|
#include "entity.h"
|
|
|
|
class EclassModel :
|
|
public Snappable
|
|
{
|
|
MatrixTransform m_transform;
|
|
EntityKeyValues m_entity;
|
|
KeyObserverMap m_keyObservers;
|
|
|
|
OriginKey m_originKey;
|
|
Vector3 m_origin;
|
|
AngleKey m_angleKey;
|
|
float m_angle;
|
|
RotationKey m_rotationKey;
|
|
Float9 m_rotation;
|
|
SingletonModel m_model;
|
|
|
|
ClassnameFilter m_filter;
|
|
NamedEntity m_named;
|
|
NameKeys m_nameKeys;
|
|
RenderablePivot m_renderOrigin;
|
|
RenderableNamedEntity m_renderName;
|
|
ModelSkinKey m_skin;
|
|
|
|
Callback m_transformChanged;
|
|
Callback m_evaluateTransform;
|
|
|
|
void construct()
|
|
{
|
|
default_rotation(m_rotation);
|
|
|
|
m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
|
|
m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
|
|
if(g_gameType == eGameTypeDoom3)
|
|
{
|
|
m_keyObservers.insert("angle", RotationKey::AngleChangedCaller(m_rotationKey));
|
|
m_keyObservers.insert("rotation", RotationKey::RotationChangedCaller(m_rotationKey));
|
|
}
|
|
else
|
|
{
|
|
m_keyObservers.insert("angle", AngleKey::AngleChangedCaller(m_angleKey));
|
|
}
|
|
m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
|
|
}
|
|
|
|
void updateTransform()
|
|
{
|
|
m_transform.localToParent() = g_matrix4_identity;
|
|
matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
|
|
|
|
if(g_gameType == eGameTypeDoom3)
|
|
{
|
|
matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotation));
|
|
}
|
|
else
|
|
{
|
|
matrix4_multiply_by_matrix4(m_transform.localToParent(), matrix4_rotation_for_z_degrees(m_angle));
|
|
}
|
|
|
|
m_transformChanged();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
|
|
|
|
void originChanged()
|
|
{
|
|
m_origin = m_originKey.m_origin;
|
|
updateTransform();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
|
|
void angleChanged()
|
|
{
|
|
m_angle = m_angleKey.m_angle;
|
|
updateTransform();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::angleChanged> AngleChangedCaller;
|
|
void rotationChanged()
|
|
{
|
|
rotation_assign(m_rotation, m_rotationKey.m_rotation);
|
|
updateTransform();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
|
|
|
|
void skinChanged()
|
|
{
|
|
scene::Node* node = m_model.getNode();
|
|
if(node != 0)
|
|
{
|
|
Node_modelSkinChanged(*node);
|
|
}
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
|
|
|
|
public:
|
|
|
|
EclassModel(EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
|
|
m_entity(eclass),
|
|
m_originKey(OriginChangedCaller(*this)),
|
|
m_origin(ORIGINKEY_IDENTITY),
|
|
m_angleKey(AngleChangedCaller(*this)),
|
|
m_angle(ANGLEKEY_IDENTITY),
|
|
m_rotationKey(RotationChangedCaller(*this)),
|
|
m_filter(m_entity, node),
|
|
m_named(m_entity),
|
|
m_nameKeys(m_entity),
|
|
m_renderName(m_named, g_vector3_identity),
|
|
m_skin(SkinChangedCaller(*this)),
|
|
m_transformChanged(transformChanged),
|
|
m_evaluateTransform(evaluateTransform)
|
|
{
|
|
construct();
|
|
}
|
|
EclassModel(const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
|
|
m_entity(other.m_entity),
|
|
m_originKey(OriginChangedCaller(*this)),
|
|
m_origin(ORIGINKEY_IDENTITY),
|
|
m_angleKey(AngleChangedCaller(*this)),
|
|
m_angle(ANGLEKEY_IDENTITY),
|
|
m_rotationKey(RotationChangedCaller(*this)),
|
|
m_filter(m_entity, node),
|
|
m_named(m_entity),
|
|
m_nameKeys(m_entity),
|
|
m_renderName(m_named, g_vector3_identity),
|
|
m_skin(SkinChangedCaller(*this)),
|
|
m_transformChanged(transformChanged),
|
|
m_evaluateTransform(evaluateTransform)
|
|
{
|
|
construct();
|
|
}
|
|
|
|
InstanceCounter m_instanceCounter;
|
|
void instanceAttach(const scene::Path& path)
|
|
{
|
|
if(++m_instanceCounter.m_count == 1)
|
|
{
|
|
m_filter.instanceAttach();
|
|
m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
|
|
m_entity.attach(m_keyObservers);
|
|
m_model.modelChanged(m_entity.getEntityClass().modelpath());
|
|
m_skin.skinChanged(m_entity.getEntityClass().skin());
|
|
}
|
|
}
|
|
void instanceDetach(const scene::Path& path)
|
|
{
|
|
if(--m_instanceCounter.m_count == 0)
|
|
{
|
|
m_skin.skinChanged("");
|
|
m_model.modelChanged("");
|
|
m_entity.detach(m_keyObservers);
|
|
m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
|
|
m_filter.instanceDetach();
|
|
}
|
|
}
|
|
|
|
EntityKeyValues& getEntity()
|
|
{
|
|
return m_entity;
|
|
}
|
|
const EntityKeyValues& getEntity() const
|
|
{
|
|
return m_entity;
|
|
}
|
|
|
|
scene::Traversable& getTraversable()
|
|
{
|
|
return m_model.getTraversable();
|
|
}
|
|
Namespaced& getNamespaced()
|
|
{
|
|
return m_nameKeys;
|
|
}
|
|
Nameable& getNameable()
|
|
{
|
|
return m_named;
|
|
}
|
|
TransformNode& getTransformNode()
|
|
{
|
|
return m_transform;
|
|
}
|
|
ModelSkin& getModelSkin()
|
|
{
|
|
return m_skin.get();
|
|
}
|
|
|
|
void attach(scene::Traversable::Observer* observer)
|
|
{
|
|
m_model.attach(observer);
|
|
}
|
|
void detach(scene::Traversable::Observer* observer)
|
|
{
|
|
m_model.detach(observer);
|
|
}
|
|
|
|
void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const
|
|
{
|
|
if(selected)
|
|
{
|
|
m_renderOrigin.render(renderer, volume, localToWorld);
|
|
}
|
|
|
|
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
|
|
}
|
|
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const
|
|
{
|
|
renderSolid(renderer, volume, localToWorld, selected);
|
|
if(g_showNames)
|
|
{
|
|
renderer.addRenderable(m_renderName, localToWorld);
|
|
}
|
|
}
|
|
|
|
void translate(const Vector3& translation)
|
|
{
|
|
m_origin = origin_translated(m_origin, translation);
|
|
}
|
|
void rotate(const Quaternion& rotation)
|
|
{
|
|
if(g_gameType == eGameTypeDoom3)
|
|
{
|
|
rotation_rotate(m_rotation, rotation);
|
|
}
|
|
else
|
|
{
|
|
m_angle = angle_rotated(m_angle, rotation);
|
|
}
|
|
}
|
|
void snapto(float snap)
|
|
{
|
|
m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap);
|
|
m_originKey.write(&m_entity);
|
|
}
|
|
void revertTransform()
|
|
{
|
|
m_origin = m_originKey.m_origin;
|
|
if(g_gameType == eGameTypeDoom3)
|
|
{
|
|
rotation_assign(m_rotation, m_rotationKey.m_rotation);
|
|
}
|
|
else
|
|
{
|
|
m_angle = m_angleKey.m_angle;
|
|
}
|
|
}
|
|
void freezeTransform()
|
|
{
|
|
m_originKey.m_origin = m_origin;
|
|
m_originKey.write(&m_entity);
|
|
if(g_gameType == eGameTypeDoom3)
|
|
{
|
|
rotation_assign(m_rotationKey.m_rotation, m_rotation);
|
|
m_rotationKey.write(&m_entity);
|
|
}
|
|
else
|
|
{
|
|
m_angleKey.m_angle = m_angle;
|
|
m_angleKey.write(&m_entity);
|
|
}
|
|
}
|
|
void transformChanged()
|
|
{
|
|
revertTransform();
|
|
m_evaluateTransform();
|
|
updateTransform();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
|
|
};
|
|
|
|
class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
|
|
{
|
|
class TypeCasts
|
|
{
|
|
InstanceTypeCastTable m_casts;
|
|
public:
|
|
TypeCasts()
|
|
{
|
|
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
|
|
InstanceStaticCast<EclassModelInstance, Renderable>::install(m_casts);
|
|
InstanceStaticCast<EclassModelInstance, Transformable>::install(m_casts);
|
|
InstanceIdentityCast<EclassModelInstance>::install(m_casts);
|
|
}
|
|
InstanceTypeCastTable& get()
|
|
{
|
|
return m_casts;
|
|
}
|
|
};
|
|
|
|
EclassModel& m_contained;
|
|
public:
|
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
|
|
|
STRING_CONSTANT(Name, "EclassModelInstance");
|
|
|
|
EclassModelInstance(const scene::Path& path, scene::Instance* parent, EclassModel& contained) :
|
|
TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this),
|
|
TransformModifier(EclassModel::TransformChangedCaller(contained), ApplyTransformCaller(*this)),
|
|
m_contained(contained)
|
|
{
|
|
m_contained.instanceAttach(Instance::path());
|
|
|
|
StaticRenderableConnectionLines::instance().attach(*this);
|
|
}
|
|
~EclassModelInstance()
|
|
{
|
|
StaticRenderableConnectionLines::instance().detach(*this);
|
|
|
|
m_contained.instanceDetach(Instance::path());
|
|
}
|
|
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_contained.renderSolid(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
|
|
}
|
|
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
|
|
}
|
|
|
|
void evaluateTransform()
|
|
{
|
|
if(getType() == TRANSFORM_PRIMITIVE)
|
|
{
|
|
m_contained.translate(getTranslation());
|
|
m_contained.rotate(getRotation());
|
|
}
|
|
}
|
|
void applyTransform()
|
|
{
|
|
m_contained.revertTransform();
|
|
evaluateTransform();
|
|
m_contained.freezeTransform();
|
|
}
|
|
typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
|
|
};
|
|
|
|
class EclassModelNode :
|
|
public scene::Node::Symbiot,
|
|
public scene::Instantiable,
|
|
public scene::Cloneable,
|
|
public scene::Traversable::Observer
|
|
{
|
|
class TypeCasts
|
|
{
|
|
NodeTypeCastTable m_casts;
|
|
public:
|
|
TypeCasts()
|
|
{
|
|
NodeStaticCast<EclassModelNode, scene::Instantiable>::install(m_casts);
|
|
NodeStaticCast<EclassModelNode, scene::Cloneable>::install(m_casts);
|
|
NodeContainedCast<EclassModelNode, scene::Traversable>::install(m_casts);
|
|
NodeContainedCast<EclassModelNode, Snappable>::install(m_casts);
|
|
NodeContainedCast<EclassModelNode, TransformNode>::install(m_casts);
|
|
NodeContainedCast<EclassModelNode, Entity>::install(m_casts);
|
|
NodeContainedCast<EclassModelNode, Nameable>::install(m_casts);
|
|
NodeContainedCast<EclassModelNode, Namespaced>::install(m_casts);
|
|
NodeContainedCast<EclassModelNode, ModelSkin>::install(m_casts);
|
|
}
|
|
NodeTypeCastTable& get()
|
|
{
|
|
return m_casts;
|
|
}
|
|
};
|
|
|
|
|
|
scene::Node m_node;
|
|
InstanceSet m_instances;
|
|
EclassModel m_contained;
|
|
|
|
void construct()
|
|
{
|
|
m_contained.attach(this);
|
|
}
|
|
void destroy()
|
|
{
|
|
m_contained.detach(this);
|
|
}
|
|
|
|
public:
|
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
|
|
|
scene::Traversable& get(NullType<scene::Traversable>)
|
|
{
|
|
return m_contained.getTraversable();
|
|
}
|
|
Snappable& get(NullType<Snappable>)
|
|
{
|
|
return m_contained;
|
|
}
|
|
TransformNode& get(NullType<TransformNode>)
|
|
{
|
|
return m_contained.getTransformNode();
|
|
}
|
|
Entity& get(NullType<Entity>)
|
|
{
|
|
return m_contained.getEntity();
|
|
}
|
|
Nameable& get(NullType<Nameable>)
|
|
{
|
|
return m_contained.getNameable();
|
|
}
|
|
Namespaced& get(NullType<Namespaced>)
|
|
{
|
|
return m_contained.getNamespaced();
|
|
}
|
|
ModelSkin& get(NullType<ModelSkin>)
|
|
{
|
|
return m_contained.getModelSkin();
|
|
}
|
|
|
|
EclassModelNode(EntityClass* eclass) :
|
|
m_node(this, this, StaticTypeCasts::instance().get()),
|
|
m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
|
|
{
|
|
construct();
|
|
}
|
|
EclassModelNode(const EclassModelNode& other) :
|
|
scene::Node::Symbiot(other),
|
|
scene::Instantiable(other),
|
|
scene::Cloneable(other),
|
|
scene::Traversable::Observer(other),
|
|
m_node(this, this, StaticTypeCasts::instance().get()),
|
|
m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
|
|
{
|
|
construct();
|
|
}
|
|
~EclassModelNode()
|
|
{
|
|
destroy();
|
|
}
|
|
void release()
|
|
{
|
|
delete this;
|
|
}
|
|
scene::Node& node()
|
|
{
|
|
return m_node;
|
|
}
|
|
|
|
void insert(scene::Node& child)
|
|
{
|
|
m_instances.insert(child);
|
|
}
|
|
void erase(scene::Node& child)
|
|
{
|
|
m_instances.erase(child);
|
|
}
|
|
|
|
scene::Node& clone() const
|
|
{
|
|
return (new EclassModelNode(*this))->node();
|
|
}
|
|
|
|
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
|
|
{
|
|
return new EclassModelInstance(path, parent, m_contained);
|
|
}
|
|
void forEachInstance(const scene::Instantiable::Visitor& visitor)
|
|
{
|
|
m_instances.forEachInstance(visitor);
|
|
}
|
|
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
|
|
{
|
|
m_instances.insert(observer, path, instance);
|
|
}
|
|
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
|
|
{
|
|
return m_instances.erase(observer, path);
|
|
}
|
|
};
|
|
|
|
scene::Node& New_EclassModel(EntityClass* eclass)
|
|
{
|
|
return (new EclassModelNode(eclass))->node();
|
|
}
|
|
|