mirror of
https://github.com/UberGames/GtkRadiant.git
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9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
804 lines
18 KiB
C
804 lines
18 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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----------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* marker */
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#define FOG_C
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/* dependencies */
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#include "q3map2.h"
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int numFogFragments;
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int numFogPatchFragments;
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/*
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DrawSurfToMesh()
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converts a patch drawsurface to a mesh_t
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*/
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mesh_t *DrawSurfToMesh( mapDrawSurface_t *ds )
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{
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mesh_t *m;
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m = safe_malloc( sizeof( *m ) );
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m->width = ds->patchWidth;
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m->height = ds->patchHeight;
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m->verts = safe_malloc( sizeof(m->verts[ 0 ]) * m->width * m->height );
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memcpy( m->verts, ds->verts, sizeof(m->verts[ 0 ]) * m->width * m->height );
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return m;
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}
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/*
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SplitMeshByPlane()
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chops a mesh by a plane
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*/
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void SplitMeshByPlane( mesh_t *in, vec3_t normal, float dist, mesh_t **front, mesh_t **back )
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{
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int w, h, split;
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float d[MAX_PATCH_SIZE][MAX_PATCH_SIZE];
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bspDrawVert_t *dv, *v1, *v2;
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int c_front, c_back, c_on;
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mesh_t *f, *b;
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int i;
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float frac;
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int frontAprox, backAprox;
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for ( i = 0 ; i < 2 ; i++ ) {
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dv = in->verts;
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c_front = 0;
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c_back = 0;
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c_on = 0;
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for ( h = 0 ; h < in->height ; h++ ) {
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for ( w = 0 ; w < in->width ; w++, dv++ ) {
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d[h][w] = DotProduct( dv->xyz, normal ) - dist;
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if ( d[h][w] > ON_EPSILON ) {
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c_front++;
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} else if ( d[h][w] < -ON_EPSILON ) {
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c_back++;
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} else {
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c_on++;
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}
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}
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}
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*front = NULL;
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*back = NULL;
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if ( !c_front ) {
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*back = in;
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return;
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}
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if ( !c_back ) {
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*front = in;
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return;
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}
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// find a split point
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split = -1;
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for ( w = 0 ; w < in->width -1 ; w++ ) {
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if ( ( d[0][w] < 0 ) != ( d[0][w+1] < 0 ) ) {
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if ( split == -1 ) {
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split = w;
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break;
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}
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}
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}
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if ( split == -1 ) {
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if ( i == 1 ) {
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Sys_FPrintf (SYS_VRB, "No crossing points in patch\n");
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*front = in;
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return;
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}
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in = TransposeMesh( in );
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InvertMesh( in );
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continue;
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}
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// make sure the split point stays the same for all other rows
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for ( h = 1 ; h < in->height ; h++ ) {
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for ( w = 0 ; w < in->width -1 ; w++ ) {
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if ( ( d[h][w] < 0 ) != ( d[h][w+1] < 0 ) ) {
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if ( w != split ) {
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Sys_Printf( "multiple crossing points for patch -- can't clip\n");
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*front = in;
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return;
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}
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}
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}
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if ( ( d[h][split] < 0 ) == ( d[h][split+1] < 0 ) ) {
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Sys_Printf( "differing crossing points for patch -- can't clip\n");
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*front = in;
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return;
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}
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}
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break;
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}
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// create two new meshes
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f = safe_malloc( sizeof( *f ) );
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f->width = split + 2;
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if ( ! (f->width & 1) ) {
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f->width++;
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frontAprox = 1;
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} else {
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frontAprox = 0;
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}
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if ( f->width > MAX_PATCH_SIZE ) {
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Error( "MAX_PATCH_SIZE after split");
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}
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f->height = in->height;
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f->verts = safe_malloc( sizeof(f->verts[0]) * f->width * f->height );
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b = safe_malloc( sizeof( *b ) );
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b->width = in->width - split;
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if ( ! (b->width & 1) ) {
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b->width++;
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backAprox = 1;
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} else {
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backAprox = 0;
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}
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if ( b->width > MAX_PATCH_SIZE ) {
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Error( "MAX_PATCH_SIZE after split");
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}
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b->height = in->height;
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b->verts = safe_malloc( sizeof(b->verts[0]) * b->width * b->height );
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if ( d[0][0] > 0 ) {
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*front = f;
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*back = b;
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} else {
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*front = b;
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*back = f;
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}
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// distribute the points
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for ( w = 0 ; w < in->width ; w++ ) {
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for ( h = 0 ; h < in->height ; h++ ) {
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if ( w <= split ) {
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f->verts[ h * f->width + w ] = in->verts[ h * in->width + w ];
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} else {
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b->verts[ h * b->width + w - split + backAprox ] = in->verts[ h * in->width + w ];
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}
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}
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}
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// clip the crossing line
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for ( h = 0; h < in->height; h++ )
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{
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dv = &f->verts[ h * f->width + split + 1 ];
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v1 = &in->verts[ h * in->width + split ];
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v2 = &in->verts[ h * in->width + split + 1 ];
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frac = d[h][split] / ( d[h][split] - d[h][split+1] );
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/* interpolate */
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//% for( i = 0; i < 10; i++ )
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//% dv->xyz[ i ] = v1->xyz[ i ] + frac * (v2->xyz[ i ] - v1->xyz[ i ]);
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//% dv->xyz[10] = 0; // set all 4 colors to 0
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LerpDrawVertAmount( v1, v2, frac, dv );
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if ( frontAprox ) {
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f->verts[ h * f->width + split + 2 ] = *dv;
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}
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b->verts[ h * b->width ] = *dv;
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if ( backAprox ) {
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b->verts[ h * b->width + 1 ] = *dv;
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}
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}
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/*
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PrintMesh( in );
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Sys_Printf("\n");
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PrintMesh( f );
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Sys_Printf("\n");
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PrintMesh( b );
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Sys_Printf("\n");
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*/
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FreeMesh( in );
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}
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/*
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ChopPatchSurfaceByBrush()
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chops a patch up by a fog brush
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*/
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qboolean ChopPatchSurfaceByBrush( entity_t *e, mapDrawSurface_t *ds, brush_t *b )
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{
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int i, j;
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side_t *s;
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plane_t *plane;
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mesh_t *outside[MAX_BRUSH_SIDES];
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int numOutside;
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mesh_t *m, *front, *back;
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mapDrawSurface_t *newds;
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m = DrawSurfToMesh( ds );
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numOutside = 0;
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// only split by the top and bottom planes to avoid
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// some messy patch clipping issues
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for ( i = 4 ; i <= 5 ; i++ ) {
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s = &b->sides[ i ];
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plane = &mapplanes[ s->planenum ];
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SplitMeshByPlane( m, plane->normal, plane->dist, &front, &back );
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if ( !back ) {
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// nothing actually contained inside
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for ( j = 0 ; j < numOutside ; j++ ) {
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FreeMesh( outside[j] );
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}
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return qfalse;
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}
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m = back;
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if ( front ) {
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if ( numOutside == MAX_BRUSH_SIDES ) {
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Error( "MAX_BRUSH_SIDES" );
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}
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outside[ numOutside ] = front;
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numOutside++;
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}
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}
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/* all of outside fragments become seperate drawsurfs */
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numFogPatchFragments += numOutside;
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for( i = 0; i < numOutside; i++ )
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{
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/* transpose and invert the chopped patch (fixes potential crash. fixme: why?) */
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outside[ i ] = TransposeMesh( outside[ i ] );
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InvertMesh( outside[ i ] );
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/* ydnar: do this the hacky right way */
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newds = AllocDrawSurface( SURFACE_PATCH );
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memcpy( newds, ds, sizeof( *ds ) );
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newds->patchWidth = outside[ i ]->width;
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newds->patchHeight = outside[ i ]->height;
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newds->numVerts = outside[ i ]->width * outside[ i ]->height;
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newds->verts = safe_malloc( newds->numVerts * sizeof( *newds->verts ) );
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memcpy( newds->verts, outside[ i ]->verts, newds->numVerts * sizeof( *newds->verts ) );
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/* free the source mesh */
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FreeMesh( outside[ i ] );
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}
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/* only rejigger this patch if it was chopped */
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//% Sys_Printf( "Inside: %d x %d\n", m->width, m->height );
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if( numOutside > 0 )
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{
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/* transpose and invert the chopped patch (fixes potential crash. fixme: why?) */
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m = TransposeMesh( m );
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InvertMesh( m );
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/* replace ds with m */
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ds->patchWidth = m->width;
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ds->patchHeight = m->height;
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ds->numVerts = m->width * m->height;
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free( ds->verts );
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ds->verts = safe_malloc( ds->numVerts * sizeof( *ds->verts ) );
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memcpy( ds->verts, m->verts, ds->numVerts * sizeof( *ds->verts ) );
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}
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/* free the source mesh and return */
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FreeMesh( m );
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return qtrue;
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}
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/*
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WindingFromDrawSurf()
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creates a winding from a surface's verts
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*/
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winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds )
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{
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winding_t *w;
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int i;
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// we use the first point of the surface, maybe something more clever would be useful
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// (actually send the whole draw surface would be cool?)
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if( ds->numVerts >= MAX_POINTS_ON_WINDING )
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{
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int max = ds->numVerts;
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vec3_t p[256];
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if(max > 256)
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max = 256;
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for ( i = 0 ; i < max ; i++ ) {
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VectorCopy( ds->verts[i].xyz, p[i] );
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}
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xml_Winding( "WindingFromDrawSurf failed: MAX_POINTS_ON_WINDING exceeded", p, max, qtrue );
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}
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w = AllocWinding( ds->numVerts );
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w->numpoints = ds->numVerts;
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for ( i = 0 ; i < ds->numVerts ; i++ ) {
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VectorCopy( ds->verts[i].xyz, w->p[i] );
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}
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return w;
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}
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/*
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ChopFaceSurfaceByBrush()
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chops up a face drawsurface by a fog brush, with a potential fragment left inside
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*/
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qboolean ChopFaceSurfaceByBrush( entity_t *e, mapDrawSurface_t *ds, brush_t *b )
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{
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int i, j;
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side_t *s;
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plane_t *plane;
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winding_t *w;
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winding_t *front, *back;
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winding_t *outside[ MAX_BRUSH_SIDES ];
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int numOutside;
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mapDrawSurface_t *newds;
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/* dummy check */
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if( ds->sideRef == NULL || ds->sideRef->side == NULL )
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return qfalse;
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/* initial setup */
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w = WindingFromDrawSurf( ds );
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numOutside = 0;
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/* chop by each brush side */
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for( i = 0; i < b->numsides; i++ )
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{
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/* get brush side and plane */
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s = &b->sides[ i ];
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if( s->backSide )
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continue;
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plane = &mapplanes[ s->planenum ];
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/* handle coplanar outfacing (don't fog) */
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if( ds->sideRef->side->planenum == s->planenum )
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return qfalse;
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/* handle coplanar infacing (keep inside) */
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if( (ds->sideRef->side->planenum ^ 1) == s->planenum )
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continue;
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/* general case */
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ClipWindingEpsilon( w, plane->normal, plane->dist, ON_EPSILON, &front, &back );
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FreeWinding( w );
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if( back == NULL )
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{
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/* nothing actually contained inside */
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for( j = 0; j < numOutside; j++ )
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FreeWinding( outside[ j ] );
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return qfalse;
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}
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if( front != NULL )
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{
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if( numOutside == MAX_BRUSH_SIDES )
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Error( "MAX_BRUSH_SIDES" );
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outside[ numOutside ] = front;
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numOutside++;
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}
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w = back;
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}
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/* fixme: celshaded surface fragment errata */
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/* all of outside fragments become seperate drawsurfs */
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numFogFragments += numOutside;
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s = ds->sideRef->side;
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for( i = 0; i < numOutside; i++ )
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{
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newds = DrawSurfaceForSide( e, ds->mapBrush, s, outside[ i ] );
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newds->fogNum = ds->fogNum;
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FreeWinding( outside[ i ] );
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}
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/* ydnar: the old code neglected to snap to 0.125 for the fragment
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inside the fog brush, leading to sparklies. this new code does
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the right thing and uses the original surface's brush side */
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/* build a drawsurf for it */
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newds = DrawSurfaceForSide( e, ds->mapBrush, s, w );
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if( newds == NULL )
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return qfalse;
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/* copy new to original */
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ClearSurface( ds );
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memcpy( ds, newds, sizeof( mapDrawSurface_t ) );
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/* didn't really add a new drawsurface... :) */
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numMapDrawSurfs--;
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/* return ok */
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return qtrue;
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}
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/*
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FogDrawSurfaces()
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call after the surface list has been pruned, before tjunction fixing
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*/
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void FogDrawSurfaces( entity_t *e )
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{
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int i, j, k, fogNum;
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fog_t *fog;
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mapDrawSurface_t *ds;
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vec3_t mins, maxs;
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int fogged, numFogged;
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int numBaseDrawSurfs;
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/* note it */
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Sys_FPrintf( SYS_VRB, "----- FogDrawSurfs -----\n" );
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/* reset counters */
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numFogged = 0;
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numFogFragments = 0;
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/* walk fog list */
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for( fogNum = 0; fogNum < numMapFogs; fogNum++ )
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{
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/* get fog */
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fog = &mapFogs[ fogNum ];
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/* clip each surface into this, but don't clip any of the resulting fragments to the same brush */
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numBaseDrawSurfs = numMapDrawSurfs;
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for( i = 0; i < numBaseDrawSurfs; i++ )
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{
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/* get the drawsurface */
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ds = &mapDrawSurfs[ i ];
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/* no fog? */
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if( ds->shaderInfo->noFog )
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continue;
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/* global fog doesn't have a brush */
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if( fog->brush == NULL )
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{
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/* don't re-fog already fogged surfaces */
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if( ds->fogNum >= 0 )
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continue;
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fogged = 1;
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}
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else
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{
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/* find drawsurface bounds */
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ClearBounds( mins, maxs );
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for( j = 0; j < ds->numVerts; j++ )
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AddPointToBounds( ds->verts[ j ].xyz, mins, maxs );
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/* check against the fog brush */
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for( k = 0; k < 3; k++ )
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{
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if( mins[ k ] > fog->brush->maxs[ k ] )
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break;
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if( maxs[ k ] < fog->brush->mins[ k ] )
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break;
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}
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/* no intersection? */
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if( k < 3 )
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continue;
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/* ydnar: gs mods: handle the various types of surfaces */
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switch( ds->type )
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{
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/* handle brush faces */
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case SURFACE_FACE:
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fogged = ChopFaceSurfaceByBrush( e, ds, fog->brush );
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break;
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/* handle patches */
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case SURFACE_PATCH:
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fogged = ChopPatchSurfaceByBrush( e, ds, fog->brush );
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break;
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/* handle triangle surfaces (fixme: split triangle surfaces) */
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case SURFACE_TRIANGLES:
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case SURFACE_FORCED_META:
|
|
case SURFACE_META:
|
|
fogged = 1;
|
|
break;
|
|
|
|
/* no fogging */
|
|
default:
|
|
fogged = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* is this surface fogged? */
|
|
if( fogged )
|
|
{
|
|
numFogged += fogged;
|
|
ds->fogNum = fogNum;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* emit some statistics */
|
|
Sys_FPrintf( SYS_VRB, "%9d fog polygon fragments\n", numFogFragments );
|
|
Sys_FPrintf( SYS_VRB, "%9d fog patch fragments\n", numFogPatchFragments );
|
|
Sys_FPrintf( SYS_VRB, "%9d fogged drawsurfs\n", numFogged );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
FogForPoint() - ydnar
|
|
gets the fog number for a point in space
|
|
*/
|
|
|
|
int FogForPoint( vec3_t point, float epsilon )
|
|
{
|
|
int fogNum, i, j;
|
|
float dot;
|
|
qboolean inside;
|
|
brush_t *brush;
|
|
plane_t *plane;
|
|
|
|
|
|
/* start with bogus fog num */
|
|
fogNum = defaultFogNum;
|
|
|
|
/* walk the list of fog volumes */
|
|
for( i = 0; i < numMapFogs; i++ )
|
|
{
|
|
/* sof2: global fog doesn't reference a brush */
|
|
if( mapFogs[ i ].brush == NULL )
|
|
{
|
|
fogNum = i;
|
|
continue;
|
|
}
|
|
|
|
/* get fog brush */
|
|
brush = mapFogs[ i ].brush;
|
|
|
|
/* check point against all planes */
|
|
inside = qtrue;
|
|
for( j = 0; j < brush->numsides && inside; j++ )
|
|
{
|
|
plane = &mapplanes[ brush->sides[ j ].planenum ]; /* note usage of map planes here */
|
|
dot = DotProduct( point, plane->normal );
|
|
dot -= plane->dist;
|
|
if( dot > epsilon )
|
|
inside = qfalse;
|
|
}
|
|
|
|
/* if inside, return the fog num */
|
|
if( inside )
|
|
{
|
|
//% Sys_Printf( "FogForPoint: %f, %f, %f in fog %d\n", point[ 0 ], point[ 1 ], point[ 2 ], i );
|
|
return i;
|
|
}
|
|
}
|
|
|
|
/* if the point made it this far, it's not inside any fog volumes (or inside global fog) */
|
|
return fogNum;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
FogForBounds() - ydnar
|
|
gets the fog number for a bounding box
|
|
*/
|
|
|
|
int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon )
|
|
{
|
|
int fogNum, i, j;
|
|
float highMin, lowMax, volume, bestVolume;
|
|
vec3_t fogMins, fogMaxs, overlap;
|
|
brush_t *brush;
|
|
|
|
|
|
/* start with bogus fog num */
|
|
fogNum = defaultFogNum;
|
|
|
|
/* init */
|
|
bestVolume = 0.0f;
|
|
|
|
/* walk the list of fog volumes */
|
|
for( i = 0; i < numMapFogs; i++ )
|
|
{
|
|
/* sof2: global fog doesn't reference a brush */
|
|
if( mapFogs[ i ].brush == NULL )
|
|
{
|
|
fogNum = i;
|
|
continue;
|
|
}
|
|
|
|
/* get fog brush */
|
|
brush = mapFogs[ i ].brush;
|
|
|
|
/* get bounds */
|
|
fogMins[ 0 ] = brush->mins[ 0 ] - epsilon;
|
|
fogMins[ 1 ] = brush->mins[ 1 ] - epsilon;
|
|
fogMins[ 2 ] = brush->mins[ 2 ] - epsilon;
|
|
fogMaxs[ 0 ] = brush->maxs[ 0 ] + epsilon;
|
|
fogMaxs[ 1 ] = brush->maxs[ 1 ] + epsilon;
|
|
fogMaxs[ 2 ] = brush->maxs[ 2 ] + epsilon;
|
|
|
|
/* check against bounds */
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
if( mins[ j ] > fogMaxs[ j ] || maxs[ j ] < fogMins[ j ] )
|
|
break;
|
|
highMin = mins[ j ] > fogMins[ j ] ? mins[ j ] : fogMins[ j ];
|
|
lowMax = maxs[ j ] < fogMaxs[ j ] ? maxs[ j ] : fogMaxs[ j ];
|
|
overlap[ j ] = lowMax - highMin;
|
|
if( overlap[ j ] < 1.0f )
|
|
overlap[ j ] = 1.0f;
|
|
}
|
|
|
|
/* no overlap */
|
|
if( j < 3 )
|
|
continue;
|
|
|
|
/* get volume */
|
|
volume = overlap[ 0 ] * overlap[ 1 ] * overlap[ 2 ];
|
|
|
|
/* test against best volume */
|
|
if( volume > bestVolume )
|
|
{
|
|
bestVolume = volume;
|
|
fogNum = i;
|
|
}
|
|
}
|
|
|
|
/* if the point made it this far, it's not inside any fog volumes (or inside global fog) */
|
|
return fogNum;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
CreateMapFogs() - ydnar
|
|
generates a list of map fogs
|
|
*/
|
|
|
|
void CreateMapFogs( void )
|
|
{
|
|
int i;
|
|
entity_t *entity;
|
|
brush_t *brush;
|
|
fog_t *fog;
|
|
vec3_t invFogDir;
|
|
const char *globalFog;
|
|
|
|
|
|
/* skip? */
|
|
if( nofog )
|
|
return;
|
|
|
|
/* note it */
|
|
Sys_FPrintf( SYS_VRB, "--- CreateMapFogs ---\n" );
|
|
|
|
/* walk entities */
|
|
for( i = 0; i < numEntities; i++ )
|
|
{
|
|
/* get entity */
|
|
entity = &entities[ i ];
|
|
|
|
/* walk entity brushes */
|
|
for( brush = entity->brushes; brush != NULL; brush = brush->next )
|
|
{
|
|
/* ignore non-fog brushes */
|
|
if( brush->contentShader->fogParms == qfalse )
|
|
continue;
|
|
|
|
/* test limit */
|
|
if( numMapFogs >= MAX_MAP_FOGS )
|
|
Error( "Exceeded MAX_MAP_FOGS (%d)", MAX_MAP_FOGS );
|
|
|
|
/* set up fog */
|
|
fog = &mapFogs[ numMapFogs++ ];
|
|
fog->si = brush->contentShader;
|
|
fog->brush = brush;
|
|
fog->visibleSide = -1;
|
|
|
|
/* if shader specifies an explicit direction, then find a matching brush side with an opposed normal */
|
|
if( VectorLength( fog->si->fogDir ) )
|
|
{
|
|
/* flip it */
|
|
VectorScale( fog->si->fogDir, -1.0f, invFogDir );
|
|
|
|
/* find the brush side */
|
|
for( i = 0; i < brush->numsides; i++ )
|
|
{
|
|
if( VectorCompare( invFogDir, mapplanes[ brush->sides[ i ].planenum ].normal ) )
|
|
{
|
|
fog->visibleSide = i;
|
|
//% Sys_Printf( "Brush num: %d Side num: %d\n", fog->brushNum, fog->visibleSide );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ydnar: global fog */
|
|
globalFog = ValueForKey( &entities[ 0 ], "_fog" );
|
|
if( globalFog[ 0 ] == '\0' )
|
|
globalFog = ValueForKey( &entities[ 0 ], "fog" );
|
|
if( globalFog[ 0 ] != '\0' )
|
|
{
|
|
/* test limit */
|
|
if( numMapFogs >= MAX_MAP_FOGS )
|
|
Error( "Exceeded MAX_MAP_FOGS (%d) trying to add global fog", MAX_MAP_FOGS );
|
|
|
|
/* note it */
|
|
Sys_FPrintf( SYS_VRB, "Map has global fog shader %s\n", globalFog );
|
|
|
|
/* set up fog */
|
|
fog = &mapFogs[ numMapFogs++ ];
|
|
fog->si = ShaderInfoForShader( globalFog );
|
|
if( fog->si == NULL )
|
|
Error( "Invalid shader \"%s\" referenced trying to add global fog", globalFog );
|
|
fog->brush = NULL;
|
|
fog->visibleSide = -1;
|
|
|
|
/* set as default fog */
|
|
defaultFogNum = numMapFogs - 1;
|
|
|
|
/* mark all worldspawn brushes as fogged */
|
|
for( brush = entities[ 0 ].brushes; brush != NULL; brush = brush->next )
|
|
ApplySurfaceParm( "fog", &brush->contentFlags, NULL, &brush->compileFlags );
|
|
}
|
|
|
|
/* emit some stats */
|
|
Sys_FPrintf( SYS_VRB, "%9d fogs\n", numMapFogs );
|
|
}
|
|
|