mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 22:01:38 +00:00
9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
853 lines
21 KiB
C
853 lines
21 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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----------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* marker */
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#define BSP_C
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/* dependencies */
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#include "q3map2.h"
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/* -------------------------------------------------------------------------------
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functions
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------------------------------------------------------------------------------- */
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/*
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SetCloneModelNumbers() - ydnar
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sets the model numbers for brush entities
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*/
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static void SetCloneModelNumbers( void )
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{
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int i, j;
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int models;
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char modelValue[ 10 ];
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const char *value, *value2, *value3;
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/* start with 1 (worldspawn is model 0) */
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models = 1;
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for( i = 1; i < numEntities; i++ )
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{
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/* only entities with brushes or patches get a model number */
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if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
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continue;
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/* is this a clone? */
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value = ValueForKey( &entities[ i ], "_clone" );
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if( value[ 0 ] != '\0' )
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continue;
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/* add the model key */
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sprintf( modelValue, "*%d", models );
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SetKeyValue( &entities[ i ], "model", modelValue );
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/* increment model count */
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models++;
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}
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/* fix up clones */
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for( i = 1; i < numEntities; i++ )
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{
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/* only entities with brushes or patches get a model number */
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if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
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continue;
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/* is this a clone? */
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value = ValueForKey( &entities[ i ], "_ins" );
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if( value[ 0 ] == '\0' )
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value = ValueForKey( &entities[ i ], "_instance" );
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if( value[ 0 ] == '\0' )
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value = ValueForKey( &entities[ i ], "_clone" );
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if( value[ 0 ] == '\0' )
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continue;
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/* find an entity with matching clone name */
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for( j = 0; j < numEntities; j++ )
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{
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/* is this a clone parent? */
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value2 = ValueForKey( &entities[ j ], "_clonename" );
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if( value2[ 0 ] == '\0' )
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continue;
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/* do they match? */
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if( strcmp( value, value2 ) == 0 )
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{
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/* get the model num */
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value3 = ValueForKey( &entities[ j ], "model" );
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if( value3[ 0 ] == '\0' )
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{
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Sys_Printf( "WARNING: Cloned entity %s referenced entity without model\n", value2 );
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continue;
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}
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models = atoi( &value2[ 1 ] );
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/* add the model key */
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sprintf( modelValue, "*%d", models );
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SetKeyValue( &entities[ i ], "model", modelValue );
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/* nuke the brushes/patches for this entity (fixme: leak!) */
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entities[ i ].brushes = NULL;
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entities[ i ].patches = NULL;
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}
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}
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}
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}
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/*
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FixBrushSides() - ydnar
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matches brushsides back to their appropriate drawsurface and shader
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*/
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static void FixBrushSides( entity_t *e )
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{
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int i;
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mapDrawSurface_t *ds;
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sideRef_t *sideRef;
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bspBrushSide_t *side;
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/* note it */
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Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
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/* walk list of drawsurfaces */
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for( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
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{
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/* get surface and try to early out */
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ds = &mapDrawSurfs[ i ];
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if( ds->outputNum < 0 )
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continue;
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/* walk sideref list */
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for( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
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{
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/* get bsp brush side */
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if( sideRef->side == NULL || sideRef->side->outputNum < 0 )
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continue;
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side = &bspBrushSides[ sideRef->side->outputNum ];
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/* set drawsurface */
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side->surfaceNum = ds->outputNum;
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//% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
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/* set shader */
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if( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) )
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{
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//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
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side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
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}
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}
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}
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}
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/*
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ProcessWorldModel()
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creates a full bsp + surfaces for the worldspawn entity
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*/
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void ProcessWorldModel( void )
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{
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int i, s;
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entity_t *e;
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tree_t *tree;
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face_t *faces;
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qboolean ignoreLeaks, leaked;
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xmlNodePtr polyline, leaknode;
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char level[ 2 ], shader[ 1024 ];
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const char *value;
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/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
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value = ValueForKey( &entities[ 0 ], "_blocksize" );
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if( value[ 0 ] == '\0' )
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value = ValueForKey( &entities[ 0 ], "blocksize" );
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if( value[ 0 ] == '\0' )
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value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
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if( value[ 0 ] != '\0' )
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{
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/* scan 3 numbers */
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s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
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/* handle legacy case */
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if( s == 1 )
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{
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blockSize[ 1 ] = blockSize[ 0 ];
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blockSize[ 2 ] = blockSize[ 0 ];
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}
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}
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Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
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/* sof2: ignore leaks? */
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value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
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if( value[ 0 ] == '\0' )
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value = ValueForKey( &entities[ 0 ], "ignoreleaks" );
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if( value[ 0 ] == '1' )
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ignoreLeaks = qtrue;
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else
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ignoreLeaks = qfalse;
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/* begin worldspawn model */
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BeginModel();
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e = &entities[ 0 ];
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e->firstDrawSurf = 0;
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/* ydnar: gs mods */
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ClearMetaTriangles();
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/* check for patches with adjacent edges that need to lod together */
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PatchMapDrawSurfs( e );
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/* build an initial bsp tree using all of the sides of all of the structural brushes */
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faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );
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tree = FaceBSP( faces );
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MakeTreePortals( tree );
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FilterStructuralBrushesIntoTree( e, tree );
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/* see if the bsp is completely enclosed */
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if( FloodEntities( tree ) || ignoreLeaks )
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{
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/* rebuild a better bsp tree using only the sides that are visible from the inside */
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FillOutside( tree->headnode );
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/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
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ClipSidesIntoTree( e, tree );
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/* build a visible face tree */
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faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
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FreeTree( tree );
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tree = FaceBSP( faces );
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MakeTreePortals( tree );
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FilterStructuralBrushesIntoTree( e, tree );
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leaked = qfalse;
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/* ydnar: flood again for skybox */
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if( skyboxPresent )
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FloodEntities( tree );
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}
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else
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{
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Sys_FPrintf( SYS_NOXML, "**********************\n" );
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Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );
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Sys_FPrintf( SYS_NOXML, "**********************\n" );
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polyline = LeakFile( tree );
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leaknode = xmlNewNode( NULL, "message" );
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xmlNodeSetContent( leaknode, "MAP LEAKED\n" );
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xmlAddChild( leaknode, polyline );
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level[0] = (int) '0' + SYS_ERR;
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level[1] = 0;
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xmlSetProp( leaknode, "level", (char*) &level );
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xml_SendNode( leaknode );
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if( leaktest )
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{
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Sys_Printf ("--- MAP LEAKED, ABORTING LEAKTEST ---\n");
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exit( 0 );
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}
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leaked = qtrue;
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/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
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ClipSidesIntoTree( e, tree );
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}
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/* save out information for visibility processing */
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NumberClusters( tree );
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if( !leaked )
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WritePortalFile( tree );
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/* flood from entities */
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FloodAreas( tree );
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/* create drawsurfs for triangle models */
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AddTriangleModels( e );
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/* create drawsurfs for surface models */
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AddEntitySurfaceModels( e );
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/* generate bsp brushes from map brushes */
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EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
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/* add references to the detail brushes */
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FilterDetailBrushesIntoTree( e, tree );
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/* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
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if( !nofog )
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FogDrawSurfaces( e );
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/* subdivide each drawsurf as required by shader tesselation */
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if( !nosubdivide )
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SubdivideFaceSurfaces( e, tree );
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/* add in any vertexes required to fix t-junctions */
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if( !notjunc )
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FixTJunctions( e );
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/* ydnar: classify the surfaces */
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ClassifyEntitySurfaces( e );
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/* ydnar: project decals */
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MakeEntityDecals( e );
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/* ydnar: meta surfaces */
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MakeEntityMetaTriangles( e );
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SmoothMetaTriangles();
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FixMetaTJunctions();
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MergeMetaTriangles();
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/* ydnar: debug portals */
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if( debugPortals )
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MakeDebugPortalSurfs( tree );
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/* ydnar: fog hull */
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value = ValueForKey( &entities[ 0 ], "_foghull" );
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if( value[ 0 ] != '\0' )
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{
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sprintf( shader, "textures/%s", value );
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MakeFogHullSurfs( e, tree, shader );
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}
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/* ydnar: bug 645: do flares for lights */
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for( i = 0; i < numEntities && emitFlares; i++ )
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{
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entity_t *light, *target;
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const char *value, *flareShader;
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vec3_t origin, targetOrigin, normal, color;
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int lightStyle;
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/* get light */
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light = &entities[ i ];
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value = ValueForKey( light, "classname" );
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if( !strcmp( value, "light" ) )
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{
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/* get flare shader */
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flareShader = ValueForKey( light, "_flareshader" );
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value = ValueForKey( light, "_flare" );
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if( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' )
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{
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/* get specifics */
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GetVectorForKey( light, "origin", origin );
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GetVectorForKey( light, "_color", color );
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lightStyle = IntForKey( light, "_style" );
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if( lightStyle == 0 )
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lightStyle = IntForKey( light, "style" );
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/* handle directional spotlights */
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value = ValueForKey( light, "target" );
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if( value[ 0 ] != '\0' )
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{
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/* get target light */
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target = FindTargetEntity( value );
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if( target != NULL )
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{
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GetVectorForKey( target, "origin", targetOrigin );
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VectorSubtract( targetOrigin, origin, normal );
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VectorNormalize( normal, normal );
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}
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}
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else
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//% VectorClear( normal );
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VectorSet( normal, 0, 0, -1 );
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/* create the flare surface (note shader defaults automatically) */
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DrawSurfaceForFlare( mapEntityNum, origin, normal, color, (char*) flareShader, lightStyle );
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}
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}
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}
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/* add references to the final drawsurfs in the apropriate clusters */
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FilterDrawsurfsIntoTree( e, tree );
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/* match drawsurfaces back to original brushsides (sof2) */
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FixBrushSides( e );
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/* finish */
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EndModel( e, tree->headnode );
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FreeTree( tree );
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}
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/*
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ProcessSubModel()
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creates bsp + surfaces for other brush models
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*/
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void ProcessSubModel( void )
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{
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entity_t *e;
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tree_t *tree;
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brush_t *b, *bc;
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node_t *node;
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/* start a brush model */
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BeginModel();
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e = &entities[ mapEntityNum ];
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e->firstDrawSurf = numMapDrawSurfs;
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/* ydnar: gs mods */
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ClearMetaTriangles();
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/* check for patches with adjacent edges that need to lod together */
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PatchMapDrawSurfs( e );
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/* allocate a tree */
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node = AllocNode();
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node->planenum = PLANENUM_LEAF;
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tree = AllocTree();
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tree->headnode = node;
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/* add the sides to the tree */
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ClipSidesIntoTree( e, tree );
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/* ydnar: create drawsurfs for triangle models */
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AddTriangleModels( e );
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/* create drawsurfs for surface models */
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AddEntitySurfaceModels( e );
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/* generate bsp brushes from map brushes */
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EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
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/* just put all the brushes in headnode */
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for( b = e->brushes; b; b = b->next )
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{
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bc = CopyBrush( b );
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bc->next = node->brushlist;
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node->brushlist = bc;
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}
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/* subdivide each drawsurf as required by shader tesselation */
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if( !nosubdivide )
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SubdivideFaceSurfaces( e, tree );
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/* add in any vertexes required to fix t-junctions */
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if( !notjunc )
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FixTJunctions( e );
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/* ydnar: classify the surfaces and project lightmaps */
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ClassifyEntitySurfaces( e );
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/* ydnar: project decals */
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MakeEntityDecals( e );
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/* ydnar: meta surfaces */
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MakeEntityMetaTriangles( e );
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SmoothMetaTriangles();
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FixMetaTJunctions();
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MergeMetaTriangles();
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/* add references to the final drawsurfs in the apropriate clusters */
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FilterDrawsurfsIntoTree( e, tree );
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/* match drawsurfaces back to original brushsides (sof2) */
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FixBrushSides( e );
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/* finish */
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EndModel( e, node );
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FreeTree( tree );
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}
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/*
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ProcessModels()
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process world + other models into the bsp
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*/
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void ProcessModels( void )
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{
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qboolean oldVerbose;
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entity_t *entity;
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/* preserve -v setting */
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oldVerbose = verbose;
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/* start a new bsp */
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BeginBSPFile();
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/* create map fogs */
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CreateMapFogs();
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/* walk entity list */
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for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
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{
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/* get entity */
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entity = &entities[ mapEntityNum ];
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if( entity->brushes == NULL && entity->patches == NULL )
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continue;
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/* process the model */
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Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
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if( mapEntityNum == 0 )
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ProcessWorldModel();
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else
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ProcessSubModel();
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/* potentially turn off the deluge of text */
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verbose = verboseEntities;
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}
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/* restore -v setting */
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verbose = oldVerbose;
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/* write fogs */
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EmitFogs();
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}
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/*
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OnlyEnts()
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this is probably broken unless teamed with a radiant version that preserves entity order
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*/
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void OnlyEnts( void )
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{
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char out[ 1024 ];
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/* note it */
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Sys_Printf( "--- OnlyEnts ---\n" );
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sprintf( out, "%s.bsp", source );
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LoadBSPFile( out );
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numEntities = 0;
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LoadShaderInfo();
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LoadMapFile( name, qfalse );
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SetModelNumbers();
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SetLightStyles();
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numBSPEntities = numEntities;
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UnparseEntities();
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WriteBSPFile( out );
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}
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/*
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BSPMain() - ydnar
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handles creation of a bsp from a map file
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*/
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int BSPMain( int argc, char **argv )
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{
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int i;
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char path[ 1024 ], tempSource[ 1024 ];
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qboolean onlyents = qfalse;
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/* note it */
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Sys_Printf( "--- BSP ---\n" );
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SetDrawSurfacesBuffer();
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mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
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memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
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numMapDrawSurfs = 0;
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tempSource[ 0 ] = '\0';
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/* set flares flag */
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emitFlares = game->emitFlares;
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/* process arguments */
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for( i = 1; i < (argc - 1); i++ )
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{
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if( !strcmp( argv[ i ], "-onlyents" ) )
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{
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Sys_Printf( "Running entity-only compile\n" );
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onlyents = qtrue;
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}
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else if( !strcmp( argv[ i ], "-tempname" ) )
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strcpy( tempSource, argv[ ++i ] );
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else if( !strcmp( argv[ i ], "-tmpout" ) )
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strcpy( outbase, "/tmp" );
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else if( !strcmp( argv[ i ], "-nowater" ) )
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{
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Sys_Printf( "Disabling water\n" );
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nowater = qtrue;
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}
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else if( !strcmp( argv[ i ], "-nodetail" ) )
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{
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Sys_Printf( "Ignoring detail brushes\n") ;
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nodetail = qtrue;
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}
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else if( !strcmp( argv[ i ], "-fulldetail" ) )
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{
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Sys_Printf( "Turning detail brushes into structural brushes\n" );
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fulldetail = qtrue;
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|
}
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|
else if( !strcmp( argv[ i ], "-nofog" ) )
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|
{
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Sys_Printf( "Fog volumes disabled\n" );
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nofog = qtrue;
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|
}
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|
else if( !strcmp( argv[ i ], "-nosubdivide" ) )
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|
{
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|
Sys_Printf( "Disabling brush face subdivision\n" );
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nosubdivide = qtrue;
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|
}
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|
else if( !strcmp( argv[ i ], "-leaktest" ) )
|
|
{
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|
Sys_Printf( "Leaktest enabled\n" );
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|
leaktest = qtrue;
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|
}
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|
else if( !strcmp( argv[ i ], "-verboseentities" ) )
|
|
{
|
|
Sys_Printf( "Verbose entities enabled\n" );
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|
verboseEntities = qtrue;
|
|
}
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|
else if( !strcmp( argv[ i ], "-nocurves" ) )
|
|
{
|
|
Sys_Printf( "Ignoring curved surfaces (patches)\n" );
|
|
noCurveBrushes = qtrue;
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|
}
|
|
else if( !strcmp( argv[ i ], "-notjunc" ) )
|
|
{
|
|
Sys_Printf( "T-junction fixing disabled\n" );
|
|
notjunc = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-fakemap" ) )
|
|
{
|
|
Sys_Printf( "Generating fakemap.map\n" );
|
|
fakemap = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-samplesize" ) )
|
|
{
|
|
sampleSize = atoi( argv[ i + 1 ] );
|
|
if( sampleSize < 1 )
|
|
sampleSize = 1;
|
|
i++;
|
|
Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-custinfoparms") )
|
|
{
|
|
Sys_Printf( "Custom info parms enabled\n" );
|
|
useCustomInfoParms = qtrue;
|
|
}
|
|
|
|
/* sof2 args */
|
|
else if( !strcmp( argv[ i ], "-rename" ) )
|
|
{
|
|
Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
|
|
renameModelShaders = qtrue;
|
|
}
|
|
|
|
/* ydnar args */
|
|
else if( !strcmp( argv[ i ], "-ne" ) )
|
|
{
|
|
normalEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-de" ) )
|
|
{
|
|
distanceEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-mv" ) )
|
|
{
|
|
maxSurfaceVerts = atoi( argv[ i + 1 ] );
|
|
if( maxSurfaceVerts < 3 )
|
|
maxSurfaceVerts = 3;
|
|
i++;
|
|
Sys_Printf( "Maximum per-surface vertex count set to %d\n", maxSurfaceVerts );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-mi" ) )
|
|
{
|
|
maxSurfaceIndexes = atoi( argv[ i + 1 ] );
|
|
if( maxSurfaceIndexes < 3 )
|
|
maxSurfaceIndexes = 3;
|
|
i++;
|
|
Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-np" ) )
|
|
{
|
|
npDegrees = atof( argv[ i + 1 ] );
|
|
if( npDegrees < 0.0f )
|
|
shadeAngleDegrees = 0.0f;
|
|
else if( npDegrees > 0.0f )
|
|
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
|
|
i++;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-snap" ) )
|
|
{
|
|
bevelSnap = atoi( argv[ i + 1 ]);
|
|
if( bevelSnap < 0 )
|
|
bevelSnap = 0;
|
|
i++;
|
|
if( bevelSnap > 0 )
|
|
Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-texrange" ) )
|
|
{
|
|
texRange = atoi( argv[ i + 1 ]);
|
|
if( texRange < 0 )
|
|
texRange = 0;
|
|
i++;
|
|
Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-nohint" ) )
|
|
{
|
|
Sys_Printf( "Hint brushes disabled\n" );
|
|
noHint = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-flat" ) )
|
|
{
|
|
Sys_Printf( "Flatshading enabled\n" );
|
|
flat = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-meta" ) )
|
|
{
|
|
Sys_Printf( "Creating meta surfaces from brush faces\n" );
|
|
meta = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-patchmeta" ) )
|
|
{
|
|
Sys_Printf( "Creating meta surfaces from patches\n" );
|
|
patchMeta = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-flares" ) )
|
|
{
|
|
Sys_Printf( "Flare surfaces enabled\n" );
|
|
emitFlares = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-noflares" ) )
|
|
{
|
|
Sys_Printf( "Flare surfaces disabled\n" );
|
|
emitFlares = qfalse;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-skyfix" ) )
|
|
{
|
|
Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
|
|
skyFixHack = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-debugsurfaces" ) )
|
|
{
|
|
Sys_Printf( "emitting debug surfaces\n" );
|
|
debugSurfaces = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-debuginset" ) )
|
|
{
|
|
Sys_Printf( "Debug surface triangle insetting enabled\n" );
|
|
debugInset = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-debugportals" ) )
|
|
{
|
|
Sys_Printf( "Debug portal surfaces enabled\n" );
|
|
debugPortals = qtrue;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-bsp" ) )
|
|
Sys_Printf( "-bsp argument unnecessary\n" );
|
|
else
|
|
Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] );
|
|
}
|
|
|
|
/* fixme: print more useful usage here */
|
|
if( i != (argc - 1) )
|
|
Error( "usage: q3map [options] mapfile" );
|
|
|
|
/* copy source name */
|
|
strcpy( source, ExpandArg( argv[ i ] ) );
|
|
StripExtension( source );
|
|
|
|
/* ydnar: set default sample size */
|
|
SetDefaultSampleSize( sampleSize );
|
|
|
|
/* delete portal, line and surface files */
|
|
sprintf( path, "%s.prt", source );
|
|
remove( path );
|
|
sprintf( path, "%s.lin", source );
|
|
remove( path );
|
|
//% sprintf( path, "%s.srf", source ); /* ydnar */
|
|
//% remove( path );
|
|
|
|
/* expand mapname */
|
|
strcpy( name, ExpandArg( argv[ i ] ) );
|
|
if( strcmp( name + strlen( name ) - 4, ".reg" ) )
|
|
{
|
|
/* if we are doing a full map, delete the last saved region map */
|
|
sprintf( path, "%s.reg", source );
|
|
remove( path );
|
|
DefaultExtension( name, ".map" ); /* might be .reg */
|
|
}
|
|
|
|
/* if onlyents, just grab the entites and resave */
|
|
if( onlyents )
|
|
{
|
|
OnlyEnts();
|
|
return 0;
|
|
}
|
|
|
|
/* load shaders */
|
|
LoadShaderInfo();
|
|
|
|
/* load original file from temp spot in case it was renamed by the editor on the way in */
|
|
if( strlen( tempSource ) > 0 )
|
|
LoadMapFile( tempSource, qfalse );
|
|
else
|
|
LoadMapFile( name, qfalse );
|
|
|
|
/* ydnar: decal setup */
|
|
ProcessDecals();
|
|
|
|
/* ydnar: cloned brush model entities */
|
|
SetCloneModelNumbers();
|
|
|
|
/* process world and submodels */
|
|
ProcessModels();
|
|
|
|
/* set light styles from targetted light entities */
|
|
SetLightStyles();
|
|
|
|
/* finish and write bsp */
|
|
EndBSPFile();
|
|
|
|
/* remove temp map source file if appropriate */
|
|
if( strlen( tempSource ) > 0)
|
|
remove( tempSource );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|