mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-25 13:21:47 +00:00
388 lines
11 KiB
C
388 lines
11 KiB
C
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include <float.h>
|
|
|
|
#include "mathlib.h"
|
|
|
|
void aabb_construct_for_vec3( aabb_t *aabb, const vec3_t min, const vec3_t max ){
|
|
VectorMid( min, max, aabb->origin );
|
|
VectorSubtract( max, aabb->origin, aabb->extents );
|
|
}
|
|
|
|
void aabb_update_radius( aabb_t *aabb ){
|
|
aabb->radius = VectorLength( aabb->extents );
|
|
}
|
|
|
|
void aabb_clear( aabb_t *aabb ){
|
|
aabb->origin[0] = aabb->origin[1] = aabb->origin[2] = 0;
|
|
aabb->extents[0] = aabb->extents[1] = aabb->extents[2] = -FLT_MAX;
|
|
}
|
|
|
|
void aabb_extend_by_point( aabb_t *aabb, const vec3_t point ){
|
|
int i;
|
|
vec_t min, max, displacement;
|
|
for ( i = 0; i < 3; i++ )
|
|
{
|
|
displacement = point[i] - aabb->origin[i];
|
|
if ( fabs( displacement ) > aabb->extents[i] ) {
|
|
if ( aabb->extents[i] < 0 ) { // degenerate
|
|
min = max = point[i];
|
|
}
|
|
else if ( displacement > 0 ) {
|
|
min = aabb->origin[i] - aabb->extents[i];
|
|
max = aabb->origin[i] + displacement;
|
|
}
|
|
else
|
|
{
|
|
max = aabb->origin[i] + aabb->extents[i];
|
|
min = aabb->origin[i] + displacement;
|
|
}
|
|
aabb->origin[i] = ( min + max ) * 0.5f;
|
|
aabb->extents[i] = max - aabb->origin[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
void aabb_extend_by_aabb( aabb_t *aabb, const aabb_t *aabb_src ){
|
|
int i;
|
|
vec_t min, max, displacement, difference;
|
|
for ( i = 0; i < 3; i++ )
|
|
{
|
|
displacement = aabb_src->origin[i] - aabb->origin[i];
|
|
difference = aabb_src->extents[i] - aabb->extents[i];
|
|
if ( aabb->extents[i] < 0
|
|
|| difference >= fabs( displacement ) ) {
|
|
// 2nd contains 1st
|
|
aabb->extents[i] = aabb_src->extents[i];
|
|
aabb->origin[i] = aabb_src->origin[i];
|
|
}
|
|
else if ( aabb_src->extents[i] < 0
|
|
|| -difference >= fabs( displacement ) ) {
|
|
// 1st contains 2nd
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// not contained
|
|
if ( displacement > 0 ) {
|
|
min = aabb->origin[i] - aabb->extents[i];
|
|
max = aabb_src->origin[i] + aabb_src->extents[i];
|
|
}
|
|
else
|
|
{
|
|
min = aabb_src->origin[i] - aabb_src->extents[i];
|
|
max = aabb->origin[i] + aabb->extents[i];
|
|
}
|
|
aabb->origin[i] = ( min + max ) * 0.5f;
|
|
aabb->extents[i] = max - aabb->origin[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
void aabb_extend_by_vec3( aabb_t *aabb, vec3_t extension ){
|
|
VectorAdd( aabb->extents, extension, aabb->extents );
|
|
}
|
|
|
|
int aabb_intersect_point( const aabb_t *aabb, const vec3_t point ){
|
|
int i;
|
|
for ( i = 0; i < 3; i++ )
|
|
if ( fabs( point[i] - aabb->origin[i] ) >= aabb->extents[i] ) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int aabb_intersect_aabb( const aabb_t *aabb, const aabb_t *aabb_src ){
|
|
int i;
|
|
for ( i = 0; i < 3; i++ )
|
|
if ( fabs( aabb_src->origin[i] - aabb->origin[i] ) > ( fabs( aabb->extents[i] ) + fabs( aabb_src->extents[i] ) ) ) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int aabb_intersect_plane( const aabb_t *aabb, const float *plane ){
|
|
float fDist, fIntersect;
|
|
|
|
// calc distance of origin from plane
|
|
fDist = DotProduct( plane, aabb->origin ) + plane[3];
|
|
|
|
// trivial accept/reject using bounding sphere
|
|
if ( fabs( fDist ) > aabb->radius ) {
|
|
if ( fDist < 0 ) {
|
|
return 2; // totally inside
|
|
}
|
|
else{
|
|
return 0; // totally outside
|
|
}
|
|
}
|
|
|
|
// calc extents distance relative to plane normal
|
|
fIntersect = (vec_t)( fabs( plane[0] * aabb->extents[0] ) + fabs( plane[1] * aabb->extents[1] ) + fabs( plane[2] * aabb->extents[2] ) );
|
|
// accept if origin is less than or equal to this distance
|
|
if ( fabs( fDist ) < fIntersect ) {
|
|
return 1; // partially inside
|
|
}
|
|
else if ( fDist < 0 ) {
|
|
return 2; // totally inside
|
|
}
|
|
return 0; // totally outside
|
|
}
|
|
|
|
/*
|
|
Fast Ray-Box Intersection
|
|
by Andrew Woo
|
|
from "Graphics Gems", Academic Press, 1990
|
|
*/
|
|
|
|
#define NUMDIM 3
|
|
#define RIGHT 0
|
|
#define LEFT 1
|
|
#define MIDDLE 2
|
|
|
|
int aabb_intersect_ray( const aabb_t *aabb, const ray_t *ray, vec_t *dist ){
|
|
int inside = 1;
|
|
char quadrant[NUMDIM];
|
|
register int i;
|
|
int whichPlane;
|
|
double maxT[NUMDIM];
|
|
double candidatePlane[NUMDIM];
|
|
vec3_t coord, segment;
|
|
|
|
const float *origin = ray->origin;
|
|
const float *direction = ray->direction;
|
|
|
|
/* Find candidate planes; this loop can be avoided if
|
|
rays cast all from the eye(assume perpsective view) */
|
|
for ( i = 0; i < NUMDIM; i++ )
|
|
{
|
|
if ( origin[i] < ( aabb->origin[i] - aabb->extents[i] ) ) {
|
|
quadrant[i] = LEFT;
|
|
candidatePlane[i] = ( aabb->origin[i] - aabb->extents[i] );
|
|
inside = 0;
|
|
}
|
|
else if ( origin[i] > ( aabb->origin[i] + aabb->extents[i] ) ) {
|
|
quadrant[i] = RIGHT;
|
|
candidatePlane[i] = ( aabb->origin[i] + aabb->extents[i] );
|
|
inside = 0;
|
|
}
|
|
else
|
|
{
|
|
quadrant[i] = MIDDLE;
|
|
}
|
|
}
|
|
|
|
/* Ray origin inside bounding box */
|
|
if ( inside == 1 ) {
|
|
*dist = 0.0f;
|
|
return 1;
|
|
}
|
|
|
|
|
|
/* Calculate T distances to candidate planes */
|
|
for ( i = 0; i < NUMDIM; i++ )
|
|
{
|
|
if ( quadrant[i] != MIDDLE && direction[i] != 0. ) {
|
|
maxT[i] = ( candidatePlane[i] - origin[i] ) / direction[i];
|
|
}
|
|
else{
|
|
maxT[i] = -1.;
|
|
}
|
|
}
|
|
|
|
/* Get largest of the maxT's for final choice of intersection */
|
|
whichPlane = 0;
|
|
for ( i = 1; i < NUMDIM; i++ )
|
|
if ( maxT[whichPlane] < maxT[i] ) {
|
|
whichPlane = i;
|
|
}
|
|
|
|
/* Check final candidate actually inside box */
|
|
if ( maxT[whichPlane] < 0. ) {
|
|
return 0;
|
|
}
|
|
for ( i = 0; i < NUMDIM; i++ )
|
|
{
|
|
if ( whichPlane != i ) {
|
|
coord[i] = (vec_t)( origin[i] + maxT[whichPlane] * direction[i] );
|
|
if ( fabs( coord[i] - aabb->origin[i] ) > aabb->extents[i] ) {
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
coord[i] = (vec_t)candidatePlane[i];
|
|
}
|
|
}
|
|
|
|
VectorSubtract( coord, origin, segment );
|
|
*dist = DotProduct( segment, direction );
|
|
|
|
return 1; /* ray hits box */
|
|
}
|
|
|
|
int aabb_test_ray( const aabb_t* aabb, const ray_t* ray ){
|
|
vec3_t displacement, ray_absolute;
|
|
vec_t f;
|
|
|
|
displacement[0] = ray->origin[0] - aabb->origin[0];
|
|
if ( fabs( displacement[0] ) > aabb->extents[0] && displacement[0] * ray->direction[0] >= 0.0f ) {
|
|
return 0;
|
|
}
|
|
|
|
displacement[1] = ray->origin[1] - aabb->origin[1];
|
|
if ( fabs( displacement[1] ) > aabb->extents[1] && displacement[1] * ray->direction[1] >= 0.0f ) {
|
|
return 0;
|
|
}
|
|
|
|
displacement[2] = ray->origin[2] - aabb->origin[2];
|
|
if ( fabs( displacement[2] ) > aabb->extents[2] && displacement[2] * ray->direction[2] >= 0.0f ) {
|
|
return 0;
|
|
}
|
|
|
|
ray_absolute[0] = (float)fabs( ray->direction[0] );
|
|
ray_absolute[1] = (float)fabs( ray->direction[1] );
|
|
ray_absolute[2] = (float)fabs( ray->direction[2] );
|
|
|
|
f = ray->direction[1] * displacement[2] - ray->direction[2] * displacement[1];
|
|
if ( (float)fabs( f ) > aabb->extents[1] * ray_absolute[2] + aabb->extents[2] * ray_absolute[1] ) {
|
|
return 0;
|
|
}
|
|
|
|
f = ray->direction[2] * displacement[0] - ray->direction[0] * displacement[2];
|
|
if ( (float)fabs( f ) > aabb->extents[0] * ray_absolute[2] + aabb->extents[2] * ray_absolute[0] ) {
|
|
return 0;
|
|
}
|
|
|
|
f = ray->direction[0] * displacement[1] - ray->direction[1] * displacement[0];
|
|
if ( (float)fabs( f ) > aabb->extents[0] * ray_absolute[1] + aabb->extents[1] * ray_absolute[0] ) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void aabb_for_bbox( aabb_t *aabb, const bbox_t *bbox ){
|
|
int i;
|
|
vec3_t temp[3];
|
|
|
|
VectorCopy( bbox->aabb.origin, aabb->origin );
|
|
|
|
// calculate the AABB extents in local coord space from the OBB extents and axes
|
|
VectorScale( bbox->axes[0], bbox->aabb.extents[0], temp[0] );
|
|
VectorScale( bbox->axes[1], bbox->aabb.extents[1], temp[1] );
|
|
VectorScale( bbox->axes[2], bbox->aabb.extents[2], temp[2] );
|
|
for ( i = 0; i < 3; i++ ) aabb->extents[i] = (vec_t)( fabs( temp[0][i] ) + fabs( temp[1][i] ) + fabs( temp[2][i] ) );
|
|
}
|
|
|
|
void aabb_for_area( aabb_t *aabb, vec3_t area_tl, vec3_t area_br, int axis ){
|
|
aabb_clear( aabb );
|
|
aabb->extents[axis] = FLT_MAX;
|
|
aabb_extend_by_point( aabb, area_tl );
|
|
aabb_extend_by_point( aabb, area_br );
|
|
}
|
|
|
|
void aabb_for_transformed_aabb( aabb_t* dst, const aabb_t* src, const m4x4_t transform ){
|
|
VectorCopy( src->origin, dst->origin );
|
|
m4x4_transform_point( transform, dst->origin );
|
|
|
|
dst->extents[0] = (vec_t)( fabs( transform[0] * src->extents[0] )
|
|
+ fabs( transform[4] * src->extents[1] )
|
|
+ fabs( transform[8] * src->extents[2] ) );
|
|
dst->extents[1] = (vec_t)( fabs( transform[1] * src->extents[0] )
|
|
+ fabs( transform[5] * src->extents[1] )
|
|
+ fabs( transform[9] * src->extents[2] ) );
|
|
dst->extents[2] = (vec_t)( fabs( transform[2] * src->extents[0] )
|
|
+ fabs( transform[6] * src->extents[1] )
|
|
+ fabs( transform[10] * src->extents[2] ) );
|
|
}
|
|
|
|
|
|
void bbox_for_oriented_aabb( bbox_t *bbox, const aabb_t *aabb, const m4x4_t matrix, const vec3_t euler, const vec3_t scale ){
|
|
double rad[3];
|
|
double pi_180 = Q_PI / 180;
|
|
double A, B, C, D, E, F, AD, BD;
|
|
|
|
VectorCopy( aabb->origin, bbox->aabb.origin );
|
|
|
|
m4x4_transform_point( matrix, bbox->aabb.origin );
|
|
|
|
bbox->aabb.extents[0] = aabb->extents[0] * scale[0];
|
|
bbox->aabb.extents[1] = aabb->extents[1] * scale[1];
|
|
bbox->aabb.extents[2] = aabb->extents[2] * scale[2];
|
|
|
|
rad[0] = euler[0] * pi_180;
|
|
rad[1] = euler[1] * pi_180;
|
|
rad[2] = euler[2] * pi_180;
|
|
|
|
A = cos( rad[0] );
|
|
B = sin( rad[0] );
|
|
C = cos( rad[1] );
|
|
D = sin( rad[1] );
|
|
E = cos( rad[2] );
|
|
F = sin( rad[2] );
|
|
|
|
AD = A * -D;
|
|
BD = B * -D;
|
|
|
|
bbox->axes[0][0] = (vec_t)( C * E );
|
|
bbox->axes[0][1] = (vec_t)( -BD * E + A * F );
|
|
bbox->axes[0][2] = (vec_t)( AD * E + B * F );
|
|
bbox->axes[1][0] = (vec_t)( -C * F );
|
|
bbox->axes[1][1] = (vec_t)( BD * F + A * E );
|
|
bbox->axes[1][2] = (vec_t)( -AD * F + B * E );
|
|
bbox->axes[2][0] = (vec_t)D;
|
|
bbox->axes[2][1] = (vec_t)( -B * C );
|
|
bbox->axes[2][2] = (vec_t)( A * C );
|
|
|
|
aabb_update_radius( &bbox->aabb );
|
|
}
|
|
|
|
int bbox_intersect_plane( const bbox_t *bbox, const vec_t* plane ){
|
|
vec_t fDist, fIntersect;
|
|
|
|
// calc distance of origin from plane
|
|
fDist = DotProduct( plane, bbox->aabb.origin ) + plane[3];
|
|
|
|
// trivial accept/reject using bounding sphere
|
|
if ( fabs( fDist ) > bbox->aabb.radius ) {
|
|
if ( fDist < 0 ) {
|
|
return 2; // totally inside
|
|
}
|
|
else{
|
|
return 0; // totally outside
|
|
}
|
|
}
|
|
|
|
// calc extents distance relative to plane normal
|
|
fIntersect = (vec_t)( fabs( bbox->aabb.extents[0] * DotProduct( plane, bbox->axes[0] ) )
|
|
+ fabs( bbox->aabb.extents[1] * DotProduct( plane, bbox->axes[1] ) )
|
|
+ fabs( bbox->aabb.extents[2] * DotProduct( plane, bbox->axes[2] ) ) );
|
|
// accept if origin is less than this distance
|
|
if ( fabs( fDist ) < fIntersect ) {
|
|
return 1; // partially inside
|
|
}
|
|
else if ( fDist < 0 ) {
|
|
return 2; // totally inside
|
|
}
|
|
return 0; // totally outside
|
|
}
|