mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
561e062c87
A couple of things are broken right now: - OpenGL font in Windows not appearing (expected to be broken, will fix) - Linux build broken because it loads some .vcproj files that are removed - 3rd party libs are downloaded from porky.nerius.com, not id Software git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
189 lines
4.6 KiB
XML
189 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="shaders"
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ProjectGUID="{AEBCB950-AB67-48BB-9AF5-FCFB042824E8}"
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Keyword="Win32Proj"
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TargetFrameworkVersion="0"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)\install\modules"
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IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)"
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ConfigurationType="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)\libs";"$(SolutionDir)\include";"$(SolutionDir)\..\STLport-5.2.1\stlport";"$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0";"$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include";"$(SolutionDir)\..\libxml2-2.7.3\include\libxml2""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SHADERS_EXPORTS;"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4996"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="glib-2.0.lib libxml2.lib synapse.lib"
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AdditionalLibraryDirectories=""$(SolutionDir)\..\gtk-2.16.6\lib";"$(SolutionDir)\..\libxml2-2.7.3\lib";"$(SolutionDir)\build\$(ConfigurationName)\libs""
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ModuleDefinitionFile="shaders.def"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)\install\modules"
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IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)"
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ConfigurationType="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(SolutionDir)\libs";"$(SolutionDir)\include";"$(SolutionDir)\..\STLport-5.2.1\stlport";"$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0";"$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include";"$(SolutionDir)\..\libxml2-2.7.3\include\libxml2""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SHADERS_EXPORTS;"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4996"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="glib-2.0.lib libxml2.lib synapse.lib"
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AdditionalLibraryDirectories=""$(SolutionDir)\..\gtk-2.16.6\lib";"$(SolutionDir)\..\libxml2-2.7.3\lib";"$(SolutionDir)\build\$(ConfigurationName)\libs""
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ModuleDefinitionFile="shaders.def"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="src"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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>
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<File
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RelativePath=".\plugin.cpp"
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>
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</File>
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<File
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RelativePath=".\shaders.cpp"
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>
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</File>
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<File
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RelativePath=".\shaders.def"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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