mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-24 04:41:34 +00:00
287 lines
8.9 KiB
C++
287 lines
8.9 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// implementation of isurfaceplugin-interface specifics
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#include "stdafx.h"
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void QERApp_GetTwoSelectedPatch( patchMesh_t **p1, patchMesh_t **p2 ){
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*p1 = NULL; *p2 = NULL;
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for ( brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next )
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{
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if ( pb->patchBrush ) {
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if ( !( *p1 ) ) {
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*p1 = pb->pPatch;
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}
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else if ( !( *p2 ) ) {
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*p2 = pb->pPatch;
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return;
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}
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}
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}
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#ifdef _DEBUG
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Sys_Printf( "WARNING: QERApp_GetTwoSelectedPatch failed (did not find two patches)\n" );
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#endif
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return;
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}
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// Nurail: The following functions are used by the Surface Inspector module
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// Queries the number of faces from selected brushes
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int SI_GetSelectedFaceCountfromBrushes( void ){
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face_t *f;
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brush_t *b;
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int num_of_faces = 0;
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if ( selected_brushes.next == &selected_brushes ) {
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return( 0 );
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}
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for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
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if ( !( b->patchBrush ) ) {
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for ( f = b->brush_faces; f ; f = f->next, num_of_faces++ ) ;
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}
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return num_of_faces;
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}
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void SI_GetSelFacesTexdef( texdef_to_face_t *allocd_block_texdef ){
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int i;
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face_t *f;
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brush_t *b;
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texdef_to_face_t *position, *prev_pos;
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brushprimit_texdef_t bp;
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if ( selected_brushes.next != &selected_brushes ) {
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prev_pos = position = allocd_block_texdef;
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for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
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{
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if ( !( b->patchBrush ) ) {
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for ( f = b->brush_faces; f ; f = f->next )
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{
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position->face = f;
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position->brush = b;
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position->texdef = f->texdef;
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if ( g_qeglobals.m_bBrushPrimitMode ) {
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ConvertTexMatWithQTexture( &f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture(), &bp, NULL );
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TexMatToFakeTexCoords( bp.coords, position->texdef.shift, &position->texdef.rotate, position->texdef.scale );
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position->orig_bp_texdef = bp;
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}
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position->orig_texdef = position->texdef;
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prev_pos->next = position;
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prev_pos = position;
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position++;
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}
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prev_pos->next = NULL;
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}
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}
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}
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else if ( g_ptrSelectedFaces.GetSize() != 0 ) {
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f = (face_t *) g_ptrSelectedFaces.GetAt( 0 );
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b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt( 0 );
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position = (texdef_to_face_t*) allocd_block_texdef;
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position->face = f;
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position->brush = b;
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position->texdef = f->texdef;
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if ( g_qeglobals.m_bBrushPrimitMode ) {
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ConvertTexMatWithQTexture( &f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture(), &bp, NULL );
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TexMatToFakeTexCoords( bp.coords, position->texdef.shift, &position->texdef.rotate, position->texdef.scale );
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position->orig_bp_texdef = bp;
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}
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position->orig_texdef = position->texdef;
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prev_pos = position;
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for ( i = 1; i < g_ptrSelectedFaces.GetSize(); i++ )
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{
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f = (face_t *) g_ptrSelectedFaces.GetAt( i );
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b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt( i );
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position = allocd_block_texdef + i;
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position->face = f;
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position->brush = b;
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position->texdef = f->texdef;
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if ( g_qeglobals.m_bBrushPrimitMode ) {
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ConvertTexMatWithQTexture( &f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture(), &bp, NULL );
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TexMatToFakeTexCoords( bp.coords, position->texdef.shift, &position->texdef.rotate, position->texdef.scale );
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position->orig_bp_texdef = bp;
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}
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position->orig_texdef = position->texdef;
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prev_pos->next = position;
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prev_pos = position;
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}
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position->next = NULL;
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}
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}
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/*
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SetFaceTexdef_Q2
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This doesn't mess with CONTENTS_DETAIL needed for Quake2 content flag
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*/
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void SetFaceTexdef_Q2( face_t *f, texdef_t *texdef, bool bFitScale ){
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if ( strcmp( f->texdef.GetName(), texdef->GetName() ) != 0 ) { // set shader here instead of Brush_Build
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Face_SetShader( f, texdef->GetName() );
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}
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if ( bFitScale ) {
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f->texdef = *texdef;
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// fit the scaling of the texture on the actual plane
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vec3_t p1,p2,p3; // absolute coordinates
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// compute absolute coordinates
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ComputeAbsolute( f,p1,p2,p3 );
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// compute the scale
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vec3_t vx,vy;
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VectorSubtract( p2,p1,vx );
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VectorNormalize( vx, vx );
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VectorSubtract( p3,p1,vy );
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VectorNormalize( vy, vy );
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// assign scale
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VectorScale( vx,texdef->scale[0],vx );
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VectorScale( vy,texdef->scale[1],vy );
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VectorAdd( p1,vx,p2 );
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VectorAdd( p1,vy,p3 );
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// compute back shift scale rot
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AbsoluteToLocal( f->plane,f,p1,p2,p3 );
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}
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else
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{
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f->texdef = *texdef;
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}
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}
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void SI_SetTexdef_FaceList( texdef_to_face_t* texdef_face_list, bool b_SetUndoPoint, bool bFit_to_Scale ){
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texdef_to_face_t* texdef_to_face;
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bool b_isQuake2;
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if ( g_pGameDescription->quake2 ) {
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b_isQuake2 = true;
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}
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else{
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b_isQuake2 = false;
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}
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if ( !texdef_face_list ) {
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return;
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}
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if ( b_SetUndoPoint ) {
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if ( g_ptrSelectedFaces.GetSize() > 1 ) {
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Sys_FPrintf( SYS_WRN, "WARNING: Undo NOT supported for multiple face selections\n" );
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}
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else if ( ( selected_brushes.next != &selected_brushes ) || ( g_ptrSelectedFaces.GetSize() == 1 ) ) {
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// Give something to undo to
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for ( texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next )
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if ( b_isQuake2 ) {
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SetFaceTexdef_Q2( texdef_to_face->face, &texdef_to_face->orig_texdef, bFit_to_Scale );
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}
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else{
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SetFaceTexdef( texdef_to_face->face, &texdef_to_face->orig_texdef, &texdef_to_face->orig_bp_texdef, bFit_to_Scale );
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}
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Undo_Start( "set facelist texdefs" );
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if ( selected_brushes.next != &selected_brushes ) {
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Undo_AddBrushList( &selected_brushes );
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}
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else{
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Undo_AddBrush( texdef_face_list->brush );
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}
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}
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}
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for ( texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next )
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{
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if ( b_isQuake2 ) {
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SetFaceTexdef_Q2( texdef_to_face->face, &texdef_to_face->texdef, bFit_to_Scale );
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}
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else
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{
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brushprimit_texdef_t brushprimit_texdef;
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FakeTexCoordsToTexMat( texdef_to_face->texdef.shift, texdef_to_face->texdef.rotate, texdef_to_face->texdef.scale, brushprimit_texdef.coords );
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SetFaceTexdef( texdef_to_face->face, &texdef_to_face->texdef, &brushprimit_texdef, bFit_to_Scale );
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}
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Brush_Build( texdef_to_face->brush );
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if ( bFit_to_Scale ) {
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texdef_to_face->texdef = texdef_to_face->face->texdef;
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}
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}
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if ( b_SetUndoPoint ) {
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if ( ( selected_brushes.next != &selected_brushes ) || ( g_ptrSelectedFaces.GetSize() == 1 ) ) {
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if ( selected_brushes.next != &selected_brushes ) {
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Undo_EndBrushList( &selected_brushes );
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}
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else{
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Undo_EndBrush( texdef_face_list->brush );
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}
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Undo_End();
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// Over-write the orig_texdef list, cementing the change.
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for ( texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next )
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{
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texdef_to_face->orig_texdef = texdef_to_face->texdef;
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texdef_to_face->orig_bp_texdef = texdef_to_face->face->brushprimit_texdef;
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}
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}
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}
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Sys_UpdateWindows( W_ALL );
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}
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void SI_FaceList_FitTexture( texdef_to_face_t* si_texdef_face_list, int nHeight, int nWidth ){
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texdef_to_face_t* temp_texdef_face_list;
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brushprimit_texdef_t bp;
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if ( !si_texdef_face_list ) {
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return;
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}
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for ( temp_texdef_face_list = si_texdef_face_list; temp_texdef_face_list; temp_texdef_face_list = temp_texdef_face_list->next )
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{
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Face_FitTexture( temp_texdef_face_list->face, nHeight, nWidth );
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Brush_Build( temp_texdef_face_list->brush,true,true,false,false );
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// Write changes to our working Texdef list
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if ( g_qeglobals.m_bBrushPrimitMode ) {
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ConvertTexMatWithQTexture( &temp_texdef_face_list->face->brushprimit_texdef, QERApp_Shader_ForName( temp_texdef_face_list->face->texdef.GetName() )->getTexture(), &bp, NULL );
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TexMatToFakeTexCoords( bp.coords, temp_texdef_face_list->face->texdef.shift, &temp_texdef_face_list->face->texdef.rotate, temp_texdef_face_list->face->texdef.scale );
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}
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temp_texdef_face_list->texdef = temp_texdef_face_list->face->texdef;
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}
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Sys_UpdateWindows( W_CAMERA );
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}
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GtkWindow* SI_GetMainWindow( void ){
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return GTK_WINDOW( g_qeglobals_gui.d_main_window );
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}
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void SI_SetWinPos_from_Prefs( GtkWidget *win ){
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load_window_pos( win, g_PrefsDlg.mWindowInfo.posSurfaceWnd );
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}
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