mirror of
https://github.com/UberGames/GtkRadiant.git
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137 lines
4.1 KiB
C++
137 lines
4.1 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// classes used for describing geometry information from q3map feedback
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//
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#ifndef __Q3MAP_FEEDBACK__
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#define __Q3MAP_FEEDBACK__
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#if defined( _WIN32 )
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// required for static linking libxml on Windows
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#define LIBXML_STATIC
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#endif
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#include "libxml/parser.h"
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// a select message with a brush/entity select information
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class CSelectMsg : public ISAXHandler
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{
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enum { SELECT_MESSAGE, SELECT_BRUSH } ESelectState;
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GString *message;
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int entitynum, brushnum;
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public:
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CSelectMsg() { ESelectState = SELECT_MESSAGE; }
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// SAX interface
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void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
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void saxEndElement( message_info_t *ctx, const xmlChar *name );
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void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
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// for use in the dialog window
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char *getName() { return message->str; }
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void Highlight();
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void DropHighlight() { }
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};
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class CPointMsg : public ISAXHandler, public IGL2DWindow
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{
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enum { POINT_MESSAGE, POINT_POINT } EPointState;
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GString *message;
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vec3_t pt;
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int refCount;
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public:
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CPointMsg() { EPointState = POINT_MESSAGE; refCount = 0; }
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// SAX interface
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void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
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void saxEndElement( message_info_t *ctx, const xmlChar *name );
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void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
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// for use in the dialog window
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char *getName() { return message->str; }
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void Highlight();
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void DropHighlight();
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// IGL2DWindow interface --------------------------------
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// Increment the number of references to this object
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void IncRef() { refCount++; }
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// Decrement the reference count
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void DecRef() {
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refCount--; if ( refCount <= 0 ) {
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delete this;
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}
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}
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void Draw2D( VIEWTYPE vt );
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};
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class CWindingMsg : public ISAXHandler, public IGL2DWindow
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{
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enum { WINDING_MESSAGE, WINDING_WINDING } EPointState;
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GString *message;
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vec3_t wt[256];
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int numpoints;
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int refCount;
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public:
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CWindingMsg() { EPointState = WINDING_MESSAGE; refCount = 0; numpoints = 0; }
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// SAX interface
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void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
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void saxEndElement( message_info_t *ctx, const xmlChar *name );
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void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
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// for use in the dialog window
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char *getName() { return message->str; }
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void Highlight();
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void DropHighlight();
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// IGL2DWindow interface --------------------------------
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// Increment the number of references to this object
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void IncRef() { refCount++; }
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// Decrement the reference count
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void DecRef() {
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refCount--; if ( refCount <= 0 ) {
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delete this;
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}
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}
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void Draw2D( VIEWTYPE vt );
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};
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class CDbgDlg : public Dialog
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{
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GPtrArray *m_pFeedbackElements;
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// the list widget we use in the dialog
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GtkListStore* m_clist;
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ISAXHandler *m_pHighlight;
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public:
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CDbgDlg() { m_pFeedbackElements = g_ptr_array_new(); m_pHighlight = NULL; }
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virtual ~CDbgDlg() { ClearFeedbackArray(); }
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// refresh items
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void Push( ISAXHandler * );
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// clean the debug window, release all ISAXHanlders we have
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void Init();
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ISAXHandler *GetElement( gint row );
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void SetHighlight( gint row );
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void DropHighlight();
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protected:
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void BuildDialog();
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void ClearFeedbackArray();
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};
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extern CDbgDlg g_DbgDlg;
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#endif
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