mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_MODELSKINKEY_H)
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#define INCLUDED_MODELSKINKEY_H
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#include "modelskin.h"
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#include "os/path.h"
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#include "stream/stringstream.h"
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#include "moduleobserver.h"
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#include "entitylib.h"
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#include "traverselib.h"
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inline void parseTextureName(CopiedString& name, const char* token)
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{
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StringOutputStream cleaned(256);
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cleaned << PathCleaned(token);
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name = CopiedString(cleaned.c_str(), path_get_filename_base_end(cleaned.c_str())); // remove extension
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}
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class ModelSkinKey : public ModuleObserver
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{
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CopiedString m_name;
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ModelSkin* m_skin;
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Callback m_skinChangedCallback;
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ModelSkinKey(const ModelSkinKey&);
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ModelSkinKey operator=(const ModelSkinKey&);
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void construct()
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{
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m_skin = &GlobalModelSkinCache().capture(m_name.c_str());
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m_skin->attach(*this);
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}
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void destroy()
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{
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m_skin->detach(*this);
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GlobalModelSkinCache().release(m_name.c_str());
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}
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public:
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ModelSkinKey(const Callback& skinChangedCallback) : m_skinChangedCallback(skinChangedCallback)
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{
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construct();
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}
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~ModelSkinKey()
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{
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destroy();
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}
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ModelSkin& get() const
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{
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return *m_skin;
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}
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void skinChanged(const char* value)
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{
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destroy();
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parseTextureName(m_name, value);
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construct();
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}
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typedef MemberCaller1<ModelSkinKey, const char*, &ModelSkinKey::skinChanged> SkinChangedCaller;
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void realise()
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{
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m_skinChangedCallback();
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}
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void unrealise()
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{
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}
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};
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class InstanceSkinChanged : public scene::Instantiable::Visitor
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{
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public:
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void visit(scene::Instance& instance) const
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{
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//\todo don't do this for instances that are not children of the entity setting the skin
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SkinnedModel* skinned = InstanceTypeCast<SkinnedModel>::cast(instance);
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if(skinned != 0)
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{
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skinned->skinChanged();
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}
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}
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};
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inline void Node_modelSkinChanged(scene::Node& node)
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{
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scene::Instantiable* instantiable = Node_getInstantiable(node);
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ASSERT_NOTNULL(instantiable);
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instantiable->forEachInstance(InstanceSkinChanged());
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}
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#endif
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