mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-14 00:11:09 +00:00
575 lines
11 KiB
C
575 lines
11 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "qdata.h"
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#include "inout.h"
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qboolean g_compress_pak;
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qboolean g_release; // don't grab, copy output data to new tree
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qboolean g_pak; // if true, copy to pak instead of release
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char g_releasedir[1024]; // c:\quake2\baseq2, etc
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qboolean g_archive; // don't grab, copy source data to new tree
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qboolean do3ds;
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char g_only[256]; // if set, only grab this cd
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qboolean g_skipmodel; // set true when a cd is not g_only
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char *ext_3ds = "3ds";
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char *ext_tri = "tri";
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char *trifileext;
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char game[64] = "quake2";
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void InitPaths( int *argc, char **argv );
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/*
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=======================================================
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PAK FILES
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=======================================================
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*/
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unsigned Com_BlockChecksum( void *buffer, int length );
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typedef struct
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{
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char name[56];
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int filepos, filelen;
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} packfile_t;
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typedef struct
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{
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char id[4];
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int dirofs;
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int dirlen;
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} packheader_t;
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packfile_t pfiles[16384];
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FILE *pakfile;
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packfile_t *pf;
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packheader_t pakheader;
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/*
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==============
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BeginPak
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==============
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*/
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void BeginPak( char *outname ){
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if ( !g_pak ) {
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return;
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}
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pakfile = SafeOpenWrite( outname );
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// leave space for header
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SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
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pf = pfiles;
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}
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/*
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==============
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ReleaseFile
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Filename should be gamedir reletive.
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Either copies the file to the release dir, or adds it to
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the pak file.
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==============
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*/
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void ReleaseFile( char *filename ){
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int len;
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byte *buf;
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char source[1024];
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char dest[1024];
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if ( !g_release ) {
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return;
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}
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sprintf( source, "%s%s", gamedir, filename );
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if ( !g_pak ) { // copy it
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sprintf( dest, "%s/%s", g_releasedir, filename );
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printf( "copying to %s\n", dest );
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QCopyFile( source, dest );
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return;
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}
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// pak it
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printf( "paking %s\n", filename );
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if ( strlen( filename ) >= sizeof( pf->name ) ) {
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Error( "Filename too long for pak: %s", filename );
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}
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len = LoadFile( source, (void **)&buf );
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if ( g_compress_pak && len < 4096 * 1024 ) {
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cblock_t in, out;
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cblock_t Huffman( cblock_t in );
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in.count = len;
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in.data = buf;
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out = Huffman( in );
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if ( out.count < in.count ) {
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printf( " compressed from %i to %i\n", in.count, out.count );
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free( in.data );
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buf = out.data;
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len = out.count;
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}
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else{
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free( out.data );
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}
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}
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strcpy( pf->name, filename );
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pf->filepos = LittleLong( ftell( pakfile ) );
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pf->filelen = LittleLong( len );
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pf++;
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SafeWrite( pakfile, buf, len );
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free( buf );
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}
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/*
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==============
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FinishPak
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==============
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*/
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void FinishPak( void ){
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int dirlen;
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int d;
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int i;
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unsigned checksum;
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if ( !g_pak ) {
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return;
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}
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pakheader.id[0] = 'P';
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pakheader.id[1] = 'A';
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pakheader.id[2] = 'C';
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pakheader.id[3] = 'K';
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dirlen = (byte *)pf - (byte *)pfiles;
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pakheader.dirofs = LittleLong( ftell( pakfile ) );
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pakheader.dirlen = LittleLong( dirlen );
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checksum = Com_BlockChecksum( (void *)pfiles, dirlen );
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SafeWrite( pakfile, pfiles, dirlen );
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i = ftell( pakfile );
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fseek( pakfile, 0, SEEK_SET );
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SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
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fclose( pakfile );
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d = pf - pfiles;
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printf( "%i files packed in %i bytes\n",d, i );
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printf( "checksum: 0x%x\n", checksum );
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}
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/*
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===============
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Cmd_File
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This is only used to cause a file to be copied during a release
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build (default.cfg, maps, etc)
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===============
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*/
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void Cmd_File( void ){
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GetToken( false );
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ReleaseFile( token );
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}
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/*
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===============
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PackDirectory_r
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===============
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*/
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#ifdef _WIN32
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#include "io.h"
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void PackDirectory_r( char *dir ){
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struct _finddata_t fileinfo;
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int handle;
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char dirstring[1024];
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char filename[1024];
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sprintf( dirstring, "%s%s/*.*", gamedir, dir );
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handle = _findfirst( dirstring, &fileinfo );
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if ( handle == -1 ) {
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return;
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}
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do
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{
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sprintf( filename, "%s/%s", dir, fileinfo.name );
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if ( fileinfo.attrib & _A_SUBDIR ) { // directory
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if ( fileinfo.name[0] != '.' ) { // don't pak . and ..
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PackDirectory_r( filename );
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}
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continue;
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}
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// copy or pack the file
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ReleaseFile( filename );
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} while ( _findnext( handle, &fileinfo ) != -1 );
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_findclose( handle );
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}
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#else
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#include <sys/types.h>
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#include <sys/dir.h>
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void PackDirectory_r( char *dir ){
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#ifdef NeXT
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struct direct **namelist, *ent;
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#else
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struct dirent **namelist, *ent;
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#endif
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int count;
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struct stat st;
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int i;
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int len;
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char fullname[1024];
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char dirstring[1024];
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char *name;
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sprintf( dirstring, "%s%s", gamedir, dir );
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count = scandir( dirstring, &namelist, NULL, NULL );
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for ( i = 0 ; i < count ; i++ )
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{
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ent = namelist[i];
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name = ent->d_name;
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if ( name[0] == '.' ) {
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continue;
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}
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sprintf( fullname, "%s/%s", dir, name );
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sprintf( dirstring, "%s%s/%s", gamedir, dir, name );
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if ( stat( dirstring, &st ) == -1 ) {
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Error( "fstating %s", pf->name );
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}
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if ( st.st_mode & S_IFDIR ) { // directory
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PackDirectory_r( fullname );
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continue;
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}
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// copy or pack the file
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ReleaseFile( fullname );
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}
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}
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#endif
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/*
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===============
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Cmd_Dir
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This is only used to cause a directory to be copied during a
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release build (sounds, etc)
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===============
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*/
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void Cmd_Dir( void ){
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GetToken( false );
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PackDirectory_r( token );
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}
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//========================================================================
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#define MAX_RTEX 16384
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int numrtex;
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char rtex[MAX_RTEX][64];
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void ReleaseTexture( char *name ){
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int i;
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char path[1024];
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for ( i = 0 ; i < numrtex ; i++ )
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if ( !Q_strncasecmp( name, rtex[i], strlen( name ) ) ) {
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return;
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}
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if ( numrtex == MAX_RTEX ) {
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Error( "numrtex == MAX_RTEX" );
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}
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strcpy( rtex[i], name );
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numrtex++;
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sprintf( path, "textures/%s.wal", name );
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ReleaseFile( path );
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}
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/*
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===============
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Cmd_Maps
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Only relevent for release and pak files.
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Releases the .bsp files for the maps, and scans all of the files to
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build a list of all textures used, which are then released.
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===============
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*/
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void Cmd_Maps( void ){
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char map[1024];
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int i;
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while ( TokenAvailable() )
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{
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GetToken( false );
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sprintf( map, "maps/%s.bsp", token );
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ReleaseFile( map );
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if ( !g_release ) {
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continue;
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}
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// get all the texture references
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sprintf( map, "%smaps/%s.bsp", gamedir, token );
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LoadBSPFileTexinfo( map );
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for ( i = 0 ; i < numtexinfo ; i++ )
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ReleaseTexture( texinfo[i].texture );
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}
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}
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//==============================================================
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/*
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===============
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ParseScript
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===============
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*/
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void ParseScript( void ){
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while ( 1 )
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{
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do
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{ // look for a line starting with a $ command
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GetToken( true );
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if ( endofscript ) {
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return;
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}
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if ( token[0] == '$' ) {
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break;
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}
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while ( TokenAvailable() )
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GetToken( false );
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} while ( 1 );
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//
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// model commands
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//
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if ( !strcmp( token, "$modelname" ) ) {
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Cmd_Modelname();
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}
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else if ( !strcmp( token, "$base" ) ) {
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Cmd_Base();
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}
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else if ( !strcmp( token, "$cd" ) ) {
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Cmd_Cd();
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}
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else if ( !strcmp( token, "$origin" ) ) {
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Cmd_Origin();
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}
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else if ( !strcmp( token, "$scale" ) ) {
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Cmd_ScaleUp();
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}
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else if ( !strcmp( token, "$frame" ) ) {
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Cmd_Frame();
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}
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else if ( !strcmp( token, "$skin" ) ) {
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Cmd_Skin();
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}
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else if ( !strcmp( token, "$skinsize" ) ) {
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Cmd_Skinsize();
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}
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//
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// sprite commands
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//
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else if ( !strcmp( token, "$spritename" ) ) {
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Cmd_SpriteName();
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}
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else if ( !strcmp( token, "$load" ) ) {
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Cmd_Load();
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}
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else if ( !strcmp( token, "$spriteframe" ) ) {
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Cmd_SpriteFrame();
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}
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//
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// image commands
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//
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else if ( !strcmp( token, "$grab" ) ) {
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Cmd_Grab();
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}
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else if ( !strcmp( token, "$raw" ) ) {
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Cmd_Raw();
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}
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else if ( !strcmp( token, "$colormap" ) ) {
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Cmd_Colormap();
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}
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else if ( !strcmp( token, "$mippal" ) ) {
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Cmd_Mippal();
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}
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else if ( !strcmp( token, "$mipdir" ) ) {
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Cmd_Mipdir();
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}
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else if ( !strcmp( token, "$mip" ) ) {
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Cmd_Mip();
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}
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else if ( !strcmp( token, "$environment" ) ) {
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Cmd_Environment();
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}
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//
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// video
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//
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else if ( !strcmp( token, "$video" ) ) {
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Cmd_Video();
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}
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//
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// misc
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//
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else if ( !strcmp( token, "$file" ) ) {
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Cmd_File();
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}
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else if ( !strcmp( token, "$dir" ) ) {
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Cmd_Dir();
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}
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else if ( !strcmp( token, "$maps" ) ) {
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Cmd_Maps();
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}
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else if ( !strcmp( token, "$alphalight" ) ) {
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Cmd_Alphalight();
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}
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else if ( !strcmp( token, "$inverse16table" ) ) {
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Cmd_Inverse16Table();
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}
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else{
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Error( "bad command %s\n", token );
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}
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}
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}
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//=======================================================
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/*
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==============
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main
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==============
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*/
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int main( int argc, char **argv ){
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static int i; // VC4.2 compiler bug if auto...
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char path[1024];
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ExpandWildcards( &argc, &argv );
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InitPaths( &argc, argv );
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for ( i = 1 ; i < argc ; i++ )
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{
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if ( !strcmp( argv[i], "-archive" ) ) {
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// -archive f:/quake2/release/dump_11_30
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archive = true;
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strcpy( archivedir, argv[i + 1] );
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printf( "Archiving source to: %s\n", archivedir );
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i++;
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}
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else if ( !strcmp( argv[i], "-release" ) ) {
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g_release = true;
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strcpy( g_releasedir, argv[i + 1] );
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printf( "Copy output to: %s\n", g_releasedir );
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i++;
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}
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else if ( !strcmp( argv[i], "-compress" ) ) {
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g_compress_pak = true;
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printf( "Compressing pakfile\n" );
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}
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else if ( !strcmp( argv[i], "-pak" ) ) {
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g_release = true;
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g_pak = true;
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printf( "Building pakfile: %s\n", argv[i + 1] );
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BeginPak( argv[i + 1] );
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i++;
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}
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else if ( !strcmp( argv[i], "-only" ) ) {
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strcpy( g_only, argv[i + 1] );
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printf( "Only grabbing %s\n", g_only );
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i++;
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}
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else if ( !strcmp( argv[i], "-3ds" ) ) {
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do3ds = true;
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printf( "loading .3ds files\n" );
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}
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else if ( argv[i][0] == '-' ) {
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Error( "Unknown option \"%s\"", argv[i] );
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}
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else{
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break;
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}
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}
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if ( i >= argc ) {
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Error( "usage: %s [-archive <directory>] [-release <directory>] [-only <model>] [-3ds] file.qgr", argv[ 0 ] );
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}
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if ( do3ds ) {
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trifileext = ext_3ds;
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}
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else{
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trifileext = ext_tri;
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}
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for ( ; i < argc ; i++ )
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{
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printf( "--------------- %s ---------------\n", argv[i] );
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// load the script
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strcpy( path, argv[i] );
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DefaultExtension( path, ".qdt" );
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SetQdirFromPath( path );
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LoadScriptFile( ExpandArg( path ) );
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//
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// parse it
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//
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ParseScript();
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// write out the last model
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FinishModel();
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FinishSprite();
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}
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if ( g_pak ) {
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FinishPak();
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}
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return 0;
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}
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