mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-25 05:11:43 +00:00
1109 lines
22 KiB
C
1109 lines
22 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "qbsp.h"
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int c_active_portals;
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int c_peak_portals;
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int c_boundary;
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int c_boundary_sides;
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/*
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===========
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AllocPortal
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===========
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*/
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portal_t *AllocPortal( void ){
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portal_t *p;
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if ( numthreads == 1 ) {
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c_active_portals++;
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}
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if ( c_active_portals > c_peak_portals ) {
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c_peak_portals = c_active_portals;
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}
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p = malloc( sizeof( portal_t ) );
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memset( p, 0, sizeof( portal_t ) );
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return p;
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}
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void FreePortal( portal_t *p ){
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if ( p->winding ) {
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FreeWinding( p->winding );
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}
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if ( numthreads == 1 ) {
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c_active_portals--;
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}
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free( p );
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}
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//==============================================================
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/*
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==============
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VisibleContents
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Returns the single content bit of the
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strongest visible content present
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==============
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*/
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int VisibleContents( int contents ){
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int i;
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for ( i = 1 ; i <= LAST_VISIBLE_CONTENTS ; i <<= 1 )
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if ( contents & i ) {
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return i;
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}
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return 0;
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}
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/*
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===============
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ClusterContents
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===============
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*/
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int ClusterContents( node_t *node ){
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int c1, c2, c;
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if ( node->planenum == PLANENUM_LEAF ) {
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return node->contents;
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}
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c1 = ClusterContents( node->children[0] );
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c2 = ClusterContents( node->children[1] );
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c = c1 | c2;
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// a cluster may include some solid detail areas, but
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// still be seen into
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if ( !( c1 & CONTENTS_SOLID ) || !( c2 & CONTENTS_SOLID ) ) {
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c &= ~CONTENTS_SOLID;
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}
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return c;
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}
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/*
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=============
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Portal_VisFlood
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Returns true if the portal is empty or translucent, allowing
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the PVS calculation to see through it.
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The nodes on either side of the portal may actually be clusters,
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not leafs, so all contents should be ored together
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=============
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*/
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qboolean Portal_VisFlood( portal_t *p ){
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int c1, c2;
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if ( !p->onnode ) {
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return false; // to global outsideleaf
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}
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c1 = ClusterContents( p->nodes[0] );
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c2 = ClusterContents( p->nodes[1] );
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if ( !VisibleContents( c1 ^ c2 ) ) {
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return true;
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}
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if ( c1 & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) {
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c1 = 0;
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}
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if ( c2 & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) {
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c2 = 0;
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}
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if ( ( c1 | c2 ) & CONTENTS_SOLID ) {
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return false; // can't see through solid
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}
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if ( !( c1 ^ c2 ) ) {
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return true; // identical on both sides
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}
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if ( !VisibleContents( c1 ^ c2 ) ) {
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return true;
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}
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return false;
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}
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/*
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===============
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Portal_EntityFlood
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The entity flood determines which areas are
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"outside" on the map, which are then filled in.
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Flowing from side s to side !s
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===============
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*/
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qboolean Portal_EntityFlood( portal_t *p, int s ){
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if ( p->nodes[0]->planenum != PLANENUM_LEAF
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|| p->nodes[1]->planenum != PLANENUM_LEAF ) {
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Error( "Portal_EntityFlood: not a leaf" );
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}
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// can never cross to a solid
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if ( ( p->nodes[0]->contents & CONTENTS_SOLID )
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|| ( p->nodes[1]->contents & CONTENTS_SOLID ) ) {
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return false;
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}
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// can flood through everything else
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return true;
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}
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//=============================================================================
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int c_tinyportals;
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/*
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=============
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AddPortalToNodes
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=============
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*/
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void AddPortalToNodes( portal_t *p, node_t *front, node_t *back ){
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if ( p->nodes[0] || p->nodes[1] ) {
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Error( "AddPortalToNode: allready included" );
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}
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p->nodes[0] = front;
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p->next[0] = front->portals;
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front->portals = p;
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p->nodes[1] = back;
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p->next[1] = back->portals;
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back->portals = p;
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}
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/*
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=============
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RemovePortalFromNode
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=============
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*/
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void RemovePortalFromNode( portal_t *portal, node_t *l ){
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portal_t **pp, *t;
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// remove reference to the current portal
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pp = &l->portals;
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while ( 1 )
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{
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t = *pp;
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if ( !t ) {
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Error( "RemovePortalFromNode: portal not in leaf" );
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}
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if ( t == portal ) {
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break;
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}
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if ( t->nodes[0] == l ) {
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pp = &t->next[0];
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}
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else if ( t->nodes[1] == l ) {
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pp = &t->next[1];
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}
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else{
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Error( "RemovePortalFromNode: portal not bounding leaf" );
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}
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}
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if ( portal->nodes[0] == l ) {
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*pp = portal->next[0];
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portal->nodes[0] = NULL;
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}
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else if ( portal->nodes[1] == l ) {
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*pp = portal->next[1];
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portal->nodes[1] = NULL;
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}
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}
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//============================================================================
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void PrintPortal( portal_t *p ){
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int i;
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winding_t *w;
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w = p->winding;
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for ( i = 0 ; i < w->numpoints ; i++ )
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Sys_Printf( "(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
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, w->p[i][1], w->p[i][2] );
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}
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/*
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================
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MakeHeadnodePortals
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The created portals will face the global outside_node
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================
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*/
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#define SIDESPACE 8
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void MakeHeadnodePortals( tree_t *tree ){
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vec3_t bounds[2];
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int i, j, n;
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portal_t *p, *portals[6];
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plane_t bplanes[6], *pl;
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node_t *node;
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node = tree->headnode;
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// pad with some space so there will never be null volume leafs
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for ( i = 0 ; i < 3 ; i++ )
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{
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bounds[0][i] = tree->mins[i] - SIDESPACE;
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bounds[1][i] = tree->maxs[i] + SIDESPACE;
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}
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tree->outside_node.planenum = PLANENUM_LEAF;
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tree->outside_node.brushlist = NULL;
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tree->outside_node.portals = NULL;
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tree->outside_node.contents = 0;
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for ( i = 0 ; i < 3 ; i++ )
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for ( j = 0 ; j < 2 ; j++ )
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{
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n = j * 3 + i;
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p = AllocPortal();
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portals[n] = p;
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pl = &bplanes[n];
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memset( pl, 0, sizeof( *pl ) );
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if ( j ) {
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pl->normal[i] = -1;
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pl->dist = -bounds[j][i];
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}
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else
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{
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pl->normal[i] = 1;
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pl->dist = bounds[j][i];
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}
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p->plane = *pl;
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p->winding = BaseWindingForPlane( pl->normal, pl->dist );
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AddPortalToNodes( p, node, &tree->outside_node );
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}
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// clip the basewindings by all the other planes
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for ( i = 0 ; i < 6 ; i++ )
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{
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for ( j = 0 ; j < 6 ; j++ )
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{
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if ( j == i ) {
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continue;
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}
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ChopWindingInPlace( &portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON );
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}
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}
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}
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//===================================================
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/*
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================
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BaseWindingForNode
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================
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*/
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#define BASE_WINDING_EPSILON 0.001
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#define SPLIT_WINDING_EPSILON 0.001
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winding_t *BaseWindingForNode( node_t *node ){
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winding_t *w;
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node_t *n;
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plane_t *plane;
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vec3_t normal;
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vec_t dist;
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w = BaseWindingForPlane( mapplanes[node->planenum].normal
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, mapplanes[node->planenum].dist );
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// clip by all the parents
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for ( n = node->parent ; n && w ; )
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{
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plane = &mapplanes[n->planenum];
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if ( n->children[0] == node ) { // take front
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ChopWindingInPlace( &w, plane->normal, plane->dist, BASE_WINDING_EPSILON );
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}
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else
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{ // take back
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VectorSubtract( vec3_origin, plane->normal, normal );
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dist = -plane->dist;
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ChopWindingInPlace( &w, normal, dist, BASE_WINDING_EPSILON );
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}
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node = n;
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n = n->parent;
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}
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return w;
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}
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//============================================================
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qboolean WindingIsTiny( winding_t *w );
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/*
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==================
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MakeNodePortal
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create the new portal by taking the full plane winding for the cutting plane
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and clipping it by all of parents of this node
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==================
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*/
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void MakeNodePortal( node_t *node ){
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portal_t *new_portal, *p;
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winding_t *w;
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vec3_t normal;
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float dist;
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int side;
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w = BaseWindingForNode( node );
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// clip the portal by all the other portals in the node
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for ( p = node->portals ; p && w; p = p->next[side] )
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{
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if ( p->nodes[0] == node ) {
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side = 0;
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VectorCopy( p->plane.normal, normal );
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dist = p->plane.dist;
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}
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else if ( p->nodes[1] == node ) {
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side = 1;
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VectorSubtract( vec3_origin, p->plane.normal, normal );
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dist = -p->plane.dist;
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}
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else{
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Error( "CutNodePortals_r: mislinked portal" );
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}
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ChopWindingInPlace( &w, normal, dist, 0.1 );
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}
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if ( !w ) {
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return;
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}
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if ( WindingIsTiny( w ) ) {
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c_tinyportals++;
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FreeWinding( w );
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return;
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}
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new_portal = AllocPortal();
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new_portal->plane = mapplanes[node->planenum];
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new_portal->onnode = node;
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new_portal->winding = w;
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AddPortalToNodes( new_portal, node->children[0], node->children[1] );
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}
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/*
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==============
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SplitNodePortals
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Move or split the portals that bound node so that the node's
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children have portals instead of node.
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==============
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*/
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void SplitNodePortals( node_t *node ){
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portal_t *p, *next_portal, *new_portal;
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node_t *f, *b, *other_node;
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int side;
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plane_t *plane;
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winding_t *frontwinding, *backwinding;
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plane = &mapplanes[node->planenum];
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f = node->children[0];
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b = node->children[1];
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for ( p = node->portals ; p ; p = next_portal )
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{
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if ( p->nodes[0] == node ) {
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side = 0;
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}
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else if ( p->nodes[1] == node ) {
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side = 1;
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}
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else{
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Error( "CutNodePortals_r: mislinked portal" );
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}
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next_portal = p->next[side];
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other_node = p->nodes[!side];
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RemovePortalFromNode( p, p->nodes[0] );
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RemovePortalFromNode( p, p->nodes[1] );
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//
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// cut the portal into two portals, one on each side of the cut plane
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//
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ClipWindingEpsilon( p->winding, plane->normal, plane->dist,
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SPLIT_WINDING_EPSILON, &frontwinding, &backwinding );
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if ( frontwinding && WindingIsTiny( frontwinding ) ) {
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FreeWinding( frontwinding );
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frontwinding = NULL;
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c_tinyportals++;
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}
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if ( backwinding && WindingIsTiny( backwinding ) ) {
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FreeWinding( backwinding );
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backwinding = NULL;
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c_tinyportals++;
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}
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if ( !frontwinding && !backwinding ) { // tiny windings on both sides
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continue;
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}
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if ( !frontwinding ) {
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FreeWinding( backwinding );
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if ( side == 0 ) {
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AddPortalToNodes( p, b, other_node );
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}
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else{
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AddPortalToNodes( p, other_node, b );
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}
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continue;
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}
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if ( !backwinding ) {
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FreeWinding( frontwinding );
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if ( side == 0 ) {
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AddPortalToNodes( p, f, other_node );
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}
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else{
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AddPortalToNodes( p, other_node, f );
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}
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continue;
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}
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// the winding is split
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new_portal = AllocPortal();
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*new_portal = *p;
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new_portal->winding = backwinding;
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FreeWinding( p->winding );
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p->winding = frontwinding;
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if ( side == 0 ) {
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AddPortalToNodes( p, f, other_node );
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AddPortalToNodes( new_portal, b, other_node );
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}
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else
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{
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AddPortalToNodes( p, other_node, f );
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AddPortalToNodes( new_portal, other_node, b );
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}
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}
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node->portals = NULL;
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}
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|
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/*
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================
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CalcNodeBounds
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================
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*/
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void CalcNodeBounds( node_t *node ){
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portal_t *p;
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int s;
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int i;
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|
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// calc mins/maxs for both leafs and nodes
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ClearBounds( node->mins, node->maxs );
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for ( p = node->portals ; p ; p = p->next[s] )
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{
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s = ( p->nodes[1] == node );
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for ( i = 0 ; i < p->winding->numpoints ; i++ )
|
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AddPointToBounds( p->winding->p[i], node->mins, node->maxs );
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}
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}
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/*
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==================
|
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MakeTreePortals_r
|
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==================
|
|
*/
|
|
void MakeTreePortals_r( node_t *node ){
|
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int i;
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|
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CalcNodeBounds( node );
|
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if ( node->mins[0] >= node->maxs[0] ) {
|
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Sys_Printf( "WARNING: node without a volume\n" );
|
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}
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|
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for ( i = 0 ; i < 3 ; i++ )
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{
|
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if ( node->mins[i] < -8000 || node->maxs[i] > 8000 ) {
|
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Sys_Printf( "WARNING: node with unbounded volume\n" );
|
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break;
|
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}
|
|
}
|
|
if ( node->planenum == PLANENUM_LEAF ) {
|
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return;
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|
}
|
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|
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MakeNodePortal( node );
|
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SplitNodePortals( node );
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|
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MakeTreePortals_r( node->children[0] );
|
|
MakeTreePortals_r( node->children[1] );
|
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}
|
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|
|
/*
|
|
==================
|
|
MakeTreePortals
|
|
==================
|
|
*/
|
|
void MakeTreePortals( tree_t *tree ){
|
|
MakeHeadnodePortals( tree );
|
|
MakeTreePortals_r( tree->headnode );
|
|
}
|
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|
|
/*
|
|
=========================================================
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|
|
FLOOD ENTITIES
|
|
|
|
=========================================================
|
|
*/
|
|
|
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/*
|
|
=============
|
|
FloodPortals_r
|
|
=============
|
|
*/
|
|
void FloodPortals_r( node_t *node, int dist ){
|
|
portal_t *p;
|
|
int s;
|
|
|
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node->occupied = dist;
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|
|
|
for ( p = node->portals ; p ; p = p->next[s] )
|
|
{
|
|
s = ( p->nodes[1] == node );
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|
|
|
if ( p->nodes[!s]->occupied ) {
|
|
continue;
|
|
}
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|
|
if ( !Portal_EntityFlood( p, s ) ) {
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|
continue;
|
|
}
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|
|
|
FloodPortals_r( p->nodes[!s], dist + 1 );
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}
|
|
}
|
|
|
|
/*
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|
=============
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PlaceOccupant
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=============
|
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*/
|
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qboolean PlaceOccupant( node_t *headnode, vec3_t origin, entity_t *occupant ){
|
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node_t *node;
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vec_t d;
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plane_t *plane;
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|
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// find the leaf to start in
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node = headnode;
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while ( node->planenum != PLANENUM_LEAF )
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{
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plane = &mapplanes[node->planenum];
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d = DotProduct( origin, plane->normal ) - plane->dist;
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if ( d >= 0 ) {
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node = node->children[0];
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}
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else{
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node = node->children[1];
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}
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}
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if ( node->contents == CONTENTS_SOLID ) {
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return false;
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}
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node->occupant = occupant;
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FloodPortals_r( node, 1 );
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return true;
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}
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/*
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=============
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FloodEntities
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Marks all nodes that can be reached by entites
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=============
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*/
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qboolean FloodEntities( tree_t *tree ){
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int i;
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vec3_t origin;
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char *cl;
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qboolean inside;
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node_t *headnode;
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headnode = tree->headnode;
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Sys_FPrintf( SYS_VRB, "--- FloodEntities ---\n" );
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inside = false;
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tree->outside_node.occupied = 0;
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for ( i = 1 ; i < num_entities ; i++ )
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{
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GetVectorForKey( &entities[i], "origin", origin );
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if ( VectorCompare( origin, vec3_origin ) ) {
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continue;
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}
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cl = ValueForKey( &entities[i], "classname" );
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origin[2] += 1; // so objects on floor are ok
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// nudge playerstart around if needed so clipping hulls allways
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// have a vlaid point
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if ( !strcmp( cl, "info_player_start" ) ) {
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int x, y;
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|
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for ( x = -16 ; x <= 16 ; x += 16 )
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{
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for ( y = -16 ; y <= 16 ; y += 16 )
|
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{
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origin[0] += x;
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origin[1] += y;
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if ( PlaceOccupant( headnode, origin, &entities[i] ) ) {
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inside = true;
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goto gotit;
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}
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origin[0] -= x;
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origin[1] -= y;
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}
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}
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gotit: ;
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}
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else
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{
|
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if ( PlaceOccupant( headnode, origin, &entities[i] ) ) {
|
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inside = true;
|
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}
|
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}
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}
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|
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if ( !inside ) {
|
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Sys_FPrintf( SYS_VRB, "no entities in open -- no filling\n" );
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}
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else if ( tree->outside_node.occupied ) {
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Sys_FPrintf( SYS_VRB, "entity reached from outside -- no filling\n" );
|
|
}
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|
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return (qboolean)( inside && !tree->outside_node.occupied );
|
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}
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|
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/*
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=========================================================
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|
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FLOOD AREAS
|
|
|
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=========================================================
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*/
|
|
|
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int c_areas;
|
|
|
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/*
|
|
=============
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FloodAreas_r
|
|
=============
|
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*/
|
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void FloodAreas_r( node_t *node ){
|
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portal_t *p;
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int s;
|
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bspbrush_t *b;
|
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entity_t *e;
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|
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if ( node->contents == CONTENTS_AREAPORTAL ) {
|
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// this node is part of an area portal
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b = node->brushlist;
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e = &entities[b->original->entitynum];
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|
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// if the current area has allready touched this
|
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// portal, we are done
|
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if ( e->portalareas[0] == c_areas || e->portalareas[1] == c_areas ) {
|
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return;
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}
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|
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// note the current area as bounding the portal
|
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if ( e->portalareas[1] ) {
|
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Sys_Printf( "WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum );
|
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return;
|
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}
|
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if ( e->portalareas[0] ) {
|
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e->portalareas[1] = c_areas;
|
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}
|
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else{
|
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e->portalareas[0] = c_areas;
|
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}
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|
|
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return;
|
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}
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|
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if ( node->area ) {
|
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return; // allready got it
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}
|
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node->area = c_areas;
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|
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for ( p = node->portals ; p ; p = p->next[s] )
|
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{
|
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s = ( p->nodes[1] == node );
|
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#if 0
|
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if ( p->nodes[!s]->occupied ) {
|
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continue;
|
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}
|
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#endif
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if ( !Portal_EntityFlood( p, s ) ) {
|
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continue;
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}
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|
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FloodAreas_r( p->nodes[!s] );
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}
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}
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|
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/*
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=============
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FindAreas_r
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Just decend the tree, and for each node that hasn't had an
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area set, flood fill out from there
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=============
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*/
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void FindAreas_r( node_t *node ){
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if ( node->planenum != PLANENUM_LEAF ) {
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FindAreas_r( node->children[0] );
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FindAreas_r( node->children[1] );
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return;
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}
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if ( node->area ) {
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return; // allready got it
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}
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if ( node->contents & CONTENTS_SOLID ) {
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return;
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}
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if ( !node->occupied ) {
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return; // not reachable by entities
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}
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// area portals are allways only flooded into, never
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// out of
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if ( node->contents == CONTENTS_AREAPORTAL ) {
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return;
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}
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c_areas++;
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FloodAreas_r( node );
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}
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|
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/*
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=============
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SetAreaPortalAreas_r
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Just decend the tree, and for each node that hasn't had an
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area set, flood fill out from there
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=============
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*/
|
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void SetAreaPortalAreas_r( node_t *node ){
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bspbrush_t *b;
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entity_t *e;
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if ( node->planenum != PLANENUM_LEAF ) {
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SetAreaPortalAreas_r( node->children[0] );
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SetAreaPortalAreas_r( node->children[1] );
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return;
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}
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if ( node->contents == CONTENTS_AREAPORTAL ) {
|
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if ( node->area ) {
|
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return; // allready set
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|
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}
|
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b = node->brushlist;
|
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e = &entities[b->original->entitynum];
|
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node->area = e->portalareas[0];
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if ( !e->portalareas[1] ) {
|
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Sys_Printf( "WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum );
|
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return;
|
|
}
|
|
}
|
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}
|
|
|
|
/*
|
|
=============
|
|
EmitAreaPortals
|
|
|
|
=============
|
|
*/
|
|
void EmitAreaPortals( node_t *headnode ){
|
|
int i, j;
|
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entity_t *e;
|
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dareaportal_t *dp;
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|
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if ( c_areas > MAX_MAP_AREAS ) {
|
|
Error( "MAX_MAP_AREAS" );
|
|
}
|
|
numareas = c_areas + 1;
|
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numareaportals = 1; // leave 0 as an error
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|
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for ( i = 1 ; i <= c_areas ; i++ )
|
|
{
|
|
dareas[i].firstareaportal = numareaportals;
|
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for ( j = 0 ; j < num_entities ; j++ )
|
|
{
|
|
e = &entities[j];
|
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if ( !e->areaportalnum ) {
|
|
continue;
|
|
}
|
|
dp = &dareaportals[numareaportals];
|
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if ( e->portalareas[0] == i ) {
|
|
dp->portalnum = e->areaportalnum;
|
|
dp->otherarea = e->portalareas[1];
|
|
numareaportals++;
|
|
}
|
|
else if ( e->portalareas[1] == i ) {
|
|
dp->portalnum = e->areaportalnum;
|
|
dp->otherarea = e->portalareas[0];
|
|
numareaportals++;
|
|
}
|
|
}
|
|
dareas[i].numareaportals = numareaportals - dareas[i].firstareaportal;
|
|
}
|
|
|
|
Sys_FPrintf( SYS_VRB, "%5i numareas\n", numareas );
|
|
Sys_FPrintf( SYS_VRB, "%5i numareaportals\n", numareaportals );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FloodAreas
|
|
|
|
Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
|
|
=============
|
|
*/
|
|
void FloodAreas( tree_t *tree ){
|
|
Sys_FPrintf( SYS_VRB, "--- FloodAreas ---\n" );
|
|
FindAreas_r( tree->headnode );
|
|
SetAreaPortalAreas_r( tree->headnode );
|
|
Sys_FPrintf( SYS_VRB, "%5i areas\n", c_areas );
|
|
}
|
|
|
|
//======================================================
|
|
|
|
int c_outside;
|
|
int c_inside;
|
|
int c_solid;
|
|
|
|
void FillOutside_r( node_t *node ){
|
|
if ( node->planenum != PLANENUM_LEAF ) {
|
|
FillOutside_r( node->children[0] );
|
|
FillOutside_r( node->children[1] );
|
|
return;
|
|
}
|
|
|
|
// anything not reachable by an entity
|
|
// can be filled away
|
|
if ( !node->occupied ) {
|
|
if ( node->contents != CONTENTS_SOLID ) {
|
|
c_outside++;
|
|
node->contents = CONTENTS_SOLID;
|
|
}
|
|
else{
|
|
c_solid++;
|
|
}
|
|
}
|
|
else{
|
|
c_inside++;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FillOutside
|
|
|
|
Fill all nodes that can't be reached by entities
|
|
=============
|
|
*/
|
|
void FillOutside( node_t *headnode ){
|
|
c_outside = 0;
|
|
c_inside = 0;
|
|
c_solid = 0;
|
|
Sys_FPrintf( SYS_VRB, "--- FillOutside ---\n" );
|
|
FillOutside_r( headnode );
|
|
Sys_FPrintf( SYS_VRB, "%5i solid leafs\n", c_solid );
|
|
Sys_FPrintf( SYS_VRB, "%5i leafs filled\n", c_outside );
|
|
Sys_FPrintf( SYS_VRB, "%5i inside leafs\n", c_inside );
|
|
}
|
|
|
|
|
|
//==============================================================
|
|
|
|
/*
|
|
============
|
|
FindPortalSide
|
|
|
|
Finds a brush side to use for texturing the given portal
|
|
============
|
|
*/
|
|
void FindPortalSide( portal_t *p ){
|
|
int viscontents;
|
|
bspbrush_t *bb;
|
|
mapbrush_t *brush;
|
|
node_t *n;
|
|
int i,j;
|
|
int planenum;
|
|
side_t *side, *bestside;
|
|
float dot, bestdot;
|
|
plane_t *p1, *p2;
|
|
|
|
// decide which content change is strongest
|
|
// solid > lava > water, etc
|
|
viscontents = VisibleContents( p->nodes[0]->contents ^ p->nodes[1]->contents );
|
|
if ( !viscontents ) {
|
|
return;
|
|
}
|
|
|
|
planenum = p->onnode->planenum;
|
|
bestside = NULL;
|
|
bestdot = 0;
|
|
|
|
for ( j = 0 ; j < 2 ; j++ )
|
|
{
|
|
n = p->nodes[j];
|
|
p1 = &mapplanes[p->onnode->planenum];
|
|
for ( bb = n->brushlist ; bb ; bb = bb->next )
|
|
{
|
|
brush = bb->original;
|
|
if ( !( brush->contents & viscontents ) ) {
|
|
continue;
|
|
}
|
|
for ( i = 0 ; i < brush->numsides ; i++ )
|
|
{
|
|
side = &brush->original_sides[i];
|
|
if ( side->bevel ) {
|
|
continue;
|
|
}
|
|
if ( side->texinfo == TEXINFO_NODE ) {
|
|
continue; // non-visible
|
|
}
|
|
if ( ( side->planenum & ~1 ) == planenum ) { // exact match
|
|
bestside = &brush->original_sides[i];
|
|
goto gotit;
|
|
}
|
|
// see how close the match is
|
|
p2 = &mapplanes[side->planenum & ~1];
|
|
dot = DotProduct( p1->normal, p2->normal );
|
|
if ( dot > bestdot ) {
|
|
bestdot = dot;
|
|
bestside = side;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gotit:
|
|
if ( !bestside ) {
|
|
Sys_FPrintf( SYS_VRB, "WARNING: side not found for portal\n" );
|
|
}
|
|
|
|
p->sidefound = true;
|
|
p->side = bestside;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
MarkVisibleSides_r
|
|
|
|
===============
|
|
*/
|
|
void MarkVisibleSides_r( node_t *node ){
|
|
portal_t *p;
|
|
int s;
|
|
|
|
if ( node->planenum != PLANENUM_LEAF ) {
|
|
MarkVisibleSides_r( node->children[0] );
|
|
MarkVisibleSides_r( node->children[1] );
|
|
return;
|
|
}
|
|
|
|
// empty leafs are never boundary leafs
|
|
if ( !node->contents ) {
|
|
return;
|
|
}
|
|
|
|
// see if there is a visible face
|
|
for ( p = node->portals ; p ; p = p->next[!s] )
|
|
{
|
|
s = ( p->nodes[0] == node );
|
|
if ( !p->onnode ) {
|
|
continue; // edge of world
|
|
}
|
|
if ( !p->sidefound ) {
|
|
FindPortalSide( p );
|
|
}
|
|
if ( p->side ) {
|
|
p->side->visible = true;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
MarkVisibleSides
|
|
|
|
=============
|
|
*/
|
|
void MarkVisibleSides( tree_t *tree, int startbrush, int endbrush ){
|
|
int i, j;
|
|
mapbrush_t *mb;
|
|
int numsides;
|
|
|
|
Sys_FPrintf( SYS_VRB, "--- MarkVisibleSides ---\n" );
|
|
|
|
// clear all the visible flags
|
|
for ( i = startbrush ; i < endbrush ; i++ )
|
|
{
|
|
mb = &mapbrushes[i];
|
|
|
|
numsides = mb->numsides;
|
|
for ( j = 0 ; j < numsides ; j++ )
|
|
mb->original_sides[j].visible = false;
|
|
}
|
|
|
|
// set visible flags on the sides that are used by portals
|
|
MarkVisibleSides_r( tree->headnode );
|
|
}
|