mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 13:51:38 +00:00
145 lines
4.3 KiB
C++
145 lines
4.3 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdlib.h>
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#include "entity_entitymodel.h"
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void Entity_UpdateClass( entity_t *e, const char* value ){
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if ( strcmp( value, "misc_model" ) == 0
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|| ( strcmp( value, "misc_gamemodel" ) == 0 )
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|| ( strcmp( value, "model_static" ) == 0 ) ) {
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if ( e->model.pRender ) {
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e->model.pRender->DecRef();
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}
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if ( e->model.pSelect ) {
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e->model.pSelect->DecRef();
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}
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if ( e->model.pEdit ) {
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e->model.pEdit->DecRef();
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}
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e->model.pRender = NULL;
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e->model.pSelect = NULL;
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e->model.pEdit = NULL;
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CEntityMiscModel *model = new CEntityMiscModel( e );
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e->model.pRender = (IRender*)model;
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e->model.pRender->IncRef();
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e->model.pSelect = (ISelect*)model;
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e->model.pSelect->IncRef();
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e->model.pEdit = (IEdit*)model;
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e->model.pEdit->IncRef();
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model->DecRef();
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}
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else if ( e->eclass && e->eclass->modelpath ) {
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if ( e->model.pRender ) {
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e->model.pRender->DecRef();
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}
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if ( e->model.pSelect ) {
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e->model.pSelect->DecRef();
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}
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if ( e->model.pEdit ) {
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e->model.pEdit->DecRef();
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}
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e->model.pRender = NULL;
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e->model.pSelect = NULL;
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e->model.pEdit = NULL;
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CEntityEclassModel *model = new CEntityEclassModel;
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model->SetEclass( e->eclass );
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model->SetName( e->eclass->modelpath );
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e->model.pRender = (IRender*)model;
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e->model.pRender->IncRef();
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e->model.pSelect = (ISelect*)model;
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e->model.pSelect->IncRef();
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e->model.pEdit = (IEdit*)model;
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e->model.pEdit->IncRef();
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model->DecRef();
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}
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}
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void pivot_draw( const vec3_t pivot ){
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vec3_t vCenter, vMin, vMax;
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VectorCopy( pivot, vCenter );
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g_QglTable.m_pfn_qglPointSize( 4 );
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g_QglTable.m_pfn_qglBegin( GL_POINTS );
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g_QglTable.m_pfn_qglVertex3fv( vCenter );
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g_QglTable.m_pfn_qglEnd();
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g_QglTable.m_pfn_qglBegin( GL_LINES );
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vCenter[0] -= 8;
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g_QglTable.m_pfn_qglVertex3fv( vCenter );
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vCenter[0] += 16;
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g_QglTable.m_pfn_qglVertex3fv( vCenter );
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vCenter[0] -= 8;
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vCenter[1] -= 8;
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g_QglTable.m_pfn_qglVertex3fv( vCenter );
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vCenter[1] += 16;
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g_QglTable.m_pfn_qglVertex3fv( vCenter );
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vCenter[1] -= 8;
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vCenter[2] -= 8;
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g_QglTable.m_pfn_qglVertex3fv( vCenter );
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vCenter[2] += 16;
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g_QglTable.m_pfn_qglVertex3fv( vCenter );
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vCenter[2] -= 8;
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g_QglTable.m_pfn_qglEnd();
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VectorCopy( vCenter, vMin );
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VectorCopy( vCenter, vMax );
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vMin[0] -= 4;
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vMin[1] -= 4;
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vMin[2] -= 4;
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vMax[0] += 4;
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vMax[1] += 4;
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vMax[2] += 4;
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g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
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g_QglTable.m_pfn_qglVertex3f( vMin[0],vMin[1],vMin[2] );
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g_QglTable.m_pfn_qglVertex3f( vMax[0],vMin[1],vMin[2] );
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g_QglTable.m_pfn_qglVertex3f( vMax[0],vMax[1],vMin[2] );
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g_QglTable.m_pfn_qglVertex3f( vMin[0],vMax[1],vMin[2] );
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g_QglTable.m_pfn_qglEnd();
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g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
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g_QglTable.m_pfn_qglVertex3f( vMin[0],vMin[1],vMax[2] );
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g_QglTable.m_pfn_qglVertex3f( vMax[0],vMin[1],vMax[2] );
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g_QglTable.m_pfn_qglVertex3f( vMax[0],vMax[1],vMax[2] );
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g_QglTable.m_pfn_qglVertex3f( vMin[0],vMax[1],vMax[2] );
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g_QglTable.m_pfn_qglEnd();
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g_QglTable.m_pfn_qglBegin( GL_LINES );
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g_QglTable.m_pfn_qglVertex3f( vMin[0],vMin[1],vMin[2] );
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g_QglTable.m_pfn_qglVertex3f( vMin[0],vMin[1],vMax[2] );
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g_QglTable.m_pfn_qglVertex3f( vMin[0],vMax[1],vMax[2] );
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g_QglTable.m_pfn_qglVertex3f( vMin[0],vMax[1],vMin[2] );
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g_QglTable.m_pfn_qglVertex3f( vMax[0],vMin[1],vMin[2] );
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g_QglTable.m_pfn_qglVertex3f( vMax[0],vMin[1],vMax[2] );
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g_QglTable.m_pfn_qglVertex3f( vMax[0],vMax[1],vMax[2] );
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g_QglTable.m_pfn_qglVertex3f( vMax[0],vMax[1],vMin[2] );
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g_QglTable.m_pfn_qglEnd();
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}
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