mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
88cea027e6
made Visual Studio files work in VS2005 Express fixed a ton of warnings in VS2005 Express fixed some compile problems on OpenSUSE 11.0 git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
736 lines
15 KiB
C
736 lines
15 KiB
C
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include "qdata.h"
|
|
|
|
void TK_Init();
|
|
|
|
qboolean g_compress_pak;
|
|
qboolean g_release; // don't grab, copy output data to new tree
|
|
qboolean g_pak; // if true, copy to pak instead of release
|
|
char g_releasedir[1024]; // c:\quake2\baseq2, etc
|
|
qboolean g_archive; // don't grab, copy source data to new tree
|
|
qboolean do3ds;
|
|
char g_only[256]; // if set, only grab this cd
|
|
qboolean g_skipmodel; // set true when a cd is not g_only
|
|
int g_forcemodel = MODEL_AUTO;
|
|
qboolean g_verbose = false;
|
|
qboolean g_allow_newskin = true;
|
|
qboolean g_ignoreTriUV = false;
|
|
qboolean g_publishOutput = false;
|
|
|
|
char *ext_3ds = "3ds";
|
|
char *ext_tri= "tri";
|
|
char *trifileext;
|
|
|
|
char g_materialFile[256] = "none"; // default for Heretic2
|
|
char *g_outputDir;
|
|
extern char *g_publishDir;
|
|
|
|
extern qboolean g_nomkdir;
|
|
|
|
/*
|
|
=======================================================
|
|
|
|
PAK FILES
|
|
|
|
=======================================================
|
|
*/
|
|
|
|
unsigned Com_BlockChecksum (void *buffer, int length);
|
|
|
|
typedef struct
|
|
{
|
|
char name[56];
|
|
int filepos, filelen;
|
|
} packfile_t;
|
|
|
|
typedef struct
|
|
{
|
|
char id[4];
|
|
int dirofs;
|
|
int dirlen;
|
|
} packheader_t;
|
|
|
|
packfile_t pfiles[16384];
|
|
FILE *pakfile;
|
|
packfile_t *pf;
|
|
packheader_t pakheader;
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
BeginPak
|
|
==============
|
|
*/
|
|
void BeginPak (char *outname)
|
|
{
|
|
if (!g_pak)
|
|
return;
|
|
|
|
pakfile = SafeOpenWrite (outname);
|
|
|
|
// leave space for header
|
|
SafeWrite (pakfile, &pakheader, sizeof(pakheader));
|
|
|
|
pf = pfiles;
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
ReleaseFile
|
|
|
|
Filename should be gamedir reletive.
|
|
Either copies the file to the release dir, or adds it to
|
|
the pak file.
|
|
==============
|
|
*/
|
|
void ReleaseFile (char *filename)
|
|
{
|
|
int len;
|
|
byte *buf;
|
|
char source[1024];
|
|
char dest[1024];
|
|
|
|
if (!g_release)
|
|
return;
|
|
|
|
sprintf (source, "%s%s", gamedir, filename);
|
|
|
|
if (!g_pak)
|
|
{ // copy it
|
|
sprintf (dest, "%s/%s", g_releasedir, filename);
|
|
printf ("copying to %s\n", dest);
|
|
QCopyFile (source, dest);
|
|
return;
|
|
}
|
|
|
|
// pak it
|
|
printf ("paking %s\n", filename);
|
|
if (strlen(filename) >= sizeof(pf->name))
|
|
Error ("Filename too long for pak: %s", filename);
|
|
|
|
len = LoadFile (source, (void **)&buf);
|
|
|
|
// segment moved to old.c
|
|
|
|
strcpy (pf->name, filename);
|
|
pf->filepos = LittleLong(ftell(pakfile));
|
|
pf->filelen = LittleLong(len);
|
|
pf++;
|
|
|
|
SafeWrite (pakfile, buf, len);
|
|
|
|
free (buf);
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
FinishPak
|
|
==============
|
|
*/
|
|
void FinishPak (void)
|
|
{
|
|
int dirlen;
|
|
int d;
|
|
int i;
|
|
unsigned checksum;
|
|
|
|
if (!g_pak)
|
|
return;
|
|
|
|
pakheader.id[0] = 'P';
|
|
pakheader.id[1] = 'A';
|
|
pakheader.id[2] = 'C';
|
|
pakheader.id[3] = 'K';
|
|
dirlen = (byte *)pf - (byte *)pfiles;
|
|
pakheader.dirofs = LittleLong(ftell(pakfile));
|
|
pakheader.dirlen = LittleLong(dirlen);
|
|
|
|
checksum = Com_BlockChecksum ( (void *)pfiles, dirlen );
|
|
|
|
SafeWrite (pakfile, pfiles, dirlen);
|
|
|
|
i = ftell (pakfile);
|
|
|
|
fseek (pakfile, 0, SEEK_SET);
|
|
SafeWrite (pakfile, &pakheader, sizeof(pakheader));
|
|
fclose (pakfile);
|
|
|
|
d = pf - pfiles;
|
|
printf ("%i files packed in %i bytes\n",d, i);
|
|
printf ("checksum: 0x%x\n", checksum);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Cmd_File
|
|
|
|
This is only used to cause a file to be copied during a release
|
|
build (default.cfg, maps, etc)
|
|
===============
|
|
*/
|
|
void Cmd_File (void)
|
|
{
|
|
GetScriptToken (false);
|
|
ReleaseFile (token);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PackDirectory_r
|
|
|
|
===============
|
|
*/
|
|
#ifdef _WIN32
|
|
#include "io.h"
|
|
void PackDirectory_r (char *dir)
|
|
{
|
|
struct _finddata_t fileinfo;
|
|
int handle;
|
|
char dirstring[1024];
|
|
char filename[1024];
|
|
|
|
sprintf (dirstring, "%s%s/*.*", gamedir, dir);
|
|
|
|
handle = _findfirst (dirstring, &fileinfo);
|
|
if (handle == -1)
|
|
return;
|
|
|
|
do
|
|
{
|
|
sprintf (filename, "%s/%s", dir, fileinfo.name);
|
|
if (fileinfo.attrib & _A_SUBDIR)
|
|
{ // directory
|
|
if (fileinfo.name[0] != '.') // don't pak . and ..
|
|
PackDirectory_r (filename);
|
|
continue;
|
|
}
|
|
// copy or pack the file
|
|
ReleaseFile (filename);
|
|
} while (_findnext( handle, &fileinfo ) != -1);
|
|
|
|
_findclose (handle);
|
|
}
|
|
#else
|
|
|
|
#include <sys/types.h>
|
|
#ifdef NeXT
|
|
#include <sys/dir.h>
|
|
#else
|
|
#include <dirent.h>
|
|
#endif
|
|
|
|
void PackDirectory_r (char *dir)
|
|
{
|
|
#ifdef NeXT
|
|
struct direct **namelist, *ent;
|
|
#else
|
|
struct dirent **namelist, *ent;
|
|
#endif
|
|
int count;
|
|
struct stat st;
|
|
int i;
|
|
int len;
|
|
char fullname[1024];
|
|
char dirstring[1024];
|
|
char *name;
|
|
|
|
sprintf (dirstring, "%s%s", gamedir, dir);
|
|
count = scandir(dirstring, &namelist, NULL, NULL);
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
ent = namelist[i];
|
|
name = ent->d_name;
|
|
|
|
if (name[0] == '.')
|
|
continue;
|
|
|
|
sprintf (fullname, "%s/%s", dir, name);
|
|
sprintf (dirstring, "%s%s/%s", gamedir, dir, name);
|
|
|
|
if (stat (dirstring, &st) == -1)
|
|
Error ("fstating %s", pf->name);
|
|
if (st.st_mode & S_IFDIR)
|
|
{ // directory
|
|
PackDirectory_r (fullname);
|
|
continue;
|
|
}
|
|
|
|
// copy or pack the file
|
|
ReleaseFile (fullname);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
===============
|
|
Cmd_Dir
|
|
|
|
This is only used to cause a directory to be copied during a
|
|
release build (sounds, etc)
|
|
===============
|
|
*/
|
|
void Cmd_Dir (void)
|
|
{
|
|
GetScriptToken (false);
|
|
PackDirectory_r (token);
|
|
}
|
|
|
|
//========================================================================
|
|
|
|
#define MAX_RTEX 16384
|
|
int numrtex;
|
|
char rtex[MAX_RTEX][64];
|
|
|
|
void ReleaseTexture (char *name)
|
|
{
|
|
int i;
|
|
char path[1024];
|
|
|
|
for (i=0 ; i<numrtex ; i++)
|
|
if (!Q_strcasecmp(name, rtex[i]))
|
|
return;
|
|
|
|
if (numrtex == MAX_RTEX)
|
|
Error ("numrtex == MAX_RTEX");
|
|
|
|
strcpy (rtex[i], name);
|
|
numrtex++;
|
|
|
|
sprintf (path, "textures/%s.wal", name);
|
|
ReleaseFile (path);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Cmd_Maps
|
|
|
|
Only relevent for release and pak files.
|
|
Releases the .bsp files for the maps, and scans all of the files to
|
|
build a list of all textures used, which are then released.
|
|
===============
|
|
*/
|
|
void Cmd_Maps (void)
|
|
{
|
|
char map[1024];
|
|
int i;
|
|
|
|
while (ScriptTokenAvailable ())
|
|
{
|
|
GetScriptToken (false);
|
|
sprintf (map, "maps/%s.bsp", token);
|
|
ReleaseFile (map);
|
|
|
|
if (!g_release)
|
|
continue;
|
|
|
|
// get all the texture references
|
|
sprintf (map, "%smaps/%s.bsp", gamedir, token);
|
|
LoadBSPFileTexinfo (map);
|
|
for (i=0 ; i<numtexinfo ; i++)
|
|
ReleaseTexture (texinfo[i].texture);
|
|
}
|
|
}
|
|
|
|
|
|
//==============================================================
|
|
|
|
/*
|
|
===============
|
|
ParseScript
|
|
===============
|
|
*/
|
|
void ParseScript (void)
|
|
{
|
|
while (1)
|
|
{
|
|
do
|
|
{ // look for a line starting with a $ command
|
|
GetScriptToken (true);
|
|
if (endofscript)
|
|
return;
|
|
if (token[0] == '$')
|
|
break;
|
|
while (ScriptTokenAvailable())
|
|
GetScriptToken (false);
|
|
} while (1);
|
|
|
|
//
|
|
// model commands
|
|
//
|
|
if (!strcmp (token, "$modelname"))
|
|
MODELCMD_Modelname (MODEL_MD2);
|
|
else if (!strcmp (token, "$cd"))
|
|
MODELCMD_Cd (MODEL_MD2);
|
|
else if (!strcmp (token, "$origin"))
|
|
MODELCMD_Origin (MODEL_MD2);
|
|
else if (!strcmp (token, "$cluster"))
|
|
MODELCMD_Cluster (MODEL_MD2);
|
|
else if (!strcmp (token, "$base"))
|
|
MODELCMD_Base (MODEL_MD2);
|
|
else if (!strcmp (token, "$scale"))
|
|
MODELCMD_ScaleUp (MODEL_MD2);
|
|
else if (!strcmp (token, "$frame"))
|
|
MODELCMD_Frame (MODEL_MD2);
|
|
else if (!strcmp (token, "$skin"))
|
|
MODELCMD_Skin (MODEL_MD2);
|
|
else if (!strcmp (token, "$skinsize"))
|
|
MODELCMD_Skinsize (MODEL_MD2);
|
|
//
|
|
// flexible model commands
|
|
//
|
|
else if (!strcmp (token, "$fm_modelname"))
|
|
MODELCMD_Modelname (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_base"))
|
|
MODELCMD_Base (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_basest"))
|
|
MODELCMD_BaseST (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_cd"))
|
|
MODELCMD_Cd (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_origin"))
|
|
MODELCMD_Origin (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_cluster"))
|
|
MODELCMD_Cluster (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_skeleton"))
|
|
MODELCMD_Skeleton (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_scale"))
|
|
MODELCMD_ScaleUp (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_frame"))
|
|
MODELCMD_Frame (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_skeletal_frame")) // left in for compadibility with qdt already using fm_skeletal_frame
|
|
MODELCMD_Frame (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_skin"))
|
|
MODELCMD_Skin (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_skinsize"))
|
|
MODELCMD_Skinsize (MODEL_FM);
|
|
else if (!strcmp (token, "$fm_begin_group"))
|
|
MODELCMD_BeginGroup(MODEL_FM);
|
|
else if (!strcmp (token, "$fm_end_group"))
|
|
MODELCMD_EndGroup(MODEL_FM);
|
|
else if (!strcmp (token, "$fm_referenced"))
|
|
MODELCMD_Referenced(MODEL_FM);
|
|
else if (!strcmp (token, "$fm_node_order"))
|
|
MODELCMD_NodeOrder(MODEL_FM);
|
|
|
|
//
|
|
// sprite commands
|
|
//
|
|
else if (!strcmp (token, "$spritename"))
|
|
Cmd_SpriteName ();
|
|
else if (!strcmp (token, "$sprdir"))
|
|
Cmd_Sprdir ();
|
|
else if (!strcmp (token, "$load"))
|
|
Cmd_Load ();
|
|
else if (!strcmp (token, "$spriteframe"))
|
|
Cmd_SpriteFrame ();
|
|
//
|
|
// image commands
|
|
//
|
|
else if (!strcmpi (token, "$grab"))
|
|
Cmd_Grab ();
|
|
else if (!strcmpi (token, "$raw"))
|
|
Cmd_Raw ();
|
|
else if (!strcmpi (token, "$colormap"))
|
|
Cmd_Colormap ();
|
|
else if (!strcmpi (token, "$mippal"))
|
|
Cmd_Mippal ();
|
|
else if (!strcmpi (token, "$mipdir"))
|
|
Cmd_Mipdir ();
|
|
else if (!strcmpi (token, "$mip"))
|
|
Cmd_Mip ();
|
|
else if (!strcmp (token, "$environment"))
|
|
Cmd_Environment ();
|
|
//
|
|
// pics
|
|
//
|
|
else if (!strcmp (token, "$picdir"))
|
|
Cmd_Picdir ();
|
|
else if (!strcmp (token, "$pic"))
|
|
Cmd_Pic ();
|
|
//
|
|
// book
|
|
//
|
|
else if (!strcmp (token, "$bookdir"))
|
|
Cmd_Bookdir ();
|
|
else if (!strcmp (token, "$book"))
|
|
Cmd_Book ();
|
|
//
|
|
// tmix
|
|
//
|
|
else if (!strcmp (token, "$texturemix"))
|
|
Cmd_TextureMix ();
|
|
//
|
|
// video
|
|
//
|
|
else if (!strcmp (token, "$video"))
|
|
Cmd_Video ();
|
|
//
|
|
// misc
|
|
//
|
|
else if (!strcmp (token, "$file"))
|
|
Cmd_File ();
|
|
else if (!strcmp (token, "$dir"))
|
|
Cmd_Dir ();
|
|
else if (!strcmp (token, "$maps"))
|
|
Cmd_Maps ();
|
|
else if (!strcmp (token, "$alphalight"))
|
|
Cmd_Alphalight ();
|
|
else if (!strcmp (token, "$inverse16table" ))
|
|
Cmd_Inverse16Table();
|
|
else
|
|
Error ("bad command %s\n", token);
|
|
}
|
|
}
|
|
|
|
//=======================================================
|
|
|
|
/*
|
|
==============
|
|
main
|
|
==============
|
|
*/
|
|
int main (int argc, char **argv)
|
|
{
|
|
int i;
|
|
char path[1024];
|
|
char *basedir;
|
|
double starttime, endtime;
|
|
|
|
printf ("Qdata Plus : "__TIME__" "__DATE__"\n");
|
|
|
|
starttime = I_FloatTime();
|
|
basedir = NULL;
|
|
|
|
TK_Init();
|
|
ExpandWildcards (&argc, &argv);
|
|
|
|
for (i=1 ; i<argc ; i++)
|
|
{
|
|
if (!strcmp(argv[i], "-archive"))
|
|
{
|
|
// -archive f:/quake2/release/dump_11_30
|
|
archive = true;
|
|
strcpy (archivedir, argv[i+1]);
|
|
printf ("Archiving source to: %s\n", archivedir);
|
|
i++;
|
|
}
|
|
else if (!strcmp(argv[i], "-release"))
|
|
{
|
|
g_release = true;
|
|
strcpy (g_releasedir, argv[i+1]);
|
|
printf ("Copy output to: %s\n", g_releasedir);
|
|
i++;
|
|
}
|
|
else if (!strcmp(argv[i], "-base"))
|
|
{
|
|
i++;
|
|
basedir = argv[i];
|
|
}
|
|
else if (!strcmp(argv[i], "-compress"))
|
|
{
|
|
g_compress_pak = true;
|
|
printf ("Compressing pakfile\n");
|
|
}
|
|
else if (!strcmp(argv[i], "-pak"))
|
|
{
|
|
g_release = true;
|
|
g_pak = true;
|
|
printf ("Building pakfile: %s\n", argv[i+1]);
|
|
BeginPak (argv[i+1]);
|
|
i++;
|
|
}
|
|
else if (!strcmp(argv[i], "-only"))
|
|
{
|
|
strcpy (g_only, argv[i+1]);
|
|
printf ("Only grabbing %s\n", g_only);
|
|
i++;
|
|
}
|
|
else if (!strcmpi(argv[i], "-keypress"))
|
|
{
|
|
g_dokeypress = true;
|
|
}
|
|
else if (!strcmp(argv[i], "-3ds"))
|
|
{
|
|
do3ds = true;
|
|
printf ("loading .3ds files\n");
|
|
}
|
|
else if (!strcmp(argv[i], "-materialfile"))
|
|
{
|
|
strcpy(g_materialFile, argv[i+1]);
|
|
printf("Setting material file to %s\n", g_materialFile);
|
|
i++;
|
|
}
|
|
/* else if (!strcmpi(argv[i], "-newgen"))
|
|
{
|
|
if (i < argc-4)
|
|
{
|
|
printf("run new triangle grouping routine here\n");
|
|
NewGen(argv[i+1],argv[i+2],atoi(argv[i+3]),atoi(argv[i+4]));
|
|
}
|
|
else
|
|
{
|
|
printf("qdata -newskin <base.hrc> <skin.pcx> width height\n");
|
|
}
|
|
return 0;
|
|
}
|
|
*/ else if (!strcmpi(argv[i], "-genskin"))
|
|
{
|
|
i++;
|
|
if (i < argc-3)
|
|
{
|
|
GenSkin(argv[i],argv[i+1],atol(argv[i+2]),atol(argv[i+3]));
|
|
}
|
|
else
|
|
{
|
|
printf("qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>\n");
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
else if (!strcmpi(argv[i], "-noopts"))
|
|
{
|
|
g_no_opimizations = true;
|
|
printf("not performing optimizations\n");
|
|
}
|
|
else if (!strcmpi(argv[i], "-md2"))
|
|
{
|
|
g_forcemodel = MODEL_MD2;
|
|
}
|
|
else if (!strcmpi(argv[i], "-fm"))
|
|
{
|
|
g_forcemodel = MODEL_FM;
|
|
}
|
|
else if (!strcmpi(argv[i], "-verbose"))
|
|
{
|
|
g_verbose = true;
|
|
}
|
|
else if (!strcmpi(argv[i], "-oldskin"))
|
|
{
|
|
g_allow_newskin = false;
|
|
}
|
|
else if (!strcmpi(argv[i], "-ignoreUV"))
|
|
{
|
|
g_ignoreTriUV = true;
|
|
}
|
|
else if (!strcmpi(argv[i], "-publish"))
|
|
{
|
|
g_publishOutput = true;
|
|
}
|
|
else if (!strcmpi(argv[i], "-nomkdir"))
|
|
{
|
|
g_nomkdir = true;
|
|
}
|
|
else if (argv[i][0] == '-')
|
|
Error ("Unknown option \"%s\"", argv[i]);
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (i >= argc)
|
|
{
|
|
Error ("usage: qdata [-archive <directory>]\n"
|
|
" [-release <directory>]\n"
|
|
" [-base <directory>]\n"
|
|
" [-compress]\n"
|
|
" [-pak <file>]\n"
|
|
" [-only <model>]\n"
|
|
" [-keypress]\n"
|
|
" [-3ds]\n"
|
|
" [-materialfile <file>]\n"
|
|
" [-noopts]\n"
|
|
" [-md2]\n"
|
|
" [-fm]\n"
|
|
" [-verbose]\n"
|
|
" [-ignoreUV]\n"
|
|
" [-oldskin]\n"
|
|
" [-publish]\n"
|
|
" [-nomkdir]\n"
|
|
" file.qdt\n"
|
|
"or\n"
|
|
" qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>");
|
|
}
|
|
|
|
if (do3ds)
|
|
trifileext = ext_3ds;
|
|
else
|
|
trifileext = ext_tri;
|
|
|
|
for ( ; i<argc ; i++)
|
|
{
|
|
printf ("--------------- %s ---------------\n", argv[i]);
|
|
// load the script
|
|
strcpy (path, argv[i]);
|
|
DefaultExtension (path, ".qdt");
|
|
DefaultExtension(g_materialFile, ".mat");
|
|
SetQdirFromPath (path);
|
|
|
|
printf("workingdir='%s'\n", gamedir);
|
|
if (basedir)
|
|
{
|
|
qdir[0] = 0;
|
|
g_outputDir = basedir;
|
|
}
|
|
|
|
printf("outputdir='%s'\n", g_outputDir);
|
|
|
|
QFile_ReadMaterialTypes(g_materialFile);
|
|
LoadScriptFile (ExpandArg(path));
|
|
|
|
//
|
|
// parse it
|
|
//
|
|
ParseScript ();
|
|
|
|
// write out the last model
|
|
FinishModel ();
|
|
FMFinishModel ();
|
|
FinishSprite ();
|
|
}
|
|
|
|
if (total_textures)
|
|
{
|
|
printf("\n");
|
|
printf("Total textures processed: %d\n",total_textures);
|
|
printf("Average size: %d x %d\n",total_x / total_textures, total_y / total_textures);
|
|
}
|
|
|
|
if (g_pak)
|
|
FinishPak ();
|
|
|
|
endtime = I_FloatTime();
|
|
printf("Time elapsed: %f\n", endtime-starttime);
|
|
|
|
if (g_dokeypress)
|
|
{
|
|
printf("Success! ... Hit a key: ");
|
|
getchar();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|