mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 20:02:42 +00:00
9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
84 lines
2 KiB
C
84 lines
2 KiB
C
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#ifndef QD_SKELETONS_H
|
|
#define QD_SKELETONS_H
|
|
|
|
#include "placement.h"
|
|
|
|
|
|
typedef struct Placement_d_s
|
|
{
|
|
vec3d_t origin;
|
|
vec3d_t direction;
|
|
vec3d_t up;
|
|
} Placement_d_t;
|
|
|
|
typedef struct QD_SkeletalJoint_s
|
|
{
|
|
Placement_d_t placement;
|
|
vec3d_t rotation;
|
|
} QD_SkeletalJoint_t;
|
|
|
|
#define NUM_CLUSTERS 8
|
|
|
|
typedef struct IntListNode_s
|
|
{
|
|
int data;
|
|
struct IntListNode_s *next;
|
|
} IntListNode_t; // gaak
|
|
|
|
typedef struct Skeletalfmheader_s
|
|
{
|
|
int type;
|
|
int clustered;
|
|
int references;
|
|
|
|
int *clusters[NUM_CLUSTERS];
|
|
IntListNode_t *vertLists[NUM_CLUSTERS];
|
|
int num_verts[NUM_CLUSTERS + 1];
|
|
int new_num_verts[NUM_CLUSTERS + 1];
|
|
|
|
float scaling[3];
|
|
float rotation[3];
|
|
float translation[3];
|
|
} Skeletalfmheader_t;
|
|
|
|
#define SKELETAL_NAME_MAX 32
|
|
|
|
extern Skeletalfmheader_t g_skelModel;
|
|
|
|
void ClearSkeletalModel();
|
|
void GrabModelTransform(char *frame);
|
|
void GrabSkeletalFrame(char *frame);
|
|
void GrabReferencedFrame(char *frame);
|
|
|
|
// Reference Stuff
|
|
#define NUM_REFERENCES 8
|
|
|
|
#define REF_MAX_POINTS 16
|
|
#define REF_MAX_STRLEN 32
|
|
|
|
// We're assuming no more than 16 reference points, with no more than 32 characters in the name
|
|
extern char RefPointNameList[REF_MAX_POINTS][REF_MAX_STRLEN];
|
|
extern int RefPointNum;
|
|
|
|
#endif
|