gtkradiant/setup/win32/components/q3a_data.xml
TTimo 12b372f89c ok
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-10 22:01:20 +00:00

156 lines
4.1 KiB
XML

<?xml version="1.0"?>
<component>
<dir name="baseq3">
<dir name="maps">
<file name="q3dm17sample.map"/>
<file name="q3dm1sample.map"/>
<file name="q3dm7sample.map"/>
<file name="terrademoQ3.map"/>
<file name="museum.map"/>
</dir>
<dir name="models">
<dir name="mapobjects">
<file name="gargoyle1.md3"/>
<file name="kmlamp1.md3"/>
<file name="statue_major.md3"/>
<file name="visor_posed.md3"/>
<file name="walllamp3.md3"/>
<dir name="banner">
<file name="banner5.md3"/>
</dir>
<dir name="baph">
<file name="baphomet_gold.md3"/>
<file name="lil_baphomet.md3"/>
</dir>
<dir name="bitch">
<file name="fembot.md3"/>
<file name="fembotbig.md3"/>
</dir>
<dir name="corpse">
<file name="corpse.md3"/>
<file name="torso.md3"/>
</dir>
<dir name="gratelamp">
<file name="gratelamp.md3"/>
<file name="gratetorch.md3"/>
<file name="gratetorchbig.md3"/>
</dir>
<dir name="jesus">
<file name="jesus.md3"/>
</dir>
<dir name="jets">
<file name="jets01.md3"/>
</dir>
<dir name="lamps">
<file name="bot_lamp2.md3"/>
</dir>
<dir name="pipe">
<file name="pipe02.md3"/>
<file name="pipe02b.md3"/>
</dir>
<dir name="podium">
<file name="podium4.md3"/>
</dir>
<dir name="portal_2">
<file name="portal_2.md3"/>
</dir>
<dir name="skel">
<file name="skel01.md3"/>
<file name="skel02mid.md3"/>
<file name="skel_ribs.md3"/>
<file name="xray.md3"/>
<file name="xraybig.md3"/>
</dir>
<dir name="skull">
<file name="monkeyface.md3"/>
<file name="skull.md3"/>
<file name="skull_tilt1.md3"/>
</dir>
<dir name="spotlamp">
<file name="spotlamp.md3"/>
</dir>
<dir name="storch">
<file name="storch.md3"/>
<file name="storchx.md3"/>
<file name="tall_torch.md3"/>
</dir>
<dir name="teleporter">
<file name="teleporter.md3"/>
</dir>
<dir name="timlamp">
<file name="timlamp.md3"/>
</dir>
<dir name="tree2">
<file name="branch2.tga"/>
<file name="tree1.md3"/>
<file name="tree10.md3"/>
<file name="tree2.md3"/>
<file name="tree3.md3"/>
<file name="tree4.md3"/>
<file name="tree5.md3"/>
<file name="tree6.md3"/>
<file name="tree7.md3"/>
<file name="tree8.md3"/>
<file name="tree9.md3"/>
<file name="trunk2.tga"/>
</dir>
<dir name="wallhead">
<file name="femhead.md3"/>
<file name="lion.md3"/>
<file name="wallhead02.md3"/>
</dir>
</dir>
</dir>
<dir name="scripts">
<file name="base_button.shader"/>
<file name="base_door.shader"/>
<file name="base_floor.shader"/>
<file name="base_light.shader"/>
<file name="base_object.shader"/>
<file name="base_support.shader"/>
<file name="base_trim.shader"/>
<file name="base_wall.shader"/>
<file name="common.shader"/>
<file name="ctf.shader"/>
<file name="gfx.shader"/>
<file name="gothic_block.shader"/>
<file name="gothic_button.shader"/>
<file name="gothic_door.shader"/>
<file name="gothic_floor.shader"/>
<file name="gothic_light.shader"/>
<file name="gothic_trim.shader"/>
<file name="gothic_wall.shader"/>
<file name="hell.shader"/>
<file name="liquids.shader"/>
<file name="models.shader"/>
<file name="museum.shader"/>
<file name="organics.shader"/>
<file name="sfx.shader"/>
<file name="skies.shader"/>
<file name="skin.shader"/>
<file name="terrademoQ3.shader"/>
<file name="test.shader"/>
</dir>
<dir name="textures">
<dir name="proto2">
<file name="pj_terralpha01.pcx"/>
</dir>
<dir name="skies2">
<file name="clouds.tga"/>
</dir>
<dir name="stone">
<file name="pjrock10b_2.tga"/>
<file name="pjrock12b_2.tga"/>
<file name="pjrock9b_2.tga"/>
</dir>
</dir>
<file name="common-spog.pk3"/>
<file name="mapmedia.pk3"/>
</dir>
</component>