gtkradiant/setup/win32/components/ef_data.xml
TTimo 12b372f89c ok
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-10 22:01:20 +00:00

414 lines
12 KiB
XML

<?xml version="1.0"?>
<component subdirectory="baseEF">
<file name="mapextras.pk3"/>
<dir name="maps">
<file name="voy3.map"/>
<file name="_brig.map"/>
<file name="borg1.map"/>
<file name="ctf_kln1.map"/>
<file name="hm_blastradius.map"/>
<file name="tutorial.map"/>
<file name="voy1.map"/>
</dir>
<dir name="models">
<dir name="boltOns">
<file name="ted.md3"/>
<file name="detpack.md3"/>
<file name="emitter.md3"/>
<file name="glass.md3"/>
<file name="helmet.md3"/>
<file name="jetpack.md3"/>
<file name="pat_enh.md3"/>
<file name="phaser.md3"/>
</dir>
<dir name="chunks">
<dir name="borg">
<file name="borg_3.md3"/>
<file name="borg_1.md3"/>
<file name="borg_2.md3"/>
</dir>
<dir name="generic">
<file name="chunks_6.md3"/>
<file name="chunks_1.md3"/>
<file name="chunks_2.md3"/>
<file name="chunks_3.md3"/>
<file name="chunks_4.md3"/>
<file name="chunks_5.md3"/>
</dir>
<dir name="glass">
<file name="glchunks_6.md3"/>
<file name="glchunks_1.md3"/>
<file name="glchunks_2.md3"/>
<file name="glchunks_3.md3"/>
<file name="glchunks_4.md3"/>
<file name="glchunks_5.md3"/>
</dir>
<dir name="warriorbot">
<file name="turret.md3"/>
<file name="arm.md3"/>
<file name="foot.md3"/>
<file name="head.md3"/>
<file name="leg.md3"/>
</dir>
<dir name="stasis">
<file name="stasis_4.md3"/>
<file name="stasis_1.md3"/>
<file name="stasis_2.md3"/>
<file name="stasis_3.md3"/>
</dir>
</dir>
<dir name="flags">
<file name="flag_red.md3"/>
<file name="flag_blue.md3"/>
</dir>
<dir name="misc">
<file name="telep.md3"/>
</dir>
<dir name="weaphits">
<file name="ring02.md3"/>
<file name="explosion.md3"/>
<file name="nuke.md3"/>
</dir>
<dir name="powerups">
<dir name="trek">
<file name="transporter_1.md3"/>
<file name="arc_ammo.md3"/>
<file name="arc_ammo_1.md3"/>
<file name="armor2.md3"/>
<file name="armor2_1.md3"/>
<file name="armor3.md3"/>
<file name="armor3_1.md3"/>
<file name="armor.md3"/>
<file name="armor_1.md3"/>
<file name="armor_shard.md3"/>
<file name="decoy.md3"/>
<file name="detpak.md3"/>
<file name="flag_base.md3"/>
<file name="flight.md3"/>
<file name="flight_1.md3"/>
<file name="flight_2.md3"/>
<file name="flyer.md3"/>
<file name="glauncher_ammo.md3"/>
<file name="haste.md3"/>
<file name="haste_1.md3"/>
<file name="hypo_double.md3"/>
<file name="hypo_single.md3"/>
<file name="imod_ammo.md3"/>
<file name="invisible.md3"/>
<file name="invisible_1.md3"/>
<file name="med_kit.md3"/>
<file name="prifle_ammo.md3"/>
<file name="quad_damage.md3"/>
<file name="quad_damage_1.md3"/>
<file name="regen.md3"/>
<file name="scavenger_ammo.md3"/>
<file name="shield_gen.md3"/>
<file name="stasis_ammo.md3"/>
<file name="tetrion_ammo.md3"/>
<file name="torpedo.md3"/>
<file name="torpedo_1.md3"/>
<file name="transporter.md3"/>
</dir>
</dir>
<dir name="mapobjects">
<dir name="borg">
<file name="vynclumn_d1.md3"/>
<file name="alien_ammo2.md3"/>
<file name="alien_ammo2_b.md3"/>
<file name="alien_ammo.md3"/>
<file name="blite.md3"/>
<file name="blite_d1.md3"/>
<file name="borg_munro.md3"/>
<file name="borg_munrof.md3"/>
<file name="BorgCrew1.md3"/>
<file name="borgmachine1_d1.md3"/>
<file name="circuit_1.md3"/>
<file name="circuit_1_d1.md3"/>
<file name="circuit_2.md3"/>
<file name="circuit_2_d1.md3"/>
<file name="circuit_3.md3"/>
<file name="circuit_3_d1.md3"/>
<file name="dead_borg.md3"/>
<file name="dead_borg_arm.md3"/>
<file name="dead_borg_bashed.md3"/>
<file name="dead_borg_legs.md3"/>
<file name="dead_leg.md3"/>
<file name="disnode.md3"/>
<file name="disnode_d1.md3"/>
<file name="foster_borg.md3"/>
<file name="plugin2.md3"/>
<file name="plugin2_d1.md3"/>
<file name="plugin2_in.md3"/>
<file name="plugin.md3"/>
<file name="plugin_in.md3"/>
<file name="tank.md3"/>
<file name="vynclumn.md3"/>
</dir>
<dir name="bridge">
<file name="stationsleft.md3"/>
<file name="cchair.md3"/>
<file name="ceiling.md3"/>
<file name="chair.md3"/>
<file name="confchair.md3"/>
<file name="confLight.md3"/>
<file name="hazardchair.md3"/>
<file name="helm.md3"/>
<file name="paris_chair.md3"/>
<file name="railing.md3"/>
<file name="station.md3"/>
</dir>
<dir name="cargo">
<file name="turbo_lite.md3"/>
<file name="barrel0.md3"/>
<file name="barrel1.md3"/>
<file name="barrel2.md3"/>
<file name="barrel_wood2.md3"/>
<file name="barrel_wood.md3"/>
<file name="bullseye.md3"/>
<file name="control_stand.md3"/>
<file name="crate.md3"/>
<file name="cube.md3"/>
<file name="delta_flyer.md3"/>
<file name="exam_table2.md3"/>
<file name="exam_table.md3"/>
<file name="hypo.md3"/>
<file name="jetpack.md3"/>
<file name="laptop.md3"/>
<file name="med_padd.md3"/>
<file name="medcart.md3"/>
<file name="padd.md3"/>
<file name="rack.md3"/>
<file name="rugby_football.md3"/>
<file name="s_chair.md3"/>
<file name="scanner.md3"/>
<file name="sm_plant.md3"/>
<file name="square_cup.md3"/>
<file name="stool.md3"/>
<file name="suit.md3"/>
<file name="suitb.md3"/>
<file name="suith.md3"/>
<file name="suitr.md3"/>
<file name="toolkit.md3"/>
<file name="tray1.md3"/>
<file name="tray2.md3"/>
</dir>
<dir name="confroom">
<file name="sm_chair.md3"/>
<file name="confplant.md3"/>
<file name="conftable.md3"/>
<file name="egg.md3"/>
<file name="head_sculp.md3"/>
</dir>
<dir name="dn">
<file name="toparm_full.md3"/>
<file name="alien_ammo2.md3"/>
<file name="alien_ammo2_b.md3"/>
<file name="chair.md3"/>
<file name="chair_d1.md3"/>
<file name="energy_container.md3"/>
<file name="fighter.md3"/>
<file name="gunturret_arm.md3"/>
<file name="gunturret_base.md3"/>
<file name="gunturret_head.md3"/>
<file name="headbot_plug.md3"/>
<file name="laser.md3"/>
<file name="laser_arm.md3"/>
<file name="laser_base.md3"/>
<file name="laser_head.md3"/>
<file name="light.md3"/>
<file name="loader_arm_full.md3"/>
<file name="machine2.md3"/>
<file name="machine2_d1.md3"/>
<file name="machine.md3"/>
<file name="powercell2.md3"/>
<file name="powercell.md3"/>
<file name="sleep_chamber.md3"/>
<file name="sleep_chamber_c1.md3"/>
<file name="sleep_chamber_d1.md3"/>
</dir>
<dir name="forge">
<file name="turret_neck.md3"/>
<file name="alien_ammo.md3"/>
<file name="arm.md3"/>
<file name="boss_shell.md3"/>
<file name="boss_shell_1.md3"/>
<file name="boss_shell_2.md3"/>
<file name="capsule2.md3"/>
<file name="capsule2_d1.md3"/>
<file name="capsule3.md3"/>
<file name="capsule3_d1.md3"/>
<file name="d_grid2.md3"/>
<file name="d_grid.md3"/>
<file name="exam_table.md3"/>
<file name="exam_table_d1.md3"/>
<file name="flesh_vat.md3"/>
<file name="flesh_vat_d1.md3"/>
<file name="monitor.md3"/>
<file name="monitor_d1.md3"/>
<file name="panels2.md3"/>
<file name="panels3.md3"/>
<file name="panels.md3"/>
<file name="panels_d1.md3"/>
<file name="power_up2.md3"/>
<file name="power_up.md3"/>
<file name="power_up_boss.md3"/>
<file name="power_up_bossoff.md3"/>
<file name="probe.md3"/>
<file name="probe_d1.md3"/>
<file name="seed.md3"/>
<file name="trophy.md3"/>
<file name="turret.md3"/>
<file name="turret_d1.md3"/>
<file name="turret_head.md3"/>
</dir>
<dir name="stasis">
<file name="thing_r7.md3"/>
<file name="alien_ammo2.md3"/>
<file name="alien_ammo2_b.md3"/>
<file name="control1.md3"/>
<file name="control1_d1.md3"/>
<file name="control1left.md3"/>
<file name="control1left_d1.md3"/>
<file name="control2.md3"/>
<file name="control2_d1.md3"/>
<file name="control_switch.md3"/>
<file name="door2.md3"/>
<file name="door.md3"/>
<file name="generator.md3"/>
<file name="generator_d1.md3"/>
<file name="guntree.md3"/>
<file name="holo1.md3"/>
<file name="holo2.md3"/>
<file name="holo3.md3"/>
<file name="holo4.md3"/>
<file name="jumppad.md3"/>
<file name="jumppad_d1.md3"/>
<file name="light2.md3"/>
<file name="light2_d1.md3"/>
<file name="mine.md3"/>
<file name="monitor.md3"/>
<file name="plugin2.md3"/>
<file name="plugin2_floor.md3"/>
<file name="plugin2_floor_in.md3"/>
<file name="plugin2_in.md3"/>
<file name="plugin.md3"/>
<file name="plugin_floor.md3"/>
<file name="plugin_floor_in.md3"/>
<file name="plugin_in.md3"/>
<file name="pod1.md3"/>
<file name="pod2.md3"/>
<file name="pod.md3"/>
<file name="projector.md3"/>
<file name="teleporter_base.md3"/>
<file name="teleporter_base_d1.md3"/>
<file name="teleporter_top.md3"/>
<file name="teleporter_top_d1.md3"/>
<file name="thing.md3"/>
<file name="thing_l1.md3"/>
<file name="thing_l2.md3"/>
<file name="thing_l3.md3"/>
<file name="thing_l4.md3"/>
<file name="thing_l5.md3"/>
<file name="thing_l6.md3"/>
<file name="thing_l7.md3"/>
<file name="thing_r1.md3"/>
<file name="thing_r2.md3"/>
<file name="thing_r3.md3"/>
<file name="thing_r4.md3"/>
<file name="thing_r5.md3"/>
<file name="thing_r6.md3"/>
</dir>
<dir name="scavenger">
<file name="weapons.md3"/>
<file name="alien_ammo2.md3"/>
<file name="alien_ammo2_b.md3"/>
<file name="alienlight.md3"/>
<file name="alienlight_d1.md3"/>
<file name="camera.md3"/>
<file name="card2.md3"/>
<file name="card3.md3"/>
<file name="card4.md3"/>
<file name="card.md3"/>
<file name="cards.md3"/>
<file name="cchair.md3"/>
<file name="chessboard.md3"/>
<file name="chessboard_d1.md3"/>
<file name="dcrystal.md3"/>
<file name="deadplant2.md3"/>
<file name="deadplant2_d1.md3"/>
<file name="deadplant.md3"/>
<file name="deadplant_d1.md3"/>
<file name="galileo.md3"/>
<file name="h_control.md3"/>
<file name="hypospray.md3"/>
<file name="hypospray_r.md3"/>
<file name="hypostack_b.md3"/>
<file name="hypostack_r.md3"/>
<file name="iso.md3"/>
<file name="k_barrel.md3"/>
<file name="k_chair1.md3"/>
<file name="k_chair2.md3"/>
<file name="k_crate.md3"/>
<file name="k_cup.md3"/>
<file name="k_plate.md3"/>
<file name="laundry.md3"/>
<file name="laundry_boots.md3"/>
<file name="laundry_f.md3"/>
<file name="m_tank.md3"/>
<file name="m_tank_d1.md3"/>
<file name="malon_hanging.md3"/>
<file name="matt.md3"/>
<file name="power_up2.md3"/>
<file name="power_up.md3"/>
<file name="sc_chair1.md3"/>
<file name="sc_chair1_d1.md3"/>
<file name="sc_handle.md3"/>
<file name="sc_monitor.md3"/>
<file name="sc_monitor_d1.md3"/>
<file name="sc_scanner.md3"/>
<file name="sc_wallthing1.md3"/>
<file name="sc_wallthing1_d1.md3"/>
<file name="sc_wallthing2.md3"/>
<file name="sc_wallthing2_d1.md3"/>
<file name="sc_wallthing3.md3"/>
<file name="sc_wallthing3_d1.md3"/>
<file name="tank.md3"/>
<file name="testtube.md3"/>
<file name="toolbox.md3"/>
<file name="toolbox_d1.md3"/>
<file name="vermin.md3"/>
<file name="wallpipe.md3"/>
<file name="wallpipe_d1.md3"/>
</dir>
<dir name="podium">
<file name="podium_single.md3"/>
<file name="hm_room.md3"/>
<file name="podium4.md3"/>
</dir>
</dir>
</dir>
<dir name="scripts">
<file name="weapons.shader"/>
<file name="borg.shader"/>
<file name="common.shader"/>
<file name="ctf2.shader"/>
<file name="ctf.shader"/>
<file name="damagedvoyager.shader"/>
<file name="decals.shader"/>
<file name="dreadnought3.shader"/>
<file name="effects.shader"/>
<file name="engineering.shader"/>
<file name="explosions.shader"/>
<file name="forge.shader"/>
<file name="gfx.shader"/>
<file name="holodeck_temple.shader"/>
<file name="holodeck_training.shader"/>
<file name="menu.shader"/>
<file name="mg.shader"/>
<file name="scavenger.shader"/>
<file name="Stasis.shader"/>
<file name="STModels.shader"/>
<file name="transporter.shader"/>
<file name="voyager.shader"/>
</dir>
</component>