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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
74 lines
2.6 KiB
Text
74 lines
2.6 KiB
Text
TODO list for 1.2 setup:
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- do we need some DO_* variables for the plugins too..
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- does the nightly do some safe checks while installing?
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(i.e. query the GUID of the existing full installation we expect to find)
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short explanation / design doc:
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------------
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Any setup is made from a core and some game packs
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In the template -> buildable setup process, we give a few parameters to
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customize things:
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- Put only the binaries or put everything
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- put / don't put the editor core
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- put / don't put any game pack
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To do this, we mostly rely on a search replace in the template code:
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DO_* are variables telling wether are not a given component is INCLUDED into
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the setup. We have currently:
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DO_CORE: editor core content
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(ex: the central editor binary)
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DO_CORE_FULL: include the full setup content related to the code
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(ex: the GtkRadiant manual)
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DO_GAME_Q3: include binaries for Q3
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DO_GAME_FULL_Q3: media for the Q3 game pack
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we search and replace for '<<DO_CORE_BOOL>>' '<<DO_GAME_Q3_BOOL>>' etc.
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more such variables will be .. DO_GAME_WOLF_BOOL, DO_GAME_Q1_BOOL etc.
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the *_BOOL are meant to be replaced by '1' or '0'
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we use equivalents *_BOOL_YESNO that are replaced by 'Yes' and 'No'
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(those are used for 'include in build setting')
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-------------
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Installation paths:
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the variables DIR_* are holding the install paths for core or game packs
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DIR_CORE is the install path for the core
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DIR_GAME_Q3 is the Q3 directory
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DIR_GAMETOOLS_Q3 is the subdirectory path choosen below Q3 dir to install
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game specific stuff
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When the setup executes, it must rely on the stuff included in the setup to
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prompt the user with the right questions (where do I install the editor,
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where do I install the Q3 game pack?). This should be tempered by prior
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selection of what and whatnot to install if necessary. There should always
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be a 'Default' path that allows installing quickly without answering any
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difficult questions.
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-------------
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Nightly builds:
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this was added afterwards. nightlies are intended to be an upgrade
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over an existing installation it only holds binaries
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also adds some specific component and file groups for the media stuff
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that may have changed since the full setup
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how does it work?
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a matter of 'include in build' configuration again
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if nightly is on, the *_FULL_* variables will be disabled
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and the *_NIGHTLY_* ones will be enabled
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Component Definitions/Default.cdf is the critical file in this operation
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added the following:
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DO_CORE_BOOL_FULL_YESNO
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DO_GAME_Q3_BOOL_FULL_YESNO
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DO_GAME_WOLF_BOOL_FULL_YESNO
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those three are to disable the media we only put in full setup
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DO_NIGHLY_BOOL_YESNO
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this is for the specific additions of the nightly setup
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