mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-24 04:41:34 +00:00
858 lines
22 KiB
C++
858 lines
22 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "stdafx.h"
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//#include "qe3.h"
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/*
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drag either multiple brushes, or select plane points from
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a single brush.
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*/
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extern int g_nPatchClickedView;
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qboolean drag_ok;
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vec3_t drag_xvec;
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vec3_t drag_yvec;
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//static int buttonstate;
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int pressx, pressy;
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static vec3_t pressdelta;
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static vec3_t vPressStart;
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//static int buttonx, buttony;
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//int num_move_points;
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//float *move_points[1024];
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int lastx, lasty;
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qboolean drag_first;
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void AxializeVector( vec3_t v ){
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vec3_t a;
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float o;
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int i;
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if ( !v[0] && !v[1] ) {
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return;
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}
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if ( !v[1] && !v[2] ) {
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return;
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}
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if ( !v[0] && !v[2] ) {
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return;
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}
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for ( i = 0 ; i < 3 ; i++ )
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a[i] = fabs( v[i] );
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if ( a[0] > a[1] && a[0] > a[2] ) {
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i = 0;
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}
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else if ( a[1] > a[0] && a[1] > a[2] ) {
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i = 1;
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}
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else{
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i = 2;
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}
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o = v[i];
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VectorCopy( vec3_origin, v );
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if ( o < 0 ) {
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v[i] = -1;
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}
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else{
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v[i] = 1;
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}
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}
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/*
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===========
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Drag_Setup
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===========
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*/
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extern void SelectCurvePointByRay( vec3_t org, vec3_t dir, int buttons );
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void Drag_Setup( int x, int y, int buttons,
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vec3_t xaxis, vec3_t yaxis,
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vec3_t origin, vec3_t dir ){
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trace_t t;
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face_t *f;
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drag_first = true;
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VectorCopy( vec3_origin, pressdelta );
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pressx = x;
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pressy = y;
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// snap to nearest axis for camwindow drags
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VectorCopy( xaxis, drag_xvec );
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AxializeVector( drag_xvec );
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VectorCopy( yaxis, drag_yvec );
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AxializeVector( drag_yvec );
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if ( g_qeglobals.d_select_mode == sel_curvepoint ) {
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SelectCurvePointByRay( origin, dir, buttons );
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if ( g_qeglobals.d_select_mode == sel_area ) {
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drag_ok = true;
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if ( g_nPatchClickedView == W_CAMERA ) {
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VectorSet( g_qeglobals.d_vAreaTL, x, y, 0 );
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VectorSet( g_qeglobals.d_vAreaBR, x, y, 0 );
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}
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}
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else if ( g_qeglobals.d_num_move_points ) { // don't add an undo if there are no points selected
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drag_ok = true;
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Sys_UpdateWindows( W_ALL );
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Undo_Start( "drag curve point" );
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Undo_AddBrushList( &selected_brushes );
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}
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return;
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} else {
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if ( g_qeglobals.d_select_mode == sel_vertex && ( buttons & MK_SHIFT ) != 0 ) {
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Sys_Printf( "vertex mode: multi vertex select\n" );
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} else {
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g_qeglobals.d_num_move_points = 0;
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}
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}
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if ( g_qeglobals.d_select_mode == sel_areatall ) {
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VectorCopy( origin, g_qeglobals.d_vAreaTL );
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VectorCopy( origin, g_qeglobals.d_vAreaBR );
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Sys_UpdateWindows( W_ALL );
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drag_ok = true;
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return;
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}
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if ( selected_brushes.next == &selected_brushes ) {
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//in this case a new brush is created when the dragging
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//takes place in the XYWnd, An useless undo is created
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//when the dragging takes place in the CamWnd
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Undo_Start( "create brush" );
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Sys_Status( "No selection to drag", 0 );
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return;
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}
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if ( g_qeglobals.d_select_mode == sel_vertex ) {
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SelectVertexByRay( origin, dir );
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if ( g_qeglobals.d_num_move_points ) {
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drag_ok = true;
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Undo_Start( "drag vertex" );
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Undo_AddBrushList( &selected_brushes );
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// Need an update here for highlighting selected vertices
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Sys_UpdateWindows( W_XY | W_CAMERA );
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return;
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}
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}
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if ( g_qeglobals.d_select_mode == sel_edge ) {
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SelectEdgeByRay( origin, dir );
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if ( g_qeglobals.d_num_move_points ) {
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drag_ok = true;
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Undo_Start( "drag edge" );
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Undo_AddBrushList( &selected_brushes );
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return;
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}
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}
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//
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// check for direct hit first
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//
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t = Test_Ray( origin, dir, true );
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if ( t.selected ) {
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drag_ok = true;
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Undo_Start( "drag selection" );
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Undo_AddBrushList( &selected_brushes );
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if ( buttons == ( MK_LBUTTON | MK_CONTROL ) ) {
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Sys_Printf( "Shear dragging face\n" );
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Brush_SelectFaceForDragging( t.brush, t.face, true );
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}
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else if ( buttons == ( MK_LBUTTON | MK_CONTROL | MK_SHIFT ) ) {
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Sys_Printf( "Sticky dragging brush\n" );
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for ( f = t.brush->brush_faces ; f ; f = f->next )
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Brush_SelectFaceForDragging( t.brush, f, false );
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}
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else{
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Sys_Printf( "Dragging entire selection\n" );
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}
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return;
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}
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if ( g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge ) {
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return;
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}
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//
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// check for side hit
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//
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// multiple brushes selected?
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if ( selected_brushes.next->next != &selected_brushes ) {
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// yes, special handling
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bool bOK = ( g_PrefsDlg.m_bALTEdge ) ? Sys_AltDown() : true;
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if ( bOK ) {
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for ( brush_t* pBrush = selected_brushes.next ; pBrush != &selected_brushes ; pBrush = pBrush->next )
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{
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if ( buttons & MK_CONTROL ) {
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Brush_SideSelect( pBrush, origin, dir, true );
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}
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else{
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Brush_SideSelect( pBrush, origin, dir, false );
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}
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}
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}
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else
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{
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Sys_Printf( "press ALT to drag multiple edges\n" );
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return;
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}
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}
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else
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{
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// single select.. trying to drag fixed entities handle themselves and just move
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if ( buttons & MK_CONTROL ) {
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Brush_SideSelect( selected_brushes.next, origin, dir, true );
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}
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else{
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Brush_SideSelect( selected_brushes.next, origin, dir, false );
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}
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}
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Sys_Printf( "Side stretch\n" );
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drag_ok = true;
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Undo_Start( "side stretch" );
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Undo_AddBrushList( &selected_brushes );
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}
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entity_t *peLink;
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void UpdateTarget( vec3_t origin, vec3_t dir ){
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trace_t t;
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entity_t *pe;
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int i;
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char sz[128];
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t = Test_Ray( origin, dir, 0 );
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if ( !t.brush ) {
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return;
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}
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pe = t.brush->owner;
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if ( pe == NULL ) {
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return;
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}
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// is this the first?
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if ( peLink != NULL ) {
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// Get the target id from out current target
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// if there is no id, make one
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i = IntForKey( pe, "target" );
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if ( i <= 0 ) {
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i = GetUniqueTargetId( 1 );
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sprintf( sz, "%d", i );
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SetKeyValue( pe, "target", sz );
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}
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// set the target # into our src
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sprintf( sz, "%d", i );
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SetKeyValue( peLink, "targetname", sz );
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Sys_UpdateWindows( W_ENTITY );
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}
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// promote the target to the src
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peLink = pe;
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}
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/*
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===========
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Drag_Begin
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//++timo test three button mouse and three button emulation here ?
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===========
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*/
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void Drag_Begin( int x, int y, int buttons,
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vec3_t xaxis, vec3_t yaxis,
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vec3_t origin, vec3_t dir, bool sf_camera ){
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trace_t t;
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bool altdown;
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int nFlag;
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drag_ok = false;
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VectorCopy( vec3_origin, pressdelta );
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VectorCopy( vec3_origin, vPressStart );
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drag_first = true;
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peLink = NULL;
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altdown = Sys_AltDown();
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// shift-LBUTTON = select entire brush
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// shift-alt-LBUTTON = drill select
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if ( buttons == ( MK_LBUTTON | MK_SHIFT ) && g_qeglobals.d_select_mode != sel_curvepoint && g_qeglobals.d_select_mode != sel_vertex ) {
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nFlag = altdown ? SF_CYCLE : 0;
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if ( sf_camera ) {
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nFlag |= SF_CAMERA;
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}
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else{
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nFlag |= SF_ENTITIES_FIRST;
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}
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Select_Ray( origin, dir, nFlag );
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return;
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}
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// (shift-)alt-LBUTTON = area select completely tall
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if ( !sf_camera &&
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( g_PrefsDlg.m_bALTEdge ? buttons == ( MK_LBUTTON | MK_CONTROL | MK_SHIFT ) : ( buttons == MK_LBUTTON || buttons == ( MK_LBUTTON | MK_CONTROL | MK_SHIFT ) ) ) &&
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altdown && g_qeglobals.d_select_mode != sel_curvepoint ) {
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if ( g_pParentWnd->ActiveXY()->AreaSelectOK() ) {
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g_qeglobals.d_select_mode = sel_areatall;
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Drag_Setup( x, y, buttons, xaxis, yaxis, origin, dir );
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return;
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}
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}
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// ctrl-alt-LBUTTON = multiple brush select without selecting whole entities
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if ( buttons == ( MK_LBUTTON | MK_CONTROL ) && altdown && g_qeglobals.d_select_mode != sel_curvepoint ) {
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nFlag = 0;
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if ( sf_camera ) {
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nFlag |= SF_CAMERA;
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}
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else{
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nFlag |= SF_ENTITIES_FIRST;
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}
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Select_Ray( origin, dir, nFlag );
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UpdateSurfaceDialog();
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return;
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}
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// ctrl-shift LBUTTON = select single face
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if ( sf_camera && buttons == ( MK_LBUTTON | MK_CONTROL | MK_SHIFT ) && g_qeglobals.d_select_mode != sel_curvepoint ) {
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if ( Sys_AltDown() ) {
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brush_t *b;
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for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
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{
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if ( b->pPatch ) {
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continue;
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}
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for ( face_t* pFace = b->brush_faces; pFace; pFace = pFace->next )
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{
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g_ptrSelectedFaces.Add( pFace );
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g_ptrSelectedFaceBrushes.Add( b );
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}
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}
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for ( b = selected_brushes.next; b != &selected_brushes; )
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{
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brush_t *pb = b;
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b = b->next;
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Brush_RemoveFromList( pb );
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Brush_AddToList( pb, &active_brushes );
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}
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}
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else{
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Select_Deselect( true );
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}
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Select_Ray( origin, dir, ( SF_SINGLEFACE | SF_CAMERA ) );
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return;
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}
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// LBUTTON + all other modifiers = manipulate selection
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if ( buttons & MK_LBUTTON ) {
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Drag_Setup( x, y, buttons, xaxis, yaxis, origin, dir );
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return;
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}
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int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
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// middle button = grab texture
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if ( buttons == nMouseButton ) {
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t = Test_Ray( origin, dir, false );
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if ( t.face ) {
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UpdateWorkzone_ForBrush( t.brush );
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// use a local brushprimit_texdef fitted to a default 2x2 texture
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brushprimit_texdef_t bp_local;
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ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &bp_local, NULL );
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Texture_SetTexture( &t.face->texdef, &bp_local, false, NULL );
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UpdateSurfaceDialog();
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UpdatePatchInspector();
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}
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else{
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Sys_Printf( "Did not select a texture\n" );
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}
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return;
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}
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// ctrl-middle button = set entire brush to texture
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if ( buttons == ( nMouseButton | MK_CONTROL ) ) {
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t = Test_Ray( origin, dir, false );
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if ( t.brush ) {
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if ( t.brush->brush_faces->texdef.GetName()[0] == '(' ) {
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Sys_Printf( "Can't change an entity texture\n" );
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}
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else
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{
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Brush_SetTexture( t.brush, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false, static_cast<IPluginTexdef *>( g_qeglobals.d_texturewin.pTexdef ) );
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Sys_UpdateWindows( W_ALL );
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}
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}
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else{
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Sys_Printf( "Didn't hit a btrush\n" );
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}
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return;
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}
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// ctrl-shift-middle button = set single face to texture
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if ( buttons == ( nMouseButton | MK_SHIFT | MK_CONTROL ) ) {
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t = Test_Ray( origin, dir, false );
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if ( t.brush ) {
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if ( t.brush->brush_faces->texdef.GetName()[0] == '(' ) {
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Sys_Printf( "Can't change an entity texture\n" );
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}
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else
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{
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SetFaceTexdef( t.face, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef );
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Brush_Build( t.brush );
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Sys_UpdateWindows( W_ALL );
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}
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}
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else{
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Sys_Printf( "Didn't hit a btrush\n" );
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}
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return;
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}
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if ( buttons == ( nMouseButton | MK_SHIFT ) ) {
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Sys_Printf( "Set brush face texture info\n" );
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t = Test_Ray( origin, dir, false );
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if ( t.brush ) {
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if ( t.brush->brush_faces->texdef.GetName()[0] == '(' ) {
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if ( t.brush->owner->eclass->nShowFlags & ECLASS_LIGHT ) {
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CString strBuff;
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qtexture_t* pTex = g_qeglobals.d_texturewin.pShader->getTexture();
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if ( pTex ) {
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vec3_t vColor;
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VectorCopy( pTex->color, vColor );
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float fLargest = 0.0f;
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for ( int i = 0; i < 3; i++ )
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{
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if ( vColor[i] > fLargest ) {
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fLargest = vColor[i];
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}
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}
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if ( fLargest == 0.0f ) {
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vColor[0] = vColor[1] = vColor[2] = 1.0f;
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}
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else
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{
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float fScale = 1.0f / fLargest;
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for ( int i = 0; i < 3; i++ )
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{
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vColor[i] *= fScale;
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}
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}
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strBuff.Format( "%f %f %f",pTex->color[0], pTex->color[1], pTex->color[2] );
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SetKeyValue( t.brush->owner, "_color", strBuff.GetBuffer() );
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Sys_UpdateWindows( W_ALL );
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}
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}
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else
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{
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Sys_Printf( "Can't select an entity brush face\n" );
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}
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}
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else
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{
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Face_SetShader( t.face, g_qeglobals.d_texturewin.texdef.GetName() );
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Brush_Build( t.brush );
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Sys_UpdateWindows( W_ALL );
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}
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}
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else{
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Sys_Printf( "Didn't hit a brush\n" );
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}
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return;
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}
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}
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//
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//===========
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//MoveSelection
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//===========
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//
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void MoveSelection( vec3_t move ){
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int i, success;
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brush_t *b;
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CString strStatus;
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vec3_t vTemp, vTemp2;
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if ( !move[0] && !move[1] && !move[2] ) {
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return;
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}
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if ( !( g_qeglobals.d_select_mode == sel_area || g_qeglobals.d_select_mode == sel_areatall ) ) {
|
|
move[0] = ( g_nScaleHow & SCALE_X ) ? 0 : move[0];
|
|
move[1] = ( g_nScaleHow & SCALE_Y ) ? 0 : move[1];
|
|
move[2] = ( g_nScaleHow & SCALE_Z ) ? 0 : move[2];
|
|
}
|
|
|
|
if ( g_pParentWnd->ActiveXY()->RotateMode() || g_bPatchBendMode ) {
|
|
float fDeg = -move[2];
|
|
float fAdj = move[2];
|
|
int nAxis = 0;
|
|
if ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) {
|
|
fDeg = -move[1];
|
|
fAdj = move[1];
|
|
nAxis = 2;
|
|
}
|
|
else
|
|
if ( g_pParentWnd->ActiveXY()->GetViewType() == XZ ) {
|
|
fDeg = move[2];
|
|
fAdj = move[2];
|
|
nAxis = 1;
|
|
}
|
|
else{
|
|
nAxis = 0;
|
|
}
|
|
|
|
g_pParentWnd->ActiveXY()->Rotation()[nAxis] += fAdj;
|
|
strStatus.Format( "%s x:: %.1f y:: %.1f z:: %.1f", ( g_bPatchBendMode ) ? "Bend angle" : "Rotation", g_pParentWnd->ActiveXY()->Rotation()[0], g_pParentWnd->ActiveXY()->Rotation()[1], g_pParentWnd->ActiveXY()->Rotation()[2] );
|
|
g_pParentWnd->SetStatusText( 2, strStatus );
|
|
|
|
if ( g_bPatchBendMode ) {
|
|
Patch_SelectBendNormal();
|
|
Select_RotateAxis( nAxis, fDeg * 2, false, true );
|
|
Patch_SelectBendAxis();
|
|
Select_RotateAxis( nAxis, fDeg, false, true );
|
|
}
|
|
else
|
|
{
|
|
Select_RotateAxis( nAxis, fDeg, false, true );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( g_pParentWnd->ActiveXY()->ScaleMode() ) {
|
|
vec3_t v;
|
|
v[0] = v[1] = v[2] = 1.0f;
|
|
if ( move[1] > 0 ) {
|
|
v[0] = 1.1f;
|
|
v[1] = 1.1f;
|
|
v[2] = 1.1f;
|
|
}
|
|
else
|
|
if ( move[1] < 0 ) {
|
|
v[0] = 0.9f;
|
|
v[1] = 0.9f;
|
|
v[2] = 0.9f;
|
|
}
|
|
|
|
Select_Scale( ( g_nScaleHow & SCALE_X ) ? 1.0f : v[0],
|
|
( g_nScaleHow & SCALE_Y ) ? 1.0f : v[1],
|
|
( g_nScaleHow & SCALE_Z ) ? 1.0f : v[2] );
|
|
// is that really necessary???
|
|
Sys_UpdateWindows( W_ALL );
|
|
return;
|
|
}
|
|
|
|
|
|
vec3_t vDistance;
|
|
VectorSubtract( pressdelta, vPressStart, vDistance );
|
|
strStatus.Format( "Distance x: %.1f y: %.1f z: %.1f", vDistance[0], vDistance[1], vDistance[2] );
|
|
g_pParentWnd->SetStatusText( 3, strStatus );
|
|
|
|
//
|
|
// dragging only a part of the selection
|
|
//
|
|
|
|
// this is fairly crappy way to deal with curvepoint and area selection
|
|
// but it touches the smallest amount of code this way
|
|
//
|
|
if ( g_qeglobals.d_num_move_points || g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_area || g_qeglobals.d_select_mode == sel_areatall ) {
|
|
// area selection
|
|
if ( g_qeglobals.d_select_mode == sel_area || g_qeglobals.d_select_mode == sel_areatall ) {
|
|
VectorAdd( g_qeglobals.d_vAreaBR, move, g_qeglobals.d_vAreaBR );
|
|
return;
|
|
}
|
|
// curve point selection
|
|
if ( g_qeglobals.d_select_mode == sel_curvepoint ) {
|
|
Patch_UpdateSelected( move );
|
|
return;
|
|
}
|
|
// vertex selection
|
|
if ( g_qeglobals.d_select_mode == sel_vertex && g_PrefsDlg.m_bVertexSplit ) {
|
|
if ( g_qeglobals.d_num_move_points ) {
|
|
// Q: multiple brushes?
|
|
// A: think terrain editing. select several brushes that have a vertex in common, drag .. will modify both brushes
|
|
// Q: multiple vertices?
|
|
// A: sure! not the same results as edge drags
|
|
// Q: multiple vertices + multiple brushes?
|
|
// A: oh yeah, that too .. /me kills level designer
|
|
|
|
// Q: why does the code move the points after calling Brush_MoveVertex on everything?
|
|
// A: because in case of multi brush the second brush will fail since the point will have already moved
|
|
// NOTE: multi brush, multi vertex is iffy. at least it's not crashy.
|
|
// was initially looping brushes before points, but looping points then all brushes seems to work better
|
|
|
|
vec3_t ends[16];
|
|
if ( g_qeglobals.d_num_move_points > 16 ) {
|
|
Sys_Printf( "More than 16 vertexes select? Go home, you're drunk\n" );
|
|
return;
|
|
}
|
|
|
|
success = true;
|
|
int brush_count = 0;
|
|
for ( int i = 0; i < g_qeglobals.d_num_move_points; i++ ) {
|
|
for ( b = selected_brushes.next; b != &selected_brushes; b = b->next ) {
|
|
success &= Brush_MoveVertex( b, g_qeglobals.d_move_points[i], move, ends[i], true );
|
|
if ( !success ) {
|
|
Sys_Printf( "Brush_MoveVertex brush %d vertex %d failed\n", brush_count, i );
|
|
return;
|
|
}
|
|
brush_count++;
|
|
}
|
|
}
|
|
for ( int i = 0; i < g_qeglobals.d_num_move_points; i++ ) {
|
|
VectorCopy( ends[i], g_qeglobals.d_move_points[i] );
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
//all other selection types
|
|
for ( i = 0 ; i < g_qeglobals.d_num_move_points ; i++ )
|
|
VectorAdd( g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i] );
|
|
for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
|
|
{
|
|
bool bMoved = false;
|
|
for ( face_t *f = b->brush_faces; !bMoved && f != NULL; f = f->next )
|
|
for ( int p = 0; !bMoved && p < 3; p++ )
|
|
for ( i = 0 ; !bMoved && i < g_qeglobals.d_num_move_points ; i++ )
|
|
if ( f->planepts[p] == g_qeglobals.d_move_points[i] ) {
|
|
bMoved = true;
|
|
}
|
|
if ( !bMoved ) {
|
|
continue;
|
|
}
|
|
|
|
VectorCopy( b->maxs, vTemp );
|
|
VectorSubtract( vTemp, b->mins, vTemp );
|
|
Brush_Build( b,true,true,false,false ); // don't filter
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
{
|
|
if ( b->mins[i] > b->maxs[i]
|
|
|| b->maxs[i] - b->mins[i] > g_MaxBrushSize ) {
|
|
break; // dragged backwards or fucked up
|
|
}
|
|
}
|
|
if ( i != 3 ) {
|
|
break;
|
|
}
|
|
if ( b->patchBrush ) {
|
|
VectorCopy( b->maxs, vTemp2 );
|
|
VectorSubtract( vTemp2, b->mins, vTemp2 );
|
|
VectorSubtract( vTemp2, vTemp, vTemp2 );
|
|
//if (!Patch_DragScale(b->nPatchID, vTemp2, move))
|
|
if ( !Patch_DragScale( b->pPatch, vTemp2, move ) ) {
|
|
b = NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// if any of the brushes were crushed out of existance
|
|
// calcel the entire move
|
|
if ( b != &selected_brushes ) {
|
|
Sys_Printf( "Brush dragged backwards, move canceled\n" );
|
|
for ( i = 0 ; i < g_qeglobals.d_num_move_points ; i++ )
|
|
VectorSubtract( g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i] );
|
|
|
|
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
|
|
Brush_Build( b,true,true,false,false ); // don't filter
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
// reset face originals from vertex edit mode
|
|
// this is dirty, but unfortunately necessary because Brush_Build
|
|
// can remove windings
|
|
for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
|
|
{
|
|
Brush_ResetFaceOriginals( b );
|
|
}
|
|
//
|
|
// if there are lots of brushes selected, just translate instead
|
|
// of rebuilding the brushes
|
|
// NOTE: this is not actually done, but would be a good idea
|
|
//
|
|
Select_Move( move );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Drag_MouseMoved
|
|
===========
|
|
*/
|
|
void Drag_MouseMoved( int x, int y, int buttons ){
|
|
vec3_t move, delta;
|
|
int i;
|
|
|
|
if ( !buttons ) {
|
|
drag_ok = false;
|
|
return;
|
|
}
|
|
if ( !drag_ok ) {
|
|
return;
|
|
}
|
|
|
|
// clear along one axis
|
|
if ( buttons & MK_SHIFT && ( g_PrefsDlg.m_bALTEdge && g_qeglobals.d_select_mode != sel_areatall ) ) {
|
|
drag_first = false;
|
|
if ( abs( x - pressx ) > abs( y - pressy ) ) {
|
|
y = pressy;
|
|
}
|
|
else{
|
|
x = pressx;
|
|
}
|
|
}
|
|
|
|
if ( g_qeglobals.d_select_mode == sel_area && g_nPatchClickedView == W_CAMERA ) {
|
|
camera_t *m_pCamera = g_pParentWnd->GetCamWnd()->Camera();
|
|
|
|
// snap to window
|
|
if ( y > m_pCamera->height ) {
|
|
y = m_pCamera->height - 1;
|
|
}
|
|
else if ( y < 0 ) {
|
|
y = 0;
|
|
}
|
|
if ( x > m_pCamera->width ) {
|
|
x = m_pCamera->width - 1;
|
|
}
|
|
else if ( x < 0 ) {
|
|
x = 0;
|
|
}
|
|
|
|
VectorSet( move, x - pressx, y - pressy, 0 );
|
|
}
|
|
else
|
|
{
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
{
|
|
move[i] = drag_xvec[i] * ( x - pressx ) + drag_yvec[i] * ( y - pressy );
|
|
if ( g_PrefsDlg.m_bSnap ) {
|
|
move[i] = floor( move[i] / g_qeglobals.d_gridsize + 0.5 ) * g_qeglobals.d_gridsize;
|
|
}
|
|
}
|
|
}
|
|
|
|
VectorSubtract( move, pressdelta, delta );
|
|
VectorCopy( move, pressdelta );
|
|
|
|
MoveSelection( delta );
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Drag_MouseUp
|
|
===========
|
|
*/
|
|
void Drag_MouseUp( int nButtons ){
|
|
Sys_Status( "Drag completed.", 0 );
|
|
|
|
if ( g_qeglobals.d_select_mode == sel_area ) {
|
|
Patch_SelectAreaPoints( nButtons & MK_CONTROL ); // adds to selection and/or deselects selected points if ctrl is held
|
|
g_qeglobals.d_select_mode = sel_curvepoint;
|
|
Sys_UpdateWindows( W_ALL );
|
|
}
|
|
|
|
if ( g_qeglobals.d_select_mode == sel_areatall ) {
|
|
vec3_t mins, maxs;
|
|
|
|
int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
|
|
int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
|
|
|
|
// get our rectangle
|
|
mins[nDim1] = MIN( g_qeglobals.d_vAreaTL[nDim1], g_qeglobals.d_vAreaBR[nDim1] );
|
|
mins[nDim2] = MIN( g_qeglobals.d_vAreaTL[nDim2], g_qeglobals.d_vAreaBR[nDim2] );
|
|
maxs[nDim1] = MAX( g_qeglobals.d_vAreaTL[nDim1], g_qeglobals.d_vAreaBR[nDim1] );
|
|
maxs[nDim2] = MAX( g_qeglobals.d_vAreaTL[nDim2], g_qeglobals.d_vAreaBR[nDim2] );
|
|
|
|
// deselect current selection
|
|
if ( !( nButtons & ( MK_CONTROL | MK_SHIFT ) ) ) {
|
|
Select_Deselect();
|
|
}
|
|
|
|
// select new selection
|
|
Select_RealCompleteTall( mins, maxs );
|
|
|
|
Sys_UpdateWindows( W_ALL );
|
|
}
|
|
|
|
if ( g_qeglobals.d_select_translate[0] || g_qeglobals.d_select_translate[1] || g_qeglobals.d_select_translate[2] ) {
|
|
Select_Move( g_qeglobals.d_select_translate );
|
|
VectorCopy( vec3_origin, g_qeglobals.d_select_translate );
|
|
Sys_UpdateWindows( W_CAMERA );
|
|
}
|
|
|
|
/* note: added cleanup here, since an edge drag will leave selected vertices
|
|
in g_qeglobals.d_num_move_points
|
|
*/
|
|
if ( g_qeglobals.d_select_mode != sel_vertex &&
|
|
g_qeglobals.d_select_mode != sel_curvepoint &&
|
|
g_qeglobals.d_select_mode != sel_edge ) {
|
|
g_qeglobals.d_num_move_points = 0;
|
|
}
|
|
|
|
g_pParentWnd->SetStatusText( 3, "" );
|
|
Undo_EndBrushList( &selected_brushes );
|
|
Undo_End();
|
|
UpdateSurfaceDialog();
|
|
}
|