gtkradiant/tools/quake2/qdata_heretic2/qcommon/fmodel.h
TTimo 8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00

202 lines
4.6 KiB
C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
========================================================================
.FM triangle flexible model file format
========================================================================
*/
#ifndef __FMODEL_HEADER
#define __FMODEL_HEADER
#include "bspfile.h"
//typedef unsigned char byte;
//typedef int qboolean;
//typedef float vec3_t[3];
#define MAX_FM_TRIANGLES 2048
#define MAX_FM_VERTS 2048
#define MAX_FM_FRAMES 2048
#define MAX_FM_SKINS 64
#define MAX_FM_SKINNAME 64
#define MAX_FM_MESH_NODES 16 // also defined in game/qshared.h
#define DTRIVERTX_V0 0
#define DTRIVERTX_V1 1
#define DTRIVERTX_V2 2
#define DTRIVERTX_LNI 3
#define DTRIVERTX_SIZE 4
#define SKINPAGE_WIDTH 640
#define SKINPAGE_HEIGHT 480
#define ENCODED_WIDTH_X 92
#define ENCODED_WIDTH_Y 475
#define ENCODED_HEIGHT_X 128
#define ENCODED_HEIGHT_Y 475
#define SCALE_ADJUST_FACTOR 0.96
#define INFO_HEIGHT 5
#define INFO_Y (SKINPAGE_HEIGHT-INFO_HEIGHT)
extern byte *BasePalette;
extern byte *BasePixels,*TransPixels;
extern int BaseWidth, BaseHeight, TransWidth, TransHeight;
extern int ScaleWidth, ScaleHeight;
int ExtractNumber(byte *pic, int x, int y);
void DrawTextChar(int x, int y, char *text);
void DrawLine(int x1, int y1, int x2, int y2);
// the glcmd format:
// a positive integer starts a tristrip command, followed by that many
// vertex structures.
// a negative integer starts a trifan command, followed by -x vertexes
// a zero indicates the end of the command list.
// a vertex consists of a floating point s, a floating point t,
// and an integer vertex index.
// Initial Header
#define FM_HEADER_NAME "header"
#define FM_HEADER_VER 2
typedef struct
{
int skinwidth;
int skinheight;
int framesize; // byte size of each frame
int num_skins;
int num_xyz;
int num_st; // greater than num_xyz for seams
int num_tris;
int num_glcmds; // dwords in strip/fan command list
int num_frames;
int num_mesh_nodes;
} fmheader_t;
// Skin Header
#define FM_SKIN_NAME "skin"
#define FM_SKIN_VER 1
// ST Coord Header
#define FM_ST_NAME "st coord"
#define FM_ST_VER 1
typedef struct
{
short s;
short t;
} fmstvert_t;
// Tri Header
#define FM_TRI_NAME "tris"
#define FM_TRI_VER 1
typedef struct
{
short index_xyz[3];
short index_st[3];
} fmtriangle_t;
// Frame Header
#define FM_FRAME_NAME "frames"
#define FM_FRAME_VER 1
// Frame for compression, just the names
#define FM_SHORT_FRAME_NAME "short frames"
#define FM_SHORT_FRAME_VER 1
// Normals for compressed frames
#define FM_NORMAL_NAME "normals"
#define FM_NORMAL_VER 1
// Compressed Frame Data
#define FM_COMP_NAME "comp data"
#define FM_COMP_VER 1
// GL Cmds Header
#define FM_GLCMDS_NAME "glcmds"
#define FM_GLCMDS_VER 1
// Mesh Nodes Header
#define FM_MESH_NAME "mesh nodes"
#define FM_MESH_VER 3
// Skeleton Header
#define FM_SKELETON_NAME "skeleton"
#define FM_SKELETON_VER 1
// References Header
#define FM_REFERENCES_NAME "references"
#define FM_REFERENCES_VER 1
typedef struct
{
union
{
byte tris[MAX_FM_TRIANGLES>>3];
struct {
short *triIndicies;
int num_tris;
};
};
byte verts[MAX_FM_VERTS>>3];
short start_glcmds, num_glcmds;
} fmmeshnode_t;
//=================================================================
// Frame info
typedef struct
{
byte v[3]; // scaled byte to fit in frame mins/maxs
byte lightnormalindex;
} fmtrivertx_t;
typedef struct
{
float scale[3]; // multiply byte verts by this
float translate[3]; // then add this
char name[16]; // frame name from grabbing
fmtrivertx_t verts[1]; // variable sized
} fmaliasframe_t;
#endif // #define __FMODEL_HEADER