mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-14 00:11:09 +00:00
8037810110
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
361 lines
8.6 KiB
C++
361 lines
8.6 KiB
C++
/*
|
|
BobToolz plugin for GtkRadiant
|
|
Copyright (C) 2001 Gordon Biggans
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
// BobView.cpp: implementation of the DBobView class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "StdAfx.h"
|
|
#include "DBobView.h"
|
|
#include "DListener.h"
|
|
#include "misc.h"
|
|
#include "funchandlers.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
DBobView::DBobView()
|
|
{
|
|
nPathCount = 0;
|
|
refCount = 1;
|
|
|
|
m_bHooked = FALSE;
|
|
|
|
path = NULL;
|
|
eyes = NULL;
|
|
|
|
boundingShow = BOUNDS_APEX;
|
|
}
|
|
|
|
DBobView::~DBobView()
|
|
{
|
|
if(path)
|
|
delete[] path;
|
|
|
|
// oops forgot to remove our eyes, was causing access violation when it tried
|
|
// to talk to it's parent
|
|
if(eyes)
|
|
delete eyes;
|
|
|
|
if(m_bHooked)
|
|
UnRegister();
|
|
|
|
g_PathView = NULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Implementation
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void DBobView::Draw2D(VIEWTYPE vt)
|
|
{
|
|
if(!path)
|
|
return;
|
|
|
|
g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
g_QglTable.m_pfn_qglDisable(GL_BLEND);
|
|
g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
|
|
|
|
g_QglTable.m_pfn_qglPushMatrix();
|
|
|
|
switch(vt)
|
|
{
|
|
case XY:
|
|
break;
|
|
case XZ:
|
|
g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
|
|
break;
|
|
case YZ:
|
|
g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
|
|
g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
|
|
break;
|
|
}
|
|
|
|
g_QglTable.m_pfn_qglLineWidth(1.0f);
|
|
g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
int i;
|
|
|
|
g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
|
|
|
|
for(i = 0; i < nPathCount; i++)
|
|
g_QglTable.m_pfn_qglVertex3fv(path[i]);
|
|
|
|
g_QglTable.m_pfn_qglEnd();
|
|
|
|
if(m_bShowExtra)
|
|
{
|
|
// +mars
|
|
// for the bounding box stuff
|
|
g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
|
|
|
|
g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
|
|
|
|
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
|
|
|
|
for ( i = 0; i < nPathCount; i++ )
|
|
g_QglTable.m_pfn_qglVertex3fv( path[i] );
|
|
|
|
g_QglTable.m_pfn_qglEnd();
|
|
|
|
// ---------------
|
|
|
|
g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
|
|
g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
|
|
|
|
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
|
|
|
|
for ( i = 0; i < nPathCount; i++ )
|
|
g_QglTable.m_pfn_qglVertex3fv( path[i] );
|
|
|
|
g_QglTable.m_pfn_qglEnd();
|
|
|
|
// --------------
|
|
|
|
g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
|
|
g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
|
|
|
|
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
|
|
|
|
for ( i = 0; i < nPathCount; i++ )
|
|
g_QglTable.m_pfn_qglVertex3fv( path[i] );
|
|
|
|
g_QglTable.m_pfn_qglEnd();
|
|
|
|
// ----------------
|
|
|
|
g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
|
|
|
|
/* g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
|
|
|
|
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
|
|
|
|
if ( boundingShow == BOUNDS_ALL )
|
|
{
|
|
for ( i = 0; i < nPathCount; i++ )
|
|
g_QglTable.m_pfn_qglVertex3fv( path[i] );
|
|
}
|
|
else if ( boundingShow == BOUNDS_APEX )
|
|
{
|
|
for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
|
|
g_QglTable.m_pfn_qglVertex3fv( path[i] );
|
|
}
|
|
|
|
g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
|
|
}
|
|
|
|
// -mars
|
|
|
|
g_QglTable.m_pfn_qglPopMatrix();
|
|
|
|
g_QglTable.m_pfn_qglPopAttrib();
|
|
}
|
|
|
|
void DBobView::Draw3D()
|
|
{
|
|
if(!path)
|
|
return;
|
|
|
|
g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
g_QglTable.m_pfn_qglDisable(GL_BLEND);
|
|
g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
|
|
|
|
g_QglTable.m_pfn_qglLineWidth(1.0f);
|
|
g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
|
|
|
|
for(int i = 0; i < nPathCount; i++)
|
|
g_QglTable.m_pfn_qglVertex3fv(path[i]);
|
|
|
|
g_QglTable.m_pfn_qglEnd();
|
|
|
|
if(m_bShowExtra)
|
|
{
|
|
// +mars
|
|
// ahhh -- a nice C&P job :)
|
|
// for the bounding box stuff
|
|
g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
|
|
|
|
g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
|
|
|
|
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
|
|
|
|
int i;
|
|
for ( i = 0; i < nPathCount; i++ )
|
|
g_QglTable.m_pfn_qglVertex3fv( path[i] );
|
|
|
|
g_QglTable.m_pfn_qglEnd();
|
|
|
|
// ---------------
|
|
|
|
g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
|
|
g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
|
|
|
|
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
|
|
|
|
for ( i = 0; i < nPathCount; i++ )
|
|
g_QglTable.m_pfn_qglVertex3fv( path[i] );
|
|
|
|
g_QglTable.m_pfn_qglEnd();
|
|
|
|
// --------------
|
|
|
|
g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
|
|
g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
|
|
|
|
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
|
|
|
|
for ( i = 0; i < nPathCount; i++ )
|
|
g_QglTable.m_pfn_qglVertex3fv( path[i] );
|
|
|
|
g_QglTable.m_pfn_qglEnd();
|
|
|
|
// ----------------
|
|
|
|
g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
|
|
g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
|
|
|
|
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
|
|
|
|
for ( i = 0; i < nPathCount; i++ )
|
|
g_QglTable.m_pfn_qglVertex3fv( path[i] );
|
|
|
|
g_QglTable.m_pfn_qglEnd();
|
|
}
|
|
// -mars
|
|
|
|
g_QglTable.m_pfn_qglPopAttrib();
|
|
}
|
|
|
|
void DBobView::Register()
|
|
{
|
|
g_QglTable.m_pfnHookGL2DWindow( this );
|
|
g_QglTable.m_pfnHookGL3DWindow( this );
|
|
m_bHooked = TRUE;
|
|
}
|
|
|
|
void DBobView::UnRegister()
|
|
{
|
|
g_QglTable.m_pfnUnHookGL2DWindow( this );
|
|
g_QglTable.m_pfnUnHookGL3DWindow( this );
|
|
m_bHooked = FALSE;
|
|
}
|
|
|
|
void DBobView::SetPath(vec3_t *pPath)
|
|
{
|
|
if(path)
|
|
delete[] path;
|
|
|
|
path = pPath;
|
|
}
|
|
|
|
#define LOCAL_GRAVITY -800.0f
|
|
|
|
bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
|
|
{
|
|
if(apex[2] <= start[2])
|
|
{
|
|
SetPath(NULL);
|
|
return FALSE;
|
|
}
|
|
// ----think q3a actually would allow these
|
|
//scrub that, coz the plugin wont :]
|
|
|
|
vec3_t dist, speed;
|
|
VectorSubtract(apex, start, dist);
|
|
|
|
vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
|
|
float flight_time = -speed_z/LOCAL_GRAVITY;
|
|
|
|
|
|
VectorScale(dist, 1/flight_time, speed);
|
|
speed[2] = speed_z;
|
|
|
|
// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
|
|
|
|
vec3_t* pPath = new vec3_t[points];
|
|
|
|
float interval = multiplier*flight_time/points;
|
|
for(int i = 0; i < points; i++)
|
|
{
|
|
float ltime = interval*i;
|
|
|
|
VectorScale(speed, ltime, pPath[i]);
|
|
VectorAdd(pPath[i], start, pPath[i]);
|
|
|
|
// could do this all with vectors
|
|
// vGrav = {0, 0, -800.0f}
|
|
// VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
|
|
// VectorScale(speed, ltime, pPath[i]);
|
|
// _VectorAdd(pPath[i], start, pPath[i])
|
|
// _VectorAdd(pPath[i], vAdd, pPath[i])
|
|
|
|
pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
|
|
}
|
|
|
|
SetPath(pPath);
|
|
return TRUE;
|
|
}
|
|
|
|
void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
|
|
{
|
|
strcpy(entTrigger, trigger);
|
|
strcpy(entTarget, target);
|
|
|
|
fMultiplier = multiplier;
|
|
fVarGravity = varGravity;
|
|
nPathCount = points;
|
|
m_bShowExtra = bShowExtra;
|
|
|
|
Register();
|
|
|
|
if(UpdatePath())
|
|
{
|
|
if(!bNoUpdate)
|
|
{
|
|
eyes = new DListener;
|
|
eyes->parent = this;
|
|
eyes->Register();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Sys_ERROR("Initialization Failure in DBobView::Begin");
|
|
delete this;
|
|
}
|
|
}
|
|
|
|
bool DBobView::UpdatePath()
|
|
{
|
|
vec3_t start, apex;
|
|
|
|
if(GetEntityCentre(entTrigger, start))
|
|
{
|
|
if(GetEntityCentre(entTarget, apex))
|
|
{
|
|
CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|