mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-03 00:52:01 +00:00
706 lines
14 KiB
C
706 lines
14 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// select.c
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#include "qe3.h"
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/*
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===========
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Test_Ray
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===========
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*/
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#define DIST_START 999999
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trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
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{
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brush_t *brush;
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face_t *face;
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float dist;
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trace_t t;
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memset (&t, 0, sizeof(t));
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t.dist = DIST_START;
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if (! (flags & SF_SELECTED_ONLY) )
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for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
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{
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if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
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continue;
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if (FilterBrush (brush))
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continue;
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face = Brush_Ray (origin, dir, brush, &dist);
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if (dist > 0 && dist < t.dist)
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{
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t.dist = dist;
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t.brush = brush;
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t.face = face;
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t.selected = false;
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}
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}
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for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
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{
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if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
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continue;
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if (FilterBrush (brush))
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continue;
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face = Brush_Ray (origin, dir, brush, &dist);
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if (dist > 0 && dist < t.dist)
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{
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t.dist = dist;
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t.brush = brush;
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t.face = face;
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t.selected = true;
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}
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}
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// if entites first, but didn't find any, check regular
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if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
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return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
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return t;
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}
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/*
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============
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Select_Brush
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============
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*/
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void Select_Brush (brush_t *brush)
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{
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brush_t *b;
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entity_t *e;
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selected_face = NULL;
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if (g_qeglobals.d_select_count < 2)
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g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
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g_qeglobals.d_select_count++;
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e = brush->owner;
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if (e)
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{
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// select complete entity on first click
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if (e != world_entity)
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{
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for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
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if (b->owner == e)
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goto singleselect;
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for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
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{
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Brush_RemoveFromList (b);
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Brush_AddToList (b, &selected_brushes);
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}
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}
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else
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{
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singleselect:
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Brush_RemoveFromList (brush);
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Brush_AddToList (brush, &selected_brushes);
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}
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if (e->eclass)
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{
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UpdateEntitySel(brush->owner->eclass);
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}
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}
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}
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/*
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============
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Select_Ray
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If the origin is inside a brush, that brush will be ignored.
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============
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*/
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void Select_Ray (vec3_t origin, vec3_t dir, int flags)
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{
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trace_t t;
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t = Test_Ray (origin, dir, flags);
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if (!t.brush)
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return;
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if (flags == SF_SINGLEFACE)
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{
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selected_face = t.face;
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selected_face_brush = t.brush;
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Sys_UpdateWindows (W_ALL);
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g_qeglobals.d_select_mode = sel_brush;
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return;
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}
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// move the brush to the other list
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g_qeglobals.d_select_mode = sel_brush;
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if (t.selected)
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{
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Brush_RemoveFromList (t.brush);
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Brush_AddToList (t.brush, &active_brushes);
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} else
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{
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Select_Brush (t.brush);
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}
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Sys_UpdateWindows (W_ALL);
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}
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void Select_Delete (void)
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{
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brush_t *brush;
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selected_face = NULL;
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g_qeglobals.d_select_mode = sel_brush;
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g_qeglobals.d_select_count = 0;
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g_qeglobals.d_num_move_points = 0;
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while (selected_brushes.next != &selected_brushes)
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{
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brush = selected_brushes.next;
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Brush_Free (brush);
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}
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// FIXME: remove any entities with no brushes
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Sys_UpdateWindows (W_ALL);
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}
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void Select_Deselect (void)
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{
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brush_t *b;
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g_qeglobals.d_workcount++;
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g_qeglobals.d_select_count = 0;
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g_qeglobals.d_num_move_points = 0;
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b = selected_brushes.next;
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if (b == &selected_brushes)
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{
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if (selected_face)
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{
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selected_face = NULL;
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Sys_UpdateWindows (W_ALL);
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}
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return;
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}
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selected_face = NULL;
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g_qeglobals.d_select_mode = sel_brush;
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// grab top / bottom height for new brushes
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if (b->mins[2] < b->maxs[2])
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{
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g_qeglobals.d_new_brush_bottom_z = b->mins[2];
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g_qeglobals.d_new_brush_top_z = b->maxs[2];
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}
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selected_brushes.next->prev = &active_brushes;
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selected_brushes.prev->next = active_brushes.next;
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active_brushes.next->prev = selected_brushes.prev;
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active_brushes.next = selected_brushes.next;
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selected_brushes.prev = selected_brushes.next = &selected_brushes;
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Sys_UpdateWindows (W_ALL);
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}
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/*
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============
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Select_Move
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============
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*/
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void Select_Move (vec3_t delta)
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{
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brush_t *b;
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// actually move the selected brushes
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for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
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Brush_Move (b, delta);
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// Sys_UpdateWindows (W_ALL);
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}
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/*
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============
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Select_Clone
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Creates an exact duplicate of the selection in place, then moves
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the selected brushes off of their old positions
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============
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*/
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void Select_Clone (void)
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{
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brush_t *b, *b2, *n, *next, *next2;
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vec3_t delta;
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entity_t *e;
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g_qeglobals.d_workcount++;
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g_qeglobals.d_select_mode = sel_brush;
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delta[0] = g_qeglobals.d_gridsize;
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delta[1] = g_qeglobals.d_gridsize;
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delta[2] = 0;
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for (b=selected_brushes.next ; b != &selected_brushes ; b=next)
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{
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next = b->next;
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// if the brush is a world brush, handle simply
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if (b->owner == world_entity)
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{
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n = Brush_Clone (b);
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Brush_AddToList (n, &active_brushes);
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Entity_LinkBrush (world_entity, n);
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Brush_Build( n );
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Brush_Move (b, delta);
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continue;
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}
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e = Entity_Clone (b->owner);
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// clear the target / targetname
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DeleteKey (e, "target");
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DeleteKey (e, "targetname");
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// if the brush is a fixed size entity, create a new entity
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if (b->owner->eclass->fixedsize)
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{
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n = Brush_Clone (b);
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Brush_AddToList (n, &active_brushes);
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Entity_LinkBrush (e, n);
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Brush_Build( n );
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Brush_Move (b, delta);
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continue;
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}
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// brush is a complex entity, grab all the other ones now
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next = &selected_brushes;
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for ( b2 = b ; b2 != &selected_brushes ; b2=next2)
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{
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next2 = b2->next;
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if (b2->owner != b->owner)
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{
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if (next == &selected_brushes)
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next = b2;
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continue;
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}
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// move b2 to the start of selected_brushes,
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// so it won't be hit again
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Brush_RemoveFromList (b2);
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Brush_AddToList (b2, &selected_brushes);
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n = Brush_Clone (b2);
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Brush_AddToList (n, &active_brushes);
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Entity_LinkBrush (e, n);
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Brush_Build( n );
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Brush_Move (b2, delta);
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}
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}
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Sys_UpdateWindows (W_ALL);
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}
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/*
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============
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Select_SetTexture
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============
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*/
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void Select_SetTexture (texdef_t *texdef)
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{
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brush_t *b;
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if (selected_face)
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{
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selected_face->texdef = *texdef;
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Brush_Build(selected_face_brush);
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}
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else
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{
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for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
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if (!b->owner->eclass->fixedsize)
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Brush_SetTexture (b, texdef);
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}
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Sys_UpdateWindows (W_ALL);
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}
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/*
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================================================================
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TRANSFORMATIONS
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================================================================
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*/
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void Select_GetBounds (vec3_t mins, vec3_t maxs)
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{
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brush_t *b;
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int i;
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for (i=0 ; i<3 ; i++)
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{
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mins[i] = 99999;
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maxs[i] = -99999;
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}
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for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
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for (i=0 ; i<3 ; i++)
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{
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if (b->mins[i] < mins[i])
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mins[i] = b->mins[i];
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if (b->maxs[i] > maxs[i])
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maxs[i] = b->maxs[i];
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}
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}
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void Select_GetMid (vec3_t mid)
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{
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vec3_t mins, maxs;
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int i;
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Select_GetBounds (mins, maxs);
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for (i=0 ; i<3 ; i++)
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mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
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}
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vec3_t select_origin;
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vec3_t select_matrix[3];
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qboolean select_fliporder;
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void Select_AplyMatrix (void)
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{
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brush_t *b;
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face_t *f;
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int i, j;
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vec3_t temp;
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for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
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{
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for (f=b->brush_faces ; f ; f=f->next)
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{
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for (i=0 ; i<3 ; i++)
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{
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VectorSubtract (f->planepts[i], select_origin, temp);
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for (j=0 ; j<3 ; j++)
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f->planepts[i][j] = DotProduct(temp, select_matrix[j])
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+ select_origin[j];
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}
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if (select_fliporder)
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{
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VectorCopy (f->planepts[0], temp);
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VectorCopy (f->planepts[2], f->planepts[0]);
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VectorCopy (temp, f->planepts[2]);
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}
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}
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Brush_Build( b );
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}
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Sys_UpdateWindows (W_ALL);
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}
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void Select_FlipAxis (int axis)
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{
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int i;
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Select_GetMid (select_origin);
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for (i=0 ; i<3 ; i++)
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{
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VectorCopy (vec3_origin, select_matrix[i]);
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select_matrix[i][i] = 1;
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}
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select_matrix[axis][axis] = -1;
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select_fliporder = true;
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Select_AplyMatrix ();
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}
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void Select_RotateAxis (int axis, float deg)
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{
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vec3_t temp;
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int i, j;
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vec_t c, s;
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if (deg == 0)
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return;
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Select_GetMid (select_origin);
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select_fliporder = false;
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if (deg == 90)
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{
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for (i=0 ; i<3 ; i++)
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{
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VectorCopy (vec3_origin, select_matrix[i]);
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select_matrix[i][i] = 1;
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}
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i = (axis+1)%3;
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j = (axis+2)%3;
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VectorCopy (select_matrix[i], temp);
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VectorCopy (select_matrix[j], select_matrix[i]);
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VectorSubtract (vec3_origin, temp, select_matrix[j]);
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}
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else
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{
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deg = -deg;
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if (deg == -180)
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{
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c = -1;
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s = 0;
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}
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else if (deg == -270)
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{
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c = 0;
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s = -1;
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}
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else
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{
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c = cos(deg/180*3.14159);
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s = sin (deg/180*3.14159);
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}
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for (i=0 ; i<3 ; i++)
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{
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VectorCopy (vec3_origin, select_matrix[i]);
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select_matrix[i][i] = 1;
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}
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switch (axis)
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{
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case 0:
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select_matrix[1][1] = c;
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select_matrix[1][2] = -s;
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select_matrix[2][1] = s;
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select_matrix[2][2] = c;
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break;
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case 1:
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select_matrix[0][0] = c;
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select_matrix[0][2] = s;
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select_matrix[2][0] = -s;
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select_matrix[2][2] = c;
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break;
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case 2:
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select_matrix[0][0] = c;
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select_matrix[0][1] = -s;
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select_matrix[1][0] = s;
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select_matrix[1][1] = c;
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break;
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}
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}
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Select_AplyMatrix ();
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}
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/*
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================================================================
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GROUP SELECTIONS
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================================================================
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*/
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void Select_CompleteTall (void)
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{
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brush_t *b, *next;
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int i;
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vec3_t mins, maxs;
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if (!QE_SingleBrush ())
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return;
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g_qeglobals.d_select_mode = sel_brush;
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VectorCopy (selected_brushes.next->mins, mins);
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VectorCopy (selected_brushes.next->maxs, maxs);
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Select_Delete ();
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for (b=active_brushes.next ; b != &active_brushes ; b=next)
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{
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next = b->next;
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for (i=0 ; i<2 ; i++)
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if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
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break;
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if (i == 2)
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{
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Brush_RemoveFromList (b);
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Brush_AddToList (b, &selected_brushes);
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}
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}
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Sys_UpdateWindows (W_ALL);
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}
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void Select_PartialTall (void)
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{
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brush_t *b, *next;
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int i;
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vec3_t mins, maxs;
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if (!QE_SingleBrush ())
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return;
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g_qeglobals.d_select_mode = sel_brush;
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VectorCopy (selected_brushes.next->mins, mins);
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VectorCopy (selected_brushes.next->maxs, maxs);
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Select_Delete ();
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for (b=active_brushes.next ; b != &active_brushes ; b=next)
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{
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next = b->next;
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for (i=0 ; i<2 ; i++)
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if (b->mins[i] > maxs[i] || b->maxs[i] < mins[i])
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break;
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if (i == 2)
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{
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Brush_RemoveFromList (b);
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Brush_AddToList (b, &selected_brushes);
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}
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}
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Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_Touching (void)
|
|
{
|
|
brush_t *b, *next;
|
|
int i;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
for (i=0 ; i<3 ; i++)
|
|
if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
|
|
break;
|
|
if (i == 3)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_Inside (void)
|
|
{
|
|
brush_t *b, *next;
|
|
int i;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
Select_Delete ();
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
for (i=0 ; i<3 ; i++)
|
|
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
|
|
break;
|
|
if (i == 3)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Select_Ungroup
|
|
|
|
Turn the currently selected entity back into normal brushes
|
|
=============
|
|
*/
|
|
void Select_Ungroup (void)
|
|
{
|
|
entity_t *e;
|
|
brush_t *b;
|
|
|
|
e = selected_brushes.next->owner;
|
|
|
|
if (!e || e == world_entity || e->eclass->fixedsize)
|
|
{
|
|
Sys_Status ("Not a grouped entity.", 0);
|
|
return;
|
|
}
|
|
|
|
for (b=e->brushes.onext ; b != &e->brushes ; b=e->brushes.onext)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &active_brushes);
|
|
Entity_UnlinkBrush (b);
|
|
Entity_LinkBrush (world_entity, b);
|
|
Brush_Build( b );
|
|
b->owner = world_entity;
|
|
}
|
|
|
|
Entity_Free (e);
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Select_MakeStructural
|
|
====================
|
|
*/
|
|
void Select_MakeStructural (void)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
f->texdef.contents &= ~CONTENTS_DETAIL;
|
|
Select_Deselect ();
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_MakeDetail (void)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
f->texdef.contents |= CONTENTS_DETAIL;
|
|
Select_Deselect ();
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|