gtkradiant/tools/quake2/extra/qe4/entity.c
2012-04-07 18:53:01 -05:00

538 lines
10 KiB
C

/*
===========================================================================
Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qe3.h"
char *ValueForKey (entity_t *ent, char *key)
{
epair_t *ep;
for (ep=ent->epairs ; ep ; ep=ep->next)
if (!strcmp (ep->key, key) )
return ep->value;
return "";
}
void SetKeyValue (entity_t *ent, char *key, char *value)
{
epair_t *ep;
if (ent == NULL)
return;
if (!key || !key[0])
return;
for (ep=ent->epairs ; ep ; ep=ep->next)
if (!strcmp (ep->key, key) )
{
free (ep->value);
ep->value = qmalloc(strlen(value)+1);
strcpy (ep->value, value);
return;
}
ep = qmalloc (sizeof(*ep));
ep->next = ent->epairs;
ent->epairs = ep;
ep->key = qmalloc(strlen(key)+1);
strcpy (ep->key, key);
ep->value = qmalloc(strlen(value)+1);
strcpy (ep->value, value);
}
void DeleteKey (entity_t *ent, char *key)
{
epair_t **ep, *next;
ep = &ent->epairs;
while (*ep)
{
next = *ep;
if ( !strcmp (next->key, key) )
{
*ep = next->next;
free(next->key);
free(next->value);
free(next);
return;
}
ep = &next->next;
}
}
float FloatForKey (entity_t *ent, char *key)
{
char *k;
k = ValueForKey (ent, key);
return atof(k);
}
int IntForKey (entity_t *ent, char *key)
{
char *k;
k = ValueForKey (ent, key);
return atoi(k);
}
void GetVectorForKey (entity_t *ent, char *key, vec3_t vec)
{
char *k;
k = ValueForKey (ent, key);
sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
}
/*
===============
Entity_Free
Frees the entity and any brushes is has.
The entity is removed from the global entities list.
===============
*/
void Entity_Free (entity_t *e)
{
epair_t *ep, *next;
while (e->brushes.onext != &e->brushes)
Brush_Free (e->brushes.onext);
if (e->next)
{
e->next->prev = e->prev;
e->prev->next = e->next;
}
for (ep = e->epairs ; ep ; ep=next)
{
next = ep->next;
free (ep);
}
free (e);
}
/*
=================
ParseEpair
=================
*/
epair_t *ParseEpair (void)
{
epair_t *e;
e = qmalloc (sizeof(*e));
e->key = qmalloc(strlen(token)+1);
strcpy (e->key, token);
GetToken (false);
e->value = qmalloc(strlen(token)+1);
strcpy (e->value, token);
return e;
}
/*
================
Entity_Parse
If onlypairs is set, the classname info will not
be looked up, and the entity will not be added
to the global list. Used for parsing the project.
================
*/
entity_t *Entity_Parse (qboolean onlypairs)
{
entity_t *ent;
eclass_t *e;
brush_t *b;
vec3_t mins, maxs;
epair_t *ep;
qboolean has_brushes;
if (!GetToken (true))
return NULL;
if (strcmp (token, "{") )
Error ("ParseEntity: { not found");
ent = qmalloc (sizeof(*ent));
ent->brushes.onext = ent->brushes.oprev = &ent->brushes;
do
{
if (!GetToken (true))
Error ("ParseEntity: EOF without closing brace");
if (!strcmp (token, "}") )
break;
if (!strcmp (token, "{") )
{
b = Brush_Parse ();
b->owner = ent;
// add to the end of the entity chain
b->onext = &ent->brushes;
b->oprev = ent->brushes.oprev;
ent->brushes.oprev->onext = b;
ent->brushes.oprev = b;
}
else
{
ep = ParseEpair ();
ep->next = ent->epairs;
ent->epairs = ep;
}
} while (1);
if (onlypairs)
return ent;
if (ent->brushes.onext == &ent->brushes)
has_brushes = false;
else
has_brushes = true;
GetVectorForKey (ent, "origin", ent->origin);
e = Eclass_ForName (ValueForKey (ent, "classname"), has_brushes);
ent->eclass = e;
if (e->fixedsize)
{ // fixed size entity
if (ent->brushes.onext != &ent->brushes)
{
printf ("Warning: Fixed size entity with brushes\n");
#if 0
while (ent->brushes.onext != &ent->brushes)
{ // FIXME: this will free the entity and crash!
Brush_Free (b);
}
#endif
ent->brushes.next = ent->brushes.prev = &ent->brushes;
}
// create a custom brush
VectorAdd (e->mins, ent->origin, mins);
VectorAdd (e->maxs, ent->origin, maxs);
b = Brush_Create (mins, maxs, &e->texdef);
b->owner = ent;
b->onext = ent->brushes.onext;
b->oprev = &ent->brushes;
ent->brushes.onext->oprev = b;
ent->brushes.onext = b;
}
else
{ // brush entity
if (ent->brushes.next == &ent->brushes)
printf ("Warning: Brush entity with no brushes\n");
}
// add all the brushes to the main list
for (b=ent->brushes.onext ; b != &ent->brushes ; b=b->onext)
{
b->next = active_brushes.next;
active_brushes.next->prev = b;
b->prev = &active_brushes;
active_brushes.next = b;
}
return ent;
}
/*
============
Entity_Write
============
*/
void Entity_Write (entity_t *e, FILE *f, qboolean use_region)
{
epair_t *ep;
brush_t *b;
vec3_t origin;
char text[128];
int count;
// if none of the entities brushes are in the region,
// don't write the entity at all
if (use_region)
{
// in region mode, save the camera position as playerstart
if ( !strcmp(ValueForKey (e, "classname"), "info_player_start") )
{
fprintf (f, "{\n");
fprintf (f, "\"classname\" \"info_player_start\"\n");
fprintf (f, "\"origin\" \"%i %i %i\"\n", (int)camera.origin[0],
(int)camera.origin[1], (int)camera.origin[2]);
fprintf (f, "\"angle\" \"%i\"\n", (int)camera.angles[YAW]);
fprintf (f, "}\n");
return;
}
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
if (!Map_IsBrushFiltered(b))
break; // got one
if (b == &e->brushes)
return; // nothing visible
}
// if fixedsize, calculate a new origin based on the current
// brush position
if (e->eclass->fixedsize)
{
VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin);
sprintf (text, "%i %i %i", (int)origin[0],
(int)origin[1], (int)origin[2]);
SetKeyValue (e, "origin", text);
}
fprintf (f, "{\n");
for (ep = e->epairs ; ep ; ep=ep->next)
fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value);
if (!e->eclass->fixedsize)
{
count = 0;
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
{
if (!use_region || !Map_IsBrushFiltered (b))
{
fprintf (f, "// brush %i\n", count);
count++;
Brush_Write (b, f);
}
}
}
fprintf (f, "}\n");
}
/*
============
Entity_Create
Creates a new entity out of the selected_brushes list.
If the entity class is fixed size, the brushes are only
used to find a midpoint. Otherwise, the brushes have
their ownershi[ transfered to the new entity.
============
*/
entity_t *Entity_Create (eclass_t *c)
{
entity_t *e;
brush_t *b;
vec3_t mins, maxs;
int i;
// check to make sure the brushes are ok
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
if (b->owner != world_entity)
{
Sys_Printf ("Entity NOT created, brushes not all from world\n");
Sys_Beep ();
return NULL;
}
// create it
e = qmalloc(sizeof(*e));
e->brushes.onext = e->brushes.oprev = &e->brushes;
e->eclass = c;
SetKeyValue (e, "classname", c->name);
// add the entity to the entity list
e->next = entities.next;
entities.next = e;
e->next->prev = e;
e->prev = &entities;
if (c->fixedsize)
{
//
// just use the selection for positioning
//
b = selected_brushes.next;
for (i=0 ; i<3 ; i++)
e->origin[i] = b->mins[i] - c->mins[i];
// create a custom brush
VectorAdd (c->mins, e->origin, mins);
VectorAdd (c->maxs, e->origin, maxs);
b = Brush_Create (mins, maxs, &c->texdef);
Entity_LinkBrush (e, b);
// delete the current selection
Select_Delete ();
// select the new brush
b->next = b->prev = &selected_brushes;
selected_brushes.next = selected_brushes.prev = b;
Brush_Build( b );
}
else
{
//
// change the selected brushes over to the new entity
//
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
Entity_UnlinkBrush (b);
Entity_LinkBrush (e, b);
Brush_Build( b ); // so the key brush gets a name
}
}
Sys_UpdateWindows (W_ALL);
return e;
}
/*
===========
Entity_LinkBrush
===========
*/
void Entity_LinkBrush (entity_t *e, brush_t *b)
{
if (b->oprev || b->onext)
Error ("Entity_LinkBrush: Allready linked");
b->owner = e;
b->onext = e->brushes.onext;
b->oprev = &e->brushes;
e->brushes.onext->oprev = b;
e->brushes.onext = b;
}
/*
===========
Entity_UnlinkBrush
===========
*/
void Entity_UnlinkBrush (brush_t *b)
{
if (!b->owner || !b->onext || !b->oprev)
Error ("Entity_UnlinkBrush: Not currently linked");
b->onext->oprev = b->oprev;
b->oprev->onext = b->onext;
b->onext = b->oprev = NULL;
b->owner = NULL;
}
/*
===========
Entity_Clone
===========
*/
entity_t *Entity_Clone (entity_t *e)
{
entity_t *n;
epair_t *ep, *np;
n = qmalloc(sizeof(*n));
n->brushes.onext = n->brushes.oprev = &n->brushes;
n->eclass = e->eclass;
// add the entity to the entity list
n->next = entities.next;
entities.next = n;
n->next->prev = n;
n->prev = &entities;
for (ep = e->epairs ; ep ; ep=ep->next)
{
np = qmalloc(sizeof(*np));
np->key = copystring(ep->key);
np->value = copystring(ep->value);
np->next = n->epairs;
n->epairs = np;
}
return n;
}
int GetUniqueTargetId(int iHint)
{
int iMin, iMax, i;
BOOL fFound;
entity_t *pe;
fFound = FALSE;
pe = entities.next;
iMin = 0;
iMax = 0;
for (; pe != NULL && pe != &entities ; pe = pe->next)
{
i = IntForKey(pe, "target");
if (i)
{
iMin = min(i, iMin);
iMax = max(i, iMax);
if (i == iHint)
fFound = TRUE;
}
}
if (fFound)
return iMax + 1;
else
return iHint;
}
entity_t *FindEntity(char *pszKey, char *pszValue)
{
entity_t *pe;
pe = entities.next;
for (; pe != NULL && pe != &entities ; pe = pe->next)
{
if (!strcmp(ValueForKey(pe, pszKey), pszValue))
return pe;
}
return NULL;
}
entity_t *FindEntityInt(char *pszKey, int iValue)
{
entity_t *pe;
pe = entities.next;
for (; pe != NULL && pe != &entities ; pe = pe->next)
{
if (IntForKey(pe, pszKey) == iValue)
return pe;
}
return NULL;
}