mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-02 00:22:01 +00:00
538 lines
10 KiB
C
538 lines
10 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qe3.h"
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char *ValueForKey (entity_t *ent, char *key)
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{
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epair_t *ep;
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for (ep=ent->epairs ; ep ; ep=ep->next)
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if (!strcmp (ep->key, key) )
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return ep->value;
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return "";
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}
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void SetKeyValue (entity_t *ent, char *key, char *value)
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{
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epair_t *ep;
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if (ent == NULL)
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return;
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if (!key || !key[0])
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return;
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for (ep=ent->epairs ; ep ; ep=ep->next)
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if (!strcmp (ep->key, key) )
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{
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free (ep->value);
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ep->value = qmalloc(strlen(value)+1);
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strcpy (ep->value, value);
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return;
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}
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ep = qmalloc (sizeof(*ep));
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ep->next = ent->epairs;
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ent->epairs = ep;
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ep->key = qmalloc(strlen(key)+1);
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strcpy (ep->key, key);
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ep->value = qmalloc(strlen(value)+1);
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strcpy (ep->value, value);
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}
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void DeleteKey (entity_t *ent, char *key)
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{
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epair_t **ep, *next;
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ep = &ent->epairs;
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while (*ep)
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{
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next = *ep;
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if ( !strcmp (next->key, key) )
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{
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*ep = next->next;
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free(next->key);
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free(next->value);
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free(next);
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return;
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}
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ep = &next->next;
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}
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}
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float FloatForKey (entity_t *ent, char *key)
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{
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char *k;
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k = ValueForKey (ent, key);
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return atof(k);
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}
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int IntForKey (entity_t *ent, char *key)
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{
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char *k;
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k = ValueForKey (ent, key);
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return atoi(k);
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}
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void GetVectorForKey (entity_t *ent, char *key, vec3_t vec)
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{
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char *k;
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k = ValueForKey (ent, key);
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sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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}
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/*
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===============
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Entity_Free
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Frees the entity and any brushes is has.
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The entity is removed from the global entities list.
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===============
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*/
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void Entity_Free (entity_t *e)
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{
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epair_t *ep, *next;
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while (e->brushes.onext != &e->brushes)
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Brush_Free (e->brushes.onext);
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if (e->next)
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{
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e->next->prev = e->prev;
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e->prev->next = e->next;
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}
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for (ep = e->epairs ; ep ; ep=next)
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{
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next = ep->next;
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free (ep);
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}
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free (e);
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}
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/*
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=================
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ParseEpair
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=================
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*/
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epair_t *ParseEpair (void)
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{
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epair_t *e;
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e = qmalloc (sizeof(*e));
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e->key = qmalloc(strlen(token)+1);
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strcpy (e->key, token);
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GetToken (false);
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e->value = qmalloc(strlen(token)+1);
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strcpy (e->value, token);
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return e;
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}
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/*
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================
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Entity_Parse
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If onlypairs is set, the classname info will not
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be looked up, and the entity will not be added
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to the global list. Used for parsing the project.
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================
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*/
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entity_t *Entity_Parse (qboolean onlypairs)
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{
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entity_t *ent;
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eclass_t *e;
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brush_t *b;
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vec3_t mins, maxs;
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epair_t *ep;
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qboolean has_brushes;
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if (!GetToken (true))
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return NULL;
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if (strcmp (token, "{") )
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Error ("ParseEntity: { not found");
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ent = qmalloc (sizeof(*ent));
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ent->brushes.onext = ent->brushes.oprev = &ent->brushes;
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do
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{
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if (!GetToken (true))
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Error ("ParseEntity: EOF without closing brace");
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if (!strcmp (token, "}") )
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break;
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if (!strcmp (token, "{") )
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{
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b = Brush_Parse ();
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b->owner = ent;
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// add to the end of the entity chain
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b->onext = &ent->brushes;
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b->oprev = ent->brushes.oprev;
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ent->brushes.oprev->onext = b;
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ent->brushes.oprev = b;
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}
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else
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{
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ep = ParseEpair ();
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ep->next = ent->epairs;
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ent->epairs = ep;
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}
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} while (1);
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if (onlypairs)
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return ent;
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if (ent->brushes.onext == &ent->brushes)
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has_brushes = false;
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else
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has_brushes = true;
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GetVectorForKey (ent, "origin", ent->origin);
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e = Eclass_ForName (ValueForKey (ent, "classname"), has_brushes);
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ent->eclass = e;
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if (e->fixedsize)
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{ // fixed size entity
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if (ent->brushes.onext != &ent->brushes)
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{
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printf ("Warning: Fixed size entity with brushes\n");
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#if 0
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while (ent->brushes.onext != &ent->brushes)
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{ // FIXME: this will free the entity and crash!
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Brush_Free (b);
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}
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#endif
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ent->brushes.next = ent->brushes.prev = &ent->brushes;
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}
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// create a custom brush
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VectorAdd (e->mins, ent->origin, mins);
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VectorAdd (e->maxs, ent->origin, maxs);
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b = Brush_Create (mins, maxs, &e->texdef);
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b->owner = ent;
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b->onext = ent->brushes.onext;
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b->oprev = &ent->brushes;
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ent->brushes.onext->oprev = b;
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ent->brushes.onext = b;
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}
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else
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{ // brush entity
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if (ent->brushes.next == &ent->brushes)
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printf ("Warning: Brush entity with no brushes\n");
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}
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// add all the brushes to the main list
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for (b=ent->brushes.onext ; b != &ent->brushes ; b=b->onext)
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{
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b->next = active_brushes.next;
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active_brushes.next->prev = b;
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b->prev = &active_brushes;
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active_brushes.next = b;
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}
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return ent;
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}
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/*
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============
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Entity_Write
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============
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*/
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void Entity_Write (entity_t *e, FILE *f, qboolean use_region)
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{
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epair_t *ep;
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brush_t *b;
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vec3_t origin;
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char text[128];
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int count;
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// if none of the entities brushes are in the region,
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// don't write the entity at all
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if (use_region)
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{
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// in region mode, save the camera position as playerstart
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if ( !strcmp(ValueForKey (e, "classname"), "info_player_start") )
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{
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fprintf (f, "{\n");
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fprintf (f, "\"classname\" \"info_player_start\"\n");
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fprintf (f, "\"origin\" \"%i %i %i\"\n", (int)camera.origin[0],
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(int)camera.origin[1], (int)camera.origin[2]);
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fprintf (f, "\"angle\" \"%i\"\n", (int)camera.angles[YAW]);
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fprintf (f, "}\n");
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return;
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}
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for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
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if (!Map_IsBrushFiltered(b))
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break; // got one
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if (b == &e->brushes)
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return; // nothing visible
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}
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// if fixedsize, calculate a new origin based on the current
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// brush position
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if (e->eclass->fixedsize)
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{
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VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin);
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sprintf (text, "%i %i %i", (int)origin[0],
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(int)origin[1], (int)origin[2]);
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SetKeyValue (e, "origin", text);
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}
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fprintf (f, "{\n");
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for (ep = e->epairs ; ep ; ep=ep->next)
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fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value);
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if (!e->eclass->fixedsize)
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{
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count = 0;
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for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
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{
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if (!use_region || !Map_IsBrushFiltered (b))
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{
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fprintf (f, "// brush %i\n", count);
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count++;
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Brush_Write (b, f);
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}
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}
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}
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fprintf (f, "}\n");
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}
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/*
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============
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Entity_Create
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Creates a new entity out of the selected_brushes list.
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If the entity class is fixed size, the brushes are only
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used to find a midpoint. Otherwise, the brushes have
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their ownershi[ transfered to the new entity.
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============
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*/
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entity_t *Entity_Create (eclass_t *c)
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{
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entity_t *e;
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brush_t *b;
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vec3_t mins, maxs;
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int i;
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// check to make sure the brushes are ok
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for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
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if (b->owner != world_entity)
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{
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Sys_Printf ("Entity NOT created, brushes not all from world\n");
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Sys_Beep ();
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return NULL;
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}
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// create it
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e = qmalloc(sizeof(*e));
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e->brushes.onext = e->brushes.oprev = &e->brushes;
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e->eclass = c;
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SetKeyValue (e, "classname", c->name);
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// add the entity to the entity list
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e->next = entities.next;
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entities.next = e;
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e->next->prev = e;
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e->prev = &entities;
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if (c->fixedsize)
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{
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//
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// just use the selection for positioning
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//
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b = selected_brushes.next;
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for (i=0 ; i<3 ; i++)
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e->origin[i] = b->mins[i] - c->mins[i];
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// create a custom brush
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VectorAdd (c->mins, e->origin, mins);
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VectorAdd (c->maxs, e->origin, maxs);
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b = Brush_Create (mins, maxs, &c->texdef);
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Entity_LinkBrush (e, b);
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// delete the current selection
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Select_Delete ();
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// select the new brush
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b->next = b->prev = &selected_brushes;
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selected_brushes.next = selected_brushes.prev = b;
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Brush_Build( b );
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}
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else
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{
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//
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// change the selected brushes over to the new entity
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//
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for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
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{
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Entity_UnlinkBrush (b);
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Entity_LinkBrush (e, b);
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Brush_Build( b ); // so the key brush gets a name
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}
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}
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Sys_UpdateWindows (W_ALL);
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return e;
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}
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/*
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===========
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Entity_LinkBrush
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===========
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*/
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void Entity_LinkBrush (entity_t *e, brush_t *b)
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{
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if (b->oprev || b->onext)
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Error ("Entity_LinkBrush: Allready linked");
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b->owner = e;
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b->onext = e->brushes.onext;
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b->oprev = &e->brushes;
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e->brushes.onext->oprev = b;
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e->brushes.onext = b;
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}
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/*
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===========
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Entity_UnlinkBrush
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===========
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*/
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void Entity_UnlinkBrush (brush_t *b)
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{
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if (!b->owner || !b->onext || !b->oprev)
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Error ("Entity_UnlinkBrush: Not currently linked");
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b->onext->oprev = b->oprev;
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b->oprev->onext = b->onext;
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b->onext = b->oprev = NULL;
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b->owner = NULL;
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}
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/*
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===========
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Entity_Clone
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===========
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*/
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entity_t *Entity_Clone (entity_t *e)
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{
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entity_t *n;
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epair_t *ep, *np;
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n = qmalloc(sizeof(*n));
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n->brushes.onext = n->brushes.oprev = &n->brushes;
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n->eclass = e->eclass;
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// add the entity to the entity list
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n->next = entities.next;
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entities.next = n;
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n->next->prev = n;
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n->prev = &entities;
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for (ep = e->epairs ; ep ; ep=ep->next)
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{
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np = qmalloc(sizeof(*np));
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np->key = copystring(ep->key);
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np->value = copystring(ep->value);
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np->next = n->epairs;
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n->epairs = np;
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}
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return n;
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}
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int GetUniqueTargetId(int iHint)
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{
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int iMin, iMax, i;
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BOOL fFound;
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entity_t *pe;
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fFound = FALSE;
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pe = entities.next;
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iMin = 0;
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iMax = 0;
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for (; pe != NULL && pe != &entities ; pe = pe->next)
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{
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i = IntForKey(pe, "target");
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if (i)
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{
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iMin = min(i, iMin);
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iMax = max(i, iMax);
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if (i == iHint)
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fFound = TRUE;
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}
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}
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if (fFound)
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return iMax + 1;
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else
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return iHint;
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}
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entity_t *FindEntity(char *pszKey, char *pszValue)
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{
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entity_t *pe;
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pe = entities.next;
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for (; pe != NULL && pe != &entities ; pe = pe->next)
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{
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if (!strcmp(ValueForKey(pe, pszKey), pszValue))
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return pe;
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}
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return NULL;
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}
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entity_t *FindEntityInt(char *pszKey, int iValue)
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{
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entity_t *pe;
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pe = entities.next;
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for (; pe != NULL && pe != &entities ; pe = pe->next)
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{
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if (IntForKey(pe, pszKey) == iValue)
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return pe;
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}
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return NULL;
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}
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