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https://github.com/UberGames/GtkRadiant.git
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63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// window system independent camera view code
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typedef enum
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{
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cd_wire,
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cd_solid,
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cd_texture,
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cd_blend
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} camera_draw_mode;
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typedef struct
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{
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int width, height;
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qboolean timing;
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vec3_t origin;
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vec3_t angles;
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camera_draw_mode draw_mode;
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vec3_t color; // background
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vec3_t forward, right, up; // move matrix
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vec3_t vup, vpn, vright; // view matrix
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} camera_t;
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extern camera_t camera;
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void Cam_Init ();
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void Cam_KeyDown (int key);
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void Cam_MouseDown (int x, int y, int buttons);
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void Cam_MouseUp (int x, int y, int buttons);
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void Cam_MouseMoved (int x, int y, int buttons);
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void Cam_MouseControl (float dtime);
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void Cam_Draw ();
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void Cam_HomeView ();
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void Cam_ChangeFloor (qboolean up);
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