mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-04 01:22:05 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
698 lines
14 KiB
C
698 lines
14 KiB
C
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "qdata.h"
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#include "flex.h"
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#define MAXFILES 2048
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typedef struct
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{
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int x;
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int y;
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int w;
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int h;
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int cw;
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int ch;
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int rw;
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int index;
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int depth;
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int col;
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int baseline;
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char name[128];
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} Coords;
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int filenum;
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int valid;
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Coords in[MAXFILES];
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Coords out;
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char outscript[256];
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char sourcedir[256];
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char outusage[256];
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char root[32];
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int destsize = 0;
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byte *pixels = NULL; // Buffer to load image
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long *outpixels = NULL; // Buffer to store combined textures
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long *usagemap = NULL; // Buffer of usage map
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void *bmptemp = NULL; // Buffer of usage map
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byte *map = NULL;
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int xcharsize;
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int ycharsize;
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int dosort = 0;
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int missed = 0;
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int overlap = 0;
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int nobaseline = 0;
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int percent;
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//////////////////////////////////////////////////
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// Setting the char based usage map //
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//////////////////////////////////////////////////
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byte TryPlace(Coords *coord)
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{
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int x, y;
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byte entry = 0;
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byte *mapitem;
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mapitem = map + (coord->x / xcharsize) + ((coord->y / ycharsize) * out.cw);
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for (y = 0; y < coord->ch; y++, mapitem += out.cw - coord->cw)
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{
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for (x = 0; x < coord->cw; x++)
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{
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if (entry |= *mapitem++ & 8)
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{
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return(entry);
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}
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}
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}
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return(entry);
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}
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void SetMap(Coords *coord)
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{
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int x, y;
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byte *mapitem;
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mapitem = map + (coord->x / xcharsize) + ((coord->y / ycharsize) * out.cw);
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for (y = 0; y < coord->ch; y++, mapitem += out.cw - coord->cw)
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for (x = 0; x < coord->cw; x++)
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*mapitem++ |= 8;
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}
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//////////////////////////////////////////////////
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// Setting the pixel based usage map //
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//////////////////////////////////////////////////
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void CheckOverlap(Coords *coord)
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{
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int x;
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int y;
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long *dest;
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x = coord->x;
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y = coord->y;
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dest = (long *)(usagemap + x + (y * out.w));
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for (y = 0; y < coord->h; y++, dest += out.w - coord->w)
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{
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for (x = 0; x < coord->w; x++)
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{
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if (*dest++)
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{
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overlap++;
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return;
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}
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}
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}
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}
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void SetUsageMap(Coords *coord)
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{
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int x;
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int y;
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long *dest;
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x = coord->x;
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y = coord->y;
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dest = (long *)(usagemap + x + (y * out.w));
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for (y = 0; y < coord->h; y++, dest += out.w - coord->w)
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{
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for (x = 0; x < coord->w; x++)
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{
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*dest++ = coord->col;
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}
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}
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}
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//////////////////////////////////////////////////
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// Flips the BMP image to the correct way up //
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//////////////////////////////////////////////////
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void CopyLine(byte *dest, byte *src, int size)
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{
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int x;
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for (x = 0; x < size; x++)
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*dest++ = *src++;
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}
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/****************************************************/
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/* Printing headers etc */
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/****************************************************/
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void RemoveLeading(char *name)
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{
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int i;
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char temp[128];
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for(i = strlen(name) - 1; i > 0; i--)
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{
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if((name[i] == '\\') || (name[i] == '/'))
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{
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strcpy(temp, name + i + 1);
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strcpy(name, temp);
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return;
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}
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}
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}
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void RemoveExt(char *name)
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{
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while ((*name != '.') && *name)
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name++;
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*name = 0;
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}
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/****************************************************/
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/* Misc calcualtions */
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/****************************************************/
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int TotalArea()
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{
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int i;
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int total = 0;
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for (i = 0; i < (filenum + 2); i++)
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total += in[i].w * in[i].h;
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return(total);
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}
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/****************************************************/
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/* Setup and checking of all info */
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/****************************************************/
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void InitVars()
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{
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filenum = 0;
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valid = 0;
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dosort = 0;
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missed = 0;
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overlap = 0;
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nobaseline = 0;
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memset(outscript, 0, sizeof(outscript));
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memset(outscript, 0, sizeof(sourcedir));
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memset(outscript, 0, sizeof(outusage));
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memset(outscript, 0, sizeof(root));
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memset(in, 0, sizeof(in));
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memset(&out, 0, sizeof(out));
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}
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void Cleanup()
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{
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if (pixels)
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free(pixels);
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if (usagemap)
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free(usagemap);
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if (outpixels)
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free(outpixels);
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if (bmptemp)
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free(bmptemp);
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if (map)
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free(map);
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}
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typedef struct glxy_s
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{
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float xl, yt, xr, yb;
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int w, h, baseline;
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} glxy_t;
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int SaveScript(char *name)
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{
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FILE *fp;
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int i, j;
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glxy_t buff;
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if(fp = fopen(name, "wb"))
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{
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for (j = 0; j < filenum; j++)
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{
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for (i = 0; i < filenum; i++)
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{
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if (in[i].index == j)
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{
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if (in[i].depth)
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{
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buff.xl = (float)in[i].x / (float)out.w;
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buff.yt = (float)in[i].y / (float)out.h;
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buff.xr = ((float)in[i].w + (float)in[i].x) / (float)out.w;
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buff.yb = ((float)in[i].h + (float)in[i].y) / (float)out.h;
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buff.w = in[i].w;
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buff.h = in[i].h;
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buff.baseline = in[i].baseline;
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}
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else
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{
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memset(&buff, 0, sizeof(glxy_t));
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}
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fwrite(&buff, 1, sizeof(glxy_t), fp);
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i = filenum;
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}
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}
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}
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fclose(fp);
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return(true);
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}
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else
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return(false);
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}
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int GetScriptInfo(char *name)
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{
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FILE *fp;
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char buffer[256];
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char tempbuff[256];
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char delims[] = {" \t,\n"};
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printf("Opening script file %s.\n", name);
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if (fp = fopen(name, "r"))
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{
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while(fgets(buffer, 256, fp))
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{
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if (strncmp(buffer, "//", 2) && strncmp(buffer, "\n", 1))
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{
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strupr(buffer);
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strcpy(tempbuff, buffer);
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if (strcmp(strtok(tempbuff, delims), "OUTPUT") == 0)
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{
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strcpy(out.name, strtok(NULL, delims));
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strlwr(out.name);
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}
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strcpy(tempbuff, buffer);
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if (strcmp(strtok(tempbuff, delims), "SOURCEDIR") == 0)
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{
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strcpy(tempbuff, strtok(NULL, delims));
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strcpy(sourcedir, ExpandPathAndArchive(tempbuff));
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}
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strcpy(tempbuff, buffer);
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if (strcmp(strtok(tempbuff, delims), "DOSORT") == 0)
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dosort = 1;
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strcpy(tempbuff, buffer);
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if (strcmp(strtok(tempbuff, delims), "XCHARSIZE") == 0)
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xcharsize = strtol(strtok(NULL, delims), NULL, 0);
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strcpy(tempbuff, buffer);
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if (strcmp(strtok(tempbuff, delims), "YCHARSIZE") == 0)
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ycharsize = strtol(strtok(NULL, delims), NULL, 0);
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strcpy(tempbuff, buffer);
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if (strcmp(strtok(tempbuff, delims), "OUTSCRIPT") == 0)
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{
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strcpy(outscript, strtok(NULL, delims));
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strlwr(outscript);
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}
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strcpy(tempbuff, buffer);
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if (strcmp(strtok(tempbuff, delims), "OUTUSAGE") == 0)
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strcpy(outusage, strtok(NULL, delims));
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strcpy(tempbuff, buffer);
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if (strcmp(strtok(tempbuff, delims), "POS") == 0)
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{
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out.w = strtol(strtok(NULL, delims), NULL, 0);
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out.h = strtol(strtok(NULL, delims), NULL, 0);
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}
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strcpy(tempbuff, buffer);
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if (strcmp(strtok(tempbuff, delims), "FILE") == 0)
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{
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strcpy(in[filenum].name, strtok(NULL, delims));
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in[filenum].x = strtol(strtok(NULL, delims), NULL, 0);
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in[filenum].y = strtol(strtok(NULL, delims), NULL, 0);
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in[filenum].col = strtol(strtok(NULL, delims), NULL, 0);
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filenum++;
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}
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}
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}
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fclose(fp);
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return(true);
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}
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else
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{
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printf("ERROR : Could not open script file.\n");
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return(false);
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}
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}
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int CheckVars()
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{
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int i;
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if (out.name[0] == 0)
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{
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printf("ERROR : No output name specified.\n");
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return(false);
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}
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if ((out.w <= 0) || (out.h <= 0))
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{
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printf("ERROR : Invalid VRAM coordinates.\n");
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return(false);
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}
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if (filenum == 0)
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{
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printf("ERROR : No input files specified.\n");
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return(false);
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}
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for (i = 0; i < filenum; i++)
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if (in[i].name[0] == 0)
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{
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printf("ERROR : Input filename invalid.\n");
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return(false);
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}
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return(true);
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}
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// Makes sure texture is totally within the output area
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int CheckCoords(Coords *coord)
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{
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if ((coord->x + coord->w) > out.w)
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return(false);
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if ((coord->y + coord->h) > out.h)
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return(false);
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return(true);
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}
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// Gets the width, height, palette width and palette height of each BMP file
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int GetFileDimensions()
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{
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int i;
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int width, height;
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char name[128];
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for (i = 0; i < filenum; i++)
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{
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in[i].index = i;
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strcpy(name, sourcedir);
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strcat(name, in[i].name);
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printf("Getting file dimensions, file : %s \r", in[i].name);
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if(FileExists(name))
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{
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LoadAnyImage(name, NULL, NULL, &width, &height);
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in[i].depth = 32;
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in[i].rw = width;
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in[i].w = width; // makes it width in
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in[i].h = height;
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in[i].cw = (in[i].w + (xcharsize - 1)) / xcharsize;
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in[i].ch = (in[i].h + (ycharsize - 1)) / ycharsize;
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if (!CheckCoords(&in[i]) && (in[i].x >= 0))
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{
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printf("Error : texture %s out of bounds.\n", in[i].name);
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return(false);
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}
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valid++;
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}
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else
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{
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in[i].depth = 0;
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in[i].x = -1;
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in[i].y = -1;
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in[i].w = 0;
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in[i].h = 0;
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}
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}
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printf("\n\n");
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return(true);
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}
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// Sorts files into order for optimal space finding
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// Fixed position ones first, followed by the others in descending size
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// The theory being that it is easier to find space for smaller textures.
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// size = (width + height)
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// For space finding it is easier to place a 32x32 than a 128x2
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#define WEIGHT 0x8000
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void Swap(Coords *a, Coords *b)
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{
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Coords c;
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c = *a;
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*a = *b;
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*b = c;
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}
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void SortInNames()
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{
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int i, j;
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int largest, largcount;
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int size;
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printf("Sorting filenames by size.\n\n");
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for (j = 0; j < filenum; j++)
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{
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largest = -1;
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largcount = -1;
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for (i = j; i < filenum; i++)
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{
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if (in[i].depth)
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{
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size = in[i].w + in[i].h;
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if ((in[i].x < 0) && (size > largest))
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{
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largcount = i;
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largest = size;
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}
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}
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}
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if ((largcount >= 0) && (largcount != j))
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Swap(&in[j], &in[largcount]);
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}
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}
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int SetVars(char *name)
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{
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if (!GetScriptInfo(name))
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return(false);
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if (!CheckVars())
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return(false);
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destsize = out.w * out.h;
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out.cw = out.w / xcharsize;
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out.ch = out.h / ycharsize;
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if ((usagemap = (long *)SafeMalloc(destsize * 4, "")) == NULL)
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return(false);
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if ((outpixels = (long *)SafeMalloc(destsize * 4, "")) == NULL)
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return(false);
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if ((bmptemp = (void *)SafeMalloc(destsize * 4, "")) == NULL)
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return(false);
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if ((map = (byte *)SafeMalloc(destsize / (xcharsize * ycharsize), "")) == NULL)
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return(false);
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if (GetFileDimensions() == false)
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return(false);
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if (dosort)
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SortInNames();
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return(true);
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}
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/****************************************************/
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/* Actual copying routines */
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/****************************************************/
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int FindCoords(Coords *coord)
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{
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int tx, ty;
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if (coord->x >= 0)
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{
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SetMap(coord);
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return(true);
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}
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else
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{
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for (ty = 0; ty < out.ch; ty++)
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{
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for (tx = 0; tx < out.cw; tx++)
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{
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coord->x = (tx * xcharsize);
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coord->y = (ty * ycharsize);
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if (CheckCoords(coord) && !TryPlace(coord))
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{
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SetMap(coord);
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return(true);
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}
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}
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}
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}
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coord->x = -1;
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coord->y = -1;
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return(false);
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}
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void CheckBaseline(int i)
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{
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int y;
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long *pix;
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in[i].baseline = -1;
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pix = (long *)pixels;
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for(y = 0; y < in[i].h; y++, pix += in[i].w)
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{
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if((*pix & 0x00ffffff) == 0x00ff00ff)
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{
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in[i].baseline = y;
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break;
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}
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}
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pix = (long *)pixels;
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for(y = 0; y < in[i].w * in[i].h; y++, pix++)
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{
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if((*pix & 0x00ffffff) == 0x00ff00ff)
|
|
{
|
|
*pix = 0;
|
|
}
|
|
}
|
|
|
|
if(in[i].baseline == -1)
|
|
{
|
|
printf("\nERROR : %s has no baseline\n", in[i].name);
|
|
nobaseline++;
|
|
}
|
|
}
|
|
|
|
void CopyToMain32(Coords *coord)
|
|
{
|
|
int x;
|
|
int y;
|
|
long *source;
|
|
long *dest;
|
|
|
|
x = coord->x;
|
|
y = coord->y;
|
|
|
|
source = (long *)pixels;
|
|
dest = (long *)(outpixels + x + (y * out.w));
|
|
|
|
for (y = 0; y < coord->h; y++, dest += out.w - coord->w)
|
|
{
|
|
for (x = 0; x < coord->w; x++)
|
|
{
|
|
*dest++ = *source++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CreateMain()
|
|
{
|
|
int i, count;
|
|
int width, height;
|
|
char name[128];
|
|
|
|
for (i = 0, count = 0; i < filenum; i++)
|
|
{
|
|
if (in[i].depth)
|
|
{
|
|
printf("\rProcessing %d of %d (%d missed, %d overlapping, %d nobase)\r", count + 1, valid, missed, overlap, nobaseline);
|
|
count++;
|
|
if (!FindCoords(&in[i]))
|
|
missed++;
|
|
else
|
|
{
|
|
strcpy(name, sourcedir);
|
|
strcat(name, in[i].name);
|
|
LoadAnyImage(name, &pixels, NULL, &width, &height);
|
|
CheckBaseline(i);
|
|
CheckOverlap(&in[i]);
|
|
CopyToMain32(&in[i]);
|
|
SetUsageMap(&in[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Cmd_TextureMix()
|
|
{
|
|
miptex32_t *qtex32;
|
|
char filename[1024];
|
|
int size;
|
|
|
|
InitVars();
|
|
|
|
GetScriptToken (false);
|
|
|
|
strcpy(root, token);
|
|
RemoveExt(root);
|
|
RemoveLeading(root);
|
|
|
|
strcpy(filename, ExpandPathAndArchive(token));
|
|
if (SetVars(filename))
|
|
{
|
|
// Create combined texture
|
|
percent = ((TotalArea() * 100) / (out.w * out.h));
|
|
printf("Total area consumed : %d%%\n", percent);
|
|
printf("Texture resolution : %dx%d pixels.\n", xcharsize, ycharsize);
|
|
CreateMain();
|
|
|
|
// Save image as m32
|
|
sprintf (filename, "%spics/misc/%s.m32", gamedir, out.name);
|
|
qtex32 = CreateMip32((unsigned *)outpixels, out.w, out.h, &size, false);
|
|
|
|
qtex32->contents = 0;
|
|
qtex32->value = 0;
|
|
qtex32->scale_x = 1.0;
|
|
qtex32->scale_y = 1.0;
|
|
sprintf (qtex32->name, "misc/%s", out.name);
|
|
|
|
printf ("\n\nwriting %s\n", filename);
|
|
SaveFile (filename, (byte *)qtex32, size);
|
|
free (qtex32);
|
|
|
|
// Save out script file
|
|
sprintf (filename, "%spics/misc/%s.fnt", gamedir, outscript);
|
|
printf("Writing %s as script file\n", filename);
|
|
if (!SaveScript(filename))
|
|
{
|
|
printf("Unable to save output script.\n");
|
|
}
|
|
}
|
|
printf("Everythings groovy.\n");
|
|
Cleanup();
|
|
}
|
|
|
|
// end
|
|
|