mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
144 lines
3.1 KiB
C
144 lines
3.1 KiB
C
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef JOINTS_H
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#define JOINTS_H
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#ifdef _HERETIC2_
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#include "angles.h"
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#endif
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//typedef float vec3_t[3];
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//typedef unsigned char byte;
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#ifndef _WIN32
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#define stricmp strcasecmp
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#define strcmpi strcasecmp
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#endif
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typedef struct Placement_s
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{
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vec3_t origin;
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vec3_t direction;
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vec3_t up;
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} Placement_t;
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#if 1
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typedef struct QDataJoint_s
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{
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Placement_t placement;
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vec3_t rotation;
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} QDataJoint_t;
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#endif
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typedef struct ArrayedListNode_s
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{
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int data;
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int next;
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int inUse;
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} ArrayedListNode_t;
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#define ARRAYEDLISTNODE_NULL -1
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typedef struct JointAngles_s
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{
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float angles[3];
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int children;
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int created;
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} JointAngles_t;
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typedef struct JointAngles2_s
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{
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float angles[3];
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int children;
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int changed[3];
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int inUse;
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} JointAngles2_t;
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#define MAX_MODELJOINTS 256
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#define MAX_MODELJOINTNODES 255
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extern JointAngles_t jointAngles[MAX_MODELJOINTS];
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extern JointAngles2_t jointAngles2[MAX_MODELJOINTS];
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extern ArrayedListNode_t jointAngleNodes[MAX_MODELJOINTNODES];
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// Skeletal structures enums
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enum {
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SKEL_RAVEN = 0,
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SKEL_BOX,
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NUM_SKELETONS
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};
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// Raven Skeletal structures enums
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enum {
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RAVEN_WAIST1 = 0,
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RAVEN_WAIST2 = 1,
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RAVEN_HEAD = 2,
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NUM_JOINTS_RAVEN
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};
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// Box Skeletal structures enums
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enum {
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BOX_CENTER = 0,
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NUM_JOINTS_BOX
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};
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extern int numJointsForSkeleton[];
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extern char *RAVEN_SKEL_NAMES[];
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#define J_NEW_SKELETON 0x00001000
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#define J_YAW_CHANGED 0x00002000
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#define J_PITCH_CHANGED 0x00004000
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#define J_ROLL_CHANGED 0x00008000
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#define MAX_JOINTS 0x00000fff
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/*
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inline int GetFreeNode(ArrayedListNode_t *nodeArray, int max)
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{ // yeah, I know this is a sucky, inefficient way to do this, but I didn't feel like taking the time to write a real resource manager in C
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int i;
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for(i = 0; i < max; ++i)
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{
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if(!nodeArray[i].inUse)
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{
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nodeArray[i].inUse = 1;
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return i;
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}
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}
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assert(0);
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return -1;
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}
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inline void FreeNode(ArrayedListNode_t *nodeArray, int index)
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{
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nodeArray[index].inUse = 0;
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}
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*/
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int CreateSkeleton(int structure);
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void CreateSkeletonAtIndex(int structure, int index);
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void FreeSkeleton(int structure, int index);
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void SetJointAngle(int jointIndex, int angleIndex, float angle);
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float ModifyJointAngle(int jointIndex, int angleIndex, float deltaAngle);
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int ZeroJointAngle(int jointIndex, int angleIndex, float angVel);
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int ApplyAngVelToJoint(int jointIndex, int angleIndex, float angVel, float destAng);
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#endif
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