mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
f5b144e467
to 1.6 (default for everything is quake3) * removed the hacks for q2.game and heretic2.game (just check whether the game config value quake2 is set - TODO: game dialog needs update - quake2 option should be given) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@297 8a3a26a2-13c4-0310-b231-cf6edde360e5
620 lines
19 KiB
C++
620 lines
19 KiB
C++
/*
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Copyright (c) 2001, Loki software, inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the name of Loki software nor the names of its contributors may be used
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to endorse or promote products derived from this software without specific prior
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written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// monitoring window for running BSP processes (and possibly various other stuff)
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#include "stdafx.h"
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#include "watchbsp.h"
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#include "feedback.h"
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#ifdef _WIN32
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#include <winsock2.h>
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#endif
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#if defined (__linux__) || defined (__APPLE__)
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#include <sys/time.h>
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#define SOCKET_ERROR -1
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#endif
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#ifdef __APPLE__
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#include <unistd.h>
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#endif
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#include <assert.h>
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// Static functions for the SAX callbacks -------------------------------------------------------
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// utility for saxStartElement below
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static void abortStream(message_info_t *data)
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{
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g_pParentWnd->GetWatchBSP()->Reset();
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// tell there has been an error
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if (g_pParentWnd->GetWatchBSP()->HasBSPPlugin ())
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g_BSPFrontendTable.m_pfnEndListen(2);
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// yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
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data->ignore_depth = -1;
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data->recurse++;
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}
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#include "stream_version.h"
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static void saxStartElement(message_info_t *data, const xmlChar *name, const xmlChar **attrs)
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{
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if (data->ignore_depth == 0)
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{
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if (data->bGeometry)
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// we have a handler
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{
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data->pGeometry->saxStartElement (data, name, attrs);
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}
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else
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{
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if (strcmp ((char *)name, "q3map_feedback") == 0)
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{
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// check the correct version
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// old q3map don't send a version attribute
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// the ones we support .. send Q3MAP_STREAM_VERSION
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if (!attrs[0] || !attrs[1] || (strcmp((char*)attrs[0],"version") != 0))
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{
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Sys_FPrintf(SYS_ERR, "No stream version given in the feedback stream, this is an old q3map version.\n"
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"Please turn off monitored compiling if you still wish to use this q3map executable\n");
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abortStream(data);
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return;
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}
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else if (strcmp((char*)attrs[1],Q3MAP_STREAM_VERSION) != 0)
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{
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Sys_FPrintf(SYS_ERR,
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"This version of Radiant reads version %s debug streams, I got an incoming connection with version %s\n"
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"Please make sure your versions of Radiant and q3map are matching.\n", Q3MAP_STREAM_VERSION, (char*)attrs[1]);
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abortStream(data);
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return;
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}
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}
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// we don't treat locally
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else if (strcmp ((char *)name, "message") == 0)
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{
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data->msg_level = atoi ((char *)attrs[1]);
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}
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else if (strcmp ((char *)name, "polyline") == 0)
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// polyline has a particular status .. right now we only use it for leakfile ..
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{
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data->bGeometry = true;
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data->pGeometry = &g_pointfile;
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data->pGeometry->saxStartElement( data, name, attrs );
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}
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else if (strcmp ((char *)name, "select") == 0)
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{
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CSelectMsg *pSelect = new CSelectMsg();
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data->bGeometry = true;
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data->pGeometry = pSelect;
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data->pGeometry->saxStartElement( data, name, attrs );
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}
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else if (strcmp ((char *)name, "pointmsg") == 0)
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{
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CPointMsg *pPoint = new CPointMsg();
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data->bGeometry = true;
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data->pGeometry = pPoint;
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data->pGeometry->saxStartElement( data, name, attrs );
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}
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else if (strcmp ((char *)name, "windingmsg") == 0)
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{
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CWindingMsg *pWinding = new CWindingMsg();
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data->bGeometry = true;
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data->pGeometry = pWinding;
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data->pGeometry->saxStartElement( data, name, attrs );
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}
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else
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{
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Sys_FPrintf (SYS_WRN, "WARNING: ignoring unrecognized node in XML stream (%s)\n", name);
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// we don't recognize this node, jump over it
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// (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
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data->ignore_depth = data->recurse;
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}
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}
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}
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data->recurse++;
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}
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static void saxEndElement(message_info_t *data, const xmlChar *name) {
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data->recurse--;
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// we are out of an ignored chunk
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if ( data->recurse == data->ignore_depth ) {
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data->ignore_depth = 0;
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return;
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}
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if ( data->bGeometry ) {
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data->pGeometry->saxEndElement( data, name );
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// we add the object to the debug window
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if ( !data->bGeometry ) {
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g_DbgDlg.Push( data->pGeometry );
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}
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}
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if ( data->recurse == data->stop_depth ) {
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#ifdef _DEBUG
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Sys_Printf ("Received error msg .. shutting down..\n");
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#endif
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g_pParentWnd->GetWatchBSP()->Reset();
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// tell there has been an error
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if ( g_pParentWnd->GetWatchBSP()->HasBSPPlugin() ) {
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g_BSPFrontendTable.m_pfnEndListen( 2 );
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}
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return;
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}
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}
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static void saxCharacters(message_info_t *data, const xmlChar *ch, int len)
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{
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if (data->bGeometry)
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{
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data->pGeometry->saxCharacters (data, ch, len);
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}
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else
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{
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if (data->ignore_depth != 0)
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return;
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// output the message using the level
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char buf[1024];
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memcpy( buf, ch, len );
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buf[len] = '\0';
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Sys_FPrintf (data->msg_level, "%s", buf);
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// if this message has error level flag, we mark the depth to stop the compilation when we get out
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// we don't set the msg level if we don't stop on leak
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if (data->msg_level == 3)
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{
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data->stop_depth = data->recurse-1;
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}
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}
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}
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static void saxComment(void *ctx, const xmlChar *msg)
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{
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Sys_Printf("XML comment: %s\n", msg);
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}
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static void saxWarning(void *ctx, const char *msg, ...)
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{
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char saxMsgBuffer[4096];
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va_list args;
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va_start(args, msg);
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vsprintf (saxMsgBuffer, msg, args);
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va_end(args);
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Sys_FPrintf(SYS_WRN, "XML warning: %s\n", saxMsgBuffer);
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}
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static void saxError(void *ctx, const char *msg, ...)
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{
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char saxMsgBuffer[4096];
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va_list args;
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va_start(args, msg);
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vsprintf (saxMsgBuffer, msg, args);
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va_end(args);
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Sys_FPrintf(SYS_ERR, "XML error: %s\n", saxMsgBuffer);
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}
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static void saxFatal(void *ctx, const char *msg, ...)
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{
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char buffer[4096];
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va_list args;
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va_start(args, msg);
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vsprintf (buffer, msg, args);
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va_end(args);
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Sys_FPrintf(SYS_ERR, "XML fatal error: %s\n", buffer);
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}
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static xmlSAXHandler saxParser = {
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0, /* internalSubset */
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0, /* isStandalone */
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0, /* hasInternalSubset */
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0, /* hasExternalSubset */
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0, /* resolveEntity */
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0, /* getEntity */
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0, /* entityDecl */
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0, /* notationDecl */
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0, /* attributeDecl */
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0, /* elementDecl */
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0, /* unparsedEntityDecl */
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0, /* setDocumentLocator */
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0, /* startDocument */
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0, /* endDocument */
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(startElementSAXFunc)saxStartElement, /* startElement */
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(endElementSAXFunc)saxEndElement, /* endElement */
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0, /* reference */
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(charactersSAXFunc)saxCharacters, /* characters */
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0, /* ignorableWhitespace */
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0, /* processingInstruction */
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(commentSAXFunc)saxComment, /* comment */
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(warningSAXFunc)saxWarning, /* warning */
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(errorSAXFunc)saxError, /* error */
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(fatalErrorSAXFunc)saxFatal, /* fatalError */
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};
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// ------------------------------------------------------------------------------------------------
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CWatchBSP::~CWatchBSP()
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{
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Reset();
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if (m_sBSPName)
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{
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delete[] m_sBSPName;
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m_sBSPName = NULL;
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}
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Net_Shutdown();
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}
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void CWatchBSP::Reset()
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{
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if (m_pInSocket)
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{
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Net_Disconnect(m_pInSocket);
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m_pInSocket = NULL;
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}
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if (m_pListenSocket)
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{
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Net_Disconnect(m_pListenSocket);
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m_pListenSocket = NULL;
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}
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if (m_xmlInputBuffer)
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{
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xmlFreeParserInputBuffer (m_xmlInputBuffer);
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m_xmlInputBuffer = NULL;
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}
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m_eState = EIdle;
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}
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bool CWatchBSP::SetupListening()
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{
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#ifdef _DEBUG
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if (m_pListenSocket)
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{
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Sys_Printf("ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n");
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return false;
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}
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#endif
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Sys_Printf("Setting up\n");
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if( !Net_Setup() )
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return false;
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m_pListenSocket = Net_ListenSocket(39000);
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if (m_pListenSocket == NULL)
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return false;
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Sys_Printf("Listening...\n");
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return true;
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}
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void CWatchBSP::DoEBeginStep() {
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Reset();
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if ( !SetupListening() ) {
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CString msg;
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msg = "Failed to get a listening socket on port 39000.\nTry running with BSP monitoring disabled if you can't fix this.\n";
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Sys_Printf( msg );
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gtk_MessageBox( g_pParentWnd->m_pWidget, msg, "BSP monitoring", MB_OK | MB_ICONERROR );
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return;
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}
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// set the timer for timeouts and step cancellation
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g_timer_reset( m_pTimer );
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g_timer_start( m_pTimer );
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if ( !m_bBSPPlugin ) {
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Sys_Printf( "=== running BSP command ===\n%s\n", g_ptr_array_index( m_pCmd, m_iCurrentStep ) );
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if ( !Q_Exec( NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true ) ) {
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CString msg;
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msg = "Failed to execute the following command: ";
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msg += (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep );
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msg += "\nCheck that the file exists and that you don't run out of system resources.\n";
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Sys_Printf( msg );
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gtk_MessageBox( g_pParentWnd->m_pWidget, msg, "BSP monitoring", MB_OK | MB_ICONERROR );
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return;
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}
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// re-initialise the debug window
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if ( m_iCurrentStep == 0 ) {
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g_DbgDlg.Init();
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}
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}
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m_eState = EBeginStep;
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}
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void CWatchBSP::RoutineProcessing()
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{
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// used for select()
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#ifdef _WIN32
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TIMEVAL tout = { 0, 0 };
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#endif
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#if defined (__linux__) || defined (__APPLE__)
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timeval tout;
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tout.tv_sec = 0;
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tout.tv_usec = 0;
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#endif
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switch (m_eState)
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{
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case EBeginStep:
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// timeout: if we don't get an incoming connection fast enough, go back to idle
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if ( g_timer_elapsed( m_pTimer, NULL ) > g_PrefsDlg.m_iTimeout )
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{
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gtk_MessageBox(g_pParentWnd->m_pWidget, "The connection timed out, assuming the BSP process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", MB_OK );
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Reset();
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if (m_bBSPPlugin)
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{
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// status == 1 : didn't get the connection
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g_BSPFrontendTable.m_pfnEndListen(1);
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}
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return;
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}
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#ifdef _DEBUG
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// some debug checks
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if (!m_pListenSocket)
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{
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Sys_Printf("ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n");
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return;
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}
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#endif
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// we are not connected yet, accept any incoming connection
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m_pInSocket = Net_Accept(m_pListenSocket);
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if (m_pInSocket)
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{
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Sys_Printf("Connected.\n");
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// prepare the message info struct for diving in
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memset (&m_message_info, 0, sizeof(message_info_s));
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// a dumb flag to make sure we init the push parser context when first getting a msg
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m_bNeedCtxtInit = true;
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m_eState = EWatching;
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}
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break;
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case EWatching:
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#ifdef _DEBUG
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// some debug checks
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if (!m_pInSocket)
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{
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Sys_Printf("ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n");
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return;
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}
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#endif
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// select() will identify if the socket needs an update
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// if the socket is identified that means there's either a message or the connection has been closed/reset/terminated
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fd_set readfds;
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int ret;
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FD_ZERO(&readfds);
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FD_SET(((unsigned int)m_pInSocket->socket), &readfds);
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// from select man page:
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// n is the highest-numbered descriptor in any of the three sets, plus 1
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// (no use on windows)
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ret = select( m_pInSocket->socket + 1, &readfds, NULL, NULL, &tout );
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if (ret == SOCKET_ERROR)
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{
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Sys_Printf("WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n");
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Sys_Printf("Terminating the connection.\n");
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Reset();
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return;
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}
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#ifdef _DEBUG
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if (ret == -1)
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{
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// we are non-blocking?? we should never get timeout errors
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Sys_Printf("WARNING: unexpected timeout expired in CWatchBSP::Processing\n");
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Sys_Printf("Terminating the connection.\n");
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Reset();
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return;
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}
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#endif
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if (ret == 1)
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{
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// the socket has been identified, there's something (message or disconnection)
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// see if there's anything in input
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ret = Net_Receive( m_pInSocket, &msg );
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if (ret > 0)
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{
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// unsigned int size = msg.size; //++timo just a check
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strcpy (m_xmlBuf, NMSG_ReadString (&msg));
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if (m_bNeedCtxtInit)
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{
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m_xmlParserCtxt = NULL;
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m_xmlParserCtxt = xmlCreatePushParserCtxt (&saxParser, &m_message_info, m_xmlBuf, strlen(m_xmlBuf), NULL);
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if (m_xmlParserCtxt == NULL)
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{
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Sys_FPrintf (SYS_ERR, "Failed to create the XML parser (incoming stream began with: %s)\n", m_xmlBuf);
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Reset();
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}
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m_bNeedCtxtInit = false;
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}
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else
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{
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xmlParseChunk (m_xmlParserCtxt, m_xmlBuf, strlen(m_xmlBuf), 0);
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}
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}
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else
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{
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// error or connection closed/reset
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// NOTE: if we get an error down the XML stream we don't reach here
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Net_Disconnect( m_pInSocket );
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m_pInSocket = NULL;
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Sys_Printf("Connection closed.\n");
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if (m_bBSPPlugin)
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{
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Reset();
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// let the BSP plugin know that the job is done
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g_BSPFrontendTable.m_pfnEndListen(0);
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return;
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}
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// move to next step or finish
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m_iCurrentStep++;
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if (m_iCurrentStep < m_pCmd->len )
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{
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DoEBeginStep();
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}
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else
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{
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// release the GPtrArray and the strings
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if (m_pCmd != NULL)
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{
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for (m_iCurrentStep=0; m_iCurrentStep < m_pCmd->len; m_iCurrentStep++ )
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{
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delete[] (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep );
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}
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g_ptr_array_free( m_pCmd, false );
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}
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m_pCmd = NULL;
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// launch the engine .. OMG
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if (g_PrefsDlg.m_bRunQuake)
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{
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// do we enter sleep mode before?
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if (g_PrefsDlg.m_bDoSleep)
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{
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Sys_Printf("Going into sleep mode..\n");
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g_pParentWnd->OnSleep();
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}
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Sys_Printf("Running engine...\n");
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Str cmd;
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// build the command line
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cmd = g_pGameDescription->mEnginePath.GetBuffer();
|
|
// this is game dependant
|
|
if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))
|
|
{
|
|
// MP
|
|
cmd += g_pGameDescription->mMultiplayerEngine.GetBuffer();
|
|
}
|
|
else
|
|
{
|
|
// SP
|
|
cmd += g_pGameDescription->mEngine.GetBuffer();
|
|
}
|
|
#ifdef _WIN32
|
|
// NOTE: we are using unix pathnames and CreateProcess doesn't like / in the program path
|
|
// FIXME: This isn't true anymore, doesn't it?
|
|
FindReplace( cmd, "/", "\\" );
|
|
#endif
|
|
Str cmdline;
|
|
if ( g_pGameDescription->quake2 )
|
|
{
|
|
cmdline = ". +exec radiant.cfg +map ";
|
|
cmdline += m_sBSPName;
|
|
}
|
|
else
|
|
{
|
|
cmdline = "+set sv_pure 0 ";
|
|
// TTimo: a check for vm_* but that's all fine
|
|
//cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
|
|
if (*ValueForKey(g_qeglobals.d_project_entity, "gamename") != '\0')
|
|
{
|
|
cmdline += "+set fs_game ";
|
|
cmdline += ValueForKey(g_qeglobals.d_project_entity, "gamename");
|
|
cmdline += " ";
|
|
}
|
|
//!\todo Read the start-map args from a config file.
|
|
if (g_pGameDescription->mGameFile == "wolf.game")
|
|
{
|
|
if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))
|
|
{
|
|
// MP
|
|
cmdline += "+devmap ";
|
|
cmdline += m_sBSPName;
|
|
}
|
|
else
|
|
{
|
|
// SP
|
|
cmdline += "+set nextmap \"spdevmap ";
|
|
cmdline += m_sBSPName;
|
|
cmdline += "\"";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cmdline += "+devmap ";
|
|
cmdline += m_sBSPName;
|
|
}
|
|
}
|
|
|
|
Sys_Printf("%s %s\n", cmd.GetBuffer(), cmdline.GetBuffer());
|
|
|
|
// execute now
|
|
if (!Q_Exec(cmd.GetBuffer(), (char *)cmdline.GetBuffer(), g_pGameDescription->mEnginePath.GetBuffer(), false))
|
|
{
|
|
CString msg;
|
|
msg = "Failed to execute the following command: ";
|
|
msg += cmd; msg += cmdline;
|
|
Sys_Printf(msg);
|
|
gtk_MessageBox(g_pParentWnd->m_pWidget, msg, "BSP monitoring", MB_OK | MB_ICONERROR );
|
|
}
|
|
}
|
|
Reset();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CWatchBSP::DoMonitoringLoop( GPtrArray *pCmd, char *sBSPName )
|
|
{
|
|
if (m_sBSPName)
|
|
{
|
|
delete[] m_sBSPName;
|
|
}
|
|
m_sBSPName = sBSPName;
|
|
if (m_eState != EIdle)
|
|
{
|
|
Sys_Printf("WatchBSP got a monitoring request while not idling...\n");
|
|
// prompt the user, should we cancel the current process and go ahead?
|
|
if (gtk_MessageBox(g_pParentWnd->m_pWidget, "I am already monitoring a BSP process.\nDo you want me to override and start a new compilation?",
|
|
"BSP process monitoring", MB_YESNO ) == IDYES)
|
|
{
|
|
// disconnect and set EIdle state
|
|
Reset();
|
|
}
|
|
}
|
|
m_pCmd = pCmd;
|
|
m_iCurrentStep = 0;
|
|
DoEBeginStep();
|
|
}
|
|
|
|
void CWatchBSP::ExternalListen()
|
|
{
|
|
m_bBSPPlugin = true;
|
|
DoEBeginStep ();
|
|
}
|
|
|
|
// the part of the watchbsp interface we export to plugins
|
|
// NOTE: in the long run, the whole watchbsp.cpp interface needs to go out and be handled at the BSP plugin level
|
|
// for now we provide something really basic and limited, the essential is to have something that works fine and fast (for 1.1 final)
|
|
void WINAPI QERApp_Listen()
|
|
{
|
|
// open the listening socket
|
|
g_pParentWnd->GetWatchBSP()->ExternalListen();
|
|
}
|