mirror of
https://github.com/UberGames/GtkRadiant.git
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9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
128 lines
3.6 KiB
C
128 lines
3.6 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __QEDEFS_H__
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#define __QEDEFS_H__
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#define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera"
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#define CAMERA_WINDOW_CLASS "QCamera"
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#define XY_WINDOW_CLASS "QXY"
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#define Z_WINDOW_CLASS "QZ"
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#define ENT_WINDOW_CLASS "QENT"
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#define TEXTURE_WINDOW_CLASS "QTEX"
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#define ZWIN_WIDTH 40
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#define CWIN_SIZE (0.4)
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#define MAX_EDGES 512
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#define MAX_POINTS 1024
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#define CMD_TEXTUREWAD 60000
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#define CMD_BSPCOMMAND 61000
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#define PITCH 0
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#define YAW 1
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#define ROLL 2
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#define QE_TIMER0 1
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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#define ON_EPSILON 0.01
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#define KEY_FORWARD 1
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#define KEY_BACK 2
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#define KEY_TURNLEFT 4
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#define KEY_TURNRIGHT 8
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#define KEY_LEFT 16
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#define KEY_RIGHT 32
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#define KEY_LOOKUP 64
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#define KEY_LOOKDOWN 128
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#define KEY_UP 256
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#define KEY_DOWN 512
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// xy.c
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#define EXCLUDE_WORLD 0x00000001
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#define EXCLUDE_ENT 0x00000002
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#define EXCLUDE_CURVES 0x00000004
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#define EXCLUDE_TRANSLUCENT 0x00000008
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#define EXCLUDE_LIQUIDS 0x00000010
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#define EXCLUDE_CAULK 0x00000020
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#define EXCLUDE_CLIP 0x00000040
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#define EXCLUDE_PATHS 0x00000080
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#define EXCLUDE_LIGHTS 0x00000100
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#define EXCLUDE_DETAILS 0x00000200
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#define EXCLUDE_HINTSSKIPS 0x00000400
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#define EXCLUDE_MODELS 0x00000800
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#define EXCLUDE_AREAPORTALS 0x00001000
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#define EXCLUDE_TRIGGERS 0x00002000
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#define EXCLUDE_CLUSTERPORTALS 0x00004000
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#define EXCLUDE_TERRAIN 0x00008000
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#define EXCLUDE_LIGHTGRID 0x00010000
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#define EXCLUDE_STRUCTURAL 0x00020000
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#define EXCLUDE_BOTCLIP 0x00040000
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#define INCLUDE_EASY 0x00000001
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#define INCLUDE_NORMAL 0x00000002
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#define INCLUDE_HARD 0x00000004
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#define INCLUDE_DEATHMATCH 0x00000008
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#define INCLUDE_NAMES 0x00000010
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#define INCLUDE_COORDS 0x00000020
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#define INCLUDE_BLOCKS 0x00000040
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#define INCLUDE_ANGLES 0x00000080
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#define INCLUDE_PATCHBBOXES 0x00000100
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#define INCLUDE_PATCHWIREFRAME 0x00000200
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#define INCLUDE_CAMERATINT 0x00000400
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#define INCLUDE_MODELBOXONLY 0x00000800
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//
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// menu indexes for modifying menus
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//
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#define MENU_VIEW 2
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#define MENU_BSP 4
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#define MENU_TEXTURE 6
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#define MENU_PLUGIN 11
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// odd things not in windows header...
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#define VK_COMMA 188
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#define VK_PERIOD 190
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// ShowEntitiesAs flags
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// used in camera code, not menus
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#define ENTITY_WIREFRAME 0x00001
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#define ENTITY_SKIN_MODEL 0x00010
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#define ENTITY_SELECTED_ONLY 0x00100
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#define ENTITY_BOXED 0x01000
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// ShowEntitiesAs menu settings .. combinations of the above settings
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#define ENTITY_BOX 0x01000
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#define ENTITY_WIRE 0x00001
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#define ENTITY_SELECTED 0x00101
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#define ENTITY_SKINNED 0x00010
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#define ENTITY_SKINNED_BOXED 0x01010
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#define ENTITY_SELECTED_SKIN 0x00110
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#endif
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