gtkradiant/contrib/ufoaiplug/ufoai.vcproj
namespace 72ce262ae8 - Weird shiftvalues are now hidden to the user, shiftvalues will
stay in ]-shader_size;shader_size[ range for display.
  For the sake of floatingpoint precision, it would be nice
  to keep the internal values in that range too, but thats "nice to have".
- Fixed missing librarypaths in ufoai-plugin

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@138 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-01-18 17:05:37 +00:00

199 lines
6.3 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="ufoai"
ProjectGUID="{46B36F0C-5E17-458E-AE6F-AECE52F66EDE}"
Keyword="Win32Proj">
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<Platform
Name="Win32"/>
</Platforms>
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Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include;..\..\libs;&quot;..\..\..\STLPort-4.6/stlport&quot;;&quot;..\..\..\gtk2-2.4\include\gtk-2.0&quot;;&quot;..\..\..\gtk2-2.4\include\glib-2.0&quot;;&quot;..\..\..\gtk2-2.4\lib\glib-2.0\include&quot;;&quot;..\..\..\gtk2-2.4\include\pango-1.0&quot;;&quot;..\..\..\gtk2-2.4\lib\gtk-2.0\include&quot;;&quot;..\..\..\gtk2-2.4\include\atk-1.0&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UFOAI_EXPORTS"
StringPooling="TRUE"
MinimalRebuild="TRUE"
ExceptionHandling="FALSE"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
BufferSecurityCheck="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
BrowseInformation="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"
DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="gtk-win32-2.0.lib gobject-2.0.lib"
OutputFile="$(OutDir)/ufoai.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="&quot;../../../gtk2-2.4/lib&quot;"
IgnoreDefaultLibraryNames="msvcprtd.lib"
ModuleDefinitionFile="$(ProjectName).def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/ufoai.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(TargetPath)&quot; &quot;$(SolutionDir)install\plugins&quot;"/>
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<Tool
Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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OutputDirectory="Release"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UFOAI_EXPORTS"
StringPooling="TRUE"
ExceptionHandling="FALSE"
RuntimeLibrary="2"
BufferSecurityCheck="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"
DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="gtk-win32-2.0.lib gobject-2.0.lib"
OutputFile="$(OutDir)/ufoai.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="&quot;../../../gtk2-2.4/lib&quot;"
IgnoreDefaultLibraryNames="msvcprt.lib"
ModuleDefinitionFile="$(ProjectName).def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/ufoai.lib"
TargetMachine="1"
FixedBaseAddress="0"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(TargetPath)&quot; &quot;$(SolutionDir)install\plugins&quot;"/>
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<References>
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Name="src"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{22F2852C-8177-45D5-94D0-C5255C199F7F}">
<File
RelativePath=".\ufoai.cpp">
</File>
<File
RelativePath=".\ufoai.h">
</File>
<File
RelativePath=".\ufoai_filters.cpp">
</File>
<File
RelativePath=".\ufoai_filters.h">
</File>
<File
RelativePath=".\ufoai_gtk.cpp">
</File>
<File
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</File>
<File
RelativePath=".\ufoai_level.cpp">
</File>
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<Tool
Name="VCCustomBuildTool"
CommandLine="python &quot;$(SolutionDir)touch.py&quot; &quot;$(TargetPath)&quot;
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AdditionalDependencies="&quot;$(SolutionDir)install\plugins\$(TargetFileName)&quot;"
Outputs="&quot;$(TargetPath)&quot;"/>
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<Globals>
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</VisualStudioProject>