gtkradiant/setup/win32/components/ja_data.xml
TTimo 12b372f89c ok
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-10 22:01:20 +00:00

2183 lines
82 KiB
XML

<?xml version="1.0"?>
<component>
<dir name="base">
<file name="mapextras.pk3"/>
<dir name="maps">
<file name="kor1_sample.map"/>
<file name="t1_rail_sample.map"/>
<file name="t2_rancor_sample.map"/>
<file name="t3_rift_sample.map"/>
<dir name="mp">
<file name="ctf4_sample.map"/>
<file name="duel8_sample.map"/>
<file name="ffa5_sample.map"/>
<file name="siege1_hoth.siege"/>
<file name="siege_hoth_sample.map"/>
</dir>
</dir>
<dir name="models">
<dir name="chunks">
<dir name="crate">
<file name="crate1_1.md3"/>
<file name="crate1_2.md3"/>
<file name="crate1_3.md3"/>
<file name="crate1_4.md3"/>
<file name="crate2_1.md3"/>
<file name="crate2_2.md3"/>
<file name="crate2_3.md3"/>
<file name="crate2_4.md3"/>
</dir>
<dir name="generic">
<file name="chunks_1.md3"/>
<file name="chunks_2.md3"/>
</dir>
<dir name="metal">
<file name="metal1_1.ASE"/>
<file name="metal1_1.md3"/>
<file name="metal1_2.ASE"/>
<file name="metal1_2.md3"/>
<file name="metal1_3.ASE"/>
<file name="metal1_3.md3"/>
<file name="metal1_4.ASE"/>
<file name="metal1_4.md3"/>
<file name="metal2_1.ASE"/>
<file name="metal2_1.md3"/>
<file name="metal2_2.ASE"/>
<file name="metal2_2.md3"/>
<file name="metal2_3.ASE"/>
<file name="metal2_3.md3"/>
<file name="metal2_4.ASE"/>
<file name="metal2_4.md3"/>
<file name="vjun_metal1_1.ASE"/>
<file name="vjun_metal1_1.md3"/>
<file name="vjun_metal1_2.ASE"/>
<file name="vjun_metal1_2.md3"/>
<file name="vjun_metal1_3.ASE"/>
<file name="vjun_metal1_3.md3"/>
<file name="vjun_metal1_4.ASE"/>
<file name="vjun_metal1_4.md3"/>
<file name="vjun_metal2_1.ASE"/>
<file name="vjun_metal2_1.md3"/>
<file name="vjun_metal2_2.ASE"/>
<file name="vjun_metal2_2.md3"/>
<file name="vjun_metal2_3.ASE"/>
<file name="vjun_metal2_3.md3"/>
<file name="vjun_metal2_4.ASE"/>
<file name="vjun_metal2_4.md3"/>
<file name="wmetal1_1.md3"/>
<file name="wmetal1_2.md3"/>
<file name="wmetal1_3.md3"/>
<file name="wmetal1_4.md3"/>
</dir>
<dir name="rock">
<file name="rock1_1.md3"/>
<file name="rock1_2.md3"/>
<file name="rock1_3.md3"/>
<file name="rock1_4.md3"/>
<file name="rock2_1.md3"/>
<file name="rock2_2.md3"/>
<file name="rock2_3.md3"/>
<file name="rock2_4.md3"/>
<file name="rock3_1.md3"/>
<file name="rock3_2.md3"/>
<file name="rock3_3.md3"/>
<file name="rock3_4.md3"/>
<file name="rock4.ASE"/>
<file name="rock4.md3"/>
<file name="rock5.ASE"/>
<file name="rock5.md3"/>
</dir>
</dir>
<dir name="flags">
<file name="b_flag.md3"/>
<file name="b_flag_ysal.md3"/>
<file name="r_flag.md3"/>
<file name="r_flag_ysal.md3"/>
</dir>
<dir name="items">
<file name="a_pwr_converter.md3"/>
<file name="a_shield_converter.md3"/>
<file name="bacta.ASE"/>
<file name="bacta.md3"/>
<file name="battery.ASE"/>
<file name="battery.md3"/>
<file name="big_bacta.ASE"/>
<file name="big_bacta.md3"/>
<file name="binoculars.md3"/>
<file name="datapad.ASE"/>
<file name="datapad.md3"/>
<file name="energy_cell.md3"/>
<file name="forcegem.md3"/>
<file name="key.md3"/>
<file name="medpac.md3"/>
<file name="metallic_bolts.md3"/>
<file name="power_cell.md3"/>
<file name="power_converter.md3"/>
<file name="psd.md3"/>
<file name="psd_big.md3"/>
<file name="psd_sm.md3"/>
<file name="remote.md3"/>
<file name="rockets.md3"/>
<file name="sphere.md3"/>
</dir>
<dir name="map_objects">
<dir name="bespin">
<file name="bench.md3"/>
<file name="chair.md3"/>
<file name="landostatue.md3"/>
<file name="panels.md3"/>
<file name="sconce.md3"/>
<file name="scow.md3"/>
<file name="statue.md3"/>
<file name="streetlight.md3"/>
<file name="twinpodcc.md3"/>
</dir>
<dir name="bounty">
<file name="bomb.ASE"/>
<file name="bomb.md3"/>
<file name="bomb_placement.ASE"/>
<file name="bomb_placement.md3"/>
<file name="cache.ASE"/>
<file name="cache.md3"/>
<file name="cache2.ASE"/>
<file name="cache2.md3"/>
<file name="light.ASE"/>
<file name="light.md3"/>
<file name="light_base.ASE"/>
<file name="light_base.md3"/>
<file name="light_ledge.ASE"/>
<file name="light_ledge.md3"/>
<file name="light_wall.ASE"/>
<file name="light_wall.md3"/>
<file name="pillar.ASE"/>
<file name="pillar.md3"/>
<file name="sconce.ASE"/>
<file name="sconce.md3"/>
<file name="wall_pipes.ASE"/>
<file name="wall_pipes.md3"/>
<file name="weapons_cache_new.ASE"/>
<file name="weapons_cache_new.md3"/>
</dir>
<dir name="byss">
<file name="brace.ASE"/>
<file name="brace.md3"/>
<file name="control_panel.ASE"/>
<file name="control_panel.md3"/>
<file name="firing_station.ASE"/>
<file name="firing_station.md3"/>
<file name="tractor_base.ASE"/>
<file name="tractor_base.md3"/>
<file name="tractor_top.ASE"/>
<file name="tractor_top.md3"/>
</dir>
<dir name="cairn">
<file name="absorber.md3"/>
<file name="absorber_d1.md3"/>
<file name="barrels.md3"/>
<file name="cargo_big.md3"/>
<file name="cargo_sm.md3"/>
<file name="container.md3"/>
<file name="controlpanel.md3"/>
<file name="emitter.md3"/>
<file name="floorlight.md3"/>
<file name="light.md3"/>
<file name="receptor.md3"/>
<file name="utilitylight.md3"/>
<file name="welder.md3"/>
</dir>
<dir name="cinematics">
<file name="asteroid.md3"/>
<file name="chair.md3"/>
<file name="crystal.md3"/>
<file name="crystal2.md3"/>
<file name="crystal3.md3"/>
<file name="crystals.md3"/>
<file name="desk.md3"/>
<file name="dread.ASE"/>
<file name="dread.md3"/>
<file name="imp_shuttle.md3"/>
<file name="kylesleg.md3"/>
<file name="ladyluck_chairs.md3"/>
<file name="pod.md3"/>
<file name="pod_hatch.md3"/>
<file name="ravensclaw.md3"/>
<file name="raven_cockpit.md3"/>
<file name="shuttle.md3"/>
<file name="statue.ASE"/>
<file name="statue.md3"/>
<file name="substatue.md3"/>
<file name="table.md3"/>
</dir>
<dir name="danger">
<file name="ship_item01.ASE"/>
<file name="ship_item01.md3"/>
<file name="ship_item01_placed.ASE"/>
<file name="ship_item01_placed.md3"/>
<file name="ship_item01_placement.ASE"/>
<file name="ship_item01_placement.md3"/>
<file name="ship_item02.ASE"/>
<file name="ship_item02.md3"/>
<file name="ship_item02_placed.ASE"/>
<file name="ship_item02_placed.md3"/>
<file name="ship_item02_placement.ASE"/>
<file name="ship_item02_placement.md3"/>
<file name="ship_item03.ASE"/>
<file name="ship_item03.md3"/>
<file name="ship_item03_placed.ASE"/>
<file name="ship_item03_placed.md3"/>
<file name="ship_item03_placement.ASE"/>
<file name="ship_item03_placement.md3"/>
<file name="ship_item04.ASE"/>
<file name="ship_item04.md3"/>
<file name="ship_item04_placed.ASE"/>
<file name="ship_item04_placed.md3"/>
<file name="ship_item04_placement.ASE"/>
<file name="ship_item04_placement.md3"/>
<file name="ship_part01.ASE"/>
<file name="ship_part01.md3"/>
<file name="ship_part02.ASE"/>
<file name="ship_part02.md3"/>
<file name="ship_part02_2.ASE"/>
<file name="ship_part02_2.md3"/>
<file name="ship_part03.ASE"/>
<file name="ship_part03.md3"/>
<file name="ship_part04.ASE"/>
<file name="ship_part04.md3"/>
<file name="ship_part05.ASE"/>
<file name="ship_part05.md3"/>
<file name="shuttle_chair.ASE"/>
<file name="shuttle_chair.md3"/>
<file name="shuttle_chair_noback.ASE"/>
<file name="shuttle_chair_noback.md3"/>
<file name="shuttle_chair_X3.ASE"/>
<file name="shuttle_chair_x3.md3"/>
<file name="shuttle_chair_X5.ASE"/>
<file name="shuttle_chair_x5.md3"/>
</dir>
<dir name="desert">
<file name="3po_arm.ASE"/>
<file name="3po_arm.md3"/>
<file name="3po_head.ASE"/>
<file name="3po_head.md3"/>
<file name="3po_leg.ASE"/>
<file name="3po_leg.md3"/>
<file name="3po_torso.ASE"/>
<file name="3po_torso.md3"/>
<file name="cave_lamp.ASE"/>
<file name="cave_lamp.md3"/>
<file name="cave_pillar.ASE"/>
<file name="cave_pillar.md3"/>
<file name="Copy of t_cave.ASE"/>
<file name="Copy of t_cave2_new_50.ASE"/>
<file name="crane.ASE"/>
<file name="crane.md3"/>
<file name="crawler_junk1.ASE"/>
<file name="crawler_junk1.md3"/>
<file name="crawler_junk2.ASE"/>
<file name="crawler_junk2.md3"/>
<file name="crawler_junk3.ASE"/>
<file name="crawler_junk3.md3"/>
<file name="crawler_junk4.ASE"/>
<file name="crawler_junk4.md3"/>
<file name="crawler_junk5.ASE"/>
<file name="crawler_junk5.md3"/>
<file name="dome.ASE"/>
<file name="dome.md3"/>
<file name="emitter.ASE"/>
<file name="emitter.md3"/>
<file name="evaporator.ASE"/>
<file name="evaporator.md3"/>
<file name="junk1.ASE"/>
<file name="junk1.md3"/>
<file name="junk10.ASE"/>
<file name="junk10.md3"/>
<file name="junk11.ASE"/>
<file name="junk11.md3"/>
<file name="junk2.ASE"/>
<file name="junk2.md3"/>
<file name="junk3.ASE"/>
<file name="junk3.md3"/>
<file name="junk4.ASE"/>
<file name="junk4.md3"/>
<file name="junk5.ASE"/>
<file name="junk5.md3"/>
<file name="junk6.ASE"/>
<file name="junk6.md3"/>
<file name="junk7.ASE"/>
<file name="junk7.md3"/>
<file name="junk8.ASE"/>
<file name="junk8.md3"/>
<file name="junk9.ASE"/>
<file name="junk9.md3"/>
<file name="lamp.ASE"/>
<file name="lamp.md3"/>
<file name="landing_light.ASE"/>
<file name="landing_light.md3"/>
<file name="landing_light_b.ASE"/>
<file name="landing_light_b.md3"/>
<file name="lava_hunk.ASE"/>
<file name="lava_hunk.md3"/>
<file name="OLD_sandcrawler_back_l.md3"/>
<file name="OLD_sandcrawler_back_r.md3"/>
<file name="ravenclaw_part01.ASE"/>
<file name="ravenclaw_part01.md3"/>
<file name="ravenclaw_part02.ASE"/>
<file name="ravenclaw_part02.md3"/>
<file name="ravenclaw_part03.ASE"/>
<file name="ravenclaw_part03.md3"/>
<file name="rock.ASE"/>
<file name="rock.md3"/>
<file name="rock_b.ASE"/>
<file name="rock_b.md3"/>
<file name="sandcrawler_back.ASE"/>
<file name="sandcrawler_back_l.ASE"/>
<file name="sandcrawler_back_l.md3"/>
<file name="sandcrawler_back_r.ASE"/>
<file name="sandcrawler_back_r.md3"/>
<file name="support.ASE"/>
<file name="support.md3"/>
<file name="switch2.ASE"/>
<file name="switch2.md3"/>
<file name="switch3.ASE"/>
<file name="switch3.md3"/>
<file name="switch_locked.ASE"/>
<file name="switch_locked.md3"/>
<file name="switch_open.ASE"/>
<file name="switch_open.md3"/>
<file name="switch_unlocked.ASE"/>
<file name="switch_unlocked.md3"/>
<file name="transformer.ASE"/>
<file name="transformer.md3"/>
<file name="tube_vent.ASE"/>
<file name="tube_vent.md3"/>
<file name="t_cave.ASE"/>
<file name="t_cave2_new.ASE"/>
<file name="t_cave2_new_50.ASE"/>
<file name="t_cave2_new_50.md3"/>
<file name="t_cave3_new.ASE"/>
<file name="t_pilar.ASE"/>
<file name="t_pilar2.ASE"/>
<file name="t_pilar2_new.ASE"/>
<file name="t_pilar_new.ASE"/>
<file name="t_pilar_new_25.ASE"/>
<file name="t_pilar_new_25.md3"/>
<file name="t_pilar_new_50.md3"/>
<file name="t_plat.ASE"/>
<file name="t_plat_new.ASE"/>
<file name="t_plat_new_25.ASE"/>
<file name="t_plat_new_25.md3"/>
<file name="t_plat_new_50.md3"/>
<file name="t_rock.ASE"/>
<file name="t_rockwall.ASE"/>
<file name="t_rockwall_clip.ASE"/>
<file name="t_rockwall_clip2.ASE"/>
<file name="t_rockwall_new.ASE"/>
<file name="t_rockwall_new_50.ASE"/>
<file name="t_rockwall_new_50.md3"/>
<file name="t_rock_new.ASE"/>
<file name="t_swall.ASE"/>
<file name="t_swall_50.ASE"/>
<file name="t_swall_50.md3"/>
<file name="t_swall_new.ASE"/>
<file name="t_swall_new_50.ASE"/>
<file name="t_swall_new_50.md3"/>
<file name="t_wall.ASE"/>
<file name="t_wall_new.ASE"/>
<file name="t_wall_old.ASE"/>
<file name="vent.ASE"/>
<file name="vent.md3"/>
<file name="view_panel_desert.ASE"/>
<file name="view_panel_desert.md3"/>
<file name="wall_generator.ASE"/>
<file name="wall_generator.md3"/>
<file name="wall_light.ASE"/>
<file name="wall_light.md3"/>
<file name="wall_tanks.ASE"/>
<file name="wall_tanks.md3"/>
<file name="wall_tanks02.ASE"/>
<file name="wall_tanks02.md3"/>
</dir>
<dir name="factory">
<file name="barrel.ASE"/>
<file name="barrel.md3"/>
<file name="bomb.ASE"/>
<file name="bomb.md3"/>
<file name="bomb_new.ASE"/>
<file name="bomb_new.md3"/>
<file name="bomb_new_deact.ASE"/>
<file name="bomb_new_deact.md3"/>
<file name="bomb_new_placement.ASE"/>
<file name="bomb_new_placement.md3"/>
<file name="brace.ASE"/>
<file name="brace.md3"/>
<file name="brace_b.ASE"/>
<file name="brace_b.md3"/>
<file name="brace_old.ASE"/>
<file name="brace_old.md3"/>
<file name="catw.ASE"/>
<file name="catw.md3"/>
<file name="catw2.ASE"/>
<file name="catw2.md3"/>
<file name="catw2_b.ASE"/>
<file name="catw2_b.md3"/>
<file name="catw_big.ASE"/>
<file name="catw_big.md3"/>
<file name="catw_corner.ASE"/>
<file name="catw_corner.md3"/>
<file name="catw_ramp.ASE"/>
<file name="catw_ramp.md3"/>
<file name="ceiling_light.ASE"/>
<file name="ceiling_light.md3"/>
<file name="ceiling_light_b.ASE"/>
<file name="ceiling_light_b.md3"/>
<file name="ceiling_light_new.md3"/>
<file name="ceiling_light_old.ASE"/>
<file name="column_cap.ASE"/>
<file name="column_cap.md3"/>
<file name="column_sections_merged.ASE"/>
<file name="column_sections_merged.md3"/>
<file name="column_section_128.ASE"/>
<file name="column_section_128.md3"/>
<file name="column_section_64.ASE"/>
<file name="column_section_64.md3"/>
<file name="coolant_cap.ASE"/>
<file name="coolant_cap.md3"/>
<file name="coolant_cap_rotated.ASE"/>
<file name="coolant_cap_rotated.md3"/>
<file name="crate_01.md3"/>
<file name="dynamo.ASE"/>
<file name="dynamo.md3"/>
<file name="emod_big.ASE"/>
<file name="emod_big.md3"/>
<file name="emod_big_d1.ASE"/>
<file name="emod_big_d1.md3"/>
<file name="e_mod.ASE"/>
<file name="e_mod.md3"/>
<file name="e_mod_blue.ASE"/>
<file name="e_mod_blue.md3"/>
<file name="facpillar.ASE"/>
<file name="facpillar.md3"/>
<file name="fatal_out.ASE"/>
<file name="fatal_out2.ASE"/>
<file name="fatal_out3.ASE"/>
<file name="fatal_out4.ASE"/>
<file name="fatal_out_LESSOLD.ASE"/>
<file name="fatal_out_OLD.ASE"/>
<file name="fatal_out_test.ASE"/>
<file name="f_beam.ASE"/>
<file name="f_beam.md3"/>
<file name="f_cap.ASE"/>
<file name="f_cap.md3"/>
<file name="f_con1.ASE"/>
<file name="f_con1.md3"/>
<file name="f_con2.ASE"/>
<file name="f_con2.md3"/>
<file name="f_door.ASE"/>
<file name="f_door.md3"/>
<file name="f_door_b.ASE"/>
<file name="f_door_b.md3"/>
<file name="f_door_inside.ASE"/>
<file name="f_door_inside.md3"/>
<file name="f_door_inside_b.ASE"/>
<file name="f_door_inside_b.md3"/>
<file name="f_door_old.ASE"/>
<file name="f_gen.ASE"/>
<file name="f_gen.md3"/>
<file name="f_gen_new.ASE"/>
<file name="f_gen_new.md3"/>
<file name="f_gen_old.md3"/>
<file name="hpart.ASE"/>
<file name="hpart.md3"/>
<file name="hpart_b.ASE"/>
<file name="hpart_b.md3"/>
<file name="h_tank.ASE"/>
<file name="h_tank.md3"/>
<file name="light_post.ase"/>
<file name="light_post.md3"/>
<file name="light_post_base.ASE"/>
<file name="light_post_base.md3"/>
<file name="light_post_base_16.ASE"/>
<file name="light_post_base_16.md3"/>
<file name="light_post_sm.ase"/>
<file name="light_post_sm.md3"/>
<file name="longpipe_new.ASE"/>
<file name="longpipe_new.md3"/>
<file name="long_pipe.ASE"/>
<file name="long_pipe.md3"/>
<file name="monitor.ASE"/>
<file name="monitor.md3"/>
<file name="pilar.ASE"/>
<file name="pilar2.ASE"/>
<file name="pilar2.md3"/>
<file name="pilar2_b.ASE"/>
<file name="pilar2_b.md3"/>
<file name="pilar2_up.ASE"/>
<file name="pilar2_up.md3"/>
<file name="pilar2_up_b.ASE"/>
<file name="pilar2_up_b.md3"/>
<file name="pipe.ASE"/>
<file name="pipe.md3"/>
<file name="pipe_corner.ASE"/>
<file name="pipe_corner.md3"/>
<file name="post_base_16.ASE"/>
<file name="post_base_16.md3"/>
<file name="railing.ASE"/>
<file name="railing.md3"/>
<file name="railing_new.ASE"/>
<file name="railing_new.md3"/>
<file name="railing_new_112.ASE"/>
<file name="railing_new_112.md3"/>
<file name="railing_new_256.ASE"/>
<file name="railing_new_256.md3"/>
<file name="railing_set_256.ASE"/>
<file name="railing_set_256.md3"/>
<file name="rock_test.ASE"/>
<file name="s_crane.ASE"/>
<file name="s_crane.md3"/>
<file name="s_crane02.ASE"/>
<file name="s_crane02.md3"/>
<file name="s_crate_01.ASE"/>
<file name="s_crate_01.md3"/>
<file name="s_crate_01_2x.ASE"/>
<file name="s_crate_01_2x.md3"/>
<file name="s_crate_01_3x.ASE"/>
<file name="s_crate_01_3x.md3"/>
<file name="s_crate_02.ASE"/>
<file name="s_crate_02.md3"/>
<file name="s_crate_02_2x.ASE"/>
<file name="s_crate_02_2x.md3"/>
<file name="s_crate_02_3x.ASE"/>
<file name="s_crate_02_3x.md3"/>
<file name="s_crate_03.ASE"/>
<file name="s_crate_03.md3"/>
<file name="s_crate_03_2x.ASE"/>
<file name="s_crate_03_2x.md3"/>
<file name="s_crate_03_3x.ASE"/>
<file name="s_crate_03_3x.md3"/>
<file name="s_crate_04.ASE"/>
<file name="s_crate_04.md3"/>
<file name="s_crate_05.ASE"/>
<file name="s_crate_05.md3"/>
<file name="s_crate_05_2x.ASE"/>
<file name="s_crate_05_2x.md3"/>
<file name="s_crate_05_3x.ASE"/>
<file name="s_crate_05_3x.md3"/>
<file name="s_crate_06.ASE"/>
<file name="s_crate_06.md3"/>
<file name="s_light.ASE"/>
<file name="s_light.md3"/>
<file name="s_light_b.ASE"/>
<file name="s_light_b.md3"/>
<file name="s_tank_large.ASE"/>
<file name="s_tank_large.md3"/>
<file name="texture_box.ASE"/>
<file name="texture_box.md3"/>
<file name="t_bar.ASE"/>
<file name="t_bar.md3"/>
<file name="vent.ASE"/>
<file name="vent.md3"/>
<file name="vent_max5test.ASE"/>
<file name="view_panel_fact.ASE"/>
<file name="view_panel_fact.md3"/>
<file name="wall_tank_tall.ASE"/>
<file name="wall_tank_tall.md3"/>
<file name="wedge.ASE"/>
<file name="wedge.md3"/>
<file name="window.ASE"/>
<file name="window.md3"/>
<file name="window_brace.ASE"/>
<file name="window_brace.md3"/>
</dir>
<dir name="force_holocrons">
<file name="grip.md3"/>
<file name="heal.md3"/>
<file name="jump.md3"/>
<file name="L1.md3"/>
<file name="pull.md3"/>
<file name="push.md3"/>
<file name="speed.md3"/>
<file name="telepathy.md3"/>
</dir>
<dir name="hoth">
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<file name="ioncannon.md3"/>
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<file name="ladyluck_gun.md3"/>
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<file name="portcullis.ase"/>
<file name="portcullis.md3"/>
<file name="portcullis_old.ase"/>
<file name="portcullis_old.md3"/>
<file name="portcullis_track.ase"/>
<file name="portcullis_track.md3"/>
<file name="spike_base.ASE"/>
<file name="spike_base.md3"/>
<file name="switch.ASE"/>
<file name="switch.md3"/>
<file name="switch_broken.ASE"/>
<file name="switch_broken.md3"/>
<file name="table.ASE"/>
<file name="table.md3"/>
<file name="utilty_light.ASE"/>
<file name="utilty_light.md3"/>
<file name="vent_slats.ASE"/>
<file name="vent_slats.md3"/>
<file name="water_pump.ASE"/>
<file name="water_pump.md3"/>
</dir>
<dir name="roof_top">
<file name="case.ASE"/>
<file name="case.md3"/>
<file name="crate.ASE"/>
<file name="crate.md3"/>
<file name="crate2.ASE"/>
<file name="crate2.md3"/>
<file name="crate3.ASE"/>
<file name="crate3.md3"/>
<file name="crate4.ASE"/>
<file name="crate4.md3"/>
<file name="dualpod.md3"/>
<file name="junkpile1.ASE"/>
<file name="junkpile1.md3"/>
<file name="junkpile2.ASE"/>
<file name="junkpile2.md3"/>
<file name="junkpile3.ASE"/>
<file name="junkpile3.md3"/>
<file name="lamp.ASE"/>
<file name="lamp.md3"/>
<file name="lamp_ground.ASE"/>
<file name="lamp_ground.md3"/>
<file name="mech1.ASE"/>
<file name="mech1.md3"/>
<file name="mech2.ASE"/>
<file name="mech2.md3"/>
<file name="mech3.ASE"/>
<file name="mech3.md3"/>
<file name="office_chair.ASE"/>
<file name="office_chair.md3"/>
<file name="office_post.ASE"/>
<file name="office_post.md3"/>
<file name="podbod.md3"/>
<file name="podcar.ASE"/>
<file name="podcar.md3"/>
<file name="podcar2.ASE"/>
<file name="podcar2.md3"/>
<file name="skiff.ASE"/>
<file name="skiff.md3"/>
<file name="skiff_on.ASE"/>
<file name="skiff_on.md3"/>
<file name="spot_light.ASE"/>
<file name="spot_light.md3"/>
<file name="spot_light_big.ASE"/>
<file name="spot_light_big.md3"/>
<file name="storage_rack.ASE"/>
<file name="storage_rack.md3"/>
</dir>
<dir name="ships">
<file name="academy.ASE"/>
<file name="academy_engine_beat_up.ASE"/>
<file name="academy_small.ASE"/>
<file name="academy_small.md3"/>
<file name="academy_withdoor.ASE"/>
<file name="falcon.ASE"/>
<file name="falcon.md3"/>
<file name="falcon2.ASE"/>
<file name="falcon2.md3"/>
<file name="falcon_multiplayer.ASE"/>
<file name="falcon_multiplayer.md3"/>
<file name="OLD_falcon2.md3"/>
<file name="OLD_falcon_multiplayer.md3"/>
<file name="ore_cart.ASE"/>
<file name="ore_cart.md3"/>
<file name="skiff.ASE"/>
<file name="skiff.md3"/>
<file name="swoop.md3"/>
<file name="tie_bomber.ASE"/>
<file name="tie_bomber.md3"/>
<file name="tie_bomber_old.ASE"/>
<file name="tie_bomber_original.ASE"/>
<file name="tie_fighter.md3"/>
<file name="tie_fighter_broke1.ASE"/>
<file name="tie_fighter_broke1.md3"/>
<file name="tie_fighter_broke2.ASE"/>
<file name="tie_fighter_broke2.md3"/>
<file name="tie_fighter_broke3.ASE"/>
<file name="tie_fighter_broke3.md3"/>
<file name="tie_fighter_broke4.ASE"/>
<file name="tie_fighter_broke4.md3"/>
<file name="tie_fighter_broke5.ASE"/>
<file name="tie_fighter_broke5.md3"/>
<file name="tie_fighter_vader_sans_wing.ASE"/>
<file name="tie_fighter_vader_sans_wing.md3"/>
<file name="tie_fighter_vader_wing.ASE"/>
<file name="tie_fighter_vader_wing.md3"/>
<file name="tie_vader.ASE"/>
<file name="tie_vader.md3"/>
<file name="tie_vader_rotated.ASE"/>
<file name="tie_vader_rotated.md3"/>
<file name="x_wing.md3"/>
<file name="x_wing_nogear.ASE"/>
<file name="x_wing_nogear.md3"/>
<file name="z_95.ASE"/>
<file name="z_95.md3"/>
</dir>
<dir name="taspir">
<file name="airpurifier.ASE"/>
<file name="airpurifier.md3"/>
<file name="control_station.ASE"/>
<file name="control_station.md3"/>
<file name="floor_joist.ASE"/>
<file name="floor_joist.md3"/>
<file name="lamp.ASE"/>
<file name="lamp.md3"/>
<file name="lamp2.ASE"/>
<file name="lamp2.md3"/>
<file name="lamp2_double.ASE"/>
<file name="lamp2_double.md3"/>
<file name="lamp_rotated.ASE"/>
<file name="lamp_rotated.md3"/>
<file name="lava_ring.ASE"/>
<file name="lava_ring.md3"/>
<file name="lava_tube.ASE"/>
<file name="lava_tube.md3"/>
<file name="nozzle.ASE"/>
<file name="nozzle.md3"/>
<file name="ragnos_bust.ASE"/>
<file name="ragnos_bust.md3"/>
<file name="steam_jet.ASE"/>
<file name="steam_jet.md3"/>
<file name="strut.ASE"/>
<file name="strut.md3"/>
<file name="tank_top.ASE"/>
<file name="tank_top.md3"/>
<file name="wall_pipe.ASE"/>
<file name="wall_pipe.md3"/>
</dir>
<dir name="test">
<file name="beam3.ASE"/>
<file name="beam3.md3"/>
<file name="bench_test.ASE"/>
<file name="bench_test.md3"/>
<file name="container.ASE"/>
<file name="container.md3"/>
<file name="Copy of fc_pillar.ASE"/>
<file name="fc_1a.md3"/>
<file name="fc_beam.ASE"/>
<file name="fc_beam.md3"/>
<file name="fc_beam1.md3"/>
<file name="fc_beam2.ASE"/>
<file name="fc_beam2.md3"/>
<file name="fc_beam2_mirrored.ASE"/>
<file name="fc_beam2_mirrored.md3"/>
<file name="fc_beamG.md3"/>
<file name="fc_bend.ASE"/>
<file name="fc_bend.md3"/>
<file name="fc_floor.ASE"/>
<file name="fc_floor.md3"/>
<file name="fc_grid.ASE"/>
<file name="fc_grid.md3"/>
<file name="fc_part.ASE"/>
<file name="fc_part.md3"/>
<file name="fc_pillar.ASE"/>
<file name="fc_pillar.md3"/>
<file name="fc_pillar2.ASE"/>
<file name="fc_pillar2.md3"/>
<file name="fc_pillar3.ASE"/>
<file name="fc_pillar3.md3"/>
<file name="fc_pillar_lite.ASE"/>
<file name="fc_pillar_lite.md3"/>
<file name="fc_pipe.ASE"/>
<file name="fc_pipe.md3"/>
<file name="fc_pipes.ASE"/>
<file name="fc_pump.ASE"/>
<file name="fc_pump.md3"/>
<file name="fc_pump2.ASE"/>
<file name="fc_pump2.md3"/>
<file name="fc_run.ASE"/>
<file name="fc_run.md3"/>
<file name="f_door_test.ASE"/>
<file name="f_door_test.md3"/>
<file name="huge_terrain.ASE"/>
<file name="link.ASE"/>
<file name="panel.ASE"/>
<file name="panel.md3"/>
<file name="sewer_wall.ASE"/>
<file name="sewer_wall.md3"/>
<file name="strut.ASE"/>
<file name="strut.md3"/>
<file name="s_crate_01_test.ASE"/>
<file name="tanks.ASE"/>
<file name="tanks.md3"/>
<file name="test.MD3"/>
<file name="testcliphull.ASE"/>
<file name="tie_fighter_sm.ASE"/>
<file name="tie_fighter_sm.md3"/>
<file name="wall_machine.ASE"/>
<file name="wall_machine.md3"/>
<file name="x_wing_sm.ASE"/>
<file name="x_wing_sm.md3"/>
</dir>
<dir name="vjun">
<file name="arm.ASE"/>
<file name="arm.md3"/>
<file name="arm_table.ASE"/>
<file name="arm_table.md3"/>
<file name="arm_table2.ASE"/>
<file name="arm_table2.md3"/>
<file name="arm_up.ASE"/>
<file name="arm_up.md3"/>
<file name="block_light.ASE"/>
<file name="block_light.md3"/>
<file name="block_light_ceiling.ASE"/>
<file name="block_light_ceiling.md3"/>
<file name="block_light_wall.ASE"/>
<file name="block_light_wall.md3"/>
<file name="ceiling_light.ASE"/>
<file name="ceiling_light.md3"/>
<file name="control_station.ASE"/>
<file name="control_station.md3"/>
<file name="door_frame.ASE"/>
<file name="door_frame.md3"/>
<file name="egg.ASE"/>
<file name="egg.md3"/>
<file name="electric_pipe.ASE"/>
<file name="electric_pipe.md3"/>
<file name="electric_pipe_animated.ASE"/>
<file name="electric_pipe_animated.md3"/>
<file name="electric_pipe_horizontal.ASE"/>
<file name="electric_pipe_horizontal.md3"/>
<file name="globe.ASE"/>
<file name="globe.md3"/>
<file name="lamp.ASE"/>
<file name="lamp.md3"/>
<file name="prong.ASE"/>
<file name="prong.md3"/>
<file name="receptor_dish.ASE"/>
<file name="receptor_dish.md3"/>
<file name="reflector.ASE"/>
<file name="reflector.md3"/>
<file name="rubble.ASE"/>
<file name="rubble.md3"/>
<file name="strut.ASE"/>
<file name="strut.md3"/>
<file name="vader_statue.ASE"/>
<file name="vader_statue.md3"/>
<file name="vader_statue_legs.ASE"/>
<file name="vader_statue_legs.md3"/>
<file name="vader_statue_viewing.ASE"/>
<file name="vader_statue_viewing.md3"/>
<file name="vbridge.ASE"/>
<file name="vbridge.md3"/>
<file name="vbridge_big.ASE"/>
<file name="vcurve.ASE"/>
<file name="vcurve.md3"/>
<file name="vcurve_big.ASE"/>
<file name="vhub.ASE"/>
<file name="vhub.md3"/>
<file name="vhub_big.ASE"/>
<file name="vrock.ASE"/>
<file name="vrock.md3"/>
<file name="vrock2.ASE"/>
<file name="vrock2.md3"/>
<file name="vrock3.ASE"/>
<file name="vrock3.md3"/>
<file name="vrock_big.ASE"/>
<file name="vrock_tall.ASE"/>
<file name="vrock_tall.md3"/>
<file name="vrock_tall_big.ASE"/>
<file name="wall_pipe.ASE"/>
<file name="wall_pipe.md3"/>
<file name="wall_pipe_red.ASE"/>
<file name="wall_pipe_red.md3"/>
<file name="wall_tank.ASE"/>
<file name="wall_tank.md3"/>
<file name="window.ASE"/>
<file name="window.md3"/>
<file name="window_brace.ASE"/>
<file name="window_brace.md3"/>
<file name="window_frame_new.ASE"/>
<file name="window_frame_new.md3"/>
</dir>
<dir name="wedge">
<file name="beacon.ASE"/>
<file name="beacon.md3"/>
<file name="beacon_deploy.ASE"/>
<file name="beacon_deploy.md3"/>
<file name="beacon_placement.ASE"/>
<file name="beacon_placement.md3"/>
<file name="clamp.ASE"/>
<file name="clamp.md3"/>
<file name="control_panel.ASE"/>
<file name="control_panel.md3"/>
<file name="holo_map.ASE"/>
<file name="holo_map.md3"/>
<file name="laser_cannon.ASE"/>
<file name="laser_cannon.md3"/>
<file name="light_floor.md3"/>
<file name="tank.ASE"/>
<file name="tank.md3"/>
<file name="tank_lamp.ASE"/>
<file name="tank_lamp.md3"/>
<file name="turbine.ASE"/>
<file name="turbine.md3"/>
<file name="turbine_old.ASE"/>
<file name="turbine_old.md3"/>
<file name="w_door.ASE"/>
<file name="w_door.md3"/>
<file name="w_light_floor.ASE"/>
<file name="w_light_floor.md3"/>
</dir>
<dir name="yavin">
<file name="fern.ASE"/>
<file name="fern.md3"/>
<file name="fern2.md3"/>
<file name="fern2_b.md3"/>
<file name="fern3.md3"/>
<file name="fern3_b.md3"/>
<file name="fern4.ASE"/>
<file name="fern4.md3"/>
<file name="ferntwo.md3"/>
<file name="fern_sm.ASE"/>
<file name="fern_sm.md3"/>
<file name="glowlight.md3"/>
<file name="grass.md3"/>
<file name="grass_b.md3"/>
<file name="grass_tall.md3"/>
<file name="grass_tall_b.md3"/>
<file name="head.md3"/>
<file name="locker.ASE"/>
<file name="locker.md3"/>
<file name="plant.md3"/>
<file name="plant_b.ASE"/>
<file name="plant_b.md3"/>
<file name="rock.ASE"/>
<file name="rock.md3"/>
<file name="rock_b.ASE"/>
<file name="rock_b.md3"/>
<file name="switch.ASE"/>
<file name="switch.md3"/>
<file name="tree02.md3"/>
<file name="tree02_b.ASE"/>
<file name="tree02_b.md3"/>
<file name="tree05.md3"/>
<file name="tree05_b.ASE"/>
<file name="tree05_b.md3"/>
<file name="tree06_b.md3"/>
<file name="tree08_b.md3"/>
<file name="tree09.md3"/>
<file name="tree09_b.md3"/>
<file name="tree10.ASE"/>
<file name="tree10.md3"/>
<file name="tree10_b.ASE"/>
<file name="tree10_b.md3"/>
<file name="tree6.ASE"/>
<file name="tree6.md3"/>
<file name="tree8.ASE"/>
<file name="tree8.md3"/>
<file name="tree_sidehill.md3"/>
<file name="tree_sidehill_b.md3"/>
<file name="trunk.ASE"/>
<file name="trunk.md3"/>
<file name="trunk2.ASE"/>
<file name="trunk2.md3"/>
<file name="trunk3.ASE"/>
<file name="trunk3.md3"/>
<file name="trunk_fallen.ASE"/>
<file name="trunk_fallen.md3"/>
<file name="trunk_fallen2.ASE"/>
<file name="trunk_fallen2.md3"/>
<file name="trunk_log.ASE"/>
<file name="trunk_log.md3"/>
<file name="yportal.ASE"/>
<file name="yportal.md3"/>
<file name="y_bank.ASE"/>
<file name="y_bank.md3"/>
<file name="y_bank1.ASE"/>
<file name="y_bank1.md3"/>
<file name="y_bank_b.ASE"/>
<file name="y_bank_b.md3"/>
</dir>
</dir>
<dir name="menu">
<file name="galaxy.ASE"/>
<file name="galaxy.md3"/>
</dir>
<dir name="players">
<dir name="bespin_cop">
<file name="holster.ASE"/>
<file name="holster.md3"/>
</dir>
<dir name="droids">
<file name="probe_droid_bigleg.md3"/>
<file name="probe_droid_head.md3"/>
<file name="probe_droid_smleg.md3"/>
<file name="r5d2.md3"/>
<file name="r5d2_head.ASE"/>
<file name="r5d2_head.md3"/>
</dir>
<dir name="gonk">
<file name="gonk.ASE"/>
</dir>
<dir name="lambdashuttle">
<file name="oldshuttle.md3"/>
<file name="shuttle.md3"/>
<file name="shuttle_body.ASE"/>
<file name="shuttle_body.md3"/>
<file name="shuttle_nose.ASE"/>
<file name="shuttle_nose.md3"/>
<file name="shuttle_part1.ASE"/>
<file name="shuttle_part1.md3"/>
<file name="shuttle_part2.ASE"/>
<file name="shuttle_part2.md3"/>
<file name="shuttle_part3.ASE"/>
<file name="shuttle_part3.md3"/>
<file name="shuttle_wing_l.ASE"/>
<file name="shuttle_wing_l.md3"/>
<file name="shuttle_wing_r.ASE"/>
<file name="shuttle_wing_r.md3"/>
<file name="shuttle_wing_top.ASE"/>
<file name="shuttle_wing_top.md3"/>
</dir>
<dir name="morgan">
<file name="head.ASE"/>
<file name="head.md3"/>
</dir>
<dir name="mouse">
<file name="lower.md3"/>
</dir>
<dir name="r2d2">
<file name="head.ASE"/>
<file name="head.md3"/>
</dir>
<dir name="rancor">
<file name="rancor.md3"/>
</dir>
<dir name="remote">
<file name="lower.md3"/>
</dir>
<dir name="remote_sp">
<file name="lower.md3"/>
</dir>
<dir name="saber_droid">
<file name="saber_droid.ASE"/>
<file name="saber_droid.md3"/>
</dir>
<dir name="seeker">
<file name="lower.ASE"/>
<file name="lower.md3"/>
</dir>
<dir name="TIE_bomber">
<file name="tie_bomber_part1.md3"/>
<file name="tie_bomber_part2.md3"/>
<file name="tie_bomber_part3.md3"/>
<file name="tie_bomber_part_wing_l.md3"/>
<file name="tie_bomber_part_wing_r.md3"/>
</dir>
<dir name="tie_fighter">
<file name="tie_part1.md3"/>
<file name="tie_part2.md3"/>
<file name="tie_part3.md3"/>
<file name="tie_part_wing_l.md3"/>
<file name="tie_part_wing_r.md3"/>
</dir>
<dir name="x-wing">
<file name="x_wing_part1.md3"/>
<file name="x_wing_part2.md3"/>
<file name="x_wing_part3.md3"/>
<file name="x_wing_part_nose.md3"/>
<file name="x_wing_part_wing_l.md3"/>
<file name="x_wing_part_wing_r.md3"/>
</dir>
<dir name="Z-95">
<file name="z95_part_body.md3"/>
<file name="z95_part_engine.md3"/>
<file name="z95_part_nose.md3"/>
<file name="z95_part_wing_l.md3"/>
<file name="z95_part_wing_r.md3"/>
</dir>
</dir>
<dir name="weaphits">
<file name="black_hole.ASE"/>
<file name="black_hole.md3"/>
<file name="black_hole2.ASE"/>
<file name="black_hole2.md3"/>
<file name="explosion.md3"/>
<file name="testboom.ASE"/>
<file name="testboom.md3"/>
</dir>
<dir name="weapons2">
<dir name="blaster_pistol">
<file name="blaster_pistol.ASE"/>
<file name="blaster_pistol.md3"/>
<file name="blaster_pistol_hand.md3"/>
<file name="blaster_pistol_inview_hand.md3"/>
<file name="blaster_pistol_w_1.ASE"/>
<file name="Copy of blaster_pistol.md3"/>
<file name="Copy of blaster_pistol_hand.md3"/>
<file name="Copy of blaster_pistol_inview_hand.md3"/>
</dir>
<dir name="blaster_r">
<file name="blaster.md3"/>
<file name="blaster_1.md3"/>
<file name="blaster_2.md3"/>
<file name="blaster_hand.md3"/>
</dir>
<dir name="bowcaster">
<file name="bowcaster.md3"/>
<file name="bowcaster_1.md3"/>
<file name="bowcaster_2.md3"/>
<file name="bowcaster_hand.md3"/>
</dir>
<dir name="briar_pistol">
<file name="briar_pistol.md3"/>
<file name="briar_pistol_hand.md3"/>
</dir>
<dir name="concussion">
<file name="c_rifle.ASE"/>
<file name="c_rifle.md3"/>
<file name="c_rifle_barrel.md3"/>
<file name="c_rifle_hand.md3"/>
<file name="c_rifle_w.ASE"/>
</dir>
<dir name="demp2">
<file name="demp2.md3"/>
<file name="demp2_1.md3"/>
<file name="demp2_2.md3"/>
<file name="demp2_hand.md3"/>
</dir>
<dir name="detpack">
<file name="detpack_ns.md3"/>
<file name="det_pack.md3"/>
<file name="det_pack_1.md3"/>
<file name="det_pack_hand.md3"/>
<file name="det_pack_pu.md3"/>
</dir>
<dir name="disruptor">
<file name="disruptor.md3"/>
<file name="disruptor_1.md3"/>
<file name="disruptor_barrel.md3"/>
<file name="disruptor_hand.md3"/>
</dir>
<dir name="golan_arms">
<file name="golan_arms.md3"/>
<file name="golan_arms_1.md3"/>
<file name="golan_arms_2.md3"/>
<file name="golan_arms_barrel.md3"/>
<file name="golan_arms_barrel_1.md3"/>
<file name="golan_arms_barrel_2.md3"/>
<file name="golan_arms_hand.md3"/>
<file name="projectile.md3"/>
<file name="projectilemain.md3"/>
</dir>
<dir name="heavy_repeater">
<file name="heavy_repeater.md3"/>
<file name="heavy_repeater_1.md3"/>
<file name="heavy_repeater_barrel.md3"/>
<file name="heavy_repeater_barrel_1.md3"/>
<file name="heavy_repeater_hand.md3"/>
</dir>
<dir name="imp_pistol">
<file name="pistol.md3"/>
</dir>
<dir name="jawa">
<file name="jawa_gun.ASE"/>
<file name="jawa_gun.md3"/>
<file name="jawa_gun_hand.md3"/>
<file name="jawa_gun_w.ASE"/>
</dir>
<dir name="laser_trap">
<file name="laser_trap.md3"/>
<file name="laser_trap_1.md3"/>
<file name="laser_trap_2.md3"/>
<file name="laser_trap_hand.md3"/>
<file name="laser_trap_pu.md3"/>
</dir>
<dir name="merr_sonn">
<file name="merr_sonn.md3"/>
<file name="merr_sonn_barrel.md3"/>
<file name="merr_sonn_hand.md3"/>
<file name="projectile.md3"/>
<file name="trailmodel.ASE"/>
<file name="trailmodel.md3"/>
</dir>
<dir name="noghri_stick">
<file name="noghri_stick.ASE"/>
<file name="noghri_stick.md3"/>
<file name="noghri_stick_hand.md3"/>
<file name="noghri_stick_w.ASE"/>
</dir>
<dir name="noweap">
<file name="noweap.md3"/>
<file name="noweap_hand.md3"/>
</dir>
<dir name="saber">
<file name="saber_w.ASE"/>
<file name="saber_w.md3"/>
<file name="saber_w_1.ASE"/>
<file name="saber_w_1.md3"/>
</dir>
<dir name="saber_1">
<file name="saber_1.ASE"/>
<file name="saber_1.md3"/>
<file name="saber_1_old.ASE"/>
</dir>
<dir name="saber_2">
<file name="saber_2.ASE"/>
<file name="saber_2.md3"/>
<file name="saber_2_old.ASE"/>
</dir>
<dir name="saber_3">
<file name="saber_3.ASE"/>
<file name="saber_3.md3"/>
<file name="saber_3_old.ASE"/>
</dir>
<dir name="saber_4">
<file name="saber_4.ASE"/>
<file name="saber_4.md3"/>
<file name="saber_4_old.ASE"/>
</dir>
<dir name="saber_5">
<file name="saber_5.ASE"/>
<file name="saber_5.md3"/>
<file name="saber_5_old.ASE"/>
</dir>
<dir name="saber_6">
<file name="saber_6.ASE"/>
<file name="saber_6.md3"/>
<file name="saber_6_old.ASE"/>
</dir>
<dir name="saber_7">
<file name="saber_7.ASE"/>
<file name="saber_7.md3"/>
<file name="saber_7_old.ASE"/>
</dir>
<dir name="saber_8">
<file name="saber_8.ASE"/>
<file name="saber_8.md3"/>
<file name="saber_8_old.ASE"/>
</dir>
<dir name="saber_9">
<file name="saber_9.ASE"/>
<file name="saber_9.md3"/>
<file name="saber_9_old.ASE"/>
</dir>
<dir name="saber_desann">
<file name="saber_w.ASE"/>
<file name="saber_w_1.ASE"/>
</dir>
<dir name="saber_dual_1">
<file name="saber_dual_1.ASE"/>
<file name="saber_dual_1.md3"/>
<file name="saber_dual_1_old.ASE"/>
</dir>
<dir name="saber_dual_2">
<file name="saber_dual_2.ASE"/>
<file name="saber_dual_2.md3"/>
<file name="saber_dual_2_old.ASE"/>
</dir>
<dir name="saber_dual_3">
<file name="Copy of saber_dual_3.ASE"/>
<file name="saber_dual_3.ASE"/>
<file name="saber_dual_3.md3"/>
</dir>
<dir name="saber_dual_4">
<file name="Copy of saber_dual_4.ASE"/>
<file name="saber_dual_4.ASE"/>
<file name="saber_dual_4.md3"/>
</dir>
<dir name="saber_dual_5">
<file name="Copy of saber_dual_5.ASE"/>
<file name="saber_dual_5.ASE"/>
<file name="saber_dual_5.md3"/>
</dir>
<dir name="saber_luke">
<file name="saber_w.ASE"/>
<file name="saber_w.md3"/>
<file name="saber_w_1.ASE"/>
</dir>
<dir name="saber_reborn">
<file name="saber_w.ASE"/>
<file name="saber_w.md3"/>
</dir>
<dir name="saber_sai">
<file name="saber_sai.ASE"/>
</dir>
<dir name="sith_scepter">
<file name="sith_both.ASE"/>
<file name="sith_both.md3"/>
<file name="sith_both_hand.md3"/>
<file name="sith_both_w.ASE"/>
<file name="sith_scepter.ASE"/>
<file name="sith_scepter.md3"/>
<file name="sith_scepter_hand.md3"/>
<file name="sith_scepter_w.ASE"/>
<file name="sith_sword.ASE"/>
<file name="sith_sword.md3"/>
<file name="sith_sword_hand.md3"/>
<file name="sith_sword_w.ASE"/>
</dir>
<dir name="stun_baton">
<file name="baton.md3"/>
<file name="baton_barrel.md3"/>
<file name="baton_barrel2.md3"/>
<file name="baton_barrel3.md3"/>
<file name="baton_hand.md3"/>
</dir>
<dir name="thermal">
<file name="thermal.md3"/>
<file name="thermal_1.md3"/>
<file name="thermal_2.md3"/>
<file name="thermal_hand.md3"/>
<file name="thermal_proj.md3"/>
<file name="thermal_pu.md3"/>
</dir>
<dir name="tusken_rifle">
<file name="tusken_rifle.ASE"/>
<file name="tusken_rifle.md3"/>
<file name="tusken_rifle_hand.md3"/>
<file name="tusken_rifle_w.ASE"/>
</dir>
<dir name="tusken_staff">
<file name="tusken_staff.ASE"/>
<file name="tusken_staff.md3"/>
<file name="tusken_staff_hand.md3"/>
<file name="tusken_staff_w.ASE"/>
</dir>
</dir>
</dir>
<dir name="scripts">
<dir name="common">
<file name="3_nav_wander.icarus"/>
<file name="3_point_patrol.icarus"/>
<file name="4_nav_wander.icarus"/>
<file name="4_point_patrol.icarus"/>
<file name="angry_cultist_reborn.icarus"/>
<file name="Attack_Enemies.icarus"/>
<file name="bomb_deact.icarus"/>
<file name="crouched.icarus"/>
<file name="cultist_reborn_jump.icarus"/>
<file name="cultist_reborn_jump_nofall.icarus"/>
<file name="cultist_reborn_no_react.icarus"/>
<file name="dark.icarus"/>
<file name="default_behavior.icarus"/>
<file name="Doorcam.icarus"/>
<file name="Doorelsewhere.icarus"/>
<file name="DoorOpenedElsewhere.icarus"/>
<file name="elevator.icarus"/>
<file name="elevatormp.icarus"/>
<file name="elevator_down.icarus"/>
<file name="elevator_up.icarus"/>
<file name="Guard.icarus"/>
<file name="Guard_aftspawn.icarus"/>
<file name="invisibleNonSolid.icarus"/>
<file name="kyle_died.icarus"/>
<file name="light.icarus"/>
<file name="mad_at_player.icarus"/>
<file name="mad_at_player_flush.icarus"/>
<file name="music_auto.icarus"/>
<file name="music_boss.icarus"/>
<file name="nav_goto.icarus"/>
<file name="nav_gototest.icarus"/>
<file name="nav_goto_low_vis.icarus"/>
<file name="nav_goto_remove.icarus"/>
<file name="nav_goto_walk.icarus"/>
<file name="patrolRun.icarus"/>
<file name="patrolRunNoChase.icarus"/>
<file name="patrolWalkNoChase.icarus"/>
<file name="playerteam.icarus"/>
<file name="rosh_died.icarus"/>
<file name="runNoAlerts.icarus"/>
<file name="runNoEnemies.icarus"/>
<file name="standGuardNoChase.icarus"/>
<file name="standNoEnemies.icarus"/>
<file name="switch_off.icarus"/>
<file name="switch_on.icarus"/>
<file name="switch_once.icarus"/>
<file name="switch_once_Doorcam.icarus"/>
<file name="usable.icarus"/>
<file name="useeweb.icarus"/>
<file name="use_nearest_cp.icarus"/>
<file name="use_turbo.icarus"/>
<file name="walkNoAlerts.icarus"/>
<file name="walkNoEnemies.icarus"/>
<file name="wander.icarus"/>
<file name="wrong_way.icarus"/>
</dir>
<dir name="kor1">
<file name="ambush1.icarus"/>
<file name="anger_ambush1_left.icarus"/>
<file name="anger_ambush1_right.icarus"/>
<file name="button_1.icarus"/>
<file name="button_2_correct.icarus"/>
<file name="button_3.icarus"/>
<file name="button_4.icarus"/>
<file name="button_5.icarus"/>
<file name="button_6.icarus"/>
<file name="button_7_correct.icarus"/>
<file name="button_8.icarus"/>
<file name="button_9_correct.icarus"/>
<file name="camera1.rof"/>
<file name="camera_door.icarus"/>
<file name="chase_taunter.icarus"/>
<file name="encounter1.icarus"/>
<file name="encounter1_D.icarus"/>
<file name="encounter1_L.icarus"/>
<file name="exitdoor_fall.icarus"/>
<file name="grate_script.icarus"/>
<file name="gripper_died.icarus"/>
<file name="gripper_pain.icarus"/>
<file name="immortal.icarus"/>
<file name="intro.icarus"/>
<file name="invisibleNonSolid.icarus"/>
<file name="jump1.icarus"/>
<file name="jump2.icarus"/>
<file name="jump3.icarus"/>
<file name="jump4_5.icarus"/>
<file name="jump6.icarus"/>
<file name="killer_default.icarus"/>
<file name="kill_gripped.icarus"/>
<file name="kill_taunter.icarus"/>
<file name="makeplayerenemy.icarus"/>
<file name="memad.icarus"/>
<file name="mortal.icarus"/>
<file name="mortal_2.icarus"/>
<file name="mortal_3.icarus"/>
<file name="no_react.icarus"/>
<file name="obj2_show.icarus"/>
<file name="outofthisroom.icarus"/>
<file name="remove_beforestairs.icarus"/>
<file name="reset_buttons.icarus"/>
<file name="reset_buttons2.icarus"/>
<file name="saber_lock.icarus"/>
<file name="setdark.icarus"/>
<file name="setlight.icarus"/>
<file name="silent.icarus"/>
<file name="sithwannabe.icarus"/>
<file name="slab_fall.icarus"/>
<file name="spawn_ambush1.icarus"/>
<file name="spawn_gripped.icarus"/>
<file name="spawn_gripper.icarus"/>
<file name="spawn_kill.icarus"/>
<file name="spawn_npc13.icarus"/>
<file name="spawn_npc14.icarus"/>
<file name="spawn_npc6.icarus"/>
<file name="spawn_silent.icarus"/>
<file name="stairsdeath.icarus"/>
<file name="steps.icarus"/>
<file name="step_counter1.icarus"/>
<file name="step_counter2.icarus"/>
<file name="step_counter3.icarus"/>
<file name="taunting_cultist.icarus"/>
<file name="test.rof"/>
<file name="upthere.icarus"/>
<file name="w3_w4_painscript.icarus"/>
<file name="w3_w4_spawnscript.icarus"/>
<file name="w3_w4_wakeup.icarus"/>
<file name="wake_up1.icarus"/>
<file name="wake_up2.icarus"/>
<file name="weapons3.icarus"/>
</dir>
<dir name="mp">
<file name="asteroid.icarus"/>
<file name="asteroid10.icarus"/>
<file name="asteroid11.icarus"/>
<file name="asteroid12.icarus"/>
<file name="asteroid13.icarus"/>
<file name="asteroid14.icarus"/>
<file name="asteroid15.icarus"/>
<file name="asteroid16.icarus"/>
<file name="asteroid17.icarus"/>
<file name="asteroid18.icarus"/>
<file name="asteroid19.icarus"/>
<file name="asteroid2.icarus"/>
<file name="asteroid20.icarus"/>
<file name="asteroid21.icarus"/>
<file name="asteroid3.icarus"/>
<file name="asteroid4.icarus"/>
<file name="asteroid5.icarus"/>
<file name="asteroid6.icarus"/>
<file name="asteroid7.icarus"/>
<file name="asteroid8.icarus"/>
<file name="asteroid9.icarus"/>
<file name="asteroid_2.icarus"/>
<file name="asteroid_3.icarus"/>
<file name="asteroid_4.icarus"/>
<file name="asteroid_6.icarus"/>
<file name="asteroid_7.icarus"/>
<file name="asteroid_bad.icarus"/>
<file name="asteroid_generic.icarus"/>
<file name="sd_shuttlelanded.icarus"/>
<file name="siege3_shipspawn.icarus"/>
<file name="siege_desert.icarus"/>
<file name="wander.icarus"/>
<dir name="siege_hoth">
<file name="atst_death.icarus"/>
<file name="atst_forward.icarus"/>
<file name="hangar_turrets.icarus"/>
<file name="npc_spawner.icarus"/>
<file name="update_atst_spawnpoint.icarus"/>
</dir>
</dir>
</dir>
<dir name="shaders">
<file name="bespin.shader"/>
<file name="bounty.shader"/>
<file name="byss.shader"/>
<file name="cairn.shader"/>
<file name="common.shader"/>
<file name="danger.shader"/>
<file name="decals.shader"/>
<file name="desert.shader"/>
<file name="doomgiver.shader"/>
<file name="factory.shader"/>
<file name="flares.shader"/>
<file name="fogs.shader"/>
<file name="hoth.shader"/>
<file name="h_evil.shader"/>
<file name="impdetention.shader"/>
<file name="imperial.shader"/>
<file name="imp_mine.shader"/>
<file name="jnegretetest.shader"/>
<file name="kejim.shader"/>
<file name="korriban.shader"/>
<file name="models.shader"/>
<file name="mp.shader"/>
<file name="narshaddaa.shader"/>
<file name="nar_streets.shader"/>
<file name="quicktrip.shader"/>
<file name="rail.shader"/>
<file name="rbettenbergtest.shader"/>
<file name="rift.shader"/>
<file name="rocky_ruins.shader"/>
<file name="rooftop.shader"/>
<file name="sandcrawler.shader"/>
<file name="siege.shader"/>
<file name="skies.shader"/>
<file name="stu.shader"/>
<file name="system.shader"/>
<file name="taspir.shader"/>
<file name="tests.shader"/>
<file name="vjun.shader"/>
<file name="wedge.shader"/>
<file name="yavin.shader"/>
</dir>
<dir name="textures">
<dir name="hoth">
<file name="hoth_terrain_blend.pcx"/>
</dir>
</dir>
</dir>
</component>