mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 22:51:59 +00:00
8cb19ddd5c
- Fixed postbuild step for brushexport, shaderplug and sunplug (Shaderman) - Added installersupport for new files and plugins (Shaderman) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@108 8a3a26a2-13c4-0310-b231-cf6edde360e5
80 lines
2.7 KiB
XML
80 lines
2.7 KiB
XML
<?xml version="1.0"?>
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<component>
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<file name="global.xlink"/>
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<dir name="bitmaps">
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<file name="brush_flipx.bmp"/>
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<file name="brush_flipy.bmp"/>
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<file name="brush_flipz.bmp"/>
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<file name="brush_rotatex.bmp"/>
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<file name="brush_rotatey.bmp"/>
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<file name="brush_rotatez.bmp"/>
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<file name="cap_bevel.bmp"/>
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<file name="cap_endcap.bmp"/>
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<file name="cap_ibevel.bmp"/>
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<file name="cap_iendcap.bmp"/>
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<file name="cap_cylinder.bmp"/>
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<file name="console.bmp"/>
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<file name="curve_cap.bmp"/>
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<file name="dontselectcurve.bmp"/>
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<file name="dontselectmodel.bmp"/>
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<file name="ellipsis.bmp"/>
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<file name="entities.bmp"/>
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<file name="file_open.bmp"/>
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<file name="file_save.bmp"/>
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<file name="icon.bmp"/>
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<file name="lightinspector.bmp"/>
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<file name="logo.bmp"/>
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<file name="modify_edges.bmp"/>
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<file name="modify_faces.bmp"/>
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<file name="modify_vertices.bmp"/>
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<file name="patch_bend.bmp"/>
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<file name="patch_drilldown.bmp"/>
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<file name="patch_insdel.bmp"/>
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<file name="patch_showboundingbox.bmp"/>
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<file name="patch_weld.bmp"/>
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<file name="patch_wireframe.bmp"/>
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<file name="popup_selection.bmp"/>
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<file name="scalelockx.bmp"/>
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<file name="scalelocky.bmp"/>
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<file name="scalelockz.bmp"/>
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<file name="selection_csgmerge.bmp"/>
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<file name="selection_csgsubtract.bmp"/>
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<file name="selection_makehollow.bmp"/>
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<file name="selection_selectcompletetall.bmp"/>
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<file name="selection_selectinside.bmp"/>
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<file name="selection_selectpartialtall.bmp"/>
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<file name="selection_selecttouching.bmp"/>
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<file name="select_mouserotate.bmp"/>
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<file name="select_mousescale.bmp"/>
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<file name="select_mousetranslate.bmp"/>
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<file name="select_mouseresize.bmp"/>
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<file name="show_entities.bmp"/>
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<file name="splash.bmp"/>
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<file name="texture_browser.bmp"/>
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<file name="texture_lock.bmp"/>
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<file name="textures_popup.bmp"/>
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<file name="view_cameratoggle.bmp"/>
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<file name="view_cameraupdate.bmp"/>
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<file name="view_change.bmp"/>
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<file name="view_clipper.bmp"/>
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<file name="view_cubicclipping.bmp"/>
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<file name="view_entity.bmp"/>
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<file name="window1.bmp"/>
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<file name="window2.bmp"/>
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<file name="window3.bmp"/>
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<file name="window4.bmp"/>
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<file name="white.bmp"/>
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<file name="black.bmp"/>
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<file name="noFalloff.bmp"/>
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</dir>
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<dir name="gl">
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<file name="lighting_DBS_omni_fp.glsl"/>
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<file name="lighting_DBS_omni_fp.glp"/>
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<file name="lighting_DBS_omni_vp.glsl"/>
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<file name="lighting_DBS_omni_vp.glp"/>
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<file name="zfill_fp.glsl"/>
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<file name="zfill_fp.glp"/>
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<file name="zfill_vp.glsl"/>
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<file name="zfill_vp.glp"/>
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</dir>
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</component>
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