gtkradiant/plugins/spritemodel/spritemodel.dsp
TTimo 12b372f89c ok
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-10 22:01:20 +00:00

160 lines
5.5 KiB
Text

# Microsoft Developer Studio Project File - Name="spritemodel" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=spritemodel - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "spritemodel.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "spritemodel.mak" CFG="spritemodel - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "spritemodel - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "spritemodel - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "spritemodel"
# PROP Scc_LocalPath "..\.."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "spritemodel - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
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# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
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F90=df.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MAP_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\libxml2\include\\" /I "..\..\..\gtk2-win32\lib\glib-2.0\include" /I "..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\include" /I "..\common" /I "..\..\libs" /I "..\..\libs\nvtristrip" /I "..\..\..\STLPort\stlport" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MAP_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 mathlib.lib glib-2.0.lib synapse.lib /nologo /dll /machine:I386 /def:".\spritemodel.def" /libpath:"..\..\libs\mathlib\release" /libpath:"..\..\libs\synapse\release" /libpath:"..\..\..\gtk2-win32\lib\\"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "spritemodel - Win32 Debug"
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F90=df.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MAP_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\shared" /I "..\..\..\libxml2\include" /I "..\..\..\gtk2-win32\lib\glib-2.0\include" /I "..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\include" /I "..\common" /I "..\..\libs" /I "..\..\libs\nvtristrip" /I "..\..\..\STLPort\stlport" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MAP_EXPORTS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG"
# ADD RSC /l 0x40c /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 mathlib.lib glib-2.0.lib synapse.lib /nologo /dll /debug /machine:I386 /def:".\spritemodel.def" /pdbtype:sept /libpath:"..\..\libs\mathlib\debug" /libpath:"..\..\libs\synapse\debug" /libpath:"..\..\..\gtk2-win32\lib\\"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "spritemodel - Win32 Release"
# Name "spritemodel - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\plugin.cpp
# End Source File
# Begin Source File
SOURCE=.\spritemodel.cpp
# End Source File
# Begin Source File
SOURCE=.\spritemodel.def
# PROP Exclude_From_Build 1
# End Source File
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Group "API"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\include\ifilesystem.h
# End Source File
# Begin Source File
SOURCE=..\..\include\igl.h
# End Source File
# Begin Source File
SOURCE=..\..\include\imodel.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ishaders.h
# End Source File
# Begin Source File
SOURCE=..\..\include\qerplugin.h
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SOURCE=..\..\include\qertypes.h
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SOURCE=.\plugin.h
# End Source File
# Begin Source File
SOURCE=.\spritemodel.h
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# Begin Source File
SOURCE=.\Conscript
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