mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 22:01:38 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
425 lines
12 KiB
C
425 lines
12 KiB
C
/* -----------------------------------------------------------------------------
|
|
|
|
PicoModel Library
|
|
|
|
Copyright (c) 2002, Randy Reddig & seaw0lf
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
Redistributions of source code must retain the above copyright notice, this list
|
|
of conditions and the following disclaimer.
|
|
|
|
Redistributions in binary form must reproduce the above copyright notice, this
|
|
list of conditions and the following disclaimer in the documentation and/or
|
|
other materials provided with the distribution.
|
|
|
|
Neither the names of the copyright holders nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without
|
|
specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* marker */
|
|
#define PM_MD3_C
|
|
|
|
|
|
|
|
/* dependencies */
|
|
#include "picointernal.h"
|
|
|
|
|
|
|
|
/* md3 model format */
|
|
#define MD3_MAGIC "IDP3"
|
|
#define MD3_VERSION 15
|
|
|
|
/* md3 vertex scale */
|
|
#define MD3_SCALE (1.0f / 64.0f)
|
|
|
|
/* md3 model frame information */
|
|
typedef struct md3Frame_s
|
|
{
|
|
float bounds[ 2 ][ 3 ];
|
|
float localOrigin[ 3 ];
|
|
float radius;
|
|
char creator[ 16 ];
|
|
}
|
|
md3Frame_t;
|
|
|
|
/* md3 model tag information */
|
|
typedef struct md3Tag_s
|
|
{
|
|
char name[ 64 ];
|
|
float origin[ 3 ];
|
|
float axis[ 3 ][ 3 ];
|
|
}
|
|
md3Tag_t;
|
|
|
|
/* md3 surface md3 (one object mesh) */
|
|
typedef struct md3Surface_s
|
|
{
|
|
char magic[ 4 ];
|
|
char name[ 64 ]; /* polyset name */
|
|
int flags;
|
|
int numFrames; /* all model surfaces should have the same */
|
|
int numShaders; /* all model surfaces should have the same */
|
|
int numVerts;
|
|
int numTriangles;
|
|
int ofsTriangles;
|
|
int ofsShaders; /* offset from start of md3Surface_t */
|
|
int ofsSt; /* texture coords are common for all frames */
|
|
int ofsVertexes; /* numVerts * numFrames */
|
|
int ofsEnd; /* next surface follows */
|
|
}
|
|
md3Surface_t;
|
|
|
|
typedef struct md3Shader_s
|
|
{
|
|
char name[ 64 ];
|
|
int shaderIndex; /* for ingame use */
|
|
}
|
|
md3Shader_t;
|
|
|
|
typedef struct md3Triangle_s
|
|
{
|
|
int indexes[ 3 ];
|
|
}
|
|
md3Triangle_t;
|
|
|
|
typedef struct md3TexCoord_s
|
|
{
|
|
float st[ 2 ];
|
|
}
|
|
md3TexCoord_t;
|
|
|
|
typedef struct md3Vertex_s
|
|
{
|
|
short xyz[ 3 ];
|
|
short normal;
|
|
}
|
|
md3Vertex_t;
|
|
|
|
|
|
/* md3 model file md3 structure */
|
|
typedef struct md3_s
|
|
{
|
|
char magic[ 4 ]; /* MD3_MAGIC */
|
|
int version;
|
|
char name[ 64 ]; /* model name */
|
|
int flags;
|
|
int numFrames;
|
|
int numTags;
|
|
int numSurfaces;
|
|
int numSkins; /* number of skins for the mesh */
|
|
int ofsFrames; /* offset for first frame */
|
|
int ofsTags; /* numFrames * numTags */
|
|
int ofsSurfaces; /* first surface, others follow */
|
|
int ofsEnd; /* end of file */
|
|
}
|
|
md3_t;
|
|
|
|
|
|
|
|
|
|
/*
|
|
_md3_canload()
|
|
validates a quake3 arena md3 model file. btw, i use the
|
|
preceding underscore cause it's a static func referenced
|
|
by one structure only.
|
|
*/
|
|
|
|
static int _md3_canload( PM_PARAMS_CANLOAD )
|
|
{
|
|
md3_t *md3;
|
|
|
|
|
|
/* to keep the compiler happy */
|
|
*fileName = *fileName;
|
|
|
|
/* sanity check */
|
|
if( bufSize < ( sizeof( *md3 ) * 2) )
|
|
return PICO_PMV_ERROR_SIZE;
|
|
|
|
/* set as md3 */
|
|
md3 = (md3_t*) buffer;
|
|
|
|
/* check md3 magic */
|
|
if( *((int*) md3->magic) != *((int*) MD3_MAGIC) )
|
|
return PICO_PMV_ERROR_IDENT;
|
|
|
|
/* check md3 version */
|
|
if( _pico_little_long( md3->version ) != MD3_VERSION )
|
|
return PICO_PMV_ERROR_VERSION;
|
|
|
|
/* file seems to be a valid md3 */
|
|
return PICO_PMV_OK;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
_md3_load()
|
|
loads a quake3 arena md3 model file.
|
|
*/
|
|
|
|
static picoModel_t *_md3_load( PM_PARAMS_LOAD )
|
|
{
|
|
int i, j;
|
|
picoByte_t *bb;
|
|
md3_t *md3;
|
|
md3Surface_t *surface;
|
|
md3Shader_t *shader;
|
|
md3TexCoord_t *texCoord;
|
|
md3Frame_t *frame;
|
|
md3Triangle_t *triangle;
|
|
md3Vertex_t *vertex;
|
|
double lat, lng;
|
|
|
|
picoModel_t *picoModel;
|
|
picoSurface_t *picoSurface;
|
|
picoShader_t *picoShader;
|
|
picoVec3_t xyz, normal;
|
|
picoVec2_t st;
|
|
picoColor_t color;
|
|
|
|
|
|
/* -------------------------------------------------
|
|
md3 loading
|
|
------------------------------------------------- */
|
|
|
|
|
|
/* set as md3 */
|
|
bb = (picoByte_t*) buffer;
|
|
md3 = (md3_t*) buffer;
|
|
|
|
/* check ident and version */
|
|
if( *((int*) md3->magic) != *((int*) MD3_MAGIC) || _pico_little_long( md3->version ) != MD3_VERSION )
|
|
{
|
|
/* not an md3 file (todo: set error) */
|
|
return NULL;
|
|
}
|
|
|
|
/* swap md3; sea: swaps fixed */
|
|
md3->version = _pico_little_long( md3->version );
|
|
md3->numFrames = _pico_little_long( md3->numFrames );
|
|
md3->numTags = _pico_little_long( md3->numTags );
|
|
md3->numSurfaces = _pico_little_long( md3->numSurfaces );
|
|
md3->numSkins = _pico_little_long( md3->numSkins );
|
|
md3->ofsFrames = _pico_little_long( md3->ofsFrames );
|
|
md3->ofsTags = _pico_little_long( md3->ofsTags );
|
|
md3->ofsSurfaces = _pico_little_long( md3->ofsSurfaces );
|
|
md3->ofsEnd = _pico_little_long( md3->ofsEnd );
|
|
|
|
/* do frame check */
|
|
if( md3->numFrames < 1 )
|
|
{
|
|
_pico_printf( PICO_ERROR, "MD3 with 0 frames" );
|
|
return NULL;
|
|
}
|
|
|
|
if( frameNum < 0 || frameNum >= md3->numFrames )
|
|
{
|
|
_pico_printf( PICO_ERROR, "Invalid or out-of-range MD3 frame specified" );
|
|
return NULL;
|
|
}
|
|
|
|
/* swap frames */
|
|
frame = (md3Frame_t*) (bb + md3->ofsFrames );
|
|
for( i = 0; i < md3->numFrames; i++, frame++ )
|
|
{
|
|
frame->radius = _pico_little_float( frame->radius );
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
frame->bounds[ 0 ][ j ] = _pico_little_float( frame->bounds[ 0 ][ j ] );
|
|
frame->bounds[ 1 ][ j ] = _pico_little_float( frame->bounds[ 1 ][ j ] );
|
|
frame->localOrigin[ j ] = _pico_little_float( frame->localOrigin[ j ] );
|
|
}
|
|
}
|
|
|
|
/* swap surfaces */
|
|
surface = (md3Surface_t*) (bb + md3->ofsSurfaces);
|
|
for( i = 0; i < md3->numSurfaces; i++ )
|
|
{
|
|
/* swap surface md3; sea: swaps fixed */
|
|
surface->flags = _pico_little_long( surface->flags );
|
|
surface->numFrames = _pico_little_long( surface->numFrames );
|
|
surface->numShaders = _pico_little_long( surface->numShaders );
|
|
surface->numTriangles = _pico_little_long( surface->numTriangles );
|
|
surface->ofsTriangles = _pico_little_long( surface->ofsTriangles );
|
|
surface->numVerts = _pico_little_long( surface->numVerts );
|
|
surface->ofsShaders = _pico_little_long( surface->ofsShaders );
|
|
surface->ofsSt = _pico_little_long( surface->ofsSt );
|
|
surface->ofsVertexes = _pico_little_long( surface->ofsVertexes );
|
|
surface->ofsEnd = _pico_little_long( surface->ofsEnd );
|
|
|
|
/* swap triangles */
|
|
triangle = (md3Triangle_t*) ((picoByte_t*) surface + surface->ofsTriangles);
|
|
for( j = 0; j < surface->numTriangles; j++, triangle++ )
|
|
{
|
|
/* sea: swaps fixed */
|
|
triangle->indexes[ 0 ] = _pico_little_long( triangle->indexes[ 0 ] );
|
|
triangle->indexes[ 1 ] = _pico_little_long( triangle->indexes[ 1 ] );
|
|
triangle->indexes[ 2 ] = _pico_little_long( triangle->indexes[ 2 ] );
|
|
}
|
|
|
|
/* swap st coords */
|
|
texCoord = (md3TexCoord_t*) ((picoByte_t*) surface + surface->ofsSt);
|
|
for( j = 0; j < surface->numVerts; j++, texCoord++ )
|
|
{
|
|
texCoord->st[ 0 ] = _pico_little_float( texCoord->st[ 0 ] );
|
|
texCoord->st[ 1 ] = _pico_little_float( texCoord->st[ 1 ] );
|
|
}
|
|
|
|
/* swap xyz/normals */
|
|
vertex = (md3Vertex_t*) ((picoByte_t*) surface + surface->ofsVertexes);
|
|
for( j = 0; j < (surface->numVerts * surface->numFrames); j++, vertex++)
|
|
{
|
|
vertex->xyz[ 0 ] = _pico_little_short( vertex->xyz[ 0 ] );
|
|
vertex->xyz[ 1 ] = _pico_little_short( vertex->xyz[ 1 ] );
|
|
vertex->xyz[ 2 ] = _pico_little_short( vertex->xyz[ 2 ] );
|
|
vertex->normal = _pico_little_short( vertex->normal );
|
|
}
|
|
|
|
/* get next surface */
|
|
surface = (md3Surface_t*) ((picoByte_t*) surface + surface->ofsEnd);
|
|
}
|
|
|
|
/* -------------------------------------------------
|
|
pico model creation
|
|
------------------------------------------------- */
|
|
|
|
/* create new pico model */
|
|
picoModel = PicoNewModel();
|
|
if( picoModel == NULL )
|
|
{
|
|
_pico_printf( PICO_ERROR, "Unable to allocate a new model" );
|
|
return NULL;
|
|
}
|
|
|
|
/* do model setup */
|
|
PicoSetModelFrameNum( picoModel, frameNum );
|
|
PicoSetModelNumFrames( picoModel, md3->numFrames ); /* sea */
|
|
PicoSetModelName( picoModel, fileName );
|
|
PicoSetModelFileName( picoModel, fileName );
|
|
|
|
/* md3 surfaces become picomodel surfaces */
|
|
surface = (md3Surface_t*) (bb + md3->ofsSurfaces);
|
|
|
|
/* run through md3 surfaces */
|
|
for( i = 0; i < md3->numSurfaces; i++ )
|
|
{
|
|
/* allocate new pico surface */
|
|
picoSurface = PicoNewSurface( picoModel );
|
|
if( picoSurface == NULL )
|
|
{
|
|
_pico_printf( PICO_ERROR, "Unable to allocate a new model surface" );
|
|
PicoFreeModel( picoModel ); /* sea */
|
|
return NULL;
|
|
}
|
|
|
|
/* md3 model surfaces are all triangle meshes */
|
|
PicoSetSurfaceType( picoSurface, PICO_TRIANGLES );
|
|
|
|
/* set surface name */
|
|
PicoSetSurfaceName( picoSurface, surface->name );
|
|
|
|
/* create new pico shader -sea */
|
|
picoShader = PicoNewShader( picoModel );
|
|
if( picoShader == NULL )
|
|
{
|
|
_pico_printf( PICO_ERROR, "Unable to allocate a new model shader" );
|
|
PicoFreeModel( picoModel );
|
|
return NULL;
|
|
}
|
|
|
|
/* detox and set shader name */
|
|
shader = (md3Shader_t*) ((picoByte_t*) surface + surface->ofsShaders);
|
|
_pico_setfext( shader->name, "" );
|
|
_pico_unixify( shader->name );
|
|
PicoSetShaderName( picoShader, shader->name );
|
|
|
|
/* associate current surface with newly created shader */
|
|
PicoSetSurfaceShader( picoSurface, picoShader );
|
|
|
|
/* copy indexes */
|
|
triangle = (md3Triangle_t *) ((picoByte_t*) surface + surface->ofsTriangles);
|
|
|
|
for( j = 0; j < surface->numTriangles; j++, triangle++ )
|
|
{
|
|
PicoSetSurfaceIndex( picoSurface, (j * 3 + 0), (picoIndex_t) triangle->indexes[ 0 ] );
|
|
PicoSetSurfaceIndex( picoSurface, (j * 3 + 1), (picoIndex_t) triangle->indexes[ 1 ] );
|
|
PicoSetSurfaceIndex( picoSurface, (j * 3 + 2), (picoIndex_t) triangle->indexes[ 2 ] );
|
|
}
|
|
|
|
/* copy vertexes */
|
|
texCoord = (md3TexCoord_t*) ((picoByte_t *) surface + surface->ofsSt);
|
|
vertex = (md3Vertex_t*) ((picoByte_t*) surface + surface->ofsVertexes + surface->numVerts * frameNum * sizeof( md3Vertex_t ) );
|
|
_pico_set_color( color, 255, 255, 255, 255 );
|
|
|
|
for( j = 0; j < surface->numVerts; j++, texCoord++, vertex++ )
|
|
{
|
|
/* set vertex origin */
|
|
xyz[ 0 ] = MD3_SCALE * vertex->xyz[ 0 ];
|
|
xyz[ 1 ] = MD3_SCALE * vertex->xyz[ 1 ];
|
|
xyz[ 2 ] = MD3_SCALE * vertex->xyz[ 2 ];
|
|
PicoSetSurfaceXYZ( picoSurface, j, xyz );
|
|
|
|
/* decode lat/lng normal to 3 float normal */
|
|
lat = (float) ((vertex->normal >> 8) & 0xff);
|
|
lng = (float) (vertex->normal & 0xff);
|
|
lat *= PICO_PI / 128;
|
|
lng *= PICO_PI / 128;
|
|
normal[ 0 ] = (picoVec_t) cos( lat ) * (picoVec_t) sin( lng );
|
|
normal[ 1 ] = (picoVec_t) sin( lat ) * (picoVec_t) sin( lng );
|
|
normal[ 2 ] = (picoVec_t) cos( lng );
|
|
PicoSetSurfaceNormal( picoSurface, j, normal );
|
|
|
|
/* set st coords */
|
|
st[ 0 ] = texCoord->st[ 0 ];
|
|
st[ 1 ] = texCoord->st[ 1 ];
|
|
PicoSetSurfaceST( picoSurface, 0, j, st );
|
|
|
|
/* set color */
|
|
PicoSetSurfaceColor( picoSurface, 0, j, color );
|
|
}
|
|
|
|
/* get next surface */
|
|
surface = (md3Surface_t*) ((picoByte_t*) surface + surface->ofsEnd);
|
|
}
|
|
|
|
/* return the new pico model */
|
|
return picoModel;
|
|
}
|
|
|
|
|
|
|
|
/* pico file format module definition */
|
|
const picoModule_t picoModuleMD3 =
|
|
{
|
|
"1.3", /* module version string */
|
|
"Quake 3 Arena", /* module display name */
|
|
"Randy Reddig", /* author's name */
|
|
"2002 Randy Reddig", /* module copyright */
|
|
{
|
|
"md3", NULL, NULL, NULL /* default extensions to use */
|
|
},
|
|
_md3_canload, /* validation routine */
|
|
_md3_load, /* load routine */
|
|
NULL, /* save validation routine */
|
|
NULL /* save routine */
|
|
};
|