gtkradiant/radiant/glinterface.cpp

84 lines
2.5 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//-----------------------------------------------------------------------------
//
//
// DESCRIPTION:
// Quick interface hack for selected face interface
// this one really needs more work, but I'm in a hurry with TexTool
#include "stdafx.h"
//#include "qe3.h"
// stores objects that want to be hooked into drawing in the XY window or Camera view
//++timo TODO: add support for Z view ... (texture view?)
CPtrArray l_GL2DWindows;
CPtrArray l_GL3DWindows;
void WINAPI QERApp_HookGL2DWindow( IGL2DWindow* pGLW ){
l_GL2DWindows.Add( pGLW );
pGLW->IncRef();
}
void WINAPI QERApp_UnHookGL2DWindow( IGL2DWindow* pGLW ){
for ( int i = 0; i < l_GL2DWindows.GetSize(); i++ )
{
if ( l_GL2DWindows.GetAt( i ) == pGLW ) {
l_GL2DWindows.RemoveAt( i );
pGLW->DecRef();
return;
}
}
#ifdef _DEBUG
Sys_Printf( "ERROR: IGL2DWindow* not found in QERApp_UnHookGL2DWindow\n" );
#endif
}
void Draw2DPluginEntities( VIEWTYPE vt ){
for ( int i = 0; i < l_GL2DWindows.GetSize(); i++ )
static_cast<IGL2DWindow*>( l_GL2DWindows.GetAt( i ) )->Draw2D( vt );
}
void WINAPI QERApp_HookGL3DWindow( IGL3DWindow* pGLW ){
l_GL3DWindows.Add( pGLW );
pGLW->IncRef();
}
void WINAPI QERApp_UnHookGL3DWindow( IGL3DWindow* pGLW ){
for ( int i = 0; i < l_GL3DWindows.GetSize(); i++ )
{
if ( l_GL3DWindows.GetAt( i ) == pGLW ) {
l_GL3DWindows.RemoveAt( i );
pGLW->DecRef();
return;
}
}
#ifdef _DEBUG
Sys_Printf( "ERROR: IGL3DWindow* not found in QERApp_UnHookGL3DWindow\n" );
#endif
}
void Draw3DPluginEntities(){
for ( int i = 0; i < l_GL3DWindows.GetSize(); i++ )
static_cast<IGL3DWindow*>( l_GL3DWindows.GetAt( i ) )->Draw3D();
}