mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 22:01:38 +00:00
04c7eb042d
* removed all the references to the old bugzilla links (deadlinks - no longer useful) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
1789 lines
42 KiB
C++
1789 lines
42 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// Linux stuff
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//
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// Leonardo Zide (leo@lokigames.com)
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//
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#include "stdafx.h"
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#include <gtk/gtk.h>
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#include <sys/stat.h>
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#include "gtkmisc.h"
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#include <glib/gi18n.h>
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#if defined (__linux__) || defined (__APPLE__)
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#include <unistd.h>
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#include <X11/keysym.h>
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#include <gdk/gdkx.h>
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#include <gdk/gdkprivate.h>
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#endif
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// for the logging part
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#include <fcntl.h>
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#include <sys/types.h>
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QEGlobals_t g_qeglobals;
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QEGlobals_GUI_t g_qeglobals_gui;
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// leo: Track memory allocations for debugging
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// NOTE TTimo this was never used and probably not relevant
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// there are tools to do that
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#ifdef MEM_DEBUG
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static GList *memblocks;
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void* debug_malloc (size_t size, const char* file, int line)
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{
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void *buf = g_malloc (size + 8);
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*((const char**)buf) = file;
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buf = (char*)buf + 4;
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*((int*)buf) = line;
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buf = (char*)buf + 4;
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memblocks = g_list_append (memblocks, buf);
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return buf;
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}
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void debug_free (void *buf, const char* file, int line)
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{
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const char *f;
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int l;
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if (g_list_find (memblocks, buf))
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{
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memblocks = g_list_remove (memblocks, buf);
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buf = (char*)buf - 4;
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l = *((int*)buf);
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buf = (char*)buf - 4;
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f = *((const char**)buf);
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Sys_FPrintf (SYS_DBG, "free: %s %d", file, line);
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Sys_FPrintf (SYS_DBG, " allocated: %s %d\n", f, l);
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g_free (buf);
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}
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// else
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// free (buf); // from qmalloc, will leak unless we add this same hack to cmdlib
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}
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#endif
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vec_t Rad_rint (vec_t in)
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{
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if (g_PrefsDlg.m_bNoClamp)
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return in;
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else
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return (float)floor (in + 0.5);
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}
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void WINAPI QE_CheckOpenGLForErrors(void)
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{
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char strMsg[1024];
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int i = qglGetError();
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if (i != GL_NO_ERROR)
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{
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if (i == GL_OUT_OF_MEMORY)
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{
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sprintf(strMsg, "OpenGL out of memory error %s\nDo you wish to save before exiting?", qgluErrorString((GLenum)i));
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if (gtk_MessageBox(g_pParentWnd->m_pWidget, strMsg, "Radiant Error", MB_YESNO) == IDYES)
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{
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Map_SaveFile(NULL, false);
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}
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_exit(1);
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}
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else
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{
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Sys_Printf ("Warning: OpenGL Error %s\n", qgluErrorString((GLenum)i));
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}
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}
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}
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// NOTE: don't this function, use VFS instead
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char *ExpandReletivePath (char *p)
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{
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static char temp[1024];
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const char *base;
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if (!p || !p[0])
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return NULL;
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if (p[0] == '/' || p[0] == '\\')
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return p;
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base = ValueForKey(g_qeglobals.d_project_entity, "basepath");
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sprintf (temp, "%s/%s", base, p);
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return temp;
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}
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char *copystring (char *s)
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{
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char *b;
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b = (char*)malloc(strlen(s)+1);
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strcpy (b,s);
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return b;
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}
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bool DoesFileExist(const char* pBuff, long& lSize)
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{
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FileStream file;
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if (file.Open(pBuff, "r"))
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{
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lSize += file.GetLength();
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file.Close();
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return true;
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}
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return false;
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}
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void Map_Snapshot()
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{
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CString strMsg;
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// I hope the modified flag is kept correctly up to date
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if (!modified)
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return;
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// we need to do the following
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// 1. make sure the snapshot directory exists (create it if it doesn't)
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// 2. find out what the lastest save is based on number
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// 3. inc that and save the map
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CString strOrgPath, strOrgFile;
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ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
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AddSlash(strOrgPath);
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strOrgPath += "snapshots";
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bool bGo = true;
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struct stat Stat;
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if (stat(strOrgPath, &Stat) == -1)
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{
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#ifdef _WIN32
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bGo = (_mkdir(strOrgPath) != -1);
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#endif
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#if defined (__linux__) || defined (__APPLE__)
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bGo = (mkdir(strOrgPath,0755) != -1);
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#endif
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}
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AddSlash(strOrgPath);
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if (bGo)
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{
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int nCount = 0;
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long lSize = 0;
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CString strNewPath;
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strNewPath = strOrgPath;
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strNewPath += strOrgFile;
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CString strFile;
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while (bGo)
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{
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char buf[PATH_MAX];
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sprintf( buf, "%s.%i", strNewPath.GetBuffer(), nCount );
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strFile = buf;
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bGo = DoesFileExist(strFile, lSize);
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nCount++;
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}
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// strFile has the next available slot
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Map_SaveFile(strFile, false);
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// it is still a modified map (we enter this only if this is a modified map)
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Sys_SetTitle (currentmap);
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Sys_MarkMapModified();
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if (lSize > 12 * 1024 * 1024) // total size of saves > 4 mb
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{
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Sys_Printf("The snapshot files in %s total more than 4 megabytes. You might consider cleaning up.", strOrgPath.GetBuffer());
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}
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}
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else
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{
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strMsg.Format("Snapshot save failed.. unabled to create directory\n%s", strOrgPath.GetBuffer());
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gtk_MessageBox(g_pParentWnd->m_pWidget, strMsg);
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}
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strOrgPath = "";
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strOrgFile = "";
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}
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/*
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===============
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QE_CheckAutoSave
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If five minutes have passed since making a change
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and the map hasn't been saved, save it out.
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===============
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*/
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void QE_CheckAutoSave( void )
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{
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static time_t s_start;
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time_t now;
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time (&now);
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if (modified != 1 || !s_start)
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{
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s_start = now;
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return;
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}
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if ((now - s_start) > (60 * g_PrefsDlg.m_nAutoSave))
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{
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if (g_PrefsDlg.m_bAutoSave)
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{
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CString strMsg;
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strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving...";
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Sys_Printf(strMsg);
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Sys_Printf("\n");
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Sys_Status (strMsg,0);
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// only snapshot if not working on a default map
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if (g_PrefsDlg.m_bSnapShots && stricmp(currentmap, "unnamed.map") != 0)
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{
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Map_Snapshot();
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}
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else
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{
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Map_SaveFile (ValueForKey(g_qeglobals.d_project_entity, "autosave"), false);
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}
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Sys_Status ("Autosaving...Saved.", 0 );
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modified = 2;
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}
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else
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{
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Sys_Printf ("Autosave skipped...\n");
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Sys_Status ("Autosave skipped...", 0 );
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}
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s_start = now;
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}
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}
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// NOTE TTimo we don't like that BuildShortPathName too much
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// the VFS provides a vfsCleanFileName which should perform the cleanup tasks
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// in the long run I'd like to completely get rid of this
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// used to be disabled, but caused problems
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// can't work with long win32 names until the BSP commands are not working differently
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#ifdef _WIN32
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int BuildShortPathName(const char* pPath, char* pBuffer, int nBufferLen)
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{
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char *pFile = NULL;
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int nResult = GetFullPathName(pPath, nBufferLen, pBuffer, &pFile);
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nResult = GetShortPathName(pPath, pBuffer, nBufferLen);
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if (nResult == 0)
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strcpy(pBuffer, pPath); // Use long filename
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return nResult;
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}
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#endif
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#if defined (__linux__) || defined (__APPLE__)
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int BuildShortPathName(const char* pPath, char* pBuffer, int nBufferLen)
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{
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// remove /../ from directories
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const char *scr = pPath; char *dst = pBuffer;
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for (int i = 0; (i < nBufferLen) && (*scr != 0); i++)
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{
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if (*scr == '/' && *(scr+1) == '.' && *(scr+2) == '.')
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{
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scr += 3;
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while (dst != pBuffer && *(--dst) != '/')
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{
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i--;
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}
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}
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*dst = *scr;
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scr++; dst++;
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}
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*dst = 0;
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return strlen (pBuffer);
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}
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#endif
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/*
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const char *g_pPathFixups[]=
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{
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"basepath",
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"autosave",
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};
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const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof(const char*);
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void QE_CheckProjectEntity()
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{
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char *pFile;
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char pBuff[PATH_MAX];
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char pNewPath[PATH_MAX];
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for (int i = 0; i < g_nPathFixupCount; i++)
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{
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char *pPath = ValueForKey (g_qeglobals.d_project_entity, g_pPathFixups[i]);
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strcpy (pNewPath, pPath);
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if (pPath[0] != '\\' && pPath[0] != '/')
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if (GetFullPathName(pPath, PATH_MAX, pBuff, &pFile))
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strcpy (pNewPath, pBuff);
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BuildShortPathName (pNewPath, pBuff, PATH_MAX);
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// check it's not ending with a filename seperator
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if (pBuff[strlen(pBuff)-1] == '/' || pBuff[strlen(pBuff)-1] == '\\')
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{
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Sys_FPrintf(SYS_WRN, "WARNING: \"%s\" path in the project file has an ending file seperator, fixing.\n", g_pPathFixups[i]);
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pBuff[strlen(pBuff)-1]=0;
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}
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SetKeyValue(g_qeglobals.d_project_entity, g_pPathFixups[i], pBuff);
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}
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}
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*/
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void HandleXMLError( void* ctxt, const char* text, ... )
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{
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va_list argptr;
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static char buf[32768];
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va_start (argptr,text);
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vsprintf (buf, text, argptr);
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Sys_FPrintf (SYS_ERR, "XML %s\n", buf);
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va_end (argptr);
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}
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#define DTD_BUFFER_LENGTH 1024
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xmlDocPtr ParseXMLStream(IDataStream *stream, bool validate = false)
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{
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xmlDocPtr doc = NULL;
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bool wellFormed = false, valid = false;
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int res, size = 1024;
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char chars[1024];
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xmlParserCtxtPtr ctxt;
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//if(validate)
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// xmlDoValidityCheckingDefaultValue = 1;
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//else
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xmlDoValidityCheckingDefaultValue = 0;
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xmlSetGenericErrorFunc(NULL, HandleXMLError);
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// SPoG
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// HACK: use AppPath to resolve DTD location
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// do a buffer-safe string copy and concatenate
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int i;
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char* w;
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const char* r;
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char buf[DTD_BUFFER_LENGTH];
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w = buf;
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i = 0;
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// copy
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//assert(g_strAppPath.GetBuffer() != NULL);
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for(r = g_strAppPath.GetBuffer(); i<DTD_BUFFER_LENGTH && *r != '\0'; i++, r++) w[i] = *r;
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// concatenate
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for(r = "dtds/"; i<DTD_BUFFER_LENGTH && *r != '\0'; i++, r++) w[i] = *r;
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// terminate
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w[i] = '\0';
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if(i == DTD_BUFFER_LENGTH)
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{
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HandleXMLError(NULL, "ERROR: buffer overflow: DTD path length too large\n");
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return NULL;
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}
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res = stream->Read(chars, 4);
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if (res > 0)
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{
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ctxt = xmlCreatePushParserCtxt(NULL, NULL, chars, res, buf);
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while ((res = stream->Read(chars, size)) > 0)
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{
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xmlParseChunk(ctxt, chars, res, 0);
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}
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xmlParseChunk(ctxt, chars, 0, 1);
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doc = ctxt->myDoc;
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wellFormed = (ctxt->wellFormed == 1);
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valid = (ctxt->valid == 1);
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xmlFreeParserCtxt(ctxt);
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}
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if(wellFormed && (!validate || (validate && valid)))
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return doc;
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if(doc != NULL)
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xmlFreeDoc(doc);
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return NULL;
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}
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xmlDocPtr ParseXMLFile(const char* filename, bool validate = false)
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{
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FileStream stream;
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if (stream.Open(filename, "r"))
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return ParseXMLStream(&stream, validate);
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Sys_FPrintf(SYS_ERR, "Failed to open file: %s\n",filename);
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return NULL;
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}
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// copy a string r to a buffer w
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// replace $string as appropriate
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void ReplaceTemplates(char* w, const char* r)
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{
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const char *p;
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const char *__ENGINEPATH = "TEMPLATEenginepath";
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const char *__USERHOMEPATH = "TEMPLATEuserhomepath";
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const char *__TOOLSPATH = "TEMPLATEtoolspath";
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const char *__BASEDIR = "TEMPLATEbasedir";
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const char *__APPPATH = "TEMPLATEapppath";
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// iterate through string r
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while(*r!='\0')
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{
|
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// check for special character
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if(*r=='$')
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{
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if(strncmp(r+1, __ENGINEPATH, strlen(__ENGINEPATH)) == 0)
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{
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r+=strlen(__ENGINEPATH)+1;
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p = g_pGameDescription->mEnginePath.GetBuffer();
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}
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else if(strncmp(r+1, __USERHOMEPATH, strlen(__USERHOMEPATH)) == 0)
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{
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r+=strlen(__USERHOMEPATH)+1;
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p = g_qeglobals.m_strHomeGame.GetBuffer();
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}
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else if(strncmp(r+1, __BASEDIR, strlen(__BASEDIR)) == 0)
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{
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r+=strlen(__BASEDIR)+1;
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p = g_pGameDescription->mBaseGame;
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}
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else if(strncmp(r+1, __TOOLSPATH, strlen(__TOOLSPATH)) == 0)
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{
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|
r+=strlen(__TOOLSPATH)+1;
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|
p = g_strGameToolsPath.GetBuffer();
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|
}
|
|
else if(strncmp(r+1, __APPPATH, strlen(__APPPATH)) == 0)
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{
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|
r+=strlen(__APPPATH)+1;
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|
p = g_strAppPath.GetBuffer();
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|
}
|
|
else
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{
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r++;
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|
p = "$";
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|
}
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|
|
|
while(*p!='\0') *w++ = *p++;
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|
}
|
|
else *w++ = *r++;
|
|
}
|
|
*w = '\0';
|
|
}
|
|
|
|
/*
|
|
===========
|
|
QE_LoadProject
|
|
TODO TODO TODO (don't think this got fully merged in)
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|
TTimo: added project file "version", version 2 adds '#' chars to the BSP command strings
|
|
version 3 was .. I don't remember .. version 4 adds q3map2 commands
|
|
TTimo: when QE_LoadProject is called, the prefs are updated with path to the latest project and saved on disk
|
|
===========
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|
*/
|
|
/*\todo decide on a sensible location/name for project files.*/
|
|
bool QE_LoadProject (const char *projectfile)
|
|
{
|
|
char buf[1024];
|
|
xmlDocPtr doc;
|
|
xmlNodePtr node, project;
|
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|
|
Sys_Printf("Loading project file: \"%s\"\n", projectfile);
|
|
doc = ParseXMLFile(projectfile, true);
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|
|
if(doc == NULL) return false;
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|
|
node=doc->children;
|
|
while(node != NULL && node->type != XML_DTD_NODE) node=node->next;
|
|
if(node == NULL || strcmp((char*)node->name, "project") != 0)
|
|
{
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|
Sys_FPrintf(SYS_ERR, "ERROR: invalid file type\n");
|
|
return false;
|
|
}
|
|
|
|
while(node->type != XML_ELEMENT_NODE) node=node->next;
|
|
// <project>
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|
project = node;
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|
|
if(g_qeglobals.d_project_entity != NULL) Entity_Free(g_qeglobals.d_project_entity);
|
|
g_qeglobals.d_project_entity = Entity_Alloc();
|
|
|
|
for(node = project->children; node != NULL; node=node->next)
|
|
{
|
|
if(node->type != XML_ELEMENT_NODE) continue;
|
|
|
|
// <key>
|
|
ReplaceTemplates(buf, (char*)node->properties->next->children->content);
|
|
|
|
SetKeyValue(g_qeglobals.d_project_entity, (char*)node->properties->children->content, buf);
|
|
}
|
|
|
|
xmlFreeDoc(doc);
|
|
|
|
// project file version checking
|
|
// add a version checking to avoid people loading later versions of the project file and bitching
|
|
int ver = IntForKey( g_qeglobals.d_project_entity, "version" );
|
|
if (ver > PROJECT_VERSION)
|
|
{
|
|
char strMsg[1024];
|
|
sprintf (strMsg, "This is a version %d project file. This build only supports <=%d project files.\n"
|
|
"Please choose another project file or upgrade your version of Radiant.", ver, PROJECT_VERSION);
|
|
gtk_MessageBox (g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK);
|
|
// set the project file to nothing so we are sure we'll ask next time?
|
|
g_PrefsDlg.m_strLastProject = "";
|
|
g_PrefsDlg.SavePrefs();
|
|
return false;
|
|
}
|
|
|
|
// set here some default project settings you need
|
|
if ( strlen( ValueForKey( g_qeglobals.d_project_entity, "brush_primit" ) ) == 0 )
|
|
{
|
|
SetKeyValue( g_qeglobals.d_project_entity, "brush_primit", "0" );
|
|
}
|
|
|
|
g_qeglobals.m_bBrushPrimitMode = IntForKey( g_qeglobals.d_project_entity, "brush_primit" );
|
|
|
|
g_qeglobals.m_strHomeMaps = g_qeglobals.m_strHomeGame;
|
|
const char* str = ValueForKey(g_qeglobals.d_project_entity, "gamename");
|
|
if(str[0] == '\0') str = g_pGameDescription->mBaseGame.GetBuffer();
|
|
g_qeglobals.m_strHomeMaps += str;
|
|
g_qeglobals.m_strHomeMaps += '/';
|
|
|
|
// don't forget to create the dirs
|
|
Q_mkdir(g_qeglobals.m_strHomeGame.GetBuffer(), 0775);
|
|
Q_mkdir(g_qeglobals.m_strHomeMaps.GetBuffer(), 0775);
|
|
|
|
// usefull for the log file and debuggin fucked up configurations from users:
|
|
// output the basic information of the .qe4 project file
|
|
// SPoG
|
|
// all these paths should be unix format, with a trailing slash at the end
|
|
// if not.. to debug, check that the project file paths are set up correctly
|
|
Sys_Printf("basepath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "basepath") );
|
|
Sys_Printf("entitypath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "entitypath" ) );
|
|
|
|
|
|
// check whether user_project key exists..
|
|
// if not, save the current project under a new name
|
|
if (ValueForKey(g_qeglobals.d_project_entity, "user_project")[0] == '\0')
|
|
{
|
|
Sys_Printf("Loaded a template project file\n");
|
|
|
|
// create the user_project key
|
|
SetKeyValue( g_qeglobals.d_project_entity, "user_project", "1" );
|
|
|
|
if (IntForKey( g_qeglobals.d_project_entity, "version" ) != PROJECT_VERSION)
|
|
{
|
|
char strMsg[2048];
|
|
sprintf(strMsg,
|
|
"The template project '%s' has version %d. The editor binary is configured for version %d.\n"
|
|
"This indicates a problem in your setup.\n"
|
|
"I will keep going with this project till you fix this",
|
|
projectfile, IntForKey( g_qeglobals.d_project_entity, "version" ), PROJECT_VERSION);
|
|
gtk_MessageBox (g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK);
|
|
}
|
|
|
|
// create the writable project file path
|
|
strcpy(buf, g_qeglobals.m_strHomeGame.GetBuffer());
|
|
strcat(buf, g_pGameDescription->mBaseGame.GetBuffer());
|
|
strcat(buf, "/scripts/");
|
|
// while the filename is already in use, increment the number we add to the end
|
|
int counter = 0;
|
|
char pUser[PATH_MAX];
|
|
while (1)
|
|
{
|
|
sprintf( pUser, "%suser%d." PROJECT_FILETYPE, buf, counter );
|
|
counter++;
|
|
if (access( pUser, R_OK) != 0)
|
|
{
|
|
// this is the one
|
|
strcpy( buf, pUser );
|
|
break;
|
|
}
|
|
}
|
|
// saving project will cause a save prefs
|
|
g_PrefsDlg.m_strLastProject = buf;
|
|
g_PrefsDlg.m_nLastProjectVer = IntForKey( g_qeglobals.d_project_entity, "version" );
|
|
QE_SaveProject(buf);
|
|
}
|
|
else
|
|
{
|
|
// update preferences::LastProject with path of this successfully-loaded project
|
|
// save preferences
|
|
Sys_Printf("Setting current project in prefs to \"%s\"\n", g_PrefsDlg.m_strLastProject.GetBuffer() );
|
|
g_PrefsDlg.m_strLastProject = projectfile;
|
|
g_PrefsDlg.SavePrefs();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
QE_SaveProject
|
|
TTimo: whenever QE_SaveProject is called, prefs are updated and saved with the path to the project
|
|
===========
|
|
*/
|
|
qboolean QE_SaveProject (const char* filename)
|
|
{
|
|
Sys_Printf("Save project file '%s'\n", filename);
|
|
|
|
xmlNodePtr node;
|
|
xmlDocPtr doc = xmlNewDoc((xmlChar *)"1.0");
|
|
// create DTD node
|
|
xmlCreateIntSubset(doc, (xmlChar *)"project", NULL, (xmlChar *)"project.dtd");
|
|
// create project node
|
|
doc->children->next = xmlNewDocNode(doc, NULL, (xmlChar *)"project", NULL);
|
|
|
|
for(epair_t* epair = g_qeglobals.d_project_entity->epairs; epair != NULL; epair = epair->next)
|
|
{
|
|
node = xmlNewChild(doc->children->next, NULL, (xmlChar *)"key", NULL);
|
|
xmlSetProp(node, (xmlChar*)"name", (xmlChar*)epair->key);
|
|
xmlSetProp(node, (xmlChar*)"value", (xmlChar*)epair->value);
|
|
}
|
|
|
|
CreateDirectoryPath(filename);
|
|
if (xmlSaveFormatFile(filename, doc, 1) != -1)
|
|
{
|
|
xmlFreeDoc(doc);
|
|
Sys_Printf("Setting current project in prefs to \"%s\"\n", filename );
|
|
g_PrefsDlg.m_strLastProject = filename;
|
|
g_PrefsDlg.SavePrefs();
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
xmlFreeDoc(doc);
|
|
Sys_FPrintf(SYS_ERR, "failed to save project file: \"%s\"\n", filename);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===========
|
|
QE_KeyDown
|
|
===========
|
|
*/
|
|
#define SPEED_MOVE 32
|
|
#define SPEED_TURN 22.5
|
|
|
|
|
|
/*
|
|
===============
|
|
ConnectEntities
|
|
|
|
Sets target / targetname on the two entities selected
|
|
from the first selected to the secon
|
|
===============
|
|
*/
|
|
void ConnectEntities (void)
|
|
{
|
|
entity_t *e1, *e2;
|
|
const char *target;
|
|
char *newtarg = NULL;
|
|
|
|
if (g_qeglobals.d_select_count != 2)
|
|
{
|
|
Sys_Status ("Must have two brushes selected", 0);
|
|
Sys_Beep ();
|
|
return;
|
|
}
|
|
|
|
e1 = g_qeglobals.d_select_order[0]->owner;
|
|
e2 = g_qeglobals.d_select_order[1]->owner;
|
|
|
|
if (e1 == world_entity || e2 == world_entity)
|
|
{
|
|
Sys_Status ("Can't connect to the world", 0);
|
|
Sys_Beep ();
|
|
return;
|
|
}
|
|
|
|
if (e1 == e2)
|
|
{
|
|
Sys_Status ("Brushes are from same entity", 0);
|
|
Sys_Beep ();
|
|
return;
|
|
}
|
|
|
|
target = ValueForKey (e1, "target");
|
|
if (target && target[0])
|
|
newtarg = g_strdup(target);
|
|
else
|
|
{
|
|
target = ValueForKey(e2, "targetname");
|
|
if(target && target[0])
|
|
newtarg = g_strdup(target);
|
|
else
|
|
Entity_Connect(e1, e2);
|
|
}
|
|
|
|
if(newtarg != NULL)
|
|
{
|
|
SetKeyValue(e1, "target", newtarg);
|
|
SetKeyValue(e2, "targetname", newtarg);
|
|
g_free(newtarg);
|
|
}
|
|
|
|
Sys_UpdateWindows (W_XY | W_CAMERA);
|
|
|
|
Select_Deselect();
|
|
Select_Brush (g_qeglobals.d_select_order[1]);
|
|
}
|
|
|
|
qboolean QE_SingleBrush (bool bQuiet)
|
|
{
|
|
if ( (selected_brushes.next == &selected_brushes)
|
|
|| (selected_brushes.next->next != &selected_brushes) )
|
|
{
|
|
if (!bQuiet)
|
|
{
|
|
Sys_Printf ("Error: you must have a single brush selected\n");
|
|
}
|
|
return false;
|
|
}
|
|
if (selected_brushes.next->owner->eclass->fixedsize)
|
|
{
|
|
if (!bQuiet)
|
|
{
|
|
Sys_Printf ("Error: you cannot manipulate fixed size entities\n");
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void QE_InitVFS (void)
|
|
{
|
|
// VFS initialization -----------------------
|
|
// we will call vfsInitDirectory, giving the directories to look in (for files in pk3's and for standalone files)
|
|
// we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
|
|
// *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
|
|
Str directory,prefabs;
|
|
|
|
// TTimo: let's leave this to HL mode for now
|
|
if (g_pGameDescription->mGameFile == "hl.game")
|
|
{
|
|
// Hydra: we search the "gametools" path first so that we can provide editor
|
|
// specific pk3's wads and misc files for use by the editor.
|
|
// the relevant map compiler tools will NOT use this directory, so this helps
|
|
// to ensure that editor files are not used/required in release versions of maps
|
|
// it also helps keep your editor files all in once place, with the editor modules,
|
|
// plugins, scripts and config files.
|
|
// it also helps when testing maps, as you'll know your files won't/can't be used
|
|
// by the game engine itself.
|
|
|
|
// <gametools>
|
|
directory = g_pGameDescription->mGameToolsPath;
|
|
vfsInitDirectory(directory.GetBuffer());
|
|
}
|
|
|
|
// NOTE TTimo about the mymkdir calls .. this is a bit dirty, but a safe thing on *nix
|
|
|
|
// if we have a mod dir
|
|
if (*ValueForKey(g_qeglobals.d_project_entity, "gamename") != '\0')
|
|
{
|
|
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
// ~/.<gameprefix>/<fs_game>
|
|
directory = g_qeglobals.m_strHomeGame.GetBuffer();
|
|
Q_mkdir (directory.GetBuffer (), 0775);
|
|
directory += ValueForKey(g_qeglobals.d_project_entity, "gamename");
|
|
Q_mkdir (directory.GetBuffer (), 0775);
|
|
vfsInitDirectory(directory.GetBuffer());
|
|
AddSlash (directory);
|
|
prefabs = directory;
|
|
// also create the maps dir, it will be used as prompt for load/save
|
|
directory += "/maps";
|
|
Q_mkdir (directory, 0775);
|
|
// and the prefabs dir
|
|
prefabs += "/prefabs";
|
|
Q_mkdir (prefabs, 0775);
|
|
|
|
#endif
|
|
|
|
// <fs_basepath>/<fs_game>
|
|
directory = g_pGameDescription->mEnginePath;
|
|
directory += ValueForKey(g_qeglobals.d_project_entity, "gamename");
|
|
Q_mkdir (directory.GetBuffer (), 0775);
|
|
vfsInitDirectory(directory.GetBuffer());
|
|
AddSlash(directory);
|
|
prefabs = directory;
|
|
// also create the maps dir, it will be used as prompt for load/save
|
|
directory += "/maps";
|
|
Q_mkdir (directory.GetBuffer (), 0775);
|
|
// and the prefabs dir
|
|
prefabs += "/prefabs";
|
|
Q_mkdir (prefabs, 0775);
|
|
}
|
|
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
// ~/.<gameprefix>/<fs_main>
|
|
directory = g_qeglobals.m_strHomeGame.GetBuffer();
|
|
directory += g_pGameDescription->mBaseGame;
|
|
vfsInitDirectory (directory.GetBuffer ());
|
|
#endif
|
|
|
|
// <fs_basepath>/<fs_main>
|
|
directory = g_pGameDescription->mEnginePath;
|
|
directory += g_pGameDescription->mBaseGame;
|
|
vfsInitDirectory(directory.GetBuffer());
|
|
}
|
|
|
|
void QE_Init (void)
|
|
{
|
|
/*
|
|
** initialize variables
|
|
*/
|
|
g_qeglobals.d_gridsize = 8;
|
|
g_qeglobals.d_showgrid = true;
|
|
|
|
QE_InitVFS();
|
|
|
|
Eclass_Init();
|
|
FillClassList(); // list in entity window
|
|
Map_Init();
|
|
|
|
FillTextureMenu();
|
|
FillBSPMenu();
|
|
|
|
/*
|
|
** other stuff
|
|
*/
|
|
Z_Init ();
|
|
}
|
|
|
|
void WINAPI QE_ConvertDOSToUnixName( char *dst, const char *src )
|
|
{
|
|
while ( *src )
|
|
{
|
|
if ( *src == '\\' )
|
|
*dst = '/';
|
|
else
|
|
*dst = *src;
|
|
dst++; src++;
|
|
}
|
|
*dst = 0;
|
|
}
|
|
|
|
int g_numbrushes, g_numentities;
|
|
|
|
void QE_CountBrushesAndUpdateStatusBar( void )
|
|
{
|
|
static int s_lastbrushcount, s_lastentitycount;
|
|
static qboolean s_didonce;
|
|
|
|
//entity_t *e;
|
|
brush_t *b, *next;
|
|
|
|
g_numbrushes = 0;
|
|
g_numentities = 0;
|
|
|
|
if ( active_brushes.next != NULL )
|
|
{
|
|
for ( b = active_brushes.next ; b != NULL && b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
if (b->brush_faces )
|
|
{
|
|
if ( !b->owner->eclass->fixedsize)
|
|
g_numbrushes++;
|
|
else
|
|
g_numentities++;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
if ( entities.next != NULL )
|
|
{
|
|
for ( e = entities.next ; e != &entities && g_numentities != MAX_MAP_ENTITIES ; e = e->next)
|
|
{
|
|
g_numentities++;
|
|
}
|
|
}
|
|
*/
|
|
if ( ( ( g_numbrushes != s_lastbrushcount ) || ( g_numentities != s_lastentitycount ) ) || ( !s_didonce ) )
|
|
{
|
|
Sys_UpdateStatusBar();
|
|
|
|
s_lastbrushcount = g_numbrushes;
|
|
s_lastentitycount = g_numentities;
|
|
s_didonce = true;
|
|
}
|
|
}
|
|
|
|
char com_token[1024];
|
|
qboolean com_eof;
|
|
|
|
/*
|
|
================
|
|
I_FloatTime
|
|
================
|
|
*/
|
|
double I_FloatTime (void)
|
|
{
|
|
time_t t;
|
|
|
|
time (&t);
|
|
|
|
return t;
|
|
#if 0
|
|
// more precise, less portable
|
|
struct timeval tp;
|
|
struct timezone tzp;
|
|
static int secbase;
|
|
|
|
gettimeofday(&tp, &tzp);
|
|
|
|
if (!secbase)
|
|
{
|
|
secbase = tp.tv_sec;
|
|
return tp.tv_usec/1000000.0;
|
|
}
|
|
|
|
return (tp.tv_sec - secbase) + tp.tv_usec/1000000.0;
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
COM_Parse
|
|
|
|
Parse a token out of a string
|
|
==============
|
|
*/
|
|
char *COM_Parse (char *data)
|
|
{
|
|
int c;
|
|
int len;
|
|
|
|
len = 0;
|
|
com_token[0] = 0;
|
|
|
|
if (!data)
|
|
return NULL;
|
|
|
|
// skip whitespace
|
|
skipwhite:
|
|
while ( (c = *data) <= ' ')
|
|
{
|
|
if (c == 0)
|
|
{
|
|
com_eof = true;
|
|
return NULL; // end of file;
|
|
}
|
|
data++;
|
|
}
|
|
|
|
// skip // comments
|
|
if (c=='/' && data[1] == '/')
|
|
{
|
|
while (*data && *data != '\n')
|
|
data++;
|
|
goto skipwhite;
|
|
}
|
|
|
|
|
|
// handle quoted strings specially
|
|
if (c == '\"')
|
|
{
|
|
data++;
|
|
do
|
|
{
|
|
c = *data++;
|
|
if (c=='\"')
|
|
{
|
|
com_token[len] = 0;
|
|
return data;
|
|
}
|
|
com_token[len] = c;
|
|
len++;
|
|
} while (1);
|
|
}
|
|
|
|
// parse single characters
|
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
|
|
{
|
|
com_token[len] = c;
|
|
len++;
|
|
com_token[len] = 0;
|
|
return data+1;
|
|
}
|
|
|
|
// parse a regular word
|
|
do
|
|
{
|
|
com_token[len] = c;
|
|
data++;
|
|
len++;
|
|
c = *data;
|
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
|
|
break;
|
|
} while (c>32);
|
|
|
|
com_token[len] = 0;
|
|
return data;
|
|
}
|
|
|
|
char* Get_COM_Token()
|
|
{
|
|
return com_token;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
MISC FUNCTIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
|
|
int argc;
|
|
char *argv[MAX_NUM_ARGVS];
|
|
|
|
/*
|
|
============
|
|
ParseCommandLine
|
|
============
|
|
*/
|
|
void ParseCommandLine (char *lpCmdLine)
|
|
{
|
|
argc = 1;
|
|
argv[0] = "programname";
|
|
|
|
while (*lpCmdLine && (argc < MAX_NUM_ARGVS))
|
|
{
|
|
while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126)))
|
|
lpCmdLine++;
|
|
|
|
if (*lpCmdLine)
|
|
{
|
|
argv[argc] = lpCmdLine;
|
|
argc++;
|
|
|
|
while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126)))
|
|
lpCmdLine++;
|
|
|
|
if (*lpCmdLine)
|
|
{
|
|
*lpCmdLine = 0;
|
|
lpCmdLine++;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
CheckParm
|
|
|
|
Checks for the given parameter in the program's command line arguments
|
|
Returns the argument number (1 to argc-1) or 0 if not present
|
|
=================
|
|
*/
|
|
int CheckParm (const char *check)
|
|
{
|
|
int i;
|
|
|
|
for (i = 1;i<argc;i++)
|
|
{
|
|
if ( stricmp(check, argv[i]) )
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
ParseNum / ParseHex
|
|
==============
|
|
*/
|
|
int ParseHex (const char *hex)
|
|
{
|
|
const char *str;
|
|
int num;
|
|
|
|
num = 0;
|
|
str = hex;
|
|
|
|
while (*str)
|
|
{
|
|
num <<= 4;
|
|
if (*str >= '0' && *str <= '9')
|
|
num += *str-'0';
|
|
else if (*str >= 'a' && *str <= 'f')
|
|
num += 10 + *str-'a';
|
|
else if (*str >= 'A' && *str <= 'F')
|
|
num += 10 + *str-'A';
|
|
else
|
|
Error ("Bad hex number: %s",hex);
|
|
str++;
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
|
|
int ParseNum (const char *str)
|
|
{
|
|
if (str[0] == '$')
|
|
return ParseHex (str+1);
|
|
if (str[0] == '0' && str[1] == 'x')
|
|
return ParseHex (str+2);
|
|
return atol (str);
|
|
}
|
|
|
|
// BSP frontend plugin
|
|
// global flag for BSP frontend plugin is g_qeglobals.bBSPFrontendPlugin
|
|
_QERPlugBSPFrontendTable g_BSPFrontendTable;
|
|
|
|
// =============================================================================
|
|
// Sys_ functions
|
|
|
|
bool Sys_AltDown ()
|
|
{
|
|
#ifdef _WIN32
|
|
return (GetKeyState(VK_MENU) & 0x8000) != 0;
|
|
#endif
|
|
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
char keys[32];
|
|
int x;
|
|
|
|
XQueryKeymap(GDK_DISPLAY(), keys);
|
|
|
|
x = XKeysymToKeycode (GDK_DISPLAY(), XK_Alt_L);
|
|
if (keys[x/8] & (1 << (x % 8)))
|
|
return true;
|
|
|
|
x = XKeysymToKeycode (GDK_DISPLAY(), XK_Alt_R);
|
|
if (keys[x/8] & (1 << (x % 8)))
|
|
return true;
|
|
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool Sys_ShiftDown ()
|
|
{
|
|
#ifdef _WIN32
|
|
return (GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
|
#endif
|
|
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
char keys[32];
|
|
int x;
|
|
|
|
XQueryKeymap(GDK_DISPLAY(), keys);
|
|
|
|
x = XKeysymToKeycode (GDK_DISPLAY(), XK_Shift_L);
|
|
if (keys[x/8] & (1 << (x % 8)))
|
|
return true;
|
|
|
|
x = XKeysymToKeycode (GDK_DISPLAY(), XK_Shift_R);
|
|
if (keys[x/8] & (1 << (x % 8)))
|
|
return true;
|
|
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void Sys_MarkMapModified (void)
|
|
{
|
|
char title[PATH_MAX];
|
|
|
|
if (modified != 1)
|
|
{
|
|
modified = true; // mark the map as changed
|
|
sprintf (title, "%s *", currentmap);
|
|
|
|
QE_ConvertDOSToUnixName( title, title );
|
|
Sys_SetTitle (title);
|
|
}
|
|
}
|
|
|
|
void Sys_SetTitle (const char *text)
|
|
{
|
|
gtk_window_set_title (GTK_WINDOW (g_qeglobals_gui.d_main_window), text);
|
|
}
|
|
|
|
bool g_bWaitCursor = false;
|
|
|
|
void WINAPI Sys_BeginWait (void)
|
|
{
|
|
GdkCursor *cursor = gdk_cursor_new (GDK_WATCH);
|
|
gdk_window_set_cursor (g_pParentWnd->m_pWidget->window, cursor);
|
|
gdk_cursor_unref (cursor);
|
|
g_bWaitCursor = true;
|
|
}
|
|
|
|
void WINAPI Sys_EndWait (void)
|
|
{
|
|
GdkCursor *cursor = gdk_cursor_new (GDK_LEFT_PTR);
|
|
gdk_window_set_cursor (g_pParentWnd->m_pWidget->window, cursor);
|
|
gdk_cursor_unref (cursor);
|
|
g_bWaitCursor = false;
|
|
}
|
|
|
|
void Sys_GetCursorPos (int *x, int *y)
|
|
{
|
|
// FIXME: not multihead safe
|
|
gdk_window_get_pointer (NULL, x, y, NULL);
|
|
}
|
|
|
|
void Sys_SetCursorPos (int x, int y)
|
|
{
|
|
// NOTE: coordinates are in GDK space, not OS space
|
|
#ifdef _WIN32
|
|
int sys_x = x - g_pParentWnd->GetGDKOffsetX();
|
|
int sys_y = y - g_pParentWnd->GetGDKOffsetY();
|
|
|
|
SetCursorPos (sys_x, sys_y);
|
|
#endif
|
|
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
XWarpPointer (GDK_DISPLAY(), None, GDK_ROOT_WINDOW(), 0, 0, 0, 0, x, y);
|
|
#endif
|
|
}
|
|
|
|
void Sys_Beep (void)
|
|
{
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
gdk_beep ();
|
|
#else
|
|
MessageBeep (MB_ICONASTERISK);
|
|
#endif
|
|
}
|
|
|
|
double Sys_DoubleTime (void)
|
|
{
|
|
return clock()/ 1000.0;
|
|
}
|
|
|
|
/*
|
|
===============================================================
|
|
|
|
STATUS WINDOW
|
|
|
|
===============================================================
|
|
*/
|
|
|
|
void Sys_UpdateStatusBar( void )
|
|
{
|
|
extern int g_numbrushes, g_numentities;
|
|
|
|
char numbrushbuffer[100]="";
|
|
|
|
sprintf( numbrushbuffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
|
|
g_pParentWnd->SetStatusText(2, numbrushbuffer);
|
|
//Sys_Status( numbrushbuffer, 2 );
|
|
}
|
|
|
|
void Sys_Status(const char *psz, int part )
|
|
{
|
|
g_pParentWnd->SetStatusText (part, psz);
|
|
}
|
|
|
|
// =============================================================================
|
|
// MRU
|
|
|
|
#define MRU_MAX 4
|
|
static GtkWidget *MRU_items[MRU_MAX];
|
|
static int MRU_used;
|
|
typedef char MRU_filename_t[PATH_MAX];
|
|
MRU_filename_t MRU_filenames[MRU_MAX];
|
|
|
|
static char* MRU_GetText (int index)
|
|
{
|
|
return MRU_filenames[index];
|
|
}
|
|
|
|
void buffer_write_escaped_mnemonic(char* buffer, const char* string)
|
|
{
|
|
while(*string != '\0')
|
|
{
|
|
if(*string == '_')
|
|
{
|
|
*buffer++ = '_';
|
|
}
|
|
|
|
*buffer++ = *string++;
|
|
}
|
|
*buffer = '\0';
|
|
}
|
|
|
|
static void MRU_SetText (int index, const char *filename)
|
|
{
|
|
strcpy(MRU_filenames[index], filename);
|
|
|
|
char mnemonic[PATH_MAX * 2 + 4];
|
|
mnemonic[0] = '_';
|
|
sprintf(mnemonic+1, "%d", index+1);
|
|
mnemonic[2] = '-';
|
|
mnemonic[3] = ' ';
|
|
buffer_write_escaped_mnemonic(mnemonic+4, filename);
|
|
gtk_label_set_text_with_mnemonic(GTK_LABEL (GTK_BIN (MRU_items[index])->child), mnemonic);
|
|
}
|
|
|
|
void MRU_Load ()
|
|
{
|
|
int i = g_PrefsDlg.m_nMRUCount;
|
|
|
|
if(i > 4)
|
|
i = 4; //FIXME: make this a define
|
|
|
|
for (; i > 0; i--)
|
|
MRU_AddFile (g_PrefsDlg.m_strMRUFiles[i-1].GetBuffer());
|
|
}
|
|
|
|
void MRU_Save ()
|
|
{
|
|
g_PrefsDlg.m_nMRUCount = MRU_used;
|
|
|
|
for (int i = 0; i < MRU_used; i++)
|
|
g_PrefsDlg.m_strMRUFiles[i] = MRU_GetText (i);
|
|
}
|
|
|
|
void MRU_AddWidget (GtkWidget *widget, int pos)
|
|
{
|
|
if (pos < MRU_MAX)
|
|
MRU_items[pos] = widget;
|
|
}
|
|
|
|
void MRU_AddFile (const char *str)
|
|
{
|
|
int i;
|
|
char* text;
|
|
|
|
// check if file is already in our list
|
|
for (i = 0; i < MRU_used; i++)
|
|
{
|
|
text = MRU_GetText (i);
|
|
|
|
if (strcmp (text, str) == 0)
|
|
{
|
|
// reorder menu
|
|
for (; i > 0; i--)
|
|
MRU_SetText (i, MRU_GetText (i-1));
|
|
|
|
MRU_SetText (0, str);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (MRU_used < MRU_MAX)
|
|
MRU_used++;
|
|
|
|
// move items down
|
|
for (i = MRU_used-1; i > 0; i--)
|
|
MRU_SetText (i, MRU_GetText (i-1));
|
|
|
|
MRU_SetText (0, str);
|
|
gtk_widget_set_sensitive (MRU_items[0], TRUE);
|
|
gtk_widget_show (MRU_items[MRU_used-1]);
|
|
}
|
|
|
|
void MRU_Activate (int index)
|
|
{
|
|
char *text = MRU_GetText (index);
|
|
|
|
if (access (text, R_OK) == 0)
|
|
{
|
|
text = strdup (text);
|
|
MRU_AddFile (text);
|
|
Map_LoadFile (text);
|
|
free (text);
|
|
}
|
|
else
|
|
{
|
|
MRU_used--;
|
|
|
|
for (int i = index; i < MRU_used; i++)
|
|
MRU_SetText (i, MRU_GetText (i+1));
|
|
|
|
if (MRU_used == 0)
|
|
{
|
|
gtk_label_set_text (GTK_LABEL (GTK_BIN (MRU_items[0])->child), "Recent Files");
|
|
gtk_widget_set_sensitive (MRU_items[0], FALSE);
|
|
}
|
|
else
|
|
{
|
|
gtk_widget_hide (MRU_items[MRU_used]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
======================================================================
|
|
|
|
FILE DIALOGS
|
|
|
|
======================================================================
|
|
*/
|
|
|
|
qboolean ConfirmModified ()
|
|
{
|
|
if (!modified)
|
|
return true;
|
|
|
|
if (gtk_MessageBox (g_pParentWnd->m_pWidget, "This will lose changes to the map", "warning", MB_OKCANCEL) == IDCANCEL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void ProjectDialog ()
|
|
{
|
|
const char *filename;
|
|
char buffer[NAME_MAX];
|
|
|
|
/*
|
|
* Obtain the system directory name and
|
|
* store it in buffer.
|
|
*/
|
|
|
|
strcpy(buffer, g_qeglobals.m_strHomeGame.GetBuffer());
|
|
strcat(buffer, g_pGameDescription->mBaseGame.GetBuffer());
|
|
strcat (buffer, "/scripts/");
|
|
|
|
// Display the Open dialog box
|
|
filename = file_dialog (NULL, TRUE, _("Open File"), buffer, "project");
|
|
|
|
if (filename == NULL)
|
|
return; // canceled
|
|
|
|
// Open the file.
|
|
// NOTE: QE_LoadProject takes care of saving prefs with new path to the project file
|
|
if (!QE_LoadProject(filename))
|
|
Sys_Printf ("Failed to load project from file: %s\n", filename);
|
|
else
|
|
// FIXME TTimo QE_Init is probably broken if you don't call it during startup right now ..
|
|
QE_Init();
|
|
}
|
|
|
|
/*
|
|
=======================================================
|
|
|
|
Menu modifications
|
|
|
|
=======================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
FillBSPMenu
|
|
|
|
==================
|
|
*/
|
|
char *bsp_commands[256];
|
|
|
|
void FillBSPMenu ()
|
|
{
|
|
GtkWidget *item, *menu; // menu points to a GtkMenu (not an item)
|
|
epair_t *ep;
|
|
GList *lst;
|
|
int i;
|
|
|
|
menu = GTK_WIDGET (g_object_get_data (G_OBJECT (g_qeglobals_gui.d_main_window), "menu_bsp"));
|
|
|
|
while ((lst = gtk_container_children (GTK_CONTAINER (menu))) != NULL)
|
|
gtk_container_remove (GTK_CONTAINER (menu), GTK_WIDGET (lst->data));
|
|
|
|
if (g_PrefsDlg.m_bDetachableMenus) {
|
|
item = gtk_tearoff_menu_item_new ();
|
|
gtk_menu_append (GTK_MENU (menu), item);
|
|
gtk_widget_set_sensitive (item, TRUE);
|
|
gtk_widget_show (item);
|
|
}
|
|
|
|
if (g_qeglobals.bBSPFrontendPlugin)
|
|
{
|
|
CString str = g_BSPFrontendTable.m_pfnGetBSPMenu();
|
|
char cTemp[1024];
|
|
strcpy(cTemp, str);
|
|
char* token = strtok(cTemp, ",;");
|
|
if (token && *token == ' ')
|
|
{
|
|
while (*token == ' ')
|
|
token++;
|
|
}
|
|
i = 0;
|
|
|
|
// first token is menu name
|
|
item = gtk_menu_get_attach_widget (GTK_MENU (menu));
|
|
gtk_label_set_text (GTK_LABEL (GTK_BIN (item)->child), token);
|
|
|
|
token = strtok(NULL, ",;");
|
|
while (token != NULL)
|
|
{
|
|
g_BSPFrontendCommands = g_slist_append (g_BSPFrontendCommands, g_strdup (token));
|
|
item = gtk_menu_item_new_with_label (token);
|
|
gtk_widget_show (item);
|
|
gtk_container_add (GTK_CONTAINER (menu), item);
|
|
gtk_signal_connect (GTK_OBJECT (item), "activate",
|
|
GTK_SIGNAL_FUNC (HandleCommand), GINT_TO_POINTER (CMD_BSPCOMMAND+i));
|
|
token = strtok(NULL, ",;");
|
|
i++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = 0;
|
|
for (ep = g_qeglobals.d_project_entity->epairs; ep; ep = ep->next)
|
|
{
|
|
if (strncmp(ep->key, "bsp_", 4)==0)
|
|
{
|
|
bsp_commands[i] = ep->key;
|
|
item = gtk_menu_item_new_with_label (ep->key+4);
|
|
gtk_widget_show (item);
|
|
gtk_container_add (GTK_CONTAINER (menu), item);
|
|
gtk_signal_connect (GTK_OBJECT (item), "activate",
|
|
GTK_SIGNAL_FUNC (HandleCommand), GINT_TO_POINTER (CMD_BSPCOMMAND+i));
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==============================================
|
|
|
|
void AddSlash(CString& strPath)
|
|
{
|
|
if (strPath.GetLength() > 0)
|
|
{
|
|
if ((strPath.GetAt(strPath.GetLength()-1) != '/') &&
|
|
(strPath.GetAt(strPath.GetLength()-1) != '\\'))
|
|
strPath += '/';
|
|
}
|
|
}
|
|
|
|
bool ExtractPath_and_Filename(const char* pPath, CString& strPath, CString& strFilename)
|
|
{
|
|
CString strPathName;
|
|
strPathName = pPath;
|
|
int nSlash = strPathName.ReverseFind('\\');
|
|
if (nSlash == -1)
|
|
// TTimo: try forward slash, some are using forward
|
|
nSlash = strPathName.ReverseFind('/');
|
|
if (nSlash >= 0)
|
|
{
|
|
strPath = strPathName.Left(nSlash+1);
|
|
strFilename = strPathName.Right(strPathName.GetLength() - nSlash - 1);
|
|
}
|
|
// TTimo: try forward slash, some are using forward
|
|
else
|
|
strFilename = pPath;
|
|
return true;
|
|
}
|
|
|
|
//===========================================
|
|
|
|
//++timo FIXME: no longer used .. remove!
|
|
char *TranslateString (char *buf)
|
|
{
|
|
static char buf2[32768];
|
|
int i, l;
|
|
char *out;
|
|
|
|
l = strlen(buf);
|
|
out = buf2;
|
|
for (i=0 ; i<l ; i++)
|
|
{
|
|
if (buf[i] == '\n')
|
|
{
|
|
*out++ = '\r';
|
|
*out++ = '\n';
|
|
}
|
|
else
|
|
*out++ = buf[i];
|
|
}
|
|
*out++ = 0;
|
|
|
|
return buf2;
|
|
}
|
|
|
|
// called whenever we need to open/close/check the console log file
|
|
void Sys_LogFile (void)
|
|
{
|
|
if (g_PrefsDlg.mGamesDialog.m_bLogConsole && !g_qeglobals.hLogFile)
|
|
{
|
|
// settings say we should be logging and we don't have a log file .. so create it
|
|
// open a file to log the console (if user prefs say so)
|
|
// the file handle is g_qeglobals.hLogFile
|
|
// the log file is erased
|
|
Str name;
|
|
name = g_strTempPath;
|
|
name += "radiant.log";
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
g_qeglobals.hLogFile = open( name.GetBuffer(), O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE );
|
|
#endif
|
|
#ifdef _WIN32
|
|
g_qeglobals.hLogFile = _open( name.GetBuffer(), _O_TRUNC | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE );
|
|
#endif
|
|
if (g_qeglobals.hLogFile)
|
|
{
|
|
Sys_Printf("Started logging to %s\n", name.GetBuffer());
|
|
time_t localtime;
|
|
time(&localtime);
|
|
Sys_Printf( "Today is: %s", ctime(&localtime));
|
|
Sys_Printf( "This is radiant '" RADIANT_VERSION "' compiled " __DATE__ "\n");
|
|
Sys_Printf( RADIANT_ABOUTMSG "\n");
|
|
}
|
|
else
|
|
gtk_MessageBox (NULL, "Failed to create log file, check write permissions in Radiant directory.\n",
|
|
"Console logging", MB_OK );
|
|
}
|
|
else if (!g_PrefsDlg.mGamesDialog.m_bLogConsole && g_qeglobals.hLogFile)
|
|
{
|
|
// settings say we should not be logging but still we have an active logfile .. close it
|
|
time_t localtime;
|
|
time(&localtime);
|
|
Sys_Printf("Closing log file at %s\n", ctime(&localtime));
|
|
#ifdef _WIN32
|
|
_close( g_qeglobals.hLogFile );
|
|
#endif
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
close( g_qeglobals.hLogFile );
|
|
#endif
|
|
g_qeglobals.hLogFile = 0;
|
|
}
|
|
}
|
|
|
|
void Sys_ClearPrintf (void)
|
|
{
|
|
GtkTextBuffer* buffer = gtk_text_view_get_buffer(GTK_TEXT_VIEW(g_qeglobals_gui.d_edit));
|
|
gtk_text_buffer_set_text(buffer, "", -1);
|
|
}
|
|
|
|
// used to be around 32000, that should be way enough already
|
|
#define BUFFER_SIZE 4096
|
|
|
|
extern "C" void Sys_FPrintf_VA( int level, const char *text, va_list args ) {
|
|
char buf[BUFFER_SIZE];
|
|
|
|
buf[0] = 0;
|
|
vsnprintf( buf, BUFFER_SIZE, text, args );
|
|
buf[BUFFER_SIZE-1] = 0;
|
|
const unsigned int length = strlen(buf);
|
|
|
|
if ( g_qeglobals.hLogFile ) {
|
|
#ifdef _WIN32
|
|
_write( g_qeglobals.hLogFile, buf, length );
|
|
_commit( g_qeglobals.hLogFile );
|
|
#endif
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
write( g_qeglobals.hLogFile, buf, length );
|
|
#endif
|
|
}
|
|
|
|
if ( level != SYS_NOCON ) {
|
|
// TTimo: FIXME: killed the console to avoid GDI leak fuckup
|
|
if ( g_qeglobals_gui.d_edit != NULL ) {
|
|
GtkTextBuffer* buffer = gtk_text_view_get_buffer(GTK_TEXT_VIEW(g_qeglobals_gui.d_edit));
|
|
|
|
GtkTextIter iter;
|
|
gtk_text_buffer_get_end_iter(buffer, &iter);
|
|
|
|
static GtkTextMark* end = gtk_text_buffer_create_mark(buffer, "end", &iter, FALSE);
|
|
|
|
const GdkColor yellow = { 0, 0xb0ff, 0xb0ff, 0x0000 };
|
|
const GdkColor red = { 0, 0xffff, 0x0000, 0x0000 };
|
|
const GdkColor black = { 0, 0x0000, 0x0000, 0x0000 };
|
|
|
|
static GtkTextTag* error_tag = gtk_text_buffer_create_tag (buffer, "red_foreground", "foreground-gdk", &red, NULL);
|
|
static GtkTextTag* warning_tag = gtk_text_buffer_create_tag (buffer, "yellow_foreground", "foreground-gdk", &yellow, NULL);
|
|
static GtkTextTag* standard_tag = gtk_text_buffer_create_tag (buffer, "black_foreground", "foreground-gdk", &black, NULL);
|
|
GtkTextTag* tag;
|
|
switch (level)
|
|
{
|
|
case SYS_WRN:
|
|
tag = warning_tag;
|
|
break;
|
|
case SYS_ERR:
|
|
tag = error_tag;
|
|
break;
|
|
case SYS_STD:
|
|
case SYS_VRB:
|
|
default:
|
|
tag = standard_tag;
|
|
break;
|
|
}
|
|
gtk_text_buffer_insert_with_tags(buffer, &iter, buf, length, tag, NULL);
|
|
|
|
gtk_text_view_scroll_mark_onscreen(GTK_TEXT_VIEW(g_qeglobals_gui.d_edit), end);
|
|
|
|
// update console widget immediatly if we're doing something time-consuming
|
|
if( !g_bScreenUpdates && GTK_WIDGET_REALIZED( g_qeglobals_gui.d_edit ) )
|
|
{
|
|
gtk_grab_add(g_qeglobals_gui.d_edit);
|
|
|
|
while(gtk_events_pending())
|
|
gtk_main_iteration();
|
|
|
|
gtk_grab_remove(g_qeglobals_gui.d_edit);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOTE: this is the handler sent to synapse
|
|
// must match PFN_SYN_PRINTF_VA
|
|
extern "C" void Sys_Printf_VA (const char *text, va_list args)
|
|
{
|
|
Sys_FPrintf_VA (SYS_STD, text, args);
|
|
}
|
|
|
|
extern "C" void Sys_Printf( const char *text, ... ) {
|
|
va_list args;
|
|
|
|
va_start( args, text );
|
|
Sys_FPrintf_VA( SYS_STD, text, args );
|
|
va_end( args );
|
|
}
|
|
|
|
extern "C" void Sys_FPrintf (int level, const char *text, ...)
|
|
{
|
|
va_list args;
|
|
|
|
va_start (args, text);
|
|
Sys_FPrintf_VA (level, text, args);
|
|
va_end (args);
|
|
}
|