mirror of
https://github.com/UberGames/GtkRadiant.git
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89 lines
4.4 KiB
C
89 lines
4.4 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// brush.h
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// some usefull flags to control the behaviour of Brush_Build
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extern bool g_bBuildWindingsNoTexBuild;
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void Brush_AddToList( brush_t *b, brush_t *lst );
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void Brush_Build( brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool bFilterTest = true );
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void Brush_SetBuildWindingsNoTexBuild( bool bBuild );
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void Brush_BuildWindings( brush_t *b, bool bSnap = true );
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brush_t* Brush_Clone( brush_t *b );
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brush_t* Brush_FullClone( brush_t *b );
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brush_t* Brush_Create( vec3_t mins, vec3_t maxs, texdef_t *texdef );
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void Brush_Resize( brush_t *b, vec3_t vMin, vec3_t vMax );
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void Brush_FaceDraw( face_t *face, int nGLState );
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void Brush_Draw( brush_t *b );
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void Brush_DrawXY( brush_t *b, int nViewType );
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// set bRemoveNode to false to avoid trying to delete the item in group view tree control
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void Brush_Free( brush_t *b, bool bRemoveNode = true );
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int Brush_MemorySize( brush_t *b );
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void Brush_MakeSided( int sides );
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void Brush_MakeSidedCone( int sides );
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void Brush_Move( brush_t *b, const vec3_t move, bool bSnap = true );
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int Brush_MoveVertex( brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap = true );
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void Brush_ResetFaceOriginals( brush_t *b );
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face_t* Brush_Ray( vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlags = 0 );
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void Brush_RemoveFromList( brush_t *b );
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// bCaulk means the faces created during the operation will be caulked, this is used in conjunction with g_PrefsDlg.m_bClipCaulk
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void Brush_SplitBrushByFace( brush_t *in, face_t *f, brush_t **front, brush_t **back, boolean bCaulk = false );
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void Brush_SelectFaceForDragging( brush_t *b, face_t *f, qboolean shear );
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void Brush_SetTexture( brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = (IPluginTexdef*)NULL );
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void Brush_SideSelect( brush_t *b, vec3_t origin, vec3_t dir, qboolean shear );
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void Brush_SnapToGrid( brush_t *pb );
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void Brush_Rotate( brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true );
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void Brush_MakeSidedSphere( int sides );
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//void Brush_Write (brush_t *b, FILE *f);
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//void Brush_Write (brush_t *b, MemStream* pMemFile);
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void Brush_RemoveEmptyFaces( brush_t *b );
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winding_t* Brush_MakeFaceWinding( brush_t *b, face_t *face );
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void Brush_RefreshShader( brush_t *b );
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int AddPlanept( float *f );
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float SetShadeForPlane( plane_t *p );
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face_t* Face_Alloc( void );
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void Face_Free( face_t *f );
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face_t* Face_Clone( face_t *f );
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void Face_SetShader( face_t *face, const char *name );
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/*!
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faster version if you know the IShader already
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(instead of hash table lookup by name)
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*/
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void Face_SetShader( face_t *face, IShader *shader );
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void Face_MakePlane( face_t *f );
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void Face_Draw( face_t *face );
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void Face_TextureVectors( face_t * f, float STfromXYZ[2][4] );
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void SetFaceTexdef( face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = NULL );
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void Face_FitTexture( face_t * face, int nHeight, int nWidth );
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void Brush_FitTexture( brush_t *b, int nHeight, int nWidth );
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//void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);
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//const char* Brush_GetKeyValue(brush_t *b, const char *pKey);
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brush_t *Brush_Alloc();
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const char* Brush_Name( brush_t *b );
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//eclass_t* HasModel(brush_t *b);
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void aabb_draw( const aabb_t *aabb, int mode );
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