mirror of
https://github.com/UberGames/GtkRadiant.git
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04c7eb042d
* removed all the references to the old bugzilla links (deadlinks - no longer useful) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
796 lines
35 KiB
C++
796 lines
35 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// QERadiant PlugIns
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//
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//
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#ifndef __QERPLUGIN_H__
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#define __QERPLUGIN_H__
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/*!
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\todo this header is intended to be turned into a header for the core editor functionality
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some portability related code should be moved to synapse (such as the GUID stuff)
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*/
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#include <stdio.h>
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#include <string.h>
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// TTimo
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// ideally the plugin API would be UI toolkit independent, but removing the dependency with GLib seems tricky right now..
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#include <glib.h>
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#include "qertypes.h"
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// FIXME TTimo:
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// GUID declaration here should be trashed, it is in synapse.h
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#ifdef _WIN32
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#include <wtypes.h>
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#endif
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#define QER_MAX_NAMELEN 1024
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#ifndef _WIN32
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#include "misc_def.h"
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#endif
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// the editor will look for plugins in two places, the plugins path
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// under the application path, and the path under the basepath as defined
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// in the project (.qe4) file.
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//
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// you can drop any number of new texture, model format DLL's in the standard plugin path
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// but only one plugin that overrides map loading/saving, surface dialog, surface flags, etc..
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// should be used at one time.. if multiples are loaded then the last one loaded will be the
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// active one
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//
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// type of services the plugin supplies, pass any combo of these flags
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// it is assumed the plugin will have a matching function as defined below
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// to correlate to the implied functionality
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//
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#define RADIANT_MAJOR "radiant"
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// basics
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#define QERPLUG_INIT "QERPlug_Init"
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#define QERPLUG_GETNAME "QERPlug_GetName"
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#define QERPLUG_GETCOMMANDLIST "QERPlug_GetCommandList"
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#define QERPLUG_DISPATCH "QERPlug_Dispatch"
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#define QERPLUG_GETFUNCTABLE "QERPlug_GetFuncTable"
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// game stuff
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#define QERPLUG_GETTEXTUREINFO "QERPlug_GetTextureInfo" // gets a texture info structure
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#define QERPLUG_LOADTEXTURE "QERPlug_LoadTexture" // loads a texture, will return an RGBA structure
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// and any surface flags/contents for it
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#define QERPLUG_GETSURFACEFLAGS "QERPlug_GetSurfaceFlags" // gets a list of surface/content flag names from a plugin
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struct _QERTextureInfo
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{
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char m_TextureExtension[QER_MAX_NAMELEN]; // the extension these textures have
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qboolean m_bHiColor; // if textures are NOT high color, the default
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// palette (as described inthe qe4 file will be used for gamma correction)
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// if they are high color, gamma and shading are computed on the fly
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// based on the rgba data
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//--bool m_bIsShader; // will probably do q3 shaders this way when i merge
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qboolean m_bWadStyle; // if this is true, the plugin will be presented with the texture path
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// defined in the .qe4 file and is expected to preload all the textures
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qboolean m_bHalfLife; // causes brushes to be saved/parsed without the surface contents/flags/value
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};
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struct _QERTextureLoad // returned by a plugin
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{
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_QERTextureLoad()
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{
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memset(reinterpret_cast<void*>(this), 0, sizeof(_QERTextureLoad));
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};
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~_QERTextureLoad()
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{
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delete []m_pRGBA;
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delete []m_pName;
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};
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void makeSpace(int nSize)
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{
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m_pRGBA = new unsigned char[nSize+1];
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};
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void setName(const char* p)
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{
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m_pName = new char[strlen(p)+1];
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strcpy(m_pName, p);
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};
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unsigned char *m_pRGBA; // rgba data (alpha channel is supported and drawn appropriately)
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int m_nWidth; // width
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int m_nHeight; // height
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int m_nContents; // default contents
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int m_nFlags; // "" flags
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int m_nValue; // "" value
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char *m_pName; // name to be referenced in map, build tools, etc.
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};
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struct _QERModelInfo
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{
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char m_ModelExtension[QER_MAX_NAMELEN];
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bool m_bSkinned;
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bool m_bMultipart;
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};
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struct _QERModelLoad
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{
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// vertex and skin data
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};
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//=========================================
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// plugin functions
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#if 0
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// NOTE TTimo: hack to make old plugin tech and new plugin tech live together
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#ifndef _IPLUGIN_H_
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// toolkit-independant interface, cast hwndMain to GtkWidget*
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typedef const char* (WINAPI *PFN_QERPLUG_INIT)(void* hApp, void* hwndMain);
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typedef const char* (WINAPI *PFN_QERPLUG_GETNAME)();
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typedef const char* (WINAPI *PFN_QERPLUG_GETCOMMANDLIST)();
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typedef void (WINAPI *PFN_QERPLUG_DISPATCH)(const char* p, vec3_t vMin, vec3_t vMax, bool bSingleBrush);
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#endif
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#endif
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typedef char* (WINAPI *PFN_QERPLUG_GETFUNCTABLE)();
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// v1.5
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//
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// Texture loading
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// returns a ptr to _QERTextureInfo
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typedef void* (WINAPI *PFN_QERPLUG_GETTEXTUREINFO)();
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//
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// loads a texture by calling the texture load func in the editor (defined below)
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// transparency (for water, fog, lava, etc.. ) can be emulated in the editor
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// by passing in appropriate alpha data or by setting the appropriate surface flags
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// expected by q2 (which the editor will use.. )
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typedef void (WINAPI *PFN_QERPLUG_LOADTEXTURE)(const char* pFilename);
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// v1.6
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typedef void* (WINAPI *PFN_QERPLUG_GETSURFACEFLAGS)();
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// v1.7
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// if exists in plugin, gets called between INIT and GETCOMMANDLIST
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// the plugin can register the EClasses he wants to handle
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//++timo TODO: this has got to move into the table, and be requested by QERPlug_RequestInterface
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//++timo FIXME: the LPVOID parameter must be casted to an IEpair interface
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#define QERPLUG_REGISTERPLUGINENTITIES "QERPlug_RegisterPluginEntities"
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typedef void (WINAPI * PFN_QERPLUG_REGISTERPLUGINENTITIES)( void* );
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// if exists in plugin, gets called between INIT and GETCOMMANDLIST
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// the plugin can Init all it needs for surface properties
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#define QERPLUG_INITSURFACEPROPERTIES "QERPlug_InitSurfaceProperties"
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typedef void (WINAPI * PFN_QERPLUG_INITSURFACEPROPERTIES)();
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// if Radiant needs to use a particular set of commands, it can request the plugin to fill a func table
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// this is similar to PFN_QERAPP_REQUESTINTERFACE
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#define QERPLUG_REQUESTINTERFACE "QERPlug_RequestInterface"
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typedef int (WINAPI * PFN_QERPLUG_REQUESTINTERFACE) (REFGUID refGUID, void* pInterface, const char *version_name);
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// Load an image file
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typedef void (* PFN_QERAPP_LOADIMAGE) (const char *name, unsigned char **pic, int *width, int *height);
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// TTimo FIXME: the logic for this is in synapse now
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// MODULES specific:
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// if it exports this entry point, will be considered as a module
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// a module is a plugin that provides some REQUIRED interfaces to Radiant, such as the shader module
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// Radiant will call QERPLUG_LISTINTERFACES to get a list of the interfaces a given plugin implements
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// then it will call PFN_QERPLUG_REQUESTINTERFACE to actually get them
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// following leo's code .. looks ok to use a string to identify the various versions of a same interface
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// obviously it would be handy to have the same string naming for the interfaces.
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// best way would be to have the names come in when you list the interfaces
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// NOTE: we might have a problem with the order in which the interfaces are filled in
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// there's some kind of dependency graph, the shader module expects to find the VFS ready etc.
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typedef struct moduleentry_s {
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const GUID *interface_GUID;
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const char* interface_name;
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const char* version_name;
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} moduleentry_t;
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#define QERPLUG_LISTINTERFACES "QERPlug_ListInterfaces"
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#define MAX_QERPLUG_INTERFACES 10
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typedef int (WINAPI* PFN_QERPLUG_LISTINTERFACES) (moduleentry_t table[MAX_QERPLUG_INTERFACES]);
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// ========================================
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// GTK+ helper functions
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// NOTE: parent can be NULL in all functions but it's best to set them
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// simple Message Box, see above for the 'type' flags
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// toolkit-independent, cast parent ot a GtkWidget*
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typedef gint (WINAPI* PFN_QERAPP_MESSAGEBOX) (void *parent, const char* text,
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const char* caption, guint32 type, const char *URL);
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// file and directory selection functions return NULL if the user hits cancel
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// or a gchar* string that must be g_free'd by the user
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// - 'title' is the dialog title (can be NULL)
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// - 'path' is used to set the initial directory (can be NULL)
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// - 'pattern': the first pattern is for the win32 mode, then comes the Gtk pattern list, see Radiant source for samples
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// TTimo 04/01/2001 toolkit-independant, cast parent to a GtkWidget*
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typedef const gchar* (* PFN_QERAPP_FILEDIALOG) (void *parent, gboolean open, const char* title,
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const char* path, const char* pattern);
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typedef gchar* (WINAPI* PFN_QERAPP_DIRDIALOG) (void *parent, const char* title,
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const char* path);
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// return true if the user closed the dialog with 'Ok'
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// 'color' is used to set the initial value and store the selected value
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typedef bool (WINAPI* PFN_QERAPP_COLORDIALOG) (void *parent, float *color,
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const char* title);
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// load a .bmp file and store the results in 'gdkpixmap' and 'mask'
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// returns TRUE on success but even if it fails, it creates an empty pixmap
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// NOTE: 'filename' is relative to <radiant_path>/plugins/bitmaps/
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// TTimo 04/01/2001 toolkit-independant, cast gkpixmap to GdkPixmap and mask to GdkBitmap
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typedef bool (WINAPI* PFN_QERAPP_LOADBITMAP) (const char* filename, void **gdkpixmap, void **mask);
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// ========================================
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// read/write preferences file
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// use this function to get the directory where the preferences file are stored
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typedef const char* (WINAPI* PFN_QERAPP_PROFILE_GETDIR) ();
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// 'filename' is the absolute path
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typedef bool (WINAPI* PFN_QERAPP_PROFILE_SAVEINT) (const char *filename, const char *section,
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const char *key, int value);
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typedef bool (WINAPI* PFN_QERAPP_PROFILE_SAVESTR) (const char *filename, const char *section,
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const char *key, const char *value);
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typedef int (WINAPI* PFN_QERAPP_PROFILE_LOADINT) (const char *filename, const char *section,
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const char *key, int default_value);
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typedef char* (WINAPI* PFN_QERAPP_PROFILE_LOADSTR) (const char *filename, const char *section,
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const char *key, const char *default_value);
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//=========================================
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// editor functions
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// There are 3 potential brush handle lists
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// 1. the list that contains brushes a plugin creates using CreateBrushHandle
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// 2. the selected brush list (brushes the user has selected)
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// 3. the active brush list (brushes in the map that are not selected)
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//
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// In general, the same things can be done to brush handles (face manip, delete brushhandle, etc.. ) in each
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// list. There are a few exceptions.
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// 1. You cannot commit a selected or active brush handle to the map. This is because it is already in the map.
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// 2. You cannot bind brush handles from the selected or active brush list to an entity. As of v1.0 of the plugins
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// the only way for a plugin to create entities is to create a brush handles (or a list of handles) and then bind
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// them to an entity. This will commit the brush(s) and/or the entities to the map as well.
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//
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// To use the active or selected brush lists, you must first allocate them (which returns a count) and then
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// release them when you are finish manipulating brushes in one of those lists.
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//++timo NOTE : the #defines here are never used, but can help finding where things are done in the editor
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#if 0
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// brush manipulation routines
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#define QERAPP_CREATEBRUSH "QERApp_CreateBrush"
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#define QERAPP_CREATEBRUSHHANDLE "QERApp_CreateBrushHandle"
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#define QERAPP_DELETEBRUSHHANDLE "QERApp_DeleteBrushHandle"
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#define QERAPP_COMMITBRUSHHANDLETOMAP "QERApp_CommitBrushHandleToMap"
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//++timo not implemented .. remove
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// #define QERAPP_BINDHANDLESTOENTITY "QERApp_BindHandlesToEntity"
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#define QERAPP_ADDFACE "QERApp_AddFace"
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#define QERAPP_ADDFACEDATA "QERApp_AddFaceData"
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#define QERAPP_GETFACECOUNT "QERApp_GetFaceCount"
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#define QERAPP_GETFACEDATA "QERApp_GetFaceData"
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#define QERAPP_SETFACEDATA "QERApp_SetFaceData"
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#define QERAPP_DELETEFACE "QERApp_DeleteFace"
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#define QERAPP_TEXTUREBRUSH "QERApp_TextureBrush"
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#define QERAPP_BUILDBRUSH "QERApp_BuildBrush" // PGM
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#define QERAPP_SELECTEDBRUSHCOUNT "QERApp_SelectedBrushCount"
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#define QERAPP_ALLOCATESELECTEDBRUSHHANDLES "QERApp_AllocateSelectedBrushHandles"
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#define QERAPP_RELEASESELECTEDBRUSHHANDLES "QERApp_ReleaseSelectedBrushHandles"
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#define QERAPP_GETSELECTEDBRUSHHANDLE "QERApp_GetSelectedBrushHandle"
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#define QERAPP_ACTIVEBRUSHCOUNT "QERApp_ActiveBrushCount"
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#define QERAPP_ALLOCATEACTIVEBRUSHHANDLES "QERApp_AllocateActiveBrushHandles"
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#define QERAPP_RELEASEACTIVEBRUSHHANDLES "QERApp_ReleaseActiveBrushHandles"
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#define QERAPP_GETACTIVEBRUSHHANDLE "QERApp_GetActiveBrushHandle"
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// texture stuff
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#define QERAPP_TEXTURECOUNT "QERApp_TextureCount"
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#define QERAPP_GETTEXTURE "QERApp_GetTexture"
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#define QERAPP_GETCURRENTTEXTURE "QERApp_GetCurrentTexture"
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#define QERAPP_SETCURRENTTEXTURE "QERApp_SetCurrentTexture"
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// selection
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#define QERAPP_DELETESELECTION "QERApp_DeleteSelection"
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#define QERAPP_SELECTBRUSH "QERApp_SelectBrush" // PGM
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#define QERAPP_DESELECTBRUSH "QERApp_DeselectBrush" // PGM
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#define QERAPP_DESELECTALLBRUSHES "QERApp_DeselectAllBrushes" // PGM
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// data gathering
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#define QERAPP_GETPOINTS "QERApp_GetPoints"
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#define QERAPP_SELECTBRUSHES "QERApp_GetBrushes"
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// entity class stuff
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// the entity handling is very basic for 1.0
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#define QERAPP_GETECLASSCOUNT "QERApp_GetEClassCount"
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#define QERAPP_GETECLASS "QERApp_GetEClass"
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// misc
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#define QERAPP_SYSMSG "QERApp_SysMsg"
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#define QERAPP_INFOMSG "QERApp_InfoMsg"
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#define QERAPP_HIDEINFOMSG "QERApp_HideInfoMsg"
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#define QERAPP_RESET_PLUGINS "QERApp_ResetPlugins"
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// texture loading
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#define QERAPP_LOADTEXTURERGBA "QERApp_LoadTextureRGBA"
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// FIXME: the following are not implemented yet
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// hook registrations
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#define QERAPP_REGISTER_MAPLOADFUNC "QERApp_Register_MapLoadFunc"
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#define QERAPP_REGISTER_MAPSAVEFUNC "QERApp_Register_MapSaveFunc"
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// FIXME: the following are not implemented yet
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#define QERAPP_REGISTER_PROJECTLOADFUNC "QERApp_Register_ProjectLoadFunc"
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#define QERAPP_REGISTER_MOUSEHANDLER "QERApp_Register_MouseHandler"
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#define QERAPP_REGISTER_KEYHANDLER "QERApp_Register_KeyHandler"
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// FIXME: new primtives do not work in v1.00
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// primitives are new types of things in the map
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// for instance, the Q3 curves could have been done as
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// primitives instead of being built in
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// it will be a plugins responsibility to hook the map load and save funcs to load
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// and/or save any additional data (like new primitives of some type)
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// the editor will call each registered renderer during the rendering process to repaint
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// any primitives the plugin owns
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// each primitive object has a temporary sibling brush that lives in the map
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// FIXME: go backwards on this a bit.. orient it more towards the temp brush mode as it will be cleaner
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// basically a plugin will hook the map load and save and will add the primitives to the map.. this will
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// produce a temporary 'primitive' brush and the appropriate renderer will be called as well as the
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// edit handler (for edge drags, sizes, rotates, etc.. ) and the vertex maker will be called when vertex
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// mode is attemped on the brush.. there will need to be a GetPrimitiveBounds callback in the edit handler
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// so the brush can resize appropriately as needed.. this might be the plugins responsibility to set the
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// sibling brushes size.. it will then be the plugins responsibility to hook map save to save the primitives
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// as the editor will discard any temp primitive brushes.. (there probably needs to be some kind of sanity check
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// here as far as keeping the brushes and the plugin in sync.. i suppose the edit handler can deal with all of that
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// crap but it looks like a nice place for a mess)
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#define QERAPP_REGISTER_PRIMITIVE "QERApp_Register_Primitive"
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#define QERAPP_REGISTER_RENDERER "QERApp_Register_Renderer"
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#define QERAPP_REGISTER_EDITHANDLER "QERApp_Register_EditHandler"
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#define QERAPP_REGISTER_VERTEXMAKER "QERApp_Register_VertexMaker"
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#define QERAPP_ADDPRIMITIVE "QERApp_AddPrimitive"
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// v1.70
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#define QERAPP_GETENTITYCOUNT "QERApp_GetEntityCount"
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#define QERAPP_GETENTITYHANDLE "QERApp_GetEntityHandle"
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//++timo not implemented for the moment
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// #define QERAPP_GETENTITYINFO "QERApp_GetEntityInfo"
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//++timo does the keyval need some more funcs to add/remove ?
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// get the pointer and do the changes yourself
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#define QERAPP_ALLOCATEEPAIR "QERApp_AllocateEpair"
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#define QERAPP_ALLOCATEENTITYBRUSHHANDLES "QERApp_AllocateEntityBrushHandles"
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#define QERAPP_RELEASEENTITYBRUSHHANDLES "QERApp_ReleaseEntityBrushHandles"
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#define QERAPP_GETENTITYBRUSHHANDLE "QERApp_GetEntityBrushHandle"
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#define QERAPP_CREATEENTITYHANDLE "QERApp_CreateEntityHandle"
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#define QERAPP_COMMITBRUSHHANDLETOENTITY "QERApp_CommitBrushHandleToEntity"
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#define QERAPP_COMMITENTITYHANDLETOMAP "QERApp_CommitEntityHandleToMap"
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#define QERAPP_SETSCREENUPDATE "QERApp_SetScreenUpdate"
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#define QERAPP_BUILDBRUSH2 "QERApp_BuildBrush2"
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#endif
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// v1.80
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#define QERAPP_GETDISPATCHPARAMS "QERApp_GetDispatchParams"
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struct _QERPointData
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{
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int m_nCount;
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vec3_t *m_pVectors;
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};
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struct _QERFaceData
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{
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char m_TextureName[QER_MAX_NAMELEN];
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int m_nContents;
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int m_nFlags;
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|
int m_nValue;
|
|
float m_fShift[2];
|
|
float m_fRotate;
|
|
float m_fScale[2];
|
|
vec3_t m_v1, m_v2, m_v3;
|
|
// brush primitive additions
|
|
qboolean m_bBPrimit;
|
|
brushprimit_texdef_t brushprimit_texdef;
|
|
};
|
|
|
|
typedef void (WINAPI * PFN_QERAPP_CREATEBRUSH)(vec3_t vMin, vec3_t vMax);
|
|
|
|
typedef void* (WINAPI * PFN_QERAPP_CREATEBRUSHHANDLE)();
|
|
typedef void (WINAPI * PFN_QERAPP_DELETEBRUSHHANDLE)(void* pv);
|
|
typedef void (WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOMAP)(void* pv);
|
|
typedef void (WINAPI * PFN_QERAPP_ADDFACE)(void* pv, vec3_t v1, vec3_t v2, vec3_t v3);
|
|
|
|
typedef void (WINAPI * PFN_QERAPP_ADDFACEDATA)(void* pv, _QERFaceData *pData);
|
|
typedef int (WINAPI * PFN_QERAPP_GETFACECOUNT)(void* pv);
|
|
typedef _QERFaceData* (WINAPI * PFN_QERAPP_GETFACEDATA)(void* pv, int nFaceIndex);
|
|
typedef void (WINAPI * PFN_QERAPP_SETFACEDATA)(void* pv, int nFaceIndex, _QERFaceData *pData);
|
|
typedef void (WINAPI * PFN_QERAPP_DELETEFACE)(void* pv, int nFaceIndex);
|
|
typedef void (WINAPI * PFN_QERAPP_TEXTUREBRUSH)(void* pv, char* pName);
|
|
typedef void (WINAPI * PFN_QERAPP_BUILDBRUSH)(void* pv); // PGM
|
|
typedef void (WINAPI * PFN_QERAPP_SELECTBRUSH)(void* pv); // PGM
|
|
typedef void (WINAPI * PFN_QERAPP_DESELECTBRUSH)(void* pv); // PGM
|
|
typedef void (WINAPI * PFN_QERAPP_DESELECTALLBRUSHES)(); // PGM
|
|
|
|
typedef void (WINAPI * PFN_QERAPP_DELETESELECTION)();
|
|
typedef void (WINAPI * PFN_QERAPP_GETPOINTS)(int nMax, _QERPointData *pData, char* pMsg);
|
|
|
|
typedef int (WINAPI * PFN_QERAPP_SELECTEDBRUSHCOUNT)();
|
|
typedef int (WINAPI * PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES)();
|
|
typedef void (WINAPI * PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES)();
|
|
typedef void* (WINAPI * PFN_QERAPP_GETSELECTEDBRUSHHANDLE)(int nIndex);
|
|
|
|
typedef int (WINAPI * PFN_QERAPP_ACTIVEBRUSHCOUNT)();
|
|
typedef int (WINAPI * PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES)();
|
|
typedef void (WINAPI * PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES)();
|
|
typedef void* (WINAPI * PFN_QERAPP_GETACTIVEBRUSHHANDLE)(int nIndex);
|
|
|
|
typedef int (WINAPI * PFN_QERAPP_TEXTURECOUNT)();
|
|
typedef char* (WINAPI * PFN_QERAPP_GETTEXTURE)(int nIndex);
|
|
typedef char* (WINAPI * PFN_QERAPP_GETCURRENTTEXTURE)();
|
|
typedef void (WINAPI * PFN_QERAPP_SETCURRENTTEXTURE)(char* pName);
|
|
|
|
typedef void (WINAPI * PFN_QERAPP_REGISTERMAPLOAD)(void* vp);
|
|
typedef void (WINAPI * PFN_QERAPP_REGISTERMAPSAVE)(void* vp);
|
|
|
|
typedef int (WINAPI * PFN_QERAPP_GETECLASSCOUNT)();
|
|
typedef char* (WINAPI * PFN_QERAPP_GETECLASS)(int nIndex);
|
|
|
|
typedef void (WINAPI * PFN_QERAPP_RESETPLUGINS)();
|
|
//--typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
|
|
|
|
/*!
|
|
\fn LoadTextureRGBA
|
|
\param pPixels is the raw RGBA pixel data (24bits, 8 bit depth)
|
|
\param nWidth image width
|
|
\param nHeight image height
|
|
this will work from the RGBA data and create a GL texture (accessed through a GL bind number)
|
|
it takes care of creating the mipmapping levels too
|
|
*/
|
|
typedef qtexture_t* (* PFN_QERAPP_LOADTEXTURERGBA)(unsigned char* pPixels, int nWidth, int nHeight);
|
|
|
|
//--typedef LPCSTR (WINAPI* PFN_QERAPP_GETENTITY)(int nIndex);
|
|
|
|
// v1.70
|
|
typedef int (WINAPI * PFN_QERAPP_GETENTITYCOUNT)();
|
|
typedef void* (WINAPI * PFN_QERAPP_GETENTITYHANDLE)(int nIndex);
|
|
// FIXME: those two are fairly outdated, you get the epairs
|
|
// but you don't have a clean epair read/write query
|
|
// and you rely on the C structs directly, which might go away soon
|
|
// ok now, stop using, it's bad for your karma (see iepairs.h instead)
|
|
typedef epair_t* (WINAPI * PFN_QERAPP_ALLOCATEEPAIR)( char*, char* );
|
|
typedef int (WINAPI * PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES)(void* vp);
|
|
typedef void (WINAPI * PFN_QERAPP_RELEASEENTITYBRUSHHANDLES)();
|
|
typedef void* (WINAPI * PFN_QERAPP_GETENTITYBRUSHHANDLE)(int nIndex);
|
|
typedef void* (WINAPI * PFN_QERAPP_CREATEENTITYHANDLE)();
|
|
typedef void (WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOENTITY)( void* vpBrush, void* vpEntity);
|
|
typedef void (WINAPI * PFN_QERAPP_COMMITENTITYHANDLETOMAP)(void* vp);
|
|
typedef void (WINAPI * PFN_QERAPP_SETSCREENUPDATE)(int bScreenUpdate);
|
|
// this one uses window flags defined in qertypes.h
|
|
typedef void (WINAPI * PFN_QERAPP_SYSUPDATEWINDOWS)(int bits);
|
|
//++timo remove this one
|
|
typedef void (WINAPI * PFN_QERAPP_BUILDBRUSH2)(void* vp, int bConvert);
|
|
|
|
// v1.80
|
|
typedef void (WINAPI * PFN_QERAPP_GETDISPATCHPARAMS)(vec3_t vMin, vec3_t vMax, bool *bSingleBrush);
|
|
|
|
typedef int (WINAPI * PFN_QERAPP_REQUESTINTERFACE)( REFGUID, void* );
|
|
// use this one for errors, Radiant will stop after the "edit preferences" dialog
|
|
typedef void (WINAPI * PFN_QERAPP_ERROR)(const char* pMsg, ...);
|
|
// use to gain read access to the project epairs
|
|
// FIXME: removed, accessed through QERPlug_RegisterPluginEntities with the IEpair interface
|
|
// typedef void (WINAPI* PFN_QERAPP_GETPROJECTEPAIR)(epair_t **);
|
|
// used to allocate and read a buffer
|
|
//++timo NOTE: perhaps this would need moving to some kind of dedicated interface
|
|
typedef int (WINAPI * PFN_QERAPP_LOADFILE)(const char *pLocation, void ** buffer);
|
|
typedef char* (WINAPI * PFN_QERAPP_EXPANDRELETIVEPATH)(char *);
|
|
typedef void (WINAPI * PFN_QERAPP_QECONVERTDOSTOUNIXNAME)( char *dst, const char *src );
|
|
typedef int (WINAPI * PFN_QERAPP_HASSHADER)(const char *);
|
|
typedef int (WINAPI * PFN_QERAPP_TEXTURELOADSKIN)(char *pName, int *pnWidth, int *pnHeight);
|
|
// retrieves the path to the engine from the preferences dialog box
|
|
typedef const char* (WINAPI * PFN_QERAPP_GETGAMEPATH)();
|
|
// retrieves full Radiant path
|
|
typedef const char* (WINAPI * PFN_QERAPP_GETQERPATH)();
|
|
// retieves .game name of current active game
|
|
typedef const char* (WINAPI * PFN_QERAPP_GETGAMEFILE)();
|
|
|
|
// patches in/out
|
|
// NOTE: this is a bit different from the brushes in/out, no LPVOID handles this time
|
|
// use int indexes instead
|
|
// if you call AllocateActivePatchHandles, you'll be playing with active patches
|
|
// AllocateSelectedPatcheHandles for selected stuff
|
|
// a call to CreatePatchHandle will move you to a seperate index table
|
|
typedef int (WINAPI * PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES) ();
|
|
typedef int (WINAPI * PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES) ();
|
|
typedef void (WINAPI * PFN_QERAPP_RELEASEPATCHHANDLES) ();
|
|
typedef patchMesh_t* (WINAPI * PFN_QERAPP_GETPATCHDATA) (int);
|
|
typedef patchMesh_t* (WINAPI * PFN_QERAPP_GETPATCHHANDLE) (int);
|
|
typedef void (WINAPI * PFN_QERAPP_DELETEPATCH) (int);
|
|
typedef int (WINAPI * PFN_QERAPP_CREATEPATCHHANDLE) ();
|
|
// when commiting, only a few patchMesh_t members are relevant:
|
|
// int width, height; // in control points, not patches
|
|
// int contents, flags, value, type;
|
|
// drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
|
|
// once you have commited the index is still available, if the patch handle was allocated by you
|
|
// then you can re-use the index to commit other patches .. otherwise you can change existing patches
|
|
// NOTE: the handle thing for plugin-allocated patches is a bit silly (nobody's perfect)
|
|
// TODO: change current behaviour to an index = 0 to tell Radiant to allocate, other indexes to existing patches
|
|
// patch is selected after a commit
|
|
// you can add an optional texture / shader name .. if NULL will use the current texture
|
|
typedef void (WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOMAP) (int, patchMesh_t* pMesh, char *texName);
|
|
typedef void (WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOENTITY) (int, patchMesh_t* pMesh, char *texName, void* vpEntity);
|
|
|
|
// console output
|
|
#define SYS_VRB 0 ///< verbose support (on/off)
|
|
#define SYS_STD 1 ///< standard print level - this is the default
|
|
#define SYS_WRN 2 ///< warnings
|
|
#define SYS_ERR 3 ///< error
|
|
#define SYS_NOCON 4 ///< no console, only print to the file (useful whenever Sys_Printf and output IS the problem)
|
|
typedef void (WINAPI* PFN_QERAPP_SYSPRINTF) (const char *text, ...);
|
|
typedef void (WINAPI* PFN_QERAPP_SYSFPRINTF) (int flag, const char *text, ...);
|
|
|
|
typedef void (WINAPI* PFN_QERAPP_SYSBEGINWAIT) ();
|
|
typedef void (WINAPI* PFN_QERAPP_SYSENDWAIT) ();
|
|
|
|
typedef void (* PFN_QERAPP_SYSBEEP) ();
|
|
|
|
typedef void (* PFN_QERAPP_SYSSTATUS) (const char *psz, int part );
|
|
|
|
// core map functionality
|
|
typedef void (* PFN_QERAPP_MAPNEW) ();
|
|
typedef void (* PFN_QERAPP_MAPFREE) ();
|
|
typedef void (* PFN_QERAPP_MAPBUILDBRUSHDATA) ();
|
|
typedef qboolean (* PFN_QERAPP_MAPISBRUSHFILTERED) (brush_t *);
|
|
typedef void (* PFN_QERAPP_MAPSTARTPOSITION) ();
|
|
typedef void (* PFN_QERAPP_MAPREGIONOFF) ();
|
|
//typedef void (* PFN_QERAPP_SAVEASDIALOG) (bool bRegion);
|
|
typedef void (* PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD) (bool);
|
|
typedef void (* PFN_QERAPP_POINTFILECLEAR) ();
|
|
|
|
typedef void (* PFN_QERAPP_SYSSETTITLE) (const char *text);
|
|
|
|
typedef void (* PFN_QERAPP_CSGMAKEHOLLOW) ();
|
|
|
|
typedef void (* PFN_QERAPP_REGIONSPAWNPOINT) (FILE *f);
|
|
|
|
/*!
|
|
access to a portable GetTickCount
|
|
*/
|
|
typedef unsigned long (* PFN_QERAPP_GETTICKCOUNT) ();
|
|
|
|
class IModelCache
|
|
{
|
|
public:
|
|
virtual ~IModelCache() { }
|
|
virtual entity_interfaces_t *GetByID(const char *id, const char* version) = 0;
|
|
virtual void DeleteByID(const char *id, const char* version) = 0;
|
|
virtual void RefreshAll() = 0;
|
|
};
|
|
|
|
typedef IModelCache* (* PFN_GETMODELCACHE)();
|
|
|
|
class IFileTypeList
|
|
{
|
|
public:
|
|
virtual ~IFileTypeList() { }
|
|
virtual void addType(filetype_t type) = 0;
|
|
};
|
|
|
|
class IFileTypeRegistry
|
|
{
|
|
public:
|
|
virtual ~IFileTypeRegistry() { }
|
|
virtual void addType(const char* key, filetype_t type) = 0;
|
|
virtual void getTypeList(const char* key, IFileTypeList* typelist) = 0;
|
|
private:
|
|
};
|
|
|
|
typedef IFileTypeRegistry* (* PFN_GETFILETYPEREGISTRY)();
|
|
|
|
typedef const char* (* PFN_QERAPP_READPROJECTKEY)(const char* key);
|
|
|
|
typedef char* (* PFN_GETMAPFILENAME)();
|
|
|
|
typedef bfilter_t* (* PFN_QERPLUG_FILTERADD)(int type, int bmask, const char *str, int exclude);
|
|
|
|
typedef void (* PFN_QERPLUG_FILTERACTIVATE) (void);
|
|
|
|
// FIXME:
|
|
// add map format extensions
|
|
// add texture format handlers
|
|
// add surface dialog handler
|
|
// add model handler/displayer
|
|
|
|
// v1 func table
|
|
// Plugins need to declare one of these and implement the getfunctable as described above
|
|
struct _QERFuncTable_1
|
|
{
|
|
int m_nSize;
|
|
PFN_QERAPP_CREATEBRUSH m_pfnCreateBrush;
|
|
PFN_QERAPP_CREATEBRUSHHANDLE m_pfnCreateBrushHandle;
|
|
PFN_QERAPP_DELETEBRUSHHANDLE m_pfnDeleteBrushHandle;
|
|
PFN_QERAPP_COMMITBRUSHHANDLETOMAP m_pfnCommitBrushHandle;
|
|
PFN_QERAPP_ADDFACE m_pfnAddFace;
|
|
PFN_QERAPP_ADDFACEDATA m_pfnAddFaceData;
|
|
PFN_QERAPP_GETFACEDATA m_pfnGetFaceData;
|
|
PFN_QERAPP_GETFACECOUNT m_pfnGetFaceCount;
|
|
PFN_QERAPP_SETFACEDATA m_pfnSetFaceData;
|
|
PFN_QERAPP_DELETEFACE m_pfnDeleteFace;
|
|
PFN_QERAPP_TEXTUREBRUSH m_pfnTextureBrush;
|
|
PFN_QERAPP_BUILDBRUSH m_pfnBuildBrush; // PGM
|
|
PFN_QERAPP_SELECTBRUSH m_pfnSelectBrush; // PGM
|
|
PFN_QERAPP_DESELECTBRUSH m_pfnDeselectBrush; // PGM
|
|
PFN_QERAPP_DESELECTALLBRUSHES m_pfnDeselectAllBrushes; // PGM
|
|
|
|
PFN_QERAPP_DELETESELECTION m_pfnDeleteSelection;
|
|
PFN_QERAPP_GETPOINTS m_pfnGetPoints;
|
|
|
|
PFN_QERAPP_SELECTEDBRUSHCOUNT m_pfnSelectedBrushCount;
|
|
PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES m_pfnAllocateSelectedBrushHandles;
|
|
PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES m_pfnReleaseSelectedBrushHandles;
|
|
PFN_QERAPP_GETSELECTEDBRUSHHANDLE m_pfnGetSelectedBrushHandle;
|
|
|
|
PFN_QERAPP_ACTIVEBRUSHCOUNT m_pfnActiveBrushCount;
|
|
PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES m_pfnAllocateActiveBrushHandles;
|
|
PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
|
|
PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
|
|
|
|
//++timo this would need to be removed and replaced by the IShaders interface
|
|
PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
|
|
PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
|
|
PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
|
|
PFN_QERAPP_SETCURRENTTEXTURE m_pfnSetCurrentTexture;
|
|
|
|
PFN_QERAPP_GETECLASSCOUNT m_pfnGetEClassCount;
|
|
PFN_QERAPP_GETECLASS m_pfnGetEClass;
|
|
PFN_QERAPP_RESETPLUGINS m_pfnResetPlugins;
|
|
// v1.00 ends here
|
|
// v1.50 starts here
|
|
PFN_QERAPP_LOADTEXTURERGBA m_pfnLoadTextureRGBA;
|
|
// v1.50 ends here
|
|
// v1.70 starts here
|
|
PFN_QERAPP_GETENTITYCOUNT m_pfnGetEntityCount;
|
|
PFN_QERAPP_GETENTITYHANDLE m_pfnGetEntityHandle;
|
|
PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES m_pfnAllocateEntityBrushHandles;
|
|
PFN_QERAPP_RELEASEENTITYBRUSHHANDLES m_pfnReleaseEntityBrushHandles;
|
|
PFN_QERAPP_GETENTITYBRUSHHANDLE m_pfnGetEntityBrushHandle;
|
|
PFN_QERAPP_CREATEENTITYHANDLE m_pfnCreateEntityHandle;
|
|
PFN_QERAPP_COMMITBRUSHHANDLETOENTITY m_pfnCommitBrushHandleToEntity;
|
|
PFN_QERAPP_COMMITENTITYHANDLETOMAP m_pfnCommitEntityHandleToMap;
|
|
PFN_QERAPP_ALLOCATEEPAIR m_pfnAllocateEpair;
|
|
PFN_QERAPP_SETSCREENUPDATE m_pfnSetScreenUpdate;
|
|
PFN_QERAPP_BUILDBRUSH2 m_pfnBuildBrush2;
|
|
// v1.70 ends here
|
|
// v1.80 starts here
|
|
PFN_QERAPP_GETDISPATCHPARAMS m_pfnGetDispatchParams;
|
|
|
|
// plugins can request additional interfaces
|
|
PFN_QERAPP_REQUESTINTERFACE m_pfnRequestInterface;
|
|
PFN_QERAPP_ERROR m_pfnError;
|
|
// loading a file into a buffer
|
|
PFN_QERAPP_LOADFILE m_pfnLoadFile;
|
|
PFN_QERAPP_EXPANDRELETIVEPATH m_pfnExpandReletivePath;
|
|
PFN_QERAPP_QECONVERTDOSTOUNIXNAME m_pfnQE_ConvertDOSToUnixName;
|
|
PFN_QERAPP_HASSHADER m_pfnHasShader;
|
|
PFN_QERAPP_TEXTURELOADSKIN m_pfnTexture_LoadSkin;
|
|
PFN_QERAPP_GETGAMEPATH m_pfnGetGamePath;
|
|
PFN_QERAPP_GETQERPATH m_pfnGetQERPath;
|
|
PFN_QERAPP_GETGAMEFILE m_pfnGetGameFile;
|
|
// patches in / out
|
|
PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES m_pfnAllocateActivePatchHandles;
|
|
PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES m_pfnAllocateSelectedPatchHandles;
|
|
PFN_QERAPP_RELEASEPATCHHANDLES m_pfnReleasePatchHandles;
|
|
PFN_QERAPP_GETPATCHDATA m_pfnGetPatchData;
|
|
PFN_QERAPP_GETPATCHHANDLE m_pfnGetPatchHandle;
|
|
PFN_QERAPP_DELETEPATCH m_pfnDeletePatch;
|
|
PFN_QERAPP_CREATEPATCHHANDLE m_pfnCreatePatchHandle;
|
|
PFN_QERAPP_COMMITPATCHHANDLETOMAP m_pfnCommitPatchHandleToMap;
|
|
PFN_QERAPP_COMMITPATCHHANDLETOENTITY m_pfnCommitPatchHandleToEntity;
|
|
|
|
PFN_QERAPP_LOADIMAGE m_pfnLoadImage;
|
|
|
|
// GTK+ functions
|
|
PFN_QERAPP_MESSAGEBOX m_pfnMessageBox;
|
|
PFN_QERAPP_FILEDIALOG m_pfnFileDialog;
|
|
PFN_QERAPP_DIRDIALOG m_pfnDirDialog;
|
|
PFN_QERAPP_COLORDIALOG m_pfnColorDialog;
|
|
PFN_QERAPP_LOADBITMAP m_pfnLoadBitmap;
|
|
|
|
// Profile functions
|
|
PFN_QERAPP_PROFILE_GETDIR m_pfnProfileGetDirectory;
|
|
PFN_QERAPP_PROFILE_SAVEINT m_pfnProfileSaveInt;
|
|
PFN_QERAPP_PROFILE_SAVESTR m_pfnProfileSaveString;
|
|
PFN_QERAPP_PROFILE_LOADINT m_pfnProfileLoadInt;
|
|
PFN_QERAPP_PROFILE_LOADSTR m_pfnProfileLoadString;
|
|
|
|
// Sys_ functions
|
|
PFN_QERAPP_SYSUPDATEWINDOWS m_pfnSysUpdateWindows;
|
|
PFN_QERAPP_SYSBEEP m_pfnSysBeep;
|
|
PFN_QERAPP_SYSPRINTF m_pfnSysPrintf;
|
|
PFN_QERAPP_SYSFPRINTF m_pfnSysFPrintf;
|
|
PFN_QERAPP_SYSBEGINWAIT m_pfnSysBeginWait;
|
|
PFN_QERAPP_SYSENDWAIT m_pfnSysEndWait;
|
|
PFN_QERAPP_SYSSETTITLE m_pfnSys_SetTitle;
|
|
PFN_QERAPP_SYSSTATUS m_pfnSys_Status;
|
|
|
|
// some core functionality on the map
|
|
PFN_QERAPP_MAPNEW m_pfnMapNew;
|
|
PFN_QERAPP_MAPFREE m_pfnMapFree;
|
|
PFN_QERAPP_MAPBUILDBRUSHDATA m_pfnMapBuildBrushData;
|
|
PFN_QERAPP_MAPISBRUSHFILTERED m_pfnMap_IsBrushFiltered;
|
|
PFN_QERAPP_MAPSTARTPOSITION m_pfnMapStartPosition;
|
|
PFN_QERAPP_MAPREGIONOFF m_pfnMapRegionOff;
|
|
PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD m_pfnSetBuildWindingsNoTexBuild;
|
|
// PFN_QERAPP_SAVEASDIALOG m_pfnSaveAsDialog;
|
|
PFN_QERAPP_POINTFILECLEAR m_pfnPointFileClear;
|
|
|
|
// FIXME TTimo prolly want to move that somewhere else
|
|
PFN_QERAPP_CSGMAKEHOLLOW m_pfnCSG_MakeHollow;
|
|
|
|
PFN_QERAPP_REGIONSPAWNPOINT m_pfnRegionSpawnPoint;
|
|
PFN_QERAPP_GETTICKCOUNT m_pfnQGetTickCount;
|
|
PFN_GETMODELCACHE m_pfnGetModelCache;
|
|
PFN_GETFILETYPEREGISTRY m_pfnGetFileTypeRegistry;
|
|
|
|
PFN_QERAPP_READPROJECTKEY m_pfnReadProjectKey;
|
|
|
|
PFN_QERPLUG_FILTERACTIVATE m_pfnFiltersActivate;
|
|
PFN_QERPLUG_FILTERADD m_pfnFilterAdd;
|
|
|
|
// digibob from the old _QERAppBSPFrontendTable table
|
|
PFN_GETMAPFILENAME m_pfnGetMapName;
|
|
};
|
|
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// macros to access those faster in plugins
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#ifdef USE_QERTABLE_DEFINE
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#ifndef __QERTABLENAME
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#define __QERTABLENAME g_FuncTable
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#endif
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#define CSG_MakeHollow __QERTABLENAME.m_pfnCSG_MakeHollow
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#define Sys_Beep __QERTABLENAME.m_pfnSysBeep
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#define Sys_Printf __QERTABLENAME.m_pfnSysPrintf
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#define Sys_FPrintf __QERTABLENAME.m_pfnSysFPrintf
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#define Sys_BeginWait __QERTABLENAME.m_pfnSysBeginWait
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#define Sys_EndWait __QERTABLENAME.m_pfnSysEndWait
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#define Sys_UpdateWindows __QERTABLENAME.m_pfnSysUpdateWindows
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#define Sys_SetTitle __QERTABLENAME.m_pfnSys_SetTitle
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#define Sys_Status __QERTABLENAME.m_pfnSys_Status
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#define Select_Deselect __QERTABLENAME.m_pfnDeselectAllBrushes
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#define Map_New __QERTABLENAME.m_pfnMapNew
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#define Map_Free __QERTABLENAME.m_pfnMapFree
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#define Map_IsBrushFiltered __QERTABLENAME.m_pfnMap_IsBrushFiltered
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#define Map_BuildBrushData __QERTABLENAME.m_pfnMapBuildBrushData
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#define Map_StartPosition __QERTABLENAME.m_pfnMapStartPosition
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#define Map_RegionOff __QERTABLENAME.m_pfnMapRegionOff
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#define QE_ConvertDOSToUnixName __QERTABLENAME.m_pfnQE_ConvertDOSToUnixName
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#define SetBuildWindingsNoTexBuild __QERTABLENAME.m_pfnSetBuildWindingsNoTexBuild
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//#define SaveAsDialog __QERTABLENAME.m_pfnSaveAsDialog
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#define Pointfile_Clear __QERTABLENAME.m_pfnPointFileClear
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#define SetScreenUpdate __QERTABLENAME.m_pfnSetScreenUpdate
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#define Region_SpawnPoint __QERTABLENAME.m_pfnRegionSpawnPoint
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#define QGetTickCount __QERTABLENAME.m_pfnGetTickCount
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#define GetModelCache __QERTABLENAME.m_pfnGetModelCache
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#define GetFileTypeRegistry __QERTABLENAME.m_pfnGetFileTypeRegistry
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#else
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IFileTypeRegistry* GetFileTypeRegistry();
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#endif
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#endif
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