mirror of
https://github.com/UberGames/GtkRadiant.git
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06eb8cc3a4
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@58 8a3a26a2-13c4-0310-b231-cf6edde360e5
173 lines
3.6 KiB
C++
173 lines
3.6 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_MAP_H)
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#define INCLUDED_MAP_H
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#include "iscenegraph.h"
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#include "generic/callback.h"
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#include "signal/signalfwd.h"
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#include "string/stringfwd.h"
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class Map;
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extern Map g_map;
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class MapFormat;
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void Map_addValidCallback(Map& map, const SignalHandler& handler);
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bool Map_Valid(const Map& map);
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class DeferredDraw
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{
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Callback m_draw;
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bool m_defer;
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bool m_deferred;
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public:
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DeferredDraw(const Callback& draw) : m_draw(draw), m_defer(false), m_deferred(false)
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{
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}
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void defer()
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{
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m_defer = true;
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}
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void draw()
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{
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if(m_defer)
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{
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m_deferred = true;
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}
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else
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{
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m_draw();
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}
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}
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void flush()
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{
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if(m_defer && m_deferred)
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{
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m_draw();
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}
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m_deferred = false;
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m_defer = false;
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}
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};
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inline void DeferredDraw_onMapValidChanged(DeferredDraw& self)
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{
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if(Map_Valid(g_map))
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{
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self.flush();
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}
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else
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{
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self.defer();
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}
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}
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typedef ReferenceCaller<DeferredDraw, DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
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const char* Map_Name(const Map& map);
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const MapFormat& Map_getFormat(const Map& map);
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bool Map_Unnamed(const Map& map);
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namespace scene
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{
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class Node;
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class Graph;
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}
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scene::Node* Map_GetWorldspawn(const Map& map);
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scene::Node* Map_FindWorldspawn(Map& map);
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scene::Node& Map_FindOrInsertWorldspawn(Map& map);
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template<typename Element> class BasicVector3;
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typedef BasicVector3<float> Vector3;
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extern Vector3 region_mins, region_maxs;
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extern bool region_active;
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// used to be #defines, multiple engine support suggests we should go towards dynamic
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extern float g_MaxWorldCoord;
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extern float g_MinWorldCoord;
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void Map_LoadFile(const char* filename);
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bool Map_SaveFile(const char* filename);
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void Map_New();
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void Map_Free();
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void Map_RegionOff();
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bool Map_SaveRegion(const char* filename);
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class TextInputStream;
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class TextOutputStream;
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void Map_ImportSelected(TextInputStream& in, const MapFormat& format);
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void Map_ExportSelected(TextOutputStream& out, const MapFormat& format);
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bool Map_Modified(const Map& map);
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void Map_SetModified(Map& map, bool modified);
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bool Map_Save();
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bool Map_SaveAs();
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scene::Node& Node_Clone(scene::Node& node);
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void DoMapInfo();
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void Scene_parentSelectedBrushesToEntity(scene::Graph& graph, scene::Node& parent);
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std::size_t Scene_countSelectedBrushes(scene::Graph& graph);
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void Scene_parentSelected();
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void OnUndoSizeChanged();
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void NewMap();
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void OpenMap();
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void ImportMap();
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void SaveMapAs();
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void SaveMap();
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void ExportMap();
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void SaveRegion();
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void Map_Traverse(scene::Node& root, const scene::Traversable::Walker& walker);
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void SelectBrush (int entitynum, int brushnum);
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extern CopiedString g_strLastMap;
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extern bool g_bLoadLastMap;
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void Map_Construct();
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void Map_Destroy();
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void Map_gatherNamespaced(scene::Node& root);
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void Map_mergeClonedNames();
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const char* getMapsPath();
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#endif
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