gtkradiant/plugins/map/parse.cpp
TTimo 33efc90892 more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:51:54 +00:00

679 lines
17 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// Hydra - FIXME : TTimo, We need to know what game + engine we're using for
// the halflife (not Q2) specific stuff
// we need an API for modules to get this info!
//
// parses quake3 map format into internal objects
//
#include "plugin.h"
// cmdlib
extern void ExtractFileName (const char *path, char *dest);
extern int g_MapVersion;
int abortcode; // see imap.h for values.
// Start of half-life specific stuff
GSList *g_WadList; // halflife specific.
GSList *g_TextureNameCache; // halflife specific.
// NOTE TTimo: yuck..
void FreeGSList( GSList *l )
{
while (l)
{
free (l->data);
l = g_slist_remove (l, l->data);
}
}
// NOTE TTimo: ideally, this would be using Str functions instead
void trim( char *str)
{
int len;
len = strlen(str);
while(str[--len] == ' ')
str[len] = 0;
}
void BuildWadList( char *wadstr )
{
char wads[2048]; // change to CString usage ?
wads[0] = 0;
char *p1,*p2;
char cleanwadname[QER_MAX_NAMELEN];
g_WadList = NULL;
strcpy(wads,wadstr);
QE_ConvertDOSToUnixName(wads,wads);
// ok, we got the list of ; delimited wads, now split it into a GSList that contains
// just the wad names themselves.
p1 = wads;
do
{
p2 = strchr(p1,';');
if (p2)
*p2 = 0; // swap the ; with a null terminator
if (strchr(p1,'/') || strchr(p1,'\\'))
{
ExtractFileName(p1,cleanwadname);
trim(cleanwadname);
if (*cleanwadname)
{
g_WadList = g_slist_append (g_WadList, strdup(cleanwadname));
Sys_Printf("wad: %s\n",cleanwadname);
}
}
else
{
trim(p1);
if (*p1)
{
g_WadList = g_slist_append (g_WadList, strdup(p1));
Sys_Printf("wad: %s\n",p1);
}
}
if (p2)
p1 = p2+1; // point back to the remainder of the string
else
p1 = NULL; // make it so we exit the loop.
} while (p1);
// strip the ".wad" extensions.
for (GSList *l = g_WadList; l != NULL ; l = l->next)
{
p1 = (char *)l->data;
if (p1[strlen(p1)-4] == '.')
p1[strlen(p1)-4] = 0;
}
}
// FIXME: usefulness of this cache sounds very discutable
char *CheckCacheForTextureName( const char *cleantexturename )
{
char *str;
int len;
GSList *l;
// search our little cache first to speed things up.
// cache strings are stored as "<cleanname>;<actualnameshader>"
len = strlen(cleantexturename);
for (l = g_TextureNameCache; l != NULL ; l = l->next)
{
str = (char *)l->data;
if ((strnicmp(cleantexturename,str,len) == 0) && (str[len] == ';')) // must do in this order or we'll get an access violation, even though it's slower.
{
return (str + len + 1); // skip the delimiter ;
}
}
return NULL;
}
char *AddToCache(const char *cleantexturename, const char *actualname)
{
char *cachestr;
cachestr = (char *)malloc(strlen(cleantexturename)+1+strlen(actualname)+1); // free()'d when g_TextureNameCache is freed
sprintf(cachestr,"%s;%s",cleantexturename,actualname);
g_TextureNameCache = g_slist_append (g_TextureNameCache, cachestr);
return cachestr;
}
char *SearchWadsForTextureName( const char *cleantexturename )
{
char *str;
char *wadname;
char *actualtexturename = NULL;
GSList *l;
int count;
actualtexturename = CheckCacheForTextureName(cleantexturename);
if (actualtexturename)
return actualtexturename;
// still here ? guess it's not in the cache then!
// search the wads listed in the worldspawn "wad" key
for (l = g_WadList; l != NULL && actualtexturename == NULL ; l = l->next)
{
wadname = (char *)l->data;
str = new char[strlen(wadname)+strlen(cleantexturename)+9+1+4+1];
// hlw here is ok as we never have anything other than hlw files in a wad.
sprintf(str,"textures/%s/%s.hlw",wadname,cleantexturename);
count = vfsGetFileCount(str, VFS_SEARCH_PAK); // only search pack files
// LordHavoc: hacked in .mip loading here
if (!count)
{
sprintf(str,"textures/%s/%s.mip",wadname,cleantexturename);
count = vfsGetFileCount(str, VFS_SEARCH_PAK); // only search pack files
}
if (count > 0)
{
// strip the extension, build the cache string and add the the cache
str[strlen(str)-4] = 0;
actualtexturename = AddToCache(cleantexturename,str);
//point the return value to the actual name, not what we add to the cache
actualtexturename += 1+strlen(cleantexturename);
}
delete [] str;
}
return actualtexturename;
}
// End of half-life specific stuff
void Patch_Parse(patchMesh_t *pPatch)
{
int i, j;
char *str;
char *token = Token();
GetToken(true); //{
// parse shader name
GetToken(true);
str = new char[strlen(token)+10];
strcpy(str, "textures/");
strcpy(str+9, token);
pPatch->pShader = QERApp_Shader_ForName(str);
pPatch->d_texture = pPatch->pShader->getTexture();
delete [] str;
GetToken(true); //(
// parse matrix dimensions
GetToken(false);
pPatch->width = atoi(token);
GetToken(false);
pPatch->height = atoi(token);
// ignore contents/flags/value
GetToken(false);
GetToken(false);
GetToken(false);
GetToken(false); //)
// parse matrix
GetToken(true); //(
for(i=0; i<pPatch->width; i++)
{
GetToken(true); //(
for(j=0; j<pPatch->height; j++)
{
GetToken(false); //(
GetToken(false);
pPatch->ctrl[i][j].xyz[0] = atof(token);
GetToken(false);
pPatch->ctrl[i][j].xyz[1] = atof(token);
GetToken(false);
pPatch->ctrl[i][j].xyz[2] = atof(token);
GetToken(false);
pPatch->ctrl[i][j].st[0] = atof(token);
GetToken(false);
pPatch->ctrl[i][j].st[1] = atof(token);
GetToken(false); //)
}
GetToken(false); //)
}
GetToken(true); //)
GetToken(true); //}
}
void Face_Parse (face_t *face, bool bAlternateTexdef = false)
{
int i, j;
char *str;
bool bworldcraft = false;
char *token = Token();
// parse planepts
str = NULL;
for(i=0; i<3; i++)
{
GetToken(true); //(
for(j=0; j<3; j++)
{
GetToken(false);
face->planepts[i][j] = atof(token);
}
GetToken(false); //)
}
if(bAlternateTexdef)
{
// parse alternate texdef
GetToken (false); // (
GetToken (false); // (
for (i=0;i<3;i++)
{
GetToken(false);
face->brushprimit_texdef.coords[0][i]=atof(token);
}
GetToken (false); // )
GetToken (false); // (
for (i=0;i<3;i++)
{
GetToken(false);
face->brushprimit_texdef.coords[1][i]=atof(token);
}
GetToken (false); // )
GetToken (false); // )
}
// parse shader name
GetToken(false); // shader
// if we're loading a halflife map then we don't have a relative texture name
// we just get <texturename>. So we need to convert this to a relative name
// like this: "textures/<wadname>/shader", so we use vfsFileFile to get the filename.
// *** IMPORTANT ***
// For Halflife we need to see if the texture is in wads listed in the
// map's worldspawn "wad" e-pair. If we don't then the image used will be the
// first image with this texture name that is found in any of the wads on the
// user's system. this is not a huge problem, because the map compiler obeys
// the "wad" epair when compiling the map, but the user might end up looking at
// the wrong texture in the editor. (more of a problem if the texture we use
// here has a different size from the one in the wad the map compiler uses...)
// Hydra: - TTimo: I looked all over for other places to put this, but really it
// is an issue with map loading (because of a limitation of halflife/q2 map format)
// so it's gone in here, it also stops incorrect shader/texdef names getting used
// in the radiant core and it's modules which we'd only have to change later on.
// (either in map_importentities() or the shader module). so it's actually cleaner
// in the long run, even if a little odd. And it keeps more game specific stuff
// OUT of the core, which is a good thing.
if (g_MapVersion == MAPVERSION_HL)
{
qboolean done = false;
// FIXME: This bit is halflife specific.
// look in the list of wads supplied in the worldspawn "wad" key/pair for the
// texture first, if it's not in any then we carry on searching the vfs for it
// as usual.
// each time we find a texture, we add it to the a cache
// so we don't have to hunt the vfs for it each time.
// See SearchWadsForTextureName() and AddToCache() above for cache stuff
char *wadname;
wadname = SearchWadsForTextureName(token);
if (wadname)
{
face->texdef.SetName(wadname);
done = true;
}
else
{
// using the cache below means that this message is only ever printed out once!
Sys_Printf("WARNING: could not find \"%s\" in any listed wad files, searching all wad files instead!\n",token);
}
// end of half-life specific bit.
// check the cache!
if (!done)
{
str = CheckCacheForTextureName(token);
if (str)
{
face->texdef.SetName(str);
done = true;
}
}
if (!done)
{
char *fullpath;
str = new char[strlen(token)+4+1];
// FIXME: halflife specific file extension, we'll have to support Q2/Q1 formats
// and maybe tga texture format for HL here too..
sprintf(str,"%s.hlw",token);
fullpath = vfsGetFullPath(str,0,VFS_SEARCH_PAK | VFS_SEARCH_DIR);
// MIP support for quake
if (!fullpath)
{
sprintf(str,"%s.mip",token);
fullpath = vfsGetFullPath( str, 0, 0 );
}
// TGA support in halflife ?
/*
if (!fullpath)
{
sprintf(str,"%s.tga",token);
fullpath = vfsGetFullPath(str);
}
*/
delete [] str;
if (fullpath)
{
// strip the extension.
int len = strlen(fullpath);
if (fullpath[len-4] == '.')
fullpath[len-4] = '\0';
// and set the correct name!
face->texdef.SetName(fullpath);
AddToCache(token,fullpath);
}
else
{
Sys_Printf("WARNING: could not find \"%s\" in the vfs search path\n",token);
str = new char[strlen(token)+10];
strcpy(str, "textures/");
strcpy(str+9, token);
face->texdef.SetName(str);
AddToCache(token,str);
delete [] str;
}
}
}
else // !MAPVERSION_HL
{
str = new char[strlen(token)+10];
strcpy(str, "textures/");
strcpy(str+9, token);
face->texdef.SetName(str);
delete [] str;
}
if(!bAlternateTexdef)
{
if (g_MapVersion == MAPVERSION_HL) // Q1 as well ?
{
GetToken(false);
if (token[0] == '[' && token[1] == '\0')
{
bworldcraft = true;
GetToken(false); // UAxis[0]
GetToken(false); // UAxis[1]
GetToken(false); // UAxis[2]
GetToken(false); // shift
face->texdef.shift[0] = atof(token);
GetToken(false); // ]
GetToken(false); // [
GetToken(false); // VAxis[0]
GetToken(false); // VAxis[1]
GetToken(false); // VAxis[2]
GetToken(false); // shift
face->texdef.shift[1] = atof(token);
GetToken(false); // ]
// rotation is derived from the U and V axes.
// ZHLT ignores this setting even if present in a .map file.
GetToken(false);
face->texdef.rotate = atof(token);
// Scales
GetToken(false);
face->texdef.scale[0] = atof(token);
GetToken(false);
face->texdef.scale[1] = atof(token);
}
else
{
UnGetToken();
}
}
if (!bworldcraft) // !MAPVERSION_HL
{
// parse texdef
GetToken(false);
face->texdef.shift[0] = atof(token);
GetToken(false);
face->texdef.shift[1] = atof(token);
GetToken(false);
face->texdef.rotate = atof(token);
GetToken(false);
face->texdef.scale[0] = atof(token);
GetToken(false);
face->texdef.scale[1] = atof(token);
}
}
// parse the optional contents/flags/value
if (!bworldcraft && TokenAvailable())
{
GetToken(true);
if (isdigit(token[0]))
{
face->texdef.contents = atoi(token);
GetToken(false);
face->texdef.flags = atoi(token);
GetToken(false);
face->texdef.value = atoi(token);
}
else
{
UnGetToken();
}
}
}
bool Primitive_Parse(brush_t *pBrush)
{
char *token = Token();
GetToken(true);
if (!strcmp(token, "patchDef2"))
{
pBrush->patchBrush = true;
pBrush->pPatch = Patch_Alloc();
pBrush->pPatch->pSymbiot = pBrush;
Patch_Parse(pBrush->pPatch);
GetToken(true); //}
// A patchdef should never be loaded from a quake2 map file
// so we just return false and the brush+patch gets freed
// and the user gets told.
if (g_MapVersion != MAPVERSION_Q3)
{
// FIXME: Hydra - I wanted to write out a line number here, but I can't because there's no API to access the core's "scriptline" variable.
Syn_Printf("ERROR: patchDef2's are not supported in Quake%d format .map files!\n",g_MapVersion);
abortcode = MAP_WRONGVERSION;
return false;
}
}
else if (!strcmp(token, "brushDef"))
{
pBrush->bBrushDef = true;
GetToken(true); // {
while(1)
{
face_t *f = pBrush->brush_faces;
pBrush->brush_faces = Face_Alloc();
Face_Parse(pBrush->brush_faces, true);
pBrush->brush_faces->next = f;
// check for end of brush
GetToken(true);
if(strcmp(token,"}") == 0)
break;
UnGetToken();
}
GetToken(true); // }
}
else
{
UnGetToken();
while(1)
{
face_t *f = pBrush->brush_faces;
pBrush->brush_faces = Face_Alloc();
Face_Parse(pBrush->brush_faces);
pBrush->brush_faces->next = f;
// check for end of brush
GetToken(true);
if(strcmp(token,"}") == 0)
break;
UnGetToken();
}
}
return true;
}
void Entity_Parse(entity_t *pEntity)
{
brush_t *pBrush;
CPtrArray *brushes = NULL;
char temptoken[1024];
char *token = Token();
while(1)
{
GetToken(true); // { or } or epair
if (!strcmp(token, "}")) {
break;
} else if(!strcmp(token, "{")) {
pBrush = Brush_Alloc();
if (Primitive_Parse(pBrush)) {
((CPtrArray*)pEntity->pData)->Add(pBrush);
} else {
Brush_Free( pBrush, true );
}
} else {
strcpy(temptoken, token);
GetToken(false);
SetKeyValue(pEntity, temptoken, token);
if (g_MapVersion == MAPVERSION_HL) {
// if we've not god a "wads" key/pair already, then break it into a list.
if (!g_WadList && (stricmp(temptoken,"wad") == 0)) {
BuildWadList(token);
}
}
}
}
}
void Map_Read (IDataStream *in, CPtrArray *map)
{
entity_t *pEntity;
char *buf;
unsigned long len = in->GetLength();
buf = new char[len+1];
in->Read(buf, len);
buf[len] = '\0';
StartTokenParsing(buf);
abortcode = MAP_NOERROR;
while(abortcode == MAP_NOERROR)
{
if (!GetToken (true)) // { or NULL
break;
pEntity = Entity_Alloc();
pEntity->pData = new CPtrArray;
Entity_Parse(pEntity);
map->Add(pEntity);
}
delete [] buf;
if (abortcode != MAP_NOERROR)
{
int num_ents, num_brushes,i,j;
entity_t *e;
CPtrArray *brushes;
num_ents = map->GetSize();
for(i=0; i<num_ents; i++)
{
e = (entity_t*)map->GetAt(i);
brushes = (CPtrArray*)e->pData;
num_brushes = brushes->GetSize();
for(j=0; j<num_brushes; j++)
{
Brush_Free( (brush_t *)brushes->GetAt(j), true );
}
brushes->RemoveAll();
delete brushes;
Entity_Free(e);
}
map->RemoveAll();
}
}
void Map_ReadQ3 (IDataStream *in, CPtrArray *map)
{
g_MapVersion = MAPVERSION_Q3;
Map_Read(in,map);
}
void Map_ReadHL (IDataStream *in, CPtrArray *map)
{
g_WadList = NULL;
g_TextureNameCache = NULL;
g_MapVersion = MAPVERSION_HL;
Map_Read(in,map);
FreeGSList(g_TextureNameCache);
FreeGSList(g_WadList);
}
void Map_ReadQ2 (IDataStream *in, CPtrArray *map)
{
g_MapVersion = MAPVERSION_Q2;
Map_Read(in,map);
}