mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-25 13:21:47 +00:00
33efc90892
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
450 lines
10 KiB
C++
450 lines
10 KiB
C++
/*
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GenSurf plugin for GtkRadiant
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Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "gensurf.h"
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#define MAX_FACES 128 // Maximum number of faces on a brush
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#define MAX_POINTS_ON_WINDING 64
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#define SIDE_FRONT 0
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#define SIDE_ON 2
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#define SIDE_BACK 1
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#define SIDE_CROSS -2
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vec3 vec3_origin = {0,0,0};
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void PlaneFromPoints (float *p0, float *p1, float *p2, PLANE *plane)
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{
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vec3 t1, t2;
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vec length;
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VectorSubtract (p0, p1, t1);
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VectorSubtract (p2, p1, t2);
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plane->normal[0] = t1[1]*t2[2] - t1[2]*t2[1];
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plane->normal[1] = t1[2]*t2[0] - t1[0]*t2[2];
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plane->normal[2] = t1[0]*t2[1] - t1[1]*t2[0];
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length = (vec)(sqrt(plane->normal[0]*plane->normal[0] +
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plane->normal[1]*plane->normal[1] +
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plane->normal[2]*plane->normal[2] ));
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if (length == 0)
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{
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VectorClear(plane->normal);
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}
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else
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{
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plane->normal[0] /= length;
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plane->normal[1] /= length;
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plane->normal[2] /= length;
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}
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plane->dist = DotProduct (p0, plane->normal);
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}
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void VectorMA (vec3 va, vec scale, vec3 vb, vec3 vc)
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{
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vc[0] = va[0] + scale*vb[0];
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vc[1] = va[1] + scale*vb[1];
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vc[2] = va[2] + scale*vb[2];
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}
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void CrossProduct (vec3 v1, vec3 v2, vec3 cross)
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{
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cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
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cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
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cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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}
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/*
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=============
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AllocWinding
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=============
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*/
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MY_WINDING *AllocWinding (int points)
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{
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MY_WINDING *w;
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int s;
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s = sizeof(vec)*3*points + sizeof(int);
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w = (MY_WINDING*)malloc (s);
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memset (w, 0, s);
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return w;
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}
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vec VectorNormalize (vec3 in, vec3 out)
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{
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vec length, ilength;
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length = (vec)(sqrt (in[0]*in[0] + in[1]*in[1] + in[2]*in[2]));
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if (length == 0)
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{
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VectorClear (out);
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return 0;
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}
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ilength = (vec)1.0/length;
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out[0] = in[0]*ilength;
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out[1] = in[1]*ilength;
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out[2] = in[2]*ilength;
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return length;
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}
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/*
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=================
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BaseWindingForPlane
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=================
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*/
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MY_WINDING *BaseWindingForPlane (vec3 normal, vec dist)
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{
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int i, x;
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vec max, v;
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vec3 org, vright, vup;
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MY_WINDING *w;
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// find the major axis
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max = -BOGUS_RANGE;
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x = -1;
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for (i=0 ; i<3; i++)
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{
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v = (vec)(fabs(normal[i]));
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if (v > max)
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{
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x = i;
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max = v;
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}
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}
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if (x==-1) x = 2;
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VectorCopy(vec3_origin,vup);
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switch (x)
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{
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case 0:
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case 1:
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vup[2] = 1;
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break;
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case 2:
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vup[0] = 1;
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break;
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}
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v = DotProduct (vup, normal);
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VectorMA (vup, -v, normal, vup);
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VectorNormalize (vup, vup);
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VectorScale (normal, dist, org);
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CrossProduct (vup, normal, vright);
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VectorScale (vup, 65536, vup);
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VectorScale (vright, 65536, vright);
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// project a really big axis aligned box onto the plane
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w = AllocWinding (4);
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VectorSubtract (org, vright, w->p[0]);
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VectorAdd (w->p[0], vup, w->p[0]);
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VectorAdd (org, vright, w->p[1]);
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VectorAdd (w->p[1], vup, w->p[1]);
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VectorAdd (org, vright, w->p[2]);
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VectorSubtract (w->p[2], vup, w->p[2]);
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VectorSubtract (org, vright, w->p[3]);
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VectorSubtract (w->p[3], vup, w->p[3]);
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w->numpoints = 4;
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return w;
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}
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void FreeWinding (MY_WINDING *w)
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{
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if (*(unsigned *)w == 0xdeaddead)
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// Error ("FreeWinding: freed a freed winding");
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return;
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*(unsigned *)w = 0xdeaddead;
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free (w);
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}
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/*
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=============
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ChopWindingInPlace
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=============
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*/
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void ChopWindingInPlace (MY_WINDING **inout, vec3 normal, vec dist, vec epsilon)
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{
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MY_WINDING *in;
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vec dists[MAX_POINTS_ON_WINDING+4];
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int sides[MAX_POINTS_ON_WINDING+4];
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int counts[3];
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static vec dot; // VC 4.2 optimizer bug if not static
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int i, j;
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vec *p1, *p2;
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vec3 mid;
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MY_WINDING *f;
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int maxpts;
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in = *inout;
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counts[0] = counts[1] = counts[2] = 0;
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// determine sides for each point
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for (i=0 ; i<in->numpoints ; i++)
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{
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dot = DotProduct (in->p[i], normal);
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dot -= dist;
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dists[i] = dot;
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if (dot > epsilon)
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sides[i] = SIDE_FRONT;
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else if (dot < -epsilon)
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sides[i] = SIDE_BACK;
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else
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{
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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if (!counts[0])
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{
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FreeWinding(in);
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*inout = NULL;
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return;
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}
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if (!counts[1])
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return; // inout stays the same
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maxpts = in->numpoints+4; // cant use counts[0]+2 because
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// of fp grouping errors
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f = AllocWinding (maxpts);
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for (i=0 ; i<in->numpoints ; i++)
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{
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p1 = in->p[i];
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if (sides[i] == SIDE_ON)
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{
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VectorCopy (p1, f->p[f->numpoints]);
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f->numpoints++;
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continue;
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}
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if (sides[i] == SIDE_FRONT)
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{
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VectorCopy (p1, f->p[f->numpoints]);
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f->numpoints++;
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}
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if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
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continue;
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// generate a split point
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p2 = in->p[(i+1)%in->numpoints];
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dot = dists[i] / (dists[i]-dists[i+1]);
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for (j=0 ; j<3 ; j++)
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{ // avoid round off error when possible
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if (normal[j] == 1)
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mid[j] = dist;
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else if (normal[j] == -1)
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mid[j] = -dist;
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else
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mid[j] = p1[j] + dot*(p2[j]-p1[j]);
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}
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VectorCopy (mid, f->p[f->numpoints]);
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f->numpoints++;
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}
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// if (f->numpoints > maxpts)
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// Error ("ClipWinding: points exceeded estimate");
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// if (f->numpoints > MAX_POINTS_ON_WINDING)
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// Error ("ClipWinding: MAX_POINTS_ON_WINDING");
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FreeWinding(in);
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*inout = f;
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}
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void UseFaceBounds()
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{
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LPVOID vp;
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float Dot, BestDot;
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float planepts[3][3];
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int BestFace;
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int i, j;
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int NumFaces;
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vec3 SurfNormal;
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vec3 vmin,vmax;
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_QERFaceData *QERFaceData;
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PLANE plane[MAX_FACES*2];
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PLANE pface;
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MY_WINDING *w;
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switch(Plane)
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{
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case PLANE_XY1:
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SurfNormal[0] = 0.0;
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SurfNormal[1] = 0.0;
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SurfNormal[2] =-1.0;
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break;
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case PLANE_XZ0:
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SurfNormal[0] = 0.0;
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SurfNormal[1] = 1.0;
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SurfNormal[2] = 0.0;
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break;
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case PLANE_XZ1:
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SurfNormal[0] = 0.0;
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SurfNormal[1] =-1.0;
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SurfNormal[2] = 0.0;
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break;
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case PLANE_YZ0:
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SurfNormal[0] = 1.0;
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SurfNormal[1] = 0.0;
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SurfNormal[2] = 0.0;
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break;
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case PLANE_YZ1:
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SurfNormal[0] =-1.0;
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SurfNormal[1] = 0.0;
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SurfNormal[2] = 0.0;
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break;
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default:
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SurfNormal[0] = 0.0;
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SurfNormal[1] = 0.0;
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SurfNormal[2] = 1.0;
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}
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i = g_FuncTable.m_pfnAllocateSelectedBrushHandles();
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vp = g_FuncTable.m_pfnGetSelectedBrushHandle(0);
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NumFaces = g_FuncTable.m_pfnGetFaceCount(vp);
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BestFace = -1;
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BestDot = 0.0;
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for(i=0; i<NumFaces; i++)
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{
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QERFaceData = g_FuncTable.m_pfnGetFaceData(vp,i);
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planepts[0][0] = QERFaceData->m_v1[0];
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planepts[0][1] = QERFaceData->m_v1[1];
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planepts[0][2] = QERFaceData->m_v1[2];
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planepts[1][0] = QERFaceData->m_v2[0];
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planepts[1][1] = QERFaceData->m_v2[1];
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planepts[1][2] = QERFaceData->m_v2[2];
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planepts[2][0] = QERFaceData->m_v3[0];
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planepts[2][1] = QERFaceData->m_v3[1];
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planepts[2][2] = QERFaceData->m_v3[2];
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PlaneFromPoints (planepts[0], planepts[1], planepts[2], &plane[2*i]);
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VectorSubtract (vec3_origin, plane[2*i].normal, plane[2*i+1].normal);
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plane[2*i+1].dist = -plane[2*i].dist;
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Dot = DotProduct(plane[2*i].normal,SurfNormal);
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if(Dot > BestDot)
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{
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BestDot = Dot;
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BestFace = i;
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if(strlen(QERFaceData->m_TextureName))
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strcpy(Texture[Game][0],QERFaceData->m_TextureName);
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}
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}
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for(i=0; i<NumFaces; i++)
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{
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if(i==BestFace) continue;
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QERFaceData = g_FuncTable.m_pfnGetFaceData(vp,i);
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if(strlen(QERFaceData->m_TextureName))
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{
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if(strcmp(Texture[Game][0],QERFaceData->m_TextureName))
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strcpy(Texture[Game][1],QERFaceData->m_TextureName);
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}
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}
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g_FuncTable.m_pfnReleaseSelectedBrushHandles();
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w = BaseWindingForPlane (plane[BestFace*2].normal, plane[BestFace*2].dist);
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for (i=0 ; i<NumFaces && w; i++)
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{
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if (BestFace == i)
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continue;
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ChopWindingInPlace (&w, plane[i*2+1].normal, plane[i*2+1].dist, 0);
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}
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if(!w) return;
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// Get bounding box for this face
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vmin[0] = vmax[0] = w->p[0][0];
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vmin[1] = vmax[1] = w->p[0][1];
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vmin[2] = vmax[2] = w->p[0][2];
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for(j=1; j<w->numpoints; j++)
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{
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vmin[0] = min(vmin[0],w->p[j][0]);
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vmin[1] = min(vmin[1],w->p[j][1]);
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vmin[2] = min(vmin[2],w->p[j][2]);
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vmax[0] = max(vmax[0],w->p[j][0]);
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vmax[1] = max(vmax[1],w->p[j][1]);
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vmax[2] = max(vmax[2],w->p[j][2]);
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}
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FreeWinding(w);
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VectorCopy(plane[BestFace*2].normal,pface.normal);
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pface.dist = plane[BestFace*2].dist;
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switch(Plane)
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{
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case PLANE_XZ0:
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case PLANE_XZ1:
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if(pface.normal[1] == 0.) return;
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Hll = vmin[0];
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Hur = vmax[0];
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Vll = vmin[2];
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Vur = vmax[2];
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Z00 = (pface.dist - pface.normal[0]*Hll - pface.normal[2]*Vll)/pface.normal[1];
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Z01 = (pface.dist - pface.normal[0]*Hll - pface.normal[2]*Vur)/pface.normal[1];
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Z10 = (pface.dist - pface.normal[0]*Hur - pface.normal[2]*Vll)/pface.normal[1];
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Z11 = (pface.dist - pface.normal[0]*Hur - pface.normal[2]*Vur)/pface.normal[1];
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break;
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case PLANE_YZ0:
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case PLANE_YZ1:
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if(pface.normal[0] == 0.) return;
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Hll = vmin[1];
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Hur = vmax[1];
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Vll = vmin[2];
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Vur = vmax[2];
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Z00 = (pface.dist - pface.normal[1]*Hll - pface.normal[2]*Vll)/pface.normal[0];
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Z01 = (pface.dist - pface.normal[1]*Hll - pface.normal[2]*Vur)/pface.normal[0];
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Z10 = (pface.dist - pface.normal[1]*Hur - pface.normal[2]*Vll)/pface.normal[0];
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Z11 = (pface.dist - pface.normal[1]*Hur - pface.normal[2]*Vur)/pface.normal[0];
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break;
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default:
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if(pface.normal[2] == 0.) return;
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Hll = vmin[0];
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Hur = vmax[0];
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Vll = vmin[1];
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Vur = vmax[1];
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Z00 = (pface.dist - pface.normal[0]*Hll - pface.normal[1]*Vll)/pface.normal[2];
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Z01 = (pface.dist - pface.normal[0]*Hll - pface.normal[1]*Vur)/pface.normal[2];
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Z10 = (pface.dist - pface.normal[0]*Hur - pface.normal[1]*Vll)/pface.normal[2];
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Z11 = (pface.dist - pface.normal[0]*Hur - pface.normal[1]*Vur)/pface.normal[2];
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}
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}
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