mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-30 07:31:30 +00:00
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
// DESCRIPTION:
|
|
// Quick interface hack for selected face interface
|
|
// this one really needs more work, but I'm in a hurry with TexTool
|
|
|
|
#include "stdafx.h"
|
|
//#include "qe3.h"
|
|
|
|
// stores objects that want to be hooked into drawing in the XY window or Camera view
|
|
//++timo TODO: add support for Z view ... (texture view?)
|
|
CPtrArray l_GL2DWindows;
|
|
CPtrArray l_GL3DWindows;
|
|
|
|
void WINAPI QERApp_HookGL2DWindow( IGL2DWindow* pGLW ){
|
|
l_GL2DWindows.Add( pGLW );
|
|
pGLW->IncRef();
|
|
}
|
|
|
|
void WINAPI QERApp_UnHookGL2DWindow( IGL2DWindow* pGLW ){
|
|
for ( int i = 0; i < l_GL2DWindows.GetSize(); i++ )
|
|
{
|
|
if ( l_GL2DWindows.GetAt( i ) == pGLW ) {
|
|
l_GL2DWindows.RemoveAt( i );
|
|
pGLW->DecRef();
|
|
return;
|
|
}
|
|
}
|
|
#ifdef _DEBUG
|
|
Sys_Printf( "ERROR: IGL2DWindow* not found in QERApp_UnHookGL2DWindow\n" );
|
|
#endif
|
|
}
|
|
|
|
void Draw2DPluginEntities( VIEWTYPE vt ){
|
|
for ( int i = 0; i < l_GL2DWindows.GetSize(); i++ )
|
|
static_cast<IGL2DWindow*>( l_GL2DWindows.GetAt( i ) )->Draw2D( vt );
|
|
}
|
|
|
|
void WINAPI QERApp_HookGL3DWindow( IGL3DWindow* pGLW ){
|
|
l_GL3DWindows.Add( pGLW );
|
|
pGLW->IncRef();
|
|
}
|
|
|
|
void WINAPI QERApp_UnHookGL3DWindow( IGL3DWindow* pGLW ){
|
|
for ( int i = 0; i < l_GL3DWindows.GetSize(); i++ )
|
|
{
|
|
if ( l_GL3DWindows.GetAt( i ) == pGLW ) {
|
|
l_GL3DWindows.RemoveAt( i );
|
|
pGLW->DecRef();
|
|
return;
|
|
}
|
|
}
|
|
#ifdef _DEBUG
|
|
Sys_Printf( "ERROR: IGL3DWindow* not found in QERApp_UnHookGL3DWindow\n" );
|
|
#endif
|
|
}
|
|
|
|
void Draw3DPluginEntities(){
|
|
for ( int i = 0; i < l_GL3DWindows.GetSize(); i++ )
|
|
static_cast<IGL3DWindow*>( l_GL3DWindows.GetAt( i ) )->Draw3D();
|
|
}
|